Skip to main content

Diving Back Into Crazy Talk Animator 2 Character Creation (Part 4)

JAC
Last time I posted about the creation of my first CrazyTalk Animator 2 G2 character, Happy Cat JAC, it was just a progress report to say I'd completed a second view of the character in my DrawPlus X8 template and a commitment to say progress had accelerated to daily work on the project.

If you'd like to catch up on previous posts before continuing, here are the links for Part 1Part 2 and Part 3.

I'm happy to say I've stuck to the daily progress commitment and can report that today I finished the last of all seven views in my DrawPlus template. Which you can see below.



Seven views of JAC finished.
DrawPlus G2 Character Template.

If you look closely at the 180 view (2nd from the top left) you'll see that view includes a tail. CrazyTalk Animator G1 characters have provision for a tail made up of nine segments. Although the tail is not part of the official DrawPlus G2 character template, CrazyTalk Animator 2 still retains the tail in the character composer - as seen in the image below.

Tail Segments still shown on G2 Characters.

The trouble is, I don't know what the tail segments should be named in the template for them to import correctly, as the names aren't given in the list of part names Reallusion supplies with their template. So I'm having to guess, based off the part naming structure within the template. Until I can figure out what it is, I'm not going to add a tail to the other views.

I actually suspect the whole tail thing is just there for G1 character compatibility but if I can get it to work that would be great.

Once you finish a G2 character template, the first thing to do is to import it into CrazyTalk Animator 2, so you can see everything that you've done wrong, along with what doesn't work. If you have the Pipeline version of CTA2 that means exporting your template as a flash file, then importing it into the Dummy Saul Character (seen in the Tail Segment image above) using the dedicated 'SWF' import button in the character composer. This replaces all of Saul's body parts with your characters (all going to plan).

The video below is a demonstration of my character immediately after import into CTA2 with no changes or corrections made. The character is rotating in space so you can see all the various body parts in action, along with all the problems.



Things to notice:

  • Some body parts have inverted colors - a bug relating to them being flipped objects in DrawPlus.
     
  • Some body parts are missing on some angles - noticeably both ears on one particular view.
     
  • Body parts facing the wrong direction - Feet in the bottom view, which I know is a result of incorrectly positioned pivot points.
     
  • Body Parts in the wrong position - most of these issues relate to incorrectly located pivot points and layer order. A real noticeable one is the nose in the top view which is positioned in the middle of the character's head.
     
  • No tail in back view - guess I got the names wrong.

I'll keep working on this over the next few days to see if I can solve all the problems. Then I have to get back to why I started creating this character in the first place... to see if I could make a four legged character in CTA2. I have posed the character in a four legged stance and it initially looks promising but I'll show you more when I've fixed the other issues.

At this point I'm just happy to have made it this far because, as I've said previously, this is a lot of work just for one character.

Comments

  1. For those interested in drawing CTA2 avatars, Google " Youtube Ibis Fenanadez", he has developed software to make the drawing process easier, and a coloring tool to enhanced skin tones.

    ReplyDelete
    Replies
    1. Yes, his Puppet Producer software is excellent. Pity it's a Flash Plug in and not a stand alone product though.

      Delete
  2. Hello. Great work! I just have a question. If you draw eyes, noses, hair for sprites in what format do you export from DrawPlus or Flash? Thanks.

    ReplyDelete
    Replies
    1. Usually you'd export them as flash files (.swf) but in certain cases you might also use transparent PNG files (e.g. if your character is made up of bitmap/photographic elements rather than flash illustrations).

      Delete
  3. Very usefull tutorial even for making games,thanks David

    ReplyDelete
  4. good woork
    plz io wante g2 chracter template for drawplus

    ReplyDelete
    Replies
    1. If you have the Pipeline version of CTA3 or CA4 then you'll find it in the Download section for the product, on the registration page of your Reallusion Member account. If you don't see it you need to contact Reallusion support directly to obtain a copy. I can't send you it because it is a commercial product that isn't mine to give away for free.

      Delete

Post a Comment

I welcome, read, and respond to genuine comments relating to each post. If your comment isn't that save me some time by not posting it.

Related Posts with Thumbnails

Popular posts from this blog

Animating Warwick Hays Skateboarder Ed Character for Cartoon Animator - Can Ed Kickflip?

Skateboarder Ed. Character by Warwick Hays. Warwick Hays has built quite a sizeable collection of characters, props, and backgrounds for Cartoon Animator that I've yet to really explore, however, being the tragic skateboarder that I am, it was surely fate that I would buy his Skateboarder Ed G3 character as my first purchase. Now I don't know a lot about Warwick but, based on the design of the skateboard prop that comes with Skateboarder Ed I'm fairly certain Warwick doesn't know much about skateboarding, and/or probably didn't use a good reference when designing his skateboard. Bart's skateboard has changed over the years, though curiously, even later versions, barely get closer to what an actual skateboard looks like. To be fair, Warwick's holding up a tradition of animators who clearly haven't seen a skateboard or noticed how skaters actually ride them. Just check out Bart Simpson's flat plank of wood with wheels from the opening int

Real Human AI Text to Speech Voice App by Replica Studios - AI voice actors for games + films

Replica Studios TTS App. Image: Replica Studios It really pays to attend Reallusion's free animation demonstration Webinars. At a recent webinar, host, Kai DeNeve, featured Replica Studio's A.I. Voice Actor system . Replica uses Artificial Intelligence to learn a real voice actor's speech patterns, tone, and inflection, which can then be used with their Text To Speech (TTS) system to produce the most realistic computer generated voices yet (or at least that I've come across). You can even fine tune how individual words are said and more. Their TTS system works through a downloadable desktop app for Mac and Windows. There are also bridging apps if you want to use their system for voices in UnReal and Unity Gaming systems. Sign up for a free account and get 30 minutes of free voice downloads (that's 30 minutes of recorded audio - not 30 minutes to download audio - that you can download a line at a time). After that you can purchase 4 hour blocks for just USD$24.00.

My First Anthropomorphic Character with Reallusion's Character Creator 3 (Pipeline) & Reviving My TETAnimations YouTube Channel

Skateboarding Cage Monster - Heelflip. Reallusion's Character Creator 3  is a pretty incredible application for creating any kind of human digital 3D character quickly. Its power comes from the way it can totally deform a standard human base template character into a seemingly infinite number of body types and shapes. While I wouldn't recommended it as a your only 3D character sculpting tool, it is very powerful with just how much you can edit a character's form at the vertex/mesh level. I've experimented a little with CC3's Edit mesh functions, mostly using it to hide areas of an object I don't want seen. Bat Storm's cape is a good example where I used the ability to hide vertices to completely remove the assassin's hood from the neckline up. Just on a whim I wondered if I could create my Cage Monster character entirely in CC3 (with exception to his skin textures which I edited in Krita). The character is basically a stylised human body with a monster

#XPPenanimationchallenge - How I Created My Entry for XP-Pen's First Animation Competition

XP-Pen's Mascot, Fenix, in A Change of Art by TET. XP-Pen , the makers of a range of pretty sweet pen display monitors, and Reallusion , the makers of some pretty sweet animation apps, teamed up for XP-Pen's very first Animation Challenge with the theme of 'Change'. Any form of animation was acceptable with entries needing to be a minimum of ten seconds in length. Entries closed on June 16th, 2020 (sorry, this blog isn't really a breaking news site, I probably should've mentioned it back in March when entries submissions opened) so it's too late to enter, but I wanted to tell you the tale of how I ended up creating my entry in a really late evening, the day before the deadline. Watch my entry below. Remember the theme is 'Change' and XP-Pen suggested in the rules that including their mascot, Fenix, somewhere in the animation would be looked upon favorably.   The Ideas Scenes from Skater - My First XP-Pen Competition Idea. This was not my first idea

Stylish Stick Figures for Cartoon Animator 4.2 - New Characters by TET

Stylish Stick Figures by TET. Animating stick figures is almost a right of passage for any animator who has ever made an old fashioned flipbook or discovered the free stickman animator app, Pivot Animator . There's also the hugely popular viral stick figure animation, Animator Versus Animation  and its sequels by Alan Becker that continue to inspire variations more than 12 years later. Back when Vyond was GoAnimate they had a stick figure theme that was popular site wide despite having many other themes with much more refined Saturday morning cartoon style characters. I even had my own stick figure series, Harry Chalk , on GoAnimate. Long story short, I was looking through the Reallusion Cartoon Animator Marketplace and discovered there really weren't any well designed, traditional looking stick figure characters. That's not to say there weren't any at all but I wanted something similar to GoAnimate's stick figures which included full facial features and male and

After Effects for the Rest of Us - Reallusion Release Cartoon Animator 4.3 with Game Changing Export Modes

Now you can add 'After Effects' to your Cartoon Animator 4.3 projects in any video application. This blur and halftone effect was applied in Shotcut Video Editor. Reallusion released Cartoon Animator Update 4.3 with much fanfare about its new Adobe After Effects plugin which is a game changer all on its own.  The ability to export a CA4 project with its layers intact into AE for additional video compositing should be a head turner for industry pros looking to take advantage of some of CA4's more unique features and reduced workflows. For those of us not in the Adobe ecosystem (and there are a lot of you out there) Reallusion did not leave you without something to get excited about. Also in the 4.3 update is the ability to export your project as an Object Based Sequence . Essentially this exports each element of your project to its own folder, audio included. If an object has any animation on it at all it will be exported as sequentially numbered, transparent PNG files. Thi

Your First Look at Bat Storm Animated and Launching My Patreon

Bat Storm. Traditionally my Bat Storm character has always been a parody of whichever movie Batman is in the limelight. Back in the GoAnimate days that was Christian Bale, but now we have a new, upcoming Batman with Robert Pattinson. What better way to greet the new guy than with Bat Storm's own 'camera test' teaser just like Robert Pattinson's suit camera test. This is actually the very first public release of my new Bat Storm character model animated. Prior to this it's only been 'leaked' still images (does it count as leaking when it's the show creator deliberately posting images publically?). Anyhow Bat Storm pays homage to two Batmen ahead of their time (Val Kilmer and George Clooney) who had the balls to wear nipples on the Batsuit. Clearly a diversionary measure designed to disarm unsuspecting bad guys with laughter.  If no one is taking you seriously that's clearly an advantage! Visit my Patreon Page for more information. L