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Showing posts from July, 2018

Reinventing Bat Storm - Muvizu to iClone (Part 1)

If you've been following my work for a while you'll be familiar with my Batman parody character Bat Storm. The character first appeared as a GoAnimate Comedy World design. When GoAnimate dropped all its fun themes in favor of Business Animations I moved the character into the 3D realm of Muvizu shortly after I purchased a license for it in 2016.

I really love Bat Storm's look in Muvizu. The thing is, as easy as Muvizu's developers claim their software is, I find trying to do any form of character animation with it to be infuriating. Which is why you haven't seen a single Bat Storm animation created in Muvizu so far.

Virtual Reality, Real Time Puppet Animation with Flipside

One of the most exciting things being developed with virtual reality systems like the HTC Vive and Oculus Rift is creating animated films using 3D virtual puppetry.

Flipside an application dedicated to the entire production of creating an animation using virtual puppets. It is literally a VR studio where you set up your set, lighting, cameras, and puppet your actors all in the VR environment.

My Entry to Reallusion's Animation@Work 2018 Competition

Reallusion is running its Animation@Work Competition again. I've been away, not writing blog posts, so I could focus entirely on getting my entry done. Now that it's finished, this post I'm going to run through the creation of my entry and highlight some of the techniques I used to create it.

As per 2014's competition I'm entering the Business Animation section of the competition, presumably playing to my strengths, and allowing me to create an animation entirely from pre-existing content store library elements.

This category is judged mainly on story, story tempo, sound design and animation skill. There is a preference for significantly modified content store characters but it's not an essential requirement (which is where my entry is at its weakest - none of my characters are modified at all from their base character).