Skip to main content

Course Review: The Rogue Animator - Learn How to Create Animation from Idea to Finished Animated Short

The Rogue Animator.
Premium Training by 2D Animation 101.
2D Animation 101's Premium Video Course, The Rogue Animator, aspires to teach you how to create your own 2D animated short in ten days. To do this, course instructor, Mark Diaz, takes you through his entire process of creating one of his animated shorts, then, helps you through the same process using your own idea for a production.

The course is targeted at beginner to intermediate animators (or anyone struggling to achieve an efficient work flow), who are generally one person teams, looking to get their own ideas into the world through video sites like YouTube.

About the Course


In the introduction video Mark explains exactly how much time you'll need to set aside each day to complete the course in ten days. He also understands that not everyone will have that much time to spare so offers some alternative, longer timeline examples. The key point being, that you need to take the time to watch the videos and apply the concepts on a consistent and, ideally, daily basis in order to achieve the course goals.

A scene from the course's demonstration animated
short you'll be creating your own version of.
The course its self is divided into days, so you know exactly how much you need to do to stay on schedule. As you follow Mark creating his short animation, each video has a short quiz attached with one or more questions. These are not usually difficult and are just there to help you retain what you've learned.

Each day ends with downloadable work book pdf's that summarize the main points of the lesson. Mark also makes all his working files and assets available so you can study them yourself if you wish. There's also plenty of opportunity to ask questions and get feedback on every stage of your learning.

At the end of the first ten days (if you stick to the schedule) you'll have learned a repeatable workflow for creating your own animated shorts. You will also have your own version of Mark's animated short to demonstrate that you can produce a complete animated production quickly.

From there, you should have the confidence to go through the exact same work flow again, but with your own, original idea. Stage 2 includes an introductory video but, after that, there is no video lessons for this part of the course. Instead you step through a written schedule, each day, that reminds you of what you should be working on. You can still ask questions and get feedback on your work as you go, so you're not simply going it alone on your very first original animation.

In Review


The Rogue Animator is not designed to teach you how to animate well, or mix sound well, or edit your final animation well. In fact, your purchase comes with several of 2D Animation 101's other courses bundled that go into the specifics of creating different aspects of animation and the software used in much more detail, if you are looking to improve your skills. It also includes a great course on how to make money from animation and design through sites like fiverr.com.

The main purpose of the course is to teach a repeatable workflow, that a single person production team (i.e. a rogue animator), can put into practice to produce complete animations quickly. The kind of workflow needed to succeed on sites like YouTube, where uploading new videos with some consistency is necessary in order to grow a channel.

Overall, I think it succeeds. The biggest take away is the work flow. If you were to adopt the same schedule using Mark's tips to speed up production, you could easily become a very prolific content creator of animation.

Mark, himself, encourages you to use this workflow to animate any small idea you have. Don't wait for epic ideas of awesome, just animate a joke or some other small thought you may have had. You may not be great right now but the more you repeat the process the better you'll get. Your confidence will grow to tackle more ambitious projects using the same workflow as your skills improve.

Moho Pro is a great bridge
between hobby and
Pro animation.
The course does focus heavily on specific software applications such as Adobe Story, Photoshop, Moho, Audacity and Adobe Premier. Which is great if you have those applications. It'll really help you use them more effectively and remember where everything is. With the level of detail Mark shows his process I think you could follow along even if you've yet to learn any of the software being used.

However if you're following along with other equivalent software, which Mark says you should be able to do, you will find the detail Mark demonstrates each application a little irrelevant.

Thankfully he does fast forward through processes you've already seen him perform in detail, so it's not a big problem. Though I did find it a little annoying that some of the daily quizzes asked recurring questions about short cut keys used in specific applications. e.g. I don't need to commit Photoshop short cut keys to memory if I'm not using Photoshop to create my graphics.

Mark's enthusiasm, style of teaching, humor and his general, on camera presence does make this course very easy to keep coming back to. You never feel like it's all too hard, especially with the many shortcuts presented to overcome common hurdles to completing an animated short.

What I particularly like about this course is that it is geared towards showing how one person can achieve an efficient production schedule and produce animated shorts on a consistent basis. It's not targeted at professional animators. It's for people who have an interest in animation and are just finding their feet, or have made some in roads but haven't figured out how to schedule their time to complete projects quickly.

Learning facial animation and
lip Syncing in Moho Pro.

There's enough here to get you started as an independent animator creating short, 2D animations for a YouTube channel, even if you've never animated before or don't think you can draw well enough. Once you learn the very important skill of actually completing an animation, you'll be able to improve all those secondary skills with every new project (and completing some of the bundled courses).

If the idea of becoming a 'rogue' animator sounds appealing to you then I highly recommend this course as an essential starter. Much of the software used is relevant to a professional career in animation if that's your dream. Moho, in particular is gaining ground in the professional animation space for its advanced features.

If you just want to animate as a hobby then you won't be overloaded with information. You'll learn just enough to get a great kick start into animating your own ideas and stories. The important thing is, you'll know how to get your idea to a completed animated short.

Learn more about The Rogue Animator on 2DAnimation101's website.


* This post contains Affiliate Links to 2D Animation 101 courses.

Comments

  1. A very detailed revue. I found it very useful. Animated shorts is right up my alley. ;)

    ReplyDelete
    Replies
    1. Thanks for reading. Even if you don't sign up for this paid course 2D Animation 101 has a free video course you can sign up for that contains plenty of useful information for creating your own animated shorts. Visit their site for more information.

      Delete

Post a Comment

* Thanks to constant spam comments by a Casino Marketing Moron who won't get the message that spam comments WILL be deleted ALL comments will be moderated and only cool, on topic comments will be approved.

I welcome, read, and respond to genuine comments relating to each post. If your comment isn't that save me some time by not posting it.

Popular posts from this blog

Featured Animator: Christian Haynes - 'Zack In Time' An Original, Independent, Animated Series on the Rise

Christian Haynes - Zack In Time.  If you've ever wanted to create an animated TV series staring your own original characters and stories then Los Angeles based writer, director, and animator, Christian Haynes is taking those next steps of putting together a team, developing a pitch/trailer for their series, Zack In Time. Featuring professional studio quality animation, they hope the show will get picked up by an animation studio for an official series. The path he and his team are taking is one you could easily follow as they deal with real life commitments, and building a following on Instagram and Tik-Tok showcasing their work behind the scenes. TET: Tell me a little about yourself. Who you are, and why you started animating? My name is Christian Haynes and I've loved animation ever since I was a kid. I would constantly be drawing cartoon characters from TV shows and movies and making my own little homemade comic strips.  As I got older, I became a lot more interested in st

Wonder Unit Storyboarder - Free Storyboarding Software for People Who Can (or Can't) Draw

Wonder Unit Storyboarder.  As an independent and solo animator I'm always tempted to try and skip storyboarding my animated shorts because they're usually only single scene sketch comedy type jokes. As a result I have many unfinished projects that kind of petered out due to having no clear finishing line. Storyboarding your productions, no matter how small, gives you a step by step guide of every shot that needs to be completed (no planning shots as you animate). It also allows you to create an animatic that gives you a rough preview of the finished production. In short, you shouldn't skip storyboards as they, generally, increase the chance of the project being completed. Disclaimer - I'm Not a Fan of Storyboarder Upfront, Wonder Unit's Storyboarder  is not my preferred storyboarding software. However it's completely free, has a number of very compelling featu

Shotcut - Free Open Source Video Editor for Windows, Mac, and Linux

Shotcut Open Source Video Editor. I've been on the hunt for a while now for the best, free, open source, video editing application out there. In Shotcut , by Meltytech , which has versions for Windows, Mac, and Linux, I think I may have found a real front runner. This won't be a feature filled review, rather it will be my first impressions after having used Shotcut on a few of my YouTube videos so far. One of my key criteria for a video editor is the ability to import any video format directly into the project. This may seem like an odd focus initially but having convert video to something your video editor can use is annoyingly time consuming, and it creates a new generation of footage, potentially with a loss in quality if you don't really know much about video format specs (that's this guy right here!). Shotcut will happily work with my OBS recordings (.FLV), and .MOV, .MP4 files that I get from two different cameras. Not only that but Shotcut doesn't hold me up

How to Use Plask and Reallusion's 3DXchange to Create Full Body 3D Motion Capture Animation for Cartoon Animator

Last month I reviewed Plask , a free, browser based app that allows you to create 3D motion capture files for animation from a webcam or prerecorded video footage. At the time my hope was that Plask could be used to create 3D motion capture files for Cartoon Animator 4. Unfortunately my knowledge of how to export 3D animation motion files between applications is fairly basic and I wasn't able to figure it out. However, thanks to 3D animation enthusiast and game developer, Freedom (of the YouTube Channel Freedom Arts ), who published a tutorial on how to use Plask with iClone7 characters (in my review I wasn't able to work that out either) there is now a workflow from Plask, via Reallusion's  3DXchange , to Cartoon Animator that is relatively easy to follow and works well. Note: If you want to try this out, 3DXchange is available as a free 30 day trial download if you don't have it. Creating Your 3D Motion Capture File in Plask I'm not going to do a detailed run

Create 2D Animated Characters with 3D Character Creator Tools and Artistic Filters

3D CC3 TET Character, based on my Oppa Doll Avatar, used as the base for a 2D CA4 character. One of my favorite things to do is to create characters with any type of Avatar/Character creator app. In fact the first test I usually try with these tools is, can I make an avatar of me (or at least my The Extraordinary Tourist persona). Previously I've used 2D character creators like Oppa Doll as a source of artwork for some characters I've made for Reallusion's Cartoon Animator 4 animation studio but 2D character creators are limited to... well 2D. 3D Character Creators While you may think 3D character creators have no place in creating characters for 2D animation there are quite a number of advantages including: No drawing skills required. Render characters in any style. Use an art filter or even hand trace into line art. Need to animate the character in a specific pose or angle? Render out an image of the character in the required angle and animate it in 2D. Quicker to crea

KIT Scenarist - Free, Open Source, Screenwriting Software that Helps Research Your Ideas Too

KIT Scenarist Script Writing Software's Mascot, Alexander Cat. While you can write a script in any word processing app, if you're writing stories (screenplays) that feature characters and dialogue, a dedicated script writing app can save a lot of time formatting, letting you focus more on the actual story. Script writing apps are also very useful if you plan to send your screenplays out to production companies, or if you're collaborating with actors and other production people, who are used to scripts being in a particular standard format.  [Note: In case you're wondering there are reasons scripts follow a standard format and are always written in Courier (typewriter) font, including but not limited to; being easy to read by actors, plenty of space for notes, and the general rule that one page of a script (in this format) equals approximately one minute of screen time.] KIT Scenarist , in my opinion, is one of the best script writing apps out there for ease of use, simp

Creating a G3-360 Head From a Single Photo in Reallusion's Cartoon Animator

Source Photo from Generated Photos . Ever since Reallusion introduced the G3-360 Character Head into Cartoon Animator 4 I've wanted to see if their 360 Head Creator tool could be used to create an animated head using a photo. Part of the reason I've never given this a shot, until now, is that I just assumed it would be difficult, and require a lot of photo editing to blend out the sprite edges. It turns out, creating a photographic G3-360 head is not that much more difficult than creating a cartoon head, and can be done using a single photographic image using my own G3-360 head rigging system . While this article isn't intended to be a full tutorial, I'll run through the basic steps of how I achieved my photographic G3-360 head, shown in the comparison below, of a Cartoon Animator Morph-based head on the left, and my G3-360 head on the right. Pros and Cons Cartoon Animator's morph-based head system is ideal for animating photographic faces. It uses a semi 3D wire me