tag:blogger.com,1999:blog-31985209.post6987240016574784699..comments2024-03-08T16:14:19.258+10:30Comments on Animation and Video Life: CrazyTalk Animator 3: Using a Morph Based Character Head on a G2 Character BodyTET (David Arandle)http://www.blogger.com/profile/10017963548130964043noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-31985209.post-71203880908807807472021-06-27T09:33:32.515+09:302021-06-27T09:33:32.515+09:30On this particular character the face is set to th...On this particular character the face is set to the shallowest depth so when you turn from side to side there isn't an extreme arc of movement and the glasses are as close to the face on the Z axis as I could get them. Also make sure the glasses are attached to the nose bone so that, when the head does turn, the glasses follow where the nose should be.TET (David Arandle)https://www.blogger.com/profile/10017963548130964043noreply@blogger.comtag:blogger.com,1999:blog-31985209.post-41922063834785731582021-06-27T04:00:38.566+09:302021-06-27T04:00:38.566+09:30How did you get the glasses to move so well? I add...How did you get the glasses to move so well? I added glasses to a morph based head and they move and deform but they don't stay on the centre of the face.Amyhttps://www.blogger.com/profile/07983263018093717730noreply@blogger.comtag:blogger.com,1999:blog-31985209.post-62859156431005589502020-01-13T07:24:27.032+10:302020-01-13T07:24:27.032+10:30Interesting and very informative. Thanks for shari...Interesting and very informative. Thanks for sharing ^^ViridescentlycanthropeXhttps://www.blogger.com/profile/00087950785714797229noreply@blogger.com