Skip to main content

OpenArt Versus Dzine: AI Consistent Character Training Compared

TET2d Avatar Image created with Dzine.
TET2d Avatar Image created with Dzine.

Regular readers of Animation and Video Life will be familiar with my alter ego, 2D avatar character, TET, who is both the face of The Lazy Animator Cartoon Animator Tutorials, and is currently part of my Resident Dragon joke cartoon series.

It is my goal to use him as an animated avatar for both my Lazy Animator video courses and my Cartoon Animator tutorials that you'll find on my @AnimLife YouTube channel.

Unfortunately I don't have the time to animate him for every single project. Even with Cartoon Animator's time-saving workflow I wouldn't be able to produce animated content quick enough. Which is why advances in AI animation is something that is increasingly more interesting to me each day.

Consistent Characters

Before we get there I have to overcome one of the biggest hurdles in AI I've come across... reproducing my art style consistently. I don't want an approximation of my characters, I want my characters looking the way I might draw them.

To that end I'm trialing two paid, all in one, AI design sites, OpenArt and Dzine. Both are said to have the best character consistency training models right now. Both work in a similar way. Upload four or more images of your character. The AI will study these, and from then on you'll be able to prompt for your character just by including their name in prompts.

Collage of TET Avatar images cropped from my Resident Dragon Joke Cartoons.
Collage of TET Avatar images cropped from my Resident Dragon Joke Cartoons.
Note that these have been cropped for space. Images where you can see more of TET's
suit were originally full body images submitted for the AI Training.

OpenArt Character Output

To find out how well the training went I entered a simple prompt. Note that I named my avatar 'TET2d', and the prompt was, "@TET2d​ standing in a relaxed pose on a neutral gray background.".

Two examples of my OpenArt TET2d Avatar generated from a basic, non descript prompt.
Two initial generations of TET2d from
OpenArt using my simple prompt.
With OpenArt, they say the first image is crucial. As can be seen from my first two generations the character's head is a near copy of my first data set image. This appears to be very true as every generation featured TET without his signature glasses unless I specifically prompted for them.

For some reason OpenArt thinks my character has a short body, which isn't correct.

Dzine Character Output

Two initial generations of my TET2d avatar from Dzine.
Two initial generations of my TET2d avatar
from Dzine using the same prompt. Much
closer to mine, and it's good to see neither
generation is just a direct copy of the first image.
In general, Dzine did a much better job with training. Trained on the same images and using the same simple prompt, my avatar, though still with slightly incorrect proportions, looked pretty close, and I didn't even have to prompt for glasses.

Tweaking the Output for Accuracy

It's not uncommon with character consistency to tweak your prompt, even on a trained character, to get them that final way toward looking like your actual character art. If you find something that works then you keep that prompt and use it in every generation.

Try as I might, I could not get OpenArt's model to the correct proportions and, even if I directly stated I wanted my avatar to wear his circle glasses, they were not always included.

Dzine was not nearly so tricky. One minor tweak to the character description prompt (which remains with the character model) and I was good to go.

Top Row: Prompt tweaked images of TET2d Avatar, OpenArt. Bottom Row: Prompt Tweaked images, Dzine.
Top Row: OpenArt Images after tweaking the prompt to try and get proportions correct.
These were the best three from many attempts. Bottom Row: Dzine images with the
character model description very slightly tweaked for a larger head. Last image
demonstrates Dzine's hand correction tool.

TET2d Character reference from Dzine used to generate an image of TET2d at a computer on OpenArt.
TET2d Character reference
from Dzine used to generate
an image of TET2d at a
computer on OpenArt.
Initially I thought OpenArt was going to be my go-to tool for character consistency but Dzine seems to do a better job at matching my line art, without doing just a straight copy of the training images. 

That said, I took one of my Dzine images to use as a reference on OpenArt, and produced an image of TET2d using his computer. Maybe there's a case for using both - I just don't know if I want two paid subscriptions?


o---o--- ---o--- o---

Did you find this article useful?
Subscribe to my newsletter and get the
latest articles delivered to your inbox.

Comments

Popular posts from this blog

Eight 2D Animation Apps For Your Phone or Tablet Mobile Device

M obile productivity apps have become so capable that they can be great alternatives to their PC/MAC equivalents or serve as great tools in their own right when you're away from your desk. While some apps simply mimic their desktop counterparts, others offer well thought out, touch-friendly interfaces that are easier and more fun to use. Every so often I check out what's available for 2D animation for Android devices, since that's what I use, that can complement my workflow with Reallusion's Cartoon Animator 5. Some may be available for Apple devices as well. Below I've listed six free (F) apps (with optional paid (P) upgrades) on the Google Play Store that you might want to explore. Some are just fun apps on their own while others may be useful as part of your workflow on bigger animation projects. Not all are exclusively animation apps and could be used on any production. JotterPad (F/P) The name JotterPad makes this sound like a notepad application but it's ...

Skate Monkey (Part 1) - My first Crazy Talk Animator Multi-Dimensional Character

Continuing on with my progress of  learning Crazy Talk Animator 2 I've begun work on creating my first Multi-Dimensional character. As you may have guessed it's my Skate Monkey character that I briefly attempted to turn into a CTA1 character quite some time back (See this post for the video ). A CTA2 'Multi-Dimensional' character is simply a character that consists of 10 different view angles that form a 360 degree view. This character is attached to a bone skeleton that exists in three dimensional space. The software then calculates which images from your 10 different view angles are needed to execute whatever motion you add. In the image below you can see my skate monkey character drawn at angle zero in the Serif DrawPlus template provided by Reallusion. The other nine view angles are the CTA2 dummy character which I will progressively replace with my monkey as I draw more views. A CTA2 Multi-Dimensional character has 10 view angles. In the short video be...

Learning Moho Pro 12 (Anime Studio Pro) - Part 2, Debut Videos 1-15

Alvin Owl: Bones Rig. In part 2 of my journal blog documenting my progress with learning Moho Pro 12 I dive head first into the first batch of video tutorials covering the basics of Anime Studio Debut.... wait, what? In Part 1 I described how the video tutorials I purchased with Moho Pro 12 were in no particular order and made for a confusing mess. As well, most of the video tutorials are really for Anime Studio 11, which has all the same basic features minus whatever new features have been added.

Inochi2D - Free Open Source 2D VTuber Avatar Rigging and Puppeteering Software (Part 1)

Inochi2D Creator - Free Open Source VTuber Software. If you've been looking for a way to live perform as a 2D cartoon avatar on camera, whether it be for a live stream or for pre-recorded content like educational videos, then VTuber software is a low cost (or even no cost) option worth looking into. In my previous post, How to Become a VTuber - 2D and 3D Software for Creating and Controlling Your Avatar , I took a brief look at the relatively new but completely free and open source Inochi2D  which I thought showed great potential for my own needs of creating a live performance character rig for my own TET Avatar that I use for all my promotional materials. While it is possible to live perform my character using Cartoon Animator itself, Reallusion's MotionLive2D capture system isn't great - with lip sync in particular. More importantly though, I can't exactly teach people how to use Cartoon Animator if I'm using Cartoon Animator to control my Avatar. What is Inochi2D...

Plastic Animation Paper - Free 2D Animation Software

I discovered Plastic Animation Paper (PAP) Pro 4.0 for Windows quite some time ago and even had it installed on my computer for well over a year - unused. The full pro version of the software has been given away for free, no strings attached but with no tech support, since July of 2010. Not to be sneezed at since prior to that date this version sold for 695 Euro (roughly US$900.00). When I discovered it I was still finding my way back into my love for animation and the bug to animate my characters more traditionally via classical, hand drawn 2D animation techniques had yet to take hold. I didn't really understand what PAP did or why you couldn't make complete, finished animations with it. After finding some really great, very affordable, digital storyboarding software , PAP is the next tool in your digital production workflow for those of you on a budget creating traditional 2D animation. Depending upon how finished your storyboard panels are you could even impor...

Featured GoAnimator: Enjoyinglifeinseoul (ELIS) - Witches of Misery!

EnjoyingLifeInSeoul GoAnimator enjoyinglifeinseoul is the December 2013 winner of my GoAnimate, Get Featured in TET's Blog contest . Enjoyinglifeinseoul has had his account with GoAnimate since March of 2011 and in that time has amassed 3346 followers and published 49 animations. This is his second win of the contest. Read his first winning post here . Enjoyinglifeinseoul chose to feature his animation , saying... Well, it took me some time to decide which of my animations to have featured. I considered some of my older ones like “Prince of Persia” or “Turtle Shell! Turtle Shell!” and the latest ones like “Demon Fire!” and “Witches of Misery!” In the end I went with “Witches of Misery” because most of the challenges and special techniques I had used in the others were covered the last time I was featured here.   Some fresh problems popped up this time and I thought that the solutions I came up with might help some of your readers. The other reason I choose this one...

The Ultimate Independent Animator's App and Resource List - Animation and Video Life

Image created with Cartoon Animator 4. Being an independent animator is not like a studio animation job. There's so much more to do that is indirectly related to the actual task of animating. Over the years I've sought out many apps, tools, and services that can help me achieve that one single task, expressing myself through animation. Below is my Ultimate Independent Animator's Resource List for 2024 (last updated Oct 2024). It started out as a list of free or low cost apps that could help you in every stage of producing either 2D or 3D animation, and then just kind of grew from there. You may not have been looking for a Time Management App as much as you needed something to get you started in 3D animation but when those commissioned projects start coming in you'll have a head start on maximizing your time. All the apps and services on this list had to meet two main criteria: They had to be useful and relevant to an Indy Animator/artist. The base app/se...