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Fixing the Rig - My Character Design Process for Puppet, Bone Rig 2D Animation in Reallusion's Cartoon Animator (Part 4)

I wanted to start this installment of my series, where I document the process of creating my first ever, complete vector character for Cartoon Animator 5 using Inkscape, on a positive note. After much study and pouring over various templates I can confirm I'm not the issue. The Inkscape template is buggy, even the new ones... or maybe it's Inkscape itself? The reason I say this is, when you're working with Reallusion's character templates, problems with creating these characters is nearly always down to human error. Quite often it's a simple spelling mistake on a folder that has to be a specific name, or you've deleted something you shouldn't have. However I've been studying over these templates in extensive detail. Not just trying to solve my issues but also pulling them apart to try and discover a way to make this process easier - like I did with creating G3-PSD characters in my Fastest Way to Rig a Character in Cartoon Animator  tutorials. If you have
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Importing the Character - My Character Design Process for Puppet, Bone Rig 2D Animation in Reallusion's Cartoon Animator (Part 3)

Importing my character into CA5 for the first time. In part three of my series where I document the process of creating my very first, complete G3-360, SVG vector based character for Cartoon Animator 5 using Inkscape I get to the moment of truth - importing the character into CA5 for the very first time. In previous posts I showed how I came up with the character design and created the base character image, and how I created the individual main sprites and created the joints ready for rigging. Moving on... Creating an Outfit and Additional Face Sprites I mentioned previously that I wasn't just creating a female character in a bikini for the eye catching attention. I always planned to give her an outfit that was smart business attire.  My reference image for the character's business outfit. Right on the very next page of my sketchbook I drew what could easily be the same character in a smart business orientated outfit. So I took this sketch, overlaid it onto my character desi

Preparing for Rigging - My Character Design Process for Puppet, Bone Rig 2D Animation in Reallusion's Cartoon Animator (Part 2)

I'm not known for my super fast character design for Cartoon Animator. It's why I constantly look for short cuts in rigging characters because I get bored or distract... squirrel! In this second post on rigging my first, complete G3-SVG vector character I'll run you through how I take my initial, 'inked' using Inkscape design, from part 1 of this series , and break it up into the key sprite body parts. Marking the Joints The main image for this post at the top of the article is a little deceptive as it shows a composite of my, mostly, complete character divided in half so you can see the underlying vector lines - totally for effect to create an interesting image. Imagine this image is still just the half image I traced and colored from last time. The next step is to create a joint layer and mark where all my joints (i.e. bone points) will be with my semi-transparent circular crosshairs that you can see in the image. But only on one side, remember. All of this will b

My Character Design Process for Puppet, Bone Rig 2D Animation in Reallusion's Cartoon Animator (Part 1) - Initial Design

D esigning original characters for Reallusion's Cartoon Animator is a relatively easy process because, for the most part, you only really need one final, front facing image of your character design in a T-pose. Using that pose as a base, you can build out a turn-able head (with perhaps a few additional sprites depending upon your needs), and a three quarter facing body, which is enough to allow the character to walk across the stage without looking weird. In what will be a series of posts, I thought you may find it interesting to go behind the scenes as I design and rig a character for Cartoon Animator from the very beginning stage to a fully rigged G3-SVG character. Choosing a Design The character I'm creating is a bikini clad, blonde haired, woman, not just for the sake of drawing a scantily clad woman. Cartoon Animator's new Color Management tools allows you to create clothing systems for your characters where items can be added or removed just by changing color opacity.

AE Juice - Animation Presets, Motion Graphics, Templates, Transitions for After Effects, Premiere Pro, and Other Video Applications

Level up you video edits and animations with AE Juice's motion graphics and templates. Some days you just don't have the time to create flashy motion graphics for your latest video or animation. For some of us it's more a question of our own artistic abilities being a little less than the awesome we'd like them to be. Whatever reason a resource like AE Juice's animation presets, motion graphics, templates, and transitions packs for After Effects , Premiere Pro , and other video applications can really make your work stand out very quickly. AE Juice gives you access to an instant library of free, premade content elements and sound effects, which you can add to with additional purchases of various themed packs from their store. There are three ways to manage their content, all of which can be used in commercial projects . The AE Juice Standalone Package Manager makes it easy to browse previews of all your pack contents and to download and find just the elements yo

Can You Learn Reallusion's Cartoon Animator 5 for Free Using Their 137 Official YouTube Video Tutorials Sorted Into a Logical Learning Order?

Or you could just buy The Lazy Animator Beginner's Guide to Cartoon Animator . While Reallusion's Cartoon Animator is one of the easiest 2D animation studios to get up and running with quickly, learning it from all of the official, free, video tutorials can be more overwhelming than helpful. With more than 137 videos totaling more than 28 and a half hours of tutorials, spread across three generations of the software (Cartoon Animator 3 through 5) it's hard to know if what you're learning is a current or legacy feature that you either need to know or can be skipped. Many of the official tutorials only teach specific features of the software and don't relate at all to previous or later tutorials. As a result there are many features either not mentioned or are hard to find. To make your learning easier, on this page, I've collected together all of the essential, official, free video tutorials and sorted them into a learning order that makes sense. Simply start at