Importing my character into CA5 for the first time. In part three of my series where I document the process of creating my very first, complete G3-360, SVG vector based character for Cartoon Animator 5 using Inkscape I get to the moment of truth - importing the character into CA5 for the very first time. In previous posts I showed how I came up with the character design and created the base character image, and how I created the individual main sprites and created the joints ready for rigging. Moving on... Creating an Outfit and Additional Face Sprites I mentioned previously that I wasn't just creating a female character in a bikini for the eye catching attention. I always planned to give her an outfit that was smart business attire. My reference image for the character's business outfit. Right on the very next page of my sketchbook I drew what could easily be the same character in a smart business orientated outfit. So I took this sketch, overlaid it onto my character desi
Preparing for Rigging - My Character Design Process for Puppet, Bone Rig 2D Animation in Reallusion's Cartoon Animator (Part 2)
I'm not known for my super fast character design for Cartoon Animator. It's why I constantly look for short cuts in rigging characters because I get bored or distract... squirrel! In this second post on rigging my first, complete G3-SVG vector character I'll run you through how I take my initial, 'inked' using Inkscape design, from part 1 of this series , and break it up into the key sprite body parts. Marking the Joints The main image for this post at the top of the article is a little deceptive as it shows a composite of my, mostly, complete character divided in half so you can see the underlying vector lines - totally for effect to create an interesting image. Imagine this image is still just the half image I traced and colored from last time. The next step is to create a joint layer and mark where all my joints (i.e. bone points) will be with my semi-transparent circular crosshairs that you can see in the image. But only on one side, remember. All of this will b