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Showing posts from December, 2022

Cartoon Animator 5's Spring Bones and Moho's Dynamic Bones + Wind Compared

Moho Dynamic Bones (left) versus Cartoon Animator Spring Bones (right). It seems fair to say that Reallusion's Cartoon Animator 5 's main competitor is Lost Marble's Moho Pro . While Moho has generally been ahead on advanced animation features, Cartoon Animator has been closing the gap with each new version. Personally I have licenses for both applications - just recently upgrading my Moho 12 license to 13 because I think there are times when the apps could complement each other in my workflow. With that in mind, I'm well positioned to make comparisons between each application's feature set.  Since Reallusion introduced Spring Bones in CA5 I thought you may be interested to see Moho's equivalent, Dynamic Bones (or vice-versa if Moho is your preferred software). Cartoon Animator 5's Spring Bones Right now almost everyone in the Cartoon Animator community, who have tried the new Spring Bones, are singing their praises - with good reason. Previously, if we wa

Cartoon Animator 5 and G2 Characters - Why You'll Probably Never Use Them Even Though They're Great

Since I've previously covered how to get the most out of your purchased G3 and G1 characters for Reallusion's Cartoon Animator 5, it would be remiss of me not to look at the greatest character rig of all time, G2 characters. G2 Characters have been mostly relegated to legacy status since Cartoon Animator 3 but, as a rig that let you create fully 360 degree turn-able characters that moved in 3D space, animated with 3D motion files, and were mostly vector based, there was nothing else like them in any other 2D  software. The problem was, even with the templates provided by Reallusion for both Adobe Flash and Serif DrawPlus , they were complex and time consuming to make from scratch. They were also difficult to customize because there was no way to export and edit individual parts. G2 characters just weren't easy enough for the casual Cartoon Animator user to customize so they fell by the wayside. However they're still fully supported in CA5 with all the same functional