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Showing posts from January, 2022

Plask - Free, Brower Based, Motion Capture Using Only a Webcam

Plask lets you motion capture full body movement with only a webcam. Companies that produce 2D and 3D animation software seem to be very focused on using motion capture right now to speed up the animation process.  Unfortunately full body motion capture equipment, while very effective, is still quite expensive for someone like me who doesn't have a budget for such equipment. So, when I heard about Plask , a free, browser based, app that can capture full body motion capture data from an imported video or webcam, it was only natural that I would want to give it a try. I was hopeful that I would be able to use it with my Reallusion apps, iClone7 or Cartoon Animator 4 , both of which support motion capture data in their workflows. Plask's creators claim their app is easy to learn, while I generally would agree, it took me a while to locate their video tutorials.  For some reason they're listed under the 'Help' section of the manual. I would highly recommend they be put

Creating a G3-360 Head From a Single Photo in Reallusion's Cartoon Animator

Source Photo from Generated Photos . Ever since Reallusion introduced the G3-360 Character Head into Cartoon Animator 4 I've wanted to see if their 360 Head Creator tool could be used to create an animated head using a photo. Part of the reason I've never given this a shot, until now, is that I just assumed it would be difficult, and require a lot of photo editing to blend out the sprite edges. It turns out, creating a photographic G3-360 head is not that much more difficult than creating a cartoon head, and can be done using a single photographic image using my own G3-360 head rigging system . While this article isn't intended to be a full tutorial, I'll run through the basic steps of how I achieved my photographic G3-360 head, shown in the comparison below, of a Cartoon Animator Morph-based head on the left, and my G3-360 head on the right. Pros and Cons Cartoon Animator's morph-based head system is ideal for animating photographic faces. It uses a semi 3D wire me