Skip to main content

Cartoon Animator 5's Spring Bones and Moho's Dynamic Bones + Wind Compared

Moho Dynamic Bones (left) versus Cartoon Animator Spring Bones (right).
Moho Dynamic Bones (left) versus Cartoon Animator Spring Bones (right).

It seems fair to say that Reallusion's Cartoon Animator 5's main competitor is Lost Marble's Moho Pro. While Moho has generally been ahead on advanced animation features, Cartoon Animator has been closing the gap with each new version.

Personally I have licenses for both applications - just recently upgrading my Moho 12 license to 13 because I think there are times when the apps could complement each other in my workflow. With that in mind, I'm well positioned to make comparisons between each application's feature set. 

Since Reallusion introduced Spring Bones in CA5 I thought you may be interested to see Moho's equivalent, Dynamic Bones (or vice-versa if Moho is your preferred software).

Cartoon Animator 5's Spring Bones

Right now almost everyone in the Cartoon Animator community, who have tried the new Spring Bones, are singing their praises - with good reason. Previously, if we wanted to do secondary animation on our characters clothing, hair, or other parts, like a tail, we had to manually key frame those actions.

Cartoon Animator's Spring Bone User Interface (shown above on the left) is integrated into the character/prop composer. The presets make it fast to get started with.

Now we have the ability to add a few additional bones, apply spring effects from a list of presets that can be customized further, and all that secondary animation is done for us without giving it another thought. Spring bone settings data is saved with the character or prop so we never have to mess with it when reusing an asset.

The user interface is fairly easy to master. Once you understand how to group your spring bones into folders (the only part of the process that is not immediately obvious from pressing buttons) everything else is just changing presets and adjusting sliders.

It's a great addition to CA5 only let down slightly by not being compatible with G2 (and G1) legacy characters.

Below is a complete video overview of Cartoon Animator's Spring Bone feature with a lot covered in just over 8 minutes.

Moho Pro's Dynamic Bones + Wind

I must admit I haven't fully explored Moho's Dynamic Bones but essentially they do the exact same thing as Spring Bones, automating all that secondary animation so that you can focus on the primary animation.

I've included the Wind feature because it is an additional setting of Dynamic Bones that is easy to implement and potentially could be added to CA5 in a future update.

Moho's Bone Dynamics and Wind settings.
Moho's User Interface tends to be more functional and understated.
Bone Dynamics has just three settings that should be able to give
any kind of secondary animation you need. 

Like a lot of Moho's features you don't get an easy to use dedicated graphical user interface to play around with. You just have to know where to find the Dynamic Bones settings consisting of three number settings you can play around with until you find the numbers that work for your animation.

Thankfully you can dynamically adjust the numbers in real time as you preview your animation, so you can see the changes as you make them.

Adding wind effects to your dynamic bones is just a case of selecting a checkbox where you'll get four more number boxes you can dynamically adjust until your wind effect is at the strength you need. It's also possible to key frame the wind in the timeline if you want different strengths of wind over the length of your scene.

In the video below, Moho's Product Manager, Victor Paredes, runs through a short tutorial demonstrating Bone Dynamics and Wind.



If you were to compare just the two video examples I've provided you could get the impression that Cartoon Animator's Spring Bones are far ahead of Moho's Dynamic Bones. I would only agree with this in terms of the User Interface.

Moho's Dynamic Bones are just one part of a very advanced bone rigging system that can build some complex but robust rigs once you know what you're doing.

However Cartoon Animator's emphasis on ease of use and streamlined workflow means you'll be implementing spring bones into your work after a much shorter learning curve.

Comments

Popular posts from this blog

Eight 2D Animation Apps For Your Phone or Tablet Mobile Device

M obile productivity apps have become so capable that they can be great alternatives to their PC/MAC equivalents or serve as great tools in their own right when you're away from your desk. While some apps simply mimic their desktop counterparts, others offer well thought out, touch-friendly interfaces that are easier and more fun to use. Every so often I check out what's available for 2D animation for Android devices, since that's what I use, that can complement my workflow with Reallusion's Cartoon Animator 5. Some may be available for Apple devices as well. Below I've listed six free (F) apps (with optional paid (P) upgrades) on the Google Play Store that you might want to explore. Some are just fun apps on their own while others may be useful as part of your workflow on bigger animation projects. Not all are exclusively animation apps and could be used on any production. JotterPad (F/P) The name JotterPad makes this sound like a notepad application but it's ...

Skate Monkey (Part 1) - My first Crazy Talk Animator Multi-Dimensional Character

Continuing on with my progress of  learning Crazy Talk Animator 2 I've begun work on creating my first Multi-Dimensional character. As you may have guessed it's my Skate Monkey character that I briefly attempted to turn into a CTA1 character quite some time back (See this post for the video ). A CTA2 'Multi-Dimensional' character is simply a character that consists of 10 different view angles that form a 360 degree view. This character is attached to a bone skeleton that exists in three dimensional space. The software then calculates which images from your 10 different view angles are needed to execute whatever motion you add. In the image below you can see my skate monkey character drawn at angle zero in the Serif DrawPlus template provided by Reallusion. The other nine view angles are the CTA2 dummy character which I will progressively replace with my monkey as I draw more views. A CTA2 Multi-Dimensional character has 10 view angles. In the short video be...

Learning Moho Pro 12 (Anime Studio Pro) - Part 2, Debut Videos 1-15

Alvin Owl: Bones Rig. In part 2 of my journal blog documenting my progress with learning Moho Pro 12 I dive head first into the first batch of video tutorials covering the basics of Anime Studio Debut.... wait, what? In Part 1 I described how the video tutorials I purchased with Moho Pro 12 were in no particular order and made for a confusing mess. As well, most of the video tutorials are really for Anime Studio 11, which has all the same basic features minus whatever new features have been added.

Inochi2D - Free Open Source 2D VTuber Avatar Rigging and Puppeteering Software (Part 1)

Inochi2D Creator - Free Open Source VTuber Software. If you've been looking for a way to live perform as a 2D cartoon avatar on camera, whether it be for a live stream or for pre-recorded content like educational videos, then VTuber software is a low cost (or even no cost) option worth looking into. In my previous post, How to Become a VTuber - 2D and 3D Software for Creating and Controlling Your Avatar , I took a brief look at the relatively new but completely free and open source Inochi2D  which I thought showed great potential for my own needs of creating a live performance character rig for my own TET Avatar that I use for all my promotional materials. While it is possible to live perform my character using Cartoon Animator itself, Reallusion's MotionLive2D capture system isn't great - with lip sync in particular. More importantly though, I can't exactly teach people how to use Cartoon Animator if I'm using Cartoon Animator to control my Avatar. What is Inochi2D...

Plastic Animation Paper - Free 2D Animation Software

I discovered Plastic Animation Paper (PAP) Pro 4.0 for Windows quite some time ago and even had it installed on my computer for well over a year - unused. The full pro version of the software has been given away for free, no strings attached but with no tech support, since July of 2010. Not to be sneezed at since prior to that date this version sold for 695 Euro (roughly US$900.00). When I discovered it I was still finding my way back into my love for animation and the bug to animate my characters more traditionally via classical, hand drawn 2D animation techniques had yet to take hold. I didn't really understand what PAP did or why you couldn't make complete, finished animations with it. After finding some really great, very affordable, digital storyboarding software , PAP is the next tool in your digital production workflow for those of you on a budget creating traditional 2D animation. Depending upon how finished your storyboard panels are you could even impor...

The Ultimate Independent Animator's App and Resource List - Animation and Video Life

Image created with Cartoon Animator 4. Being an independent animator is not like a studio animation job. There's so much more to do that is indirectly related to the actual task of animating. Over the years I've sought out many apps, tools, and services that can help me achieve that one single task, expressing myself through animation. Below is my Ultimate Independent Animator's Resource List for 2024 (last updated Oct 2024). It started out as a list of free or low cost apps that could help you in every stage of producing either 2D or 3D animation, and then just kind of grew from there. You may not have been looking for a Time Management App as much as you needed something to get you started in 3D animation but when those commissioned projects start coming in you'll have a head start on maximizing your time. All the apps and services on this list had to meet two main criteria: They had to be useful and relevant to an Indy Animator/artist. The base app/se...

Featured GoAnimator: Enjoyinglifeinseoul (ELIS) - Witches of Misery!

EnjoyingLifeInSeoul GoAnimator enjoyinglifeinseoul is the December 2013 winner of my GoAnimate, Get Featured in TET's Blog contest . Enjoyinglifeinseoul has had his account with GoAnimate since March of 2011 and in that time has amassed 3346 followers and published 49 animations. This is his second win of the contest. Read his first winning post here . Enjoyinglifeinseoul chose to feature his animation , saying... Well, it took me some time to decide which of my animations to have featured. I considered some of my older ones like “Prince of Persia” or “Turtle Shell! Turtle Shell!” and the latest ones like “Demon Fire!” and “Witches of Misery!” In the end I went with “Witches of Misery” because most of the challenges and special techniques I had used in the others were covered the last time I was featured here.   Some fresh problems popped up this time and I thought that the solutions I came up with might help some of your readers. The other reason I choose this one...