Skip to main content

Cartoon Animator 5's Spring Bones and Moho's Dynamic Bones + Wind Compared

Moho Dynamic Bones (left) versus Cartoon Animator Spring Bones (right).
Moho Dynamic Bones (left) versus Cartoon Animator Spring Bones (right).

It seems fair to say that Reallusion's Cartoon Animator 5's main competitor is Lost Marble's Moho Pro. While Moho has generally been ahead on advanced animation features, Cartoon Animator has been closing the gap with each new version.

Personally I have licenses for both applications - just recently upgrading my Moho 12 license to 13 because I think there are times when the apps could complement each other in my workflow. With that in mind, I'm well positioned to make comparisons between each application's feature set. 

Since Reallusion introduced Spring Bones in CA5 I thought you may be interested to see Moho's equivalent, Dynamic Bones (or vice-versa if Moho is your preferred software).

Cartoon Animator 5's Spring Bones

Right now almost everyone in the Cartoon Animator community, who have tried the new Spring Bones, are singing their praises - with good reason. Previously, if we wanted to do secondary animation on our characters clothing, hair, or other parts, like a tail, we had to manually key frame those actions.

Cartoon Animator's Spring Bone User Interface (shown above on the left) is integrated into the character/prop composer. The presets make it fast to get started with.

Now we have the ability to add a few additional bones, apply spring effects from a list of presets that can be customized further, and all that secondary animation is done for us without giving it another thought. Spring bone settings data is saved with the character or prop so we never have to mess with it when reusing an asset.

The user interface is fairly easy to master. Once you understand how to group your spring bones into folders (the only part of the process that is not immediately obvious from pressing buttons) everything else is just changing presets and adjusting sliders.

It's a great addition to CA5 only let down slightly by not being compatible with G2 (and G1) legacy characters.

Below is a complete video overview of Cartoon Animator's Spring Bone feature with a lot covered in just over 8 minutes.

Moho Pro's Dynamic Bones + Wind

I must admit I haven't fully explored Moho's Dynamic Bones but essentially they do the exact same thing as Spring Bones, automating all that secondary animation so that you can focus on the primary animation.

I've included the Wind feature because it is an additional setting of Dynamic Bones that is easy to implement and potentially could be added to CA5 in a future update.

Moho's Bone Dynamics and Wind settings.
Moho's User Interface tends to be more functional and understated.
Bone Dynamics has just three settings that should be able to give
any kind of secondary animation you need. 

Like a lot of Moho's features you don't get an easy to use dedicated graphical user interface to play around with. You just have to know where to find the Dynamic Bones settings consisting of three number settings you can play around with until you find the numbers that work for your animation.

Thankfully you can dynamically adjust the numbers in real time as you preview your animation, so you can see the changes as you make them.

Adding wind effects to your dynamic bones is just a case of selecting a checkbox where you'll get four more number boxes you can dynamically adjust until your wind effect is at the strength you need. It's also possible to key frame the wind in the timeline if you want different strengths of wind over the length of your scene.

In the video below, Moho's Product Manager, Victor Paredes, runs through a short tutorial demonstrating Bone Dynamics and Wind.



If you were to compare just the two video examples I've provided you could get the impression that Cartoon Animator's Spring Bones are far ahead of Moho's Dynamic Bones. I would only agree with this in terms of the User Interface.

Moho's Dynamic Bones are just one part of a very advanced bone rigging system that can build some complex but robust rigs once you know what you're doing.

However Cartoon Animator's emphasis on ease of use and streamlined workflow means you'll be implementing spring bones into your work after a much shorter learning curve.

Comments

Popular posts from this blog

Inochi2D - Free Open Source 2D VTuber Avatar Rigging and Puppeteering Software (Part 1)

Inochi2D Creator - Free Open Source VTuber Software. If you've been looking for a way to live perform as a 2D cartoon avatar on camera, whether it be for a live stream or for pre-recorded content like educational videos, then VTuber software is a low cost (or even no cost) option worth looking into. In my previous post, How to Become a VTuber - 2D and 3D Software for Creating and Controlling Your Avatar , I took a brief look at the relatively new but completely free and open source Inochi2D  which I thought showed great potential for my own needs of creating a live performance character rig for my own TET Avatar that I use for all my promotional materials. While it is possible to live perform my character using Cartoon Animator itself, Reallusion's MotionLive2D capture system isn't great - with lip sync in particular. More importantly though, I can't exactly teach people how to use Cartoon Animator if I'm using Cartoon Animator to control my Avatar. What is Inochi2D

Eric W. Schwartz: Cartoonist, Animator and Amiga Die Hard

July 1992 Edition, CU Amiga Featuring Amy the Squirrel. American Cartoonist, Eric W. Schwartz , (whose unofficial Amiga Icon, Amy the Squirrel, is pictured on the July 92 edition of CU Amiga cover on the right) is my only real animation hero. Sure there are the big names like Disney , Chuck Jones , Tex Avery and even Preston Blair whose influences can all be seen in my own cartoons but Eric did what none of the others could. He showed that really great 2D computer animation was within my reach with little more than an Amiga Computer , a copy of Deluxe Paint and Moviesetter . This was at a time when computer based animation was in its infancy (outside of computer game animation) and Flash was something that lights did. There were many great Amiga artists but Eric was really the only one consistently making very funny, traditional style animations. His humor and drawing style is heavily influenced by classic Warner Brothers and Disney cartoons but he managed to build on this,

Wonder Unit Storyboarder - Free Storyboarding Software for People Who Can (or Can't) Draw

Wonder Unit Storyboarder.  As an independent and solo animator I'm always tempted to try and skip storyboarding my animated shorts because they're usually only single scene sketch comedy type jokes. As a result I have many unfinished projects that kind of petered out due to having no clear finishing line. Storyboarding your productions, no matter how small, gives you a step by step guide of every shot that needs to be completed (no planning shots as you animate). It also allows you to create an animatic that gives you a rough preview of the finished production. In short, you shouldn't skip storyboards as they, generally, increase the chance of the project being completed. Disclaimer - I'm Not a Fan of Storyboarder Upfront, Wonder Unit's Storyboarder  is not my preferred storyboarding software. However it's completely free, has a number of very compelling featu

Can You Learn Reallusion's Cartoon Animator 5 for Free Using Their 137 Official YouTube Video Tutorials Sorted Into a Logical Learning Order?

Or you could just buy The Lazy Animator Beginner's Guide to Cartoon Animator . While Reallusion's Cartoon Animator is one of the easiest 2D animation studios to get up and running with quickly, learning it from all of the official, free, video tutorials can be more overwhelming than helpful. With more than 137 videos totaling more than 28 and a half hours of tutorials, spread across three generations of the software (Cartoon Animator 3 through 5) it's hard to know if what you're learning is a current or legacy feature that you either need to know or can be skipped. Many of the official tutorials only teach specific features of the software and don't relate at all to previous or later tutorials. As a result there are many features either not mentioned or are hard to find. To make your learning easier, on this page, I've collected together all of the essential, official, free video tutorials and sorted them into a learning order that makes sense. Simply start at

Dollars Mocap: Full Body Webcam Motion Capture (Including Hands and Fingers) For iClone and Cartoon Animator

Even though I should be further away from the camera Dollars Mocap MONO still does a good job of  tracking my arms, hands and fingers. Ever since I wrote my series on becoming a VTuber , discovering it was possible to do full body motion capture, including hands and fingers, with just software and a webcam, I've been on the look out for any motion capture software that can bring that functionality to Cartoon Animator. Dollars Mocap is a low cost motion capture application with a free trial that I learned about through the YouTube Channel Digital Puppets  and their test video . It can record full body, upper body, arms and hands, and facial mocap from a live video source or pre-recorded video. Investigating further, I discovered not only does Dollars Mocap have a free iClone7, iClone8 character profile file download (look for it at the bottom of the main program download page), so you can use the saved motions with iClone8, they've also got a demo video for how to convert your

Creating an AI Digital Avatar and Voice Clone of Myself with Free and Low Cost AI Tools

O ver the years I've looked at various ways of creating and animating a digital avatar, from simply creating a character for Cartoon Animator and voicing and animating it myself, to creating a  live motion capture ready Vtuber avatar puppeted and voiced by me in real-time. In the last year or so, making photographic images talk, using AI and AI voice cloning has really progressed. To the point where I wondered if I could create a photographic AI avatar of myself, complete with my cloned voice, that I might use on some of my videos? Creating My Avatar: Artflow To create my avatar image, as far as I'm concerned,  Artflow.ai is the best value AI site for creating consistent digital characters (or 'actors' as Artflow calls them). That's pretty much their entire focus. Artflow's actor model training user interface. You get your first actor for free, 100 free credits per month (which equates to 100 still images per month - get an additional 50 credits if you sign

Moho 14 Released - Still the Best 2D Animation Software for Indy Animators on a Budget

Moho 14 Released. Regular readers know I am a Reallusion, Cartoon Animator advocate through and through. Hands down I would recommend Cartoon Animator 5 first over Lost Marble's Moho 14 to anyone who is just starting in 2D animation, is a team of one, or just needs to animate as quickly as possible. However, feature for feature, Moho is, arguably, the best 2D animation software for the rest of us who can't justify a Toon Boom Harmony , or Adobe Creative Cloud subscription (and even with their applications Moho is very competitive on features). You can get started with Moho Debut for just USD$59.99 which is a cut down version of Moho Pro but it still has the most essential features needed for 2D animation. While Moho Pro is a whopping USD$399.99 (Cartoon Animator, which only has one version, is just USD$149.00) upgrades to new version numbers come down to a quarter of the price at USD$99.00. Even though Reallusion just released features like Motion Pilot Puppet Animation and