Skip to main content

Cartoon Animator 5's Spring Bones and Moho's Dynamic Bones + Wind Compared

Moho Dynamic Bones (left) versus Cartoon Animator Spring Bones (right).
Moho Dynamic Bones (left) versus Cartoon Animator Spring Bones (right).

It seems fair to say that Reallusion's Cartoon Animator 5's main competitor is Lost Marble's Moho Pro. While Moho has generally been ahead on advanced animation features, Cartoon Animator has been closing the gap with each new version.

Personally I have licenses for both applications - just recently upgrading my Moho 12 license to 13 because I think there are times when the apps could complement each other in my workflow. With that in mind, I'm well positioned to make comparisons between each application's feature set. 

Since Reallusion introduced Spring Bones in CA5 I thought you may be interested to see Moho's equivalent, Dynamic Bones (or vice-versa if Moho is your preferred software).

Cartoon Animator 5's Spring Bones

Right now almost everyone in the Cartoon Animator community, who have tried the new Spring Bones, are singing their praises - with good reason. Previously, if we wanted to do secondary animation on our characters clothing, hair, or other parts, like a tail, we had to manually key frame those actions.

Cartoon Animator's Spring Bone User Interface (shown above on the left) is integrated into the character/prop composer. The presets make it fast to get started with.

Now we have the ability to add a few additional bones, apply spring effects from a list of presets that can be customized further, and all that secondary animation is done for us without giving it another thought. Spring bone settings data is saved with the character or prop so we never have to mess with it when reusing an asset.

The user interface is fairly easy to master. Once you understand how to group your spring bones into folders (the only part of the process that is not immediately obvious from pressing buttons) everything else is just changing presets and adjusting sliders.

It's a great addition to CA5 only let down slightly by not being compatible with G2 (and G1) legacy characters.

Below is a complete video overview of Cartoon Animator's Spring Bone feature with a lot covered in just over 8 minutes.

Moho Pro's Dynamic Bones + Wind

I must admit I haven't fully explored Moho's Dynamic Bones but essentially they do the exact same thing as Spring Bones, automating all that secondary animation so that you can focus on the primary animation.

I've included the Wind feature because it is an additional setting of Dynamic Bones that is easy to implement and potentially could be added to CA5 in a future update.

Moho's Bone Dynamics and Wind settings.
Moho's User Interface tends to be more functional and understated.
Bone Dynamics has just three settings that should be able to give
any kind of secondary animation you need. 

Like a lot of Moho's features you don't get an easy to use dedicated graphical user interface to play around with. You just have to know where to find the Dynamic Bones settings consisting of three number settings you can play around with until you find the numbers that work for your animation.

Thankfully you can dynamically adjust the numbers in real time as you preview your animation, so you can see the changes as you make them.

Adding wind effects to your dynamic bones is just a case of selecting a checkbox where you'll get four more number boxes you can dynamically adjust until your wind effect is at the strength you need. It's also possible to key frame the wind in the timeline if you want different strengths of wind over the length of your scene.

In the video below, Moho's Product Manager, Victor Paredes, runs through a short tutorial demonstrating Bone Dynamics and Wind.



If you were to compare just the two video examples I've provided you could get the impression that Cartoon Animator's Spring Bones are far ahead of Moho's Dynamic Bones. I would only agree with this in terms of the User Interface.

Moho's Dynamic Bones are just one part of a very advanced bone rigging system that can build some complex but robust rigs once you know what you're doing.

However Cartoon Animator's emphasis on ease of use and streamlined workflow means you'll be implementing spring bones into your work after a much shorter learning curve.

Comments

Popular posts from this blog

Eight 2D Animation Apps For Your Phone or Tablet Mobile Device

M obile productivity apps have become so capable that they can be great alternatives to their PC/MAC equivalents or serve as great tools in their own right when you're away from your desk. While some apps simply mimic their desktop counterparts, others offer well thought out, touch-friendly interfaces that are easier and more fun to use. Every so often I check out what's available for 2D animation for Android devices, since that's what I use, that can complement my workflow with Reallusion's Cartoon Animator 5. Some may be available for Apple devices as well. Below I've listed six free (F) apps (with optional paid (P) upgrades) on the Google Play Store that you might want to explore. Some are just fun apps on their own while others may be useful as part of your workflow on bigger animation projects. Not all are exclusively animation apps and could be used on any production. JotterPad (F/P) The name JotterPad makes this sound like a notepad application but it's ...

Infinite Monkey Theorem Animated Short - Part 5

Scene 2 from my storyboard, Infinite Monkeys. Work on my Infinite Monkey animated short is definitely back on track since my last update and my previous part 4 post . To get things moving again I've decided not to spend time creating a final draft storyboard that uses all the actual props and characters. This is something that you'd generally do if you were planning to show the storyboard to someone else for feedback. At this point I'm not planning to do that so I'm going bypass it and create and animate each scene as I go, saving a bit of time.

Inochi2D - Free Open Source 2D VTuber Avatar Rigging and Puppeteering Software (Part 2 - Inochi2D Session)

In part one of my deep dive into the free VTuber software, Inochi2D , I focused mainly on Inochi2D Creator, which is used for rigging your character avatar in the correct file format for use with Inochi2D Session, the puppeteering part of the software. The two sides of the software are still very much in development and the documentation, particularly for Session, is very thin on the ground. To the point where I don't think I could even do a comprehensive tutorial because I'm not sure I'm even doing things right, and the software could change significantly in a single update. As a result, in this part of my Inochi2D deep dive I'm changing tact from presenting my finished Cartoon Animator TET Avatar, and will be summarizing my experience of getting Session up and running using OpenSeeFace as the recommended webcam motion capture software. To do this I will be using  the TET avatar I created in my review of Mannequin , since that can be exported as a full, ready to go r...

Prome AI Sketch Render Tool - Your Tradigital Clean Up and Colorist Artist for Character and Background Design

Random character head, Biro sketches drawn by TET (left). Render by PromeAI (right) using Prome's Sketch Render tool set to 'Comon:Cartoon, Render Mode: Outline'. W hile I don't do New Year Resolutions, one of my plans for the year ahead is to do more of my own art. Specifically character design drawn in an actual, physical sketchbook.  To that end, I have been spending the last half hour of most days drawing a page or two of random biro sketches in my sketchbook and posting the pages to my Instagram account  (this link will take you to one of my posts). These sketches are mostly practicing my skills because I don't really draw regularly anymore. Here is a tip, if you do this kind of sketching, and push yourself to keep doing it, you will see many drawings that could be taken further, even if you don't have anything they're suited for just at the moment. Which is where my second favorite AI Image Tool (after Leonardo.ai )  PromeAI comes into play. PromeAI ...

Wonder Unit Storyboarder - Free Storyboarding Software for People Who Can (or Can't) Draw

Wonder Unit Storyboarder.  As an independent and solo animator I'm always tempted to try and skip storyboarding my animated shorts because they're usually only single scene sketch comedy type jokes. As a result I have many unfinished projects that kind of petered out due to having no clear finishing line. Storyboarding your productions, no matter how small, gives you a step by step guide of every shot that needs to be completed (no planning shots as you animate). It also allows you to create an animatic that gives you a rough preview of the finished production. In short, you shouldn't skip storyboards as they, generally, increase the chance of the project being completed. Disclaimer - I'm Not a Fan of Storyboarder Upfront, Wonder Unit's Storyboarder  is not my preferred storyboarding software. However it's completely free, has a number of very compelling featu...

How to Become a Virtual YouTuber (VTuber) - 2D and 3D Software for Creating and Controlling Your Avatar

Young TET VRoid Avatar in VSeeFace. In a previous YouTube video I demonstrated how you could use a webcam, Cartoon Animator and its MotionLive 2D Facial Capture system to create a virtual avatar that you could perform live during a live stream. Unfortunately the motion capture performance of this system is very average to say the least, and is even more expensive if you want to add hand motion capture via a Leap Motion Controller . This lead me down a rabbit hole of seeing what other solutions are out there, where I bumped into the world of the VTuber or Virtual YouTuber (creators who puppet and voice an on camera avatar instead of appearing on camera themselves). Specifically VTuber software, which has been a real eye opener for how expensive and far behind Reallusion's upper body motion capture system actually is. The VTuber world is heavily entrenched in the world of Anime so you'll see a lot of 2D and 3D avatars in this style. If fact, if an Anime avatar is your thing, y...

Reallusion's Cartoon Animator 4 Released - Not So Crazy Anymore

If you're the kind of 2D animator that needs to get high quality work out fast then you should be taking a serious look at Reallusion's Cartoon Animator 4 because that is the key feature that informs almost everything this application is capable of. Formerly known as CrazyTalk Animator 3, the release of Cartoon Animator 4 (CA4) reveals an application that goes out of its way to make high end 2D puppet rig and motion graphic animations easier to create quickly, and as intuitively as possible. That's not to say there isn't a learning curve but another great strength of CA4 is that you won't get lost in a sea of icons, tools, menus and more. The initial user interface is less complicated and more logically laid out than one may have used to put together a powerpoint presentation.