Skip to main content

Inochi2D - Free Open Source 2D VTuber Avatar Rigging and Puppeteering Software (Part 1)

Inochi2D Creator with one of the demo avatars.
Inochi2D Creator - Free Open Source VTuber Software.

If you've been looking for a way to live perform as a 2D cartoon avatar on camera, whether it be for a live stream or for pre-recorded content like educational videos, then VTuber software is a low cost (or even no cost) option worth looking into.

In my previous post, How to Become a VTuber - 2D and 3D Software for Creating and Controlling Your Avatar, I took a brief look at the relatively new but completely free and open source Inochi2D which I thought showed great potential for my own needs of creating a live performance character rig for my own TET Avatar that I use for all my promotional materials.

While it is possible to live perform my character using Cartoon Animator itself, Reallusion's MotionLive2D capture system isn't great - with lip sync in particular. More importantly though, I can't exactly teach people how to use Cartoon Animator if I'm using Cartoon Animator to control my Avatar.

What is Inochi2D and is it Easy to Learn?

Inochi2D, which is still a beta release at version 0.8 is actually two applications, Inochi2D Creator (for rigging), and Inochi2D Session (for performing/puppeteering your avatar).

Mannequin Anime Character Creator.
Mannequin Character Creator.
Download the free version here.
Initially you might look at Inochi2D and think that's just for Anime VTuber Avatars but you can rig any art style of 2D character. It's definitely BYO art. However, if you really like Anime Avatars, but can't draw yourself there is a low cost 2D Anime character creator called Mannequin that can export characters for use with Inochi2D Session (bypassing rigging in Inochi2D Creator altogether).

Fair warning, if you're interested in trying Inochi2D for yourself be prepared to read the official documentation carefully and study the example character rigs closely. Particularly the full character rigs that come with the software. As well there is a really useful and comprehensive unofficial documentation here

I also watched VTuber, Dragonnator96's video, How To Rig a VTuber Model with Inochi2D (0.7.4.1 Creator and 0.5 Session), so many times because it really is the only video tutorial I could find that sort of explains the whole process (though definitely study the official rigs and documentation because Dragonnator96 definitely doesn't rig her avatar the same way).

Inochi2D Creator is not necessarily hard to learn but it's not easy either thanks to its lack of a step by step guide through the entire process of creating a character and performing it. (I'm very tempted to write my own video tutorial now I'm almost through the other side of figuring everything out).

Can You Use Cartoon Animator Character Templates With Inochi2D?

The short answer is no, however you can extract what you need from them into a template suitable for rigging in Inochi2D Creator.

Hair Rigging of my TET Avatar in Inochi2D Creator.
Hair Rigging of my TET Avatar in Inochi2D Creator. Generally it's better to split
your front hair into left and right sides in Inochi2D but I'm lazy!


The general method is to place all you sprites onto individual layers in a PSD file using a top down approach i.e. layered in the general order they will display in the finished character with no hidden layers.

For a Cartoon Animator based template you'll want to extract all your body sprites, including all your hand sprites. You'll also want all your face and hair sprites. Particularly make sure you keep the iris, eye white, and eye mask sprites because these can definitely be used to rig the eyes to work similarly to how they would in Cartoon Animator.

You'll also want your mouth sprites too - just in case. In a Vtuber Avatar rig all mouth movement is usually done by deforming the lip sprites in front of a mouth interior sprite. However, as I'm writing this, I'm trying to come up with a way to rig your existing 15 standard, required mouth sprites that all Cartoon Animator characters have so you don't have to create any new sprites in this process.

Creating a Mouth Matrix of Cartoon Animator Mouth Sprites.
Above you can see all my Cartoon Animator mouth sprites in the rig, listed on the left.
In the middle, in that matrix of dots, yellow and green dots represent a different mouth sprite to be displayed. If you slide the red dot around, the dot it is nearest is the mouth that will be displayed on the rig. At the moment it crossfades between mouths but I'm sure it's possible to just switch directly. I just haven't quite worked that out yet.


Inochi2D supports masking, blend modes, lighting effects, and physics, so if you're a fan of Spring Bones in Cartoon Animator, you can do things like make hair automatically move when the character moves their head.

I believe there's also the ability in version 0.8 to create auto animations that keep your character moving when you're not actively puppeteering it yourself.

I'm Still Learning...

I really wanted to have my TET rig done so I could step you through my process and show an actual demo but I'm still learning Inochi2D Creator. Specifically cracking how to do the mouth movement by switching sprites instead of using deformations.

I think the developers of Inochi2D really have something here so I didn't want to throw my hands in the air and say it's all too hard. Plus the demo Avatars are really impressive. Way beyond what I need my own TET Avatar to do.

That's why I've decided to turn this into at least a two part series. I think Inochi2D and Cartoon Animator could be a good pipeline for those of us looking to live perform our characters at least some of the time without having to invest in expensive motion capture software and hardware. 

Next time I'll, hopefully have my TET Avatar rigged so I can give you an overview of that process, and then I'll be able to focus more on Inochi2D Sessions to see how that performs alongside Cartoon Animator.

Comments

Post a Comment

This blog is monitored by a real human. Generic or unrelated spam comments with links to sites of dubious relativity may be DELETED.

I welcome, read, and respond to genuine comments relating to each post. If your comment isn't that save me some time by not posting it.

Popular posts from this blog

Eight 2D Animation Apps For Your Phone or Tablet Mobile Device

M obile productivity apps have become so capable that they can be great alternatives to their PC/MAC equivalents or serve as great tools in their own right when you're away from your desk. While some apps simply mimic their desktop counterparts, others offer well thought out, touch-friendly interfaces that are easier and more fun to use. Every so often I check out what's available for 2D animation for Android devices, since that's what I use, that can complement my workflow with Reallusion's Cartoon Animator 5. Some may be available for Apple devices as well. Below I've listed six free (F) apps (with optional paid (P) upgrades) on the Google Play Store that you might want to explore. Some are just fun apps on their own while others may be useful as part of your workflow on bigger animation projects. Not all are exclusively animation apps and could be used on any production. JotterPad (F/P) The name JotterPad makes this sound like a notepad application but it's ...

Wonder Unit Storyboarder - Free Storyboarding Software for People Who Can (or Can't) Draw

Wonder Unit Storyboarder.  As an independent and solo animator I'm always tempted to try and skip storyboarding my animated shorts because they're usually only single scene sketch comedy type jokes. As a result I have many unfinished projects that kind of petered out due to having no clear finishing line. Storyboarding your productions, no matter how small, gives you a step by step guide of every shot that needs to be completed (no planning shots as you animate). It also allows you to create an animatic that gives you a rough preview of the finished production. In short, you shouldn't skip storyboards as they, generally, increase the chance of the project being completed. Disclaimer - I'm Not a Fan of Storyboarder Upfront, Wonder Unit's Storyboarder  is not my preferred storyboarding software. However it's completely free, has a number of very compelling featu...

Koolmoves Tutorials for GoAnimate - Parts 1 and 2

Quite a few people on GoAnimate have asked me to make a Koolmoves tutorial for creating flash props and characters suitable for use with the GoAnimate Studio. Well that day is finally here with this series of four videos that will give you more than enough learning to at least be making your own flash props - and will give you a kick start for animating characters too. Tutorial 1 The first video will step you through the process of setting up a template file suitable for using as a starting point for all your flash props and backgrounds. More than that, the way the template is set up is exactly how you need it for creating your own GoAnimate Community Characters - a feature that is currently only available to GoAnimate Beta Users but, if GoAnimate makes it widely available, you'll be ready. The tutorial finishes with showing how to upload your flash props/backgrounds/characters etc. into the GoAnimate Studio. Tutorial 2, Part 1 In part 1 I show you how to import a trace i...

The Ultimate Independent Animator's App and Resource List - Animation and Video Life

Image created with Cartoon Animator 4. Being an independent animator is not like a studio animation job. There's so much more to do that is indirectly related to the actual task of animating. Over the years I've sought out many apps, tools, and services that can help me achieve that one single task, expressing myself through animation. Below is my Ultimate Independent Animator's Resource List for 2024 (last updated Oct 2024). It started out as a list of free or low cost apps that could help you in every stage of producing either 2D or 3D animation, and then just kind of grew from there. You may not have been looking for a Time Management App as much as you needed something to get you started in 3D animation but when those commissioned projects start coming in you'll have a head start on maximizing your time. All the apps and services on this list had to meet two main criteria: They had to be useful and relevant to an Indy Animator/artist. The base app/se...

Follow Me As I Build My Two Cartoon Web Series So You Can Build Your Series Too

Bat Storm and TET from Resident Dragon, Behind the Scenes on these two series. Image by Gemini AI and TET. M any cartoonists, authors, short story writers, and other types of creators find themselves aspiring to make an animated cartoon web series because, although a challenging task, it's seen to be achievable by a team of one. You don't need a big studio, a killer pitch, or a big budget, (which would all be nice) you can just start making something yourself, in your spare time, on a shoe string budget. That's what this blog, going forward, will be focusing upon. I'm going to document the behind the scenes on how I'm making my two web series, which will hopefully inspire you to say, if he can do this with almost no budget, then maybe I can too. Along the way I plan to create guides and tutorials, so you aren't just seeing behind the scenes, you also have the option of following some of my processes step by step. Full disclaimer. This is just my process. I'm...

Prome AI Sketch Render Tool - Your Tradigital Clean Up and Colorist Artist for Character and Background Design

Random character head, Biro sketches drawn by TET (left). Render by PromeAI (right) using Prome's Sketch Render tool set to 'Comon:Cartoon, Render Mode: Outline'. W hile I don't do New Year Resolutions, one of my plans for the year ahead is to do more of my own art. Specifically character design drawn in an actual, physical sketchbook.  To that end, I have been spending the last half hour of most days drawing a page or two of random biro sketches in my sketchbook and posting the pages to my Instagram account  (this link will take you to one of my posts). These sketches are mostly practicing my skills because I don't really draw regularly anymore. Here is a tip, if you do this kind of sketching, and push yourself to keep doing it, you will see many drawings that could be taken further, even if you don't have anything they're suited for just at the moment. Which is where my second favorite AI Image Tool (after Leonardo.ai )  PromeAI comes into play. PromeAI ...