Beware the Batman - Cartoon Network's New CG Animated Series Trailer Doesn't Excite.

Cartoon Network released their first full trailer for the new CG animated series Beware the Batman and, although I'm a long time Batman fan - particularly animated and on film - it just didn't get me excited for the show.

It's not that I think the trailer is bad or that the show looks like it's missed the mark on what makes Batman great it just that it's all CG animated and, for some reason, I find that disappointing.



Which is really odd because this show is following in the footsteps of the Green Lantern CG animated series. Although I didn't watch much of Green Lantern, the episodes I happened to catch were really great, and I did like the design of the show. So much so that I have considered buying the series on Blu-ray or DVD - and I'm not that much of a Green Lantern fan.

My problem is I can't get excited for CG animation anymore. Which is a shame because at one time CG animation was something I really wanted to do myself. Still do, in fact, but back in the day I used to be excited by the possibilities - as I mentioned in my post Tomb Raider to Tears of Steel: 3D Animation with Blender.

Perhaps it's because everything just looks too clean and sterile in a lot of CG animated cartoons. Even The Croods movie by Dreamworks, which is about cave people, had a very polished look about it.

The clean look worked for Green Lantern's CG series a lot better because much of that was set in very futuristic environments but, for Batman, things generally need to be much grittier.

Batman works in the underbelly of Gotham city, where things are both literally and figuratively much dirtier than the impeccably kept Wayne Manor. Looking at Beware the Batman's trailer I don't think you can see so much as a discarded piece of paper anywhere.

Back Alley available
for DAZ 3D.
I know CG animation is capable of creating lived in environments. You only have to browse through many of the models, architecture and scenes available for DAZ 3D's studio, such as this back alley environment (pictured right).

I don't really know if that's my issue or whether it's just because I'm much more excited by 2D animation these days.

Whatever the reason I think it would have been better if Beware the Batman had come up with a new look rather than copying the style of Green Lantern's series.

But now that I think about that last sentence, maybe they're planning to do a Justice League CG animated series in the future and are just ensuring the different character model designs will work well together if put in the same cartoon.

I'll probably still tune in to this new Batman series. It has every chance of being very entertaining if Green Lantern's series is any kind of guide but I'm certainly not on the edge of my seat waiting for July 13 (or whenever we get to see it in Australia).

What do you think? Are you excited for Beware the Batman. Leave a comment and let me know.

Featured Animator: Denom - Miquiliztli Yahochihua, Ep. 13

Denom
GoAnimator Denom is the June winner of my GoAnimate,Get Featured in TET's Blog contest. Denom has had his account with GoAnimate since April of 2011 and in that time has amassed 2528 followers and published 239 animations.

Denom chose to feature Episode 13 from his series, Miquiliztli Yahochihua, saying...

I chose this animation because it's one of my best animations and identifies me. Fighting animations are my thing. I tried to make something that has never been done before on GoAnimate. Not just with the animation, also with the voices.

Miquiliztli yahochihua episode 13 by Denom on GoAnimate


Inspiration...

The inspiration came from a Dragon ball Z movie in which the strongest characters of the series fight each other, and the background music I chose.

Main Challenge...

I tried to make an exaggerated fight using very short scenes and several custom effects. The custom effects I used were the back view of one character, hit effects, power of different colors and a circular negative effect.

If you've enjoyed Denom's work then why not check out more of Denom's animations on GoAnimate.

Runner up Featured GoAnimators for the month of June included:

Ideas for the Animated Short: Finding and Building Stories - Book Review

Ideas for the Animated Short: Finding and Building Stories by Karen Sullivan, Gary Schumer and Kate Alexander is a book I was looking forward to reading but had my expectations take a beating right from chapter one. From then on it became a chore to read. Despite that, I persevered and breathed a big sigh of relief when I finally reached the last page.

Which was disappointing because I took a long time in choosing what animation book to buy on Amazon as part of a two book purchase that included The Animator's Survival Kit by Richard Williams (a book that is considered an essential in any animator's library).

What I was looking for was a lively book on idea development with interesting insights and examples from the various professional animators interviewed. Something that would show a real passion for short story telling, how different creatives approach finding inspiration and how they develop their ideas into a story for short film.

What I got in Chapter 1 was a history lesson in story construction, structure, themes and character types presented in a very dry, text book like fashion that made you want to poke your eye out with a pencil, like  when you had to endure this stuff back in your school days. Not surprising, I guess, since all three co-authors are teachers.

I'm not saying it wasn't great information. In fact the book and accompanying DVD includes a lot of really good information and some excellent short films by both professionals and students. It's just that much of it doesn't live up to the promise of the book's title. This isn't a book about ideas. It's a book about story structure and the building blocks that make up a short, animated story.

Everything is broken down and analyzed... and I'm having a tough time remembering exactly what I read because it was tedious and clinical. It's almost like, at every step of developing a story you should have thought about everything to the 'n'th degree at every step and be able to explain the 'why' of everything present in your story.

Why is that character in the story? Why did that character do or say that? Why did you choose that location? Why did that happen and not this?

The book seems to forget the most important part of story telling is to just get your ideas down first. Get it all out on the page, into your word processor, script writing software etc. It feels like that's the chapter that is missing. At the heart of story telling, even stories for short films, is the fun of telling a story.

All of the other stuff this book covers is information that will help you in telling a story - especially when it comes to revising subsequent drafts but a lot of it is not anything you want to think about at the idea stage. If you did you'd squash many potential ideas before they got off the ground and the rest would get lost under a huge magnifying glass of over analysis.

What might have saved this book for me is the interviews with various professional artists and other industry experts at the end of each chapter. Unfortunately the questions asked weren't really what I wanted to know - or I was just so thankful to have finished another chapter I struggled to absorb anything I read in the interviews.

Even worse, the industry interviews on the DVD ask the same set of generic questions to seven different professionals that is non-specific to their own work. Making them tedious to read (yes read - not video interviews or even audio only - read. Could have just put them in the book).

The DVD does contain a video series of acting examples presented by co author, Kate Alexander (which she covers in more detail the book). These lessons are useful to some degree in creating more realistic emotions for your characters. Though when you look at a lot of comedy, animated shorts they rely heavily on cliche and over the top emotion simply because there isn't the time to be more realistic.

Possibly the best part of the book and DVD is the Student animations. There are 16 of these and most include behind the scenes sketches, storyboards, modelling and animatics.

According to the Preface this book is intended for beginners, covers the basics and is meant to be easy to read (it's definitely not easy to read). If you are completely new to story telling for short, animated films then it is a fairly solid grounding in everything you need to know. It may even prove useful to more intermediate level short film makers looking for more direction in story analysis.

For me, the title is misleading and doesn't really explore ideas at all. It's more focused on considerations derived from common story structures, theory, themes and other building blocks than actual ideas.

It's very much a text book that I imagine might be on many animation courses reading lists. After reading through it, I can't say I feel energized and enthusiastic to create short animations. I'm just glad to see the back of it.

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