Featured Animator: Latent Space - Developing a Workflow For 2D AI Animation With a Specific Art Style and Character Design
Characters From an Animated Short, featured in a two part behind the scenes video by Latent Space . R ecently, I've been exploring how to create a 2D animation workflow that allows me to animate with my own art and characters, while incorporating generative AI into the process to do the 'heavy lifting' (basically all the traditionally time consuming stuff like the animation itself). If you've seen my previous post, Reallusion's Cartoon Animator Versus PixVerse Image to Video and Lip Sync AI - Battle of the Talking Head Avatars , you may have noticed I used green screen (a.k.a. Chroma keying) with my AI output. This was something I did because, if you want to animate a particularly long scene, especially with lip sync, you need to string a number of generations together. This is easier to do with characters if they don't have any background in the generation - which may not stay as consistent as the character across generations. To cut a long story short, YouTub...