Skip to main content

Random Testing Unit - Work In Progress Animated Short

Screen Shot from 'Random Testing Unit'.
Towards the end of last week, inspiration hit with an animation idea I could create relatively quickly in Muvizu (so I thought). Over three days I wrote a script with the working title of 'Random Testing Unit'.

I can't go into great detail about the script as it would spoil some of the initial humour. I can tell you, the basic premise is a comedy sketch featuring a Police, Random Testing Unit, road stop and a driver who is stopped to be tested. The finished animation will run for around 3 minutes.


By the way, if you're looking for script writing software the free, online version of  Celtx is great. I swear by it as the easiest and fastest way to write a script. The paid version has many useful tools but for me, the script writing tool is enough.

About two days into writing my script I felt confident enough that it was going to come together so I began designing my set in Muvizu. What I've come to realize with 3D software is that, you can save a lot of time if you just design the parts of your set that will actually appear on camera, instead of creating whole environments and then planning your camera shots.

Overview of my Muvizu set.
Inset are my four key camera shots.

You can see in the image above that my set is very sparse but you can't tell this based on my key camera shots that are also shown.

Note to Muvizu's creators: You really need controls in your studio that let you precisely position props using X, Y, Z co-ordinates. Or at least have X, Y, Z widgets that can be controlled with the mouse (like most 3D software does). Currently trying to precisely position objects is next to impossible, even with snapping on. Plus it's so easy to bump already positioned objects out of place.

I wasn't going to storyboard my animation but Muvizu kind of demands that you do. For storyboarding I use Springboard Storyboarding software from Six Mile Creek Systems. Below you can see my entire storyboard in Springboard - minus all the descriptions etc. because a) that would spoil the animation and b) You have to print or export your storyboards to get all the descriptions along side the frames.

Storyboard frames in Springboard for the entire animation.
Includes animatic player window.

If you look closely at my storyboard you'll notice there are a few more camera shots than the initial four I set up. For each frame I just inserted the camera view for that piece of dialogue. I made no attempt to pose the characters (other than to make them face the right way for the scene) or to get their facial expressions correct.

I also recorded a version of all the dialogue myself, which I loaded into Springboard, enabling me to create a nice animatic of the storyboard, giving me a sense of what the finished animation may be like.

Presently I have started animating. What I thought was going to be a quick two day job hasn't quite panned out. Whilst the tutorials for Muvizu make animating through directing the characters seem easy, It isn't. Took me a couple of hours to animate the first three frames of my storyboard.

Using a mouse to puppet characters is not a precise process - but for some reason the same technique is easier and more responsive in Reallusion's CrazyTalk 8, CrazyTalk Animator 2 and iClone 6. Not being able to key frame characters in Muvizu (even if you buy the key frame plugin) is a real shame.

Anyhow, I got a bit discouraged by that point. This was supposed to be a short, fun project with software that claims to be the 'easiest and fastest' way to tell stories with animation. Granted I've only spent five days on this so far but I'd just like one project to not present me with unexpected road blocks.

That aside, I do plan to fire up the Muvizu studio again and get back to work on it. Despite the problems it's still a fun program to use. I'm pretty sure once I get some experience with it under my belt it will be a much easier and quicker process.

I'll look forward to showing you the finished animation soon.

Comments

  1. David, it is great to see this. I have been using Muvizu, too. The community is awesome on the forums, and I have learned a whole lot. It will be great to follow what you are doing there. I have been combining Muvizu with Hit Film Express until I opted for the Pro version. Watch for sales. I save everything as Image Sequence shots and then compost, edit, and add the audio in Hit Film. I do make sound tracks in Muvizu to get the lip syncing better. I hope to keep in contact.

    ReplyDelete
    Replies
    1. I would be interested to see your Muvizu work. Particularly how you're using Hit Film with it. I'm aware of Hit Film but haven't tried it since, so far, Serif's Movie Plus has been more than enough for my video editing needs.

      I've not had time to get into the Muvizu forums but I am aware there are some really talented Muvizu creators within that community. Might be something I get into more once I get past this first project that's gone from a quick little side project to a mini epic of headache-y proportions (Seriously - I'd rather be doing the Muvizu Bat Storm animations I had planned than this project but I think the script on this one is worth effort so far).

      Delete
  2. Thanks for sharing your experience of Animation. Really helpful information.

    ReplyDelete

Post a Comment

This blog is monitored by a real human. Generic or unrelated spam comments with links to sites of dubious relativity may be DELETED.

I welcome, read, and respond to genuine comments relating to each post. If your comment isn't that save me some time by not posting it.

Popular posts from this blog

Eight 2D Animation Apps For Your Phone or Tablet Mobile Device

M obile productivity apps have become so capable that they can be great alternatives to their PC/MAC equivalents or serve as great tools in their own right when you're away from your desk. While some apps simply mimic their desktop counterparts, others offer well thought out, touch-friendly interfaces that are easier and more fun to use. Every so often I check out what's available for 2D animation for Android devices, since that's what I use, that can complement my workflow with Reallusion's Cartoon Animator 5. Some may be available for Apple devices as well. Below I've listed six free (F) apps (with optional paid (P) upgrades) on the Google Play Store that you might want to explore. Some are just fun apps on their own while others may be useful as part of your workflow on bigger animation projects. Not all are exclusively animation apps and could be used on any production. JotterPad (F/P) The name JotterPad makes this sound like a notepad application but it's ...

Inochi2D - Free Open Source 2D VTuber Avatar Rigging and Puppeteering Software (Part 1)

Inochi2D Creator - Free Open Source VTuber Software. If you've been looking for a way to live perform as a 2D cartoon avatar on camera, whether it be for a live stream or for pre-recorded content like educational videos, then VTuber software is a low cost (or even no cost) option worth looking into. In my previous post, How to Become a VTuber - 2D and 3D Software for Creating and Controlling Your Avatar , I took a brief look at the relatively new but completely free and open source Inochi2D  which I thought showed great potential for my own needs of creating a live performance character rig for my own TET Avatar that I use for all my promotional materials. While it is possible to live perform my character using Cartoon Animator itself, Reallusion's MotionLive2D capture system isn't great - with lip sync in particular. More importantly though, I can't exactly teach people how to use Cartoon Animator if I'm using Cartoon Animator to control my Avatar. What is Inochi2D...

The Ultimate Independent Animator's App and Resource List - Animation and Video Life

Image created with Cartoon Animator 4. Being an independent animator is not like a studio animation job. There's so much more to do that is indirectly related to the actual task of animating. Over the years I've sought out many apps, tools, and services that can help me achieve that one single task, expressing myself through animation. Below is my Ultimate Independent Animator's Resource List for 2024 (last updated Oct 2024). It started out as a list of free or low cost apps that could help you in every stage of producing either 2D or 3D animation, and then just kind of grew from there. You may not have been looking for a Time Management App as much as you needed something to get you started in 3D animation but when those commissioned projects start coming in you'll have a head start on maximizing your time. All the apps and services on this list had to meet two main criteria: They had to be useful and relevant to an Indy Animator/artist. The base app/se...

OpenArt Versus Dzine: AI Consistent Character Training Compared

TET2d Avatar Image created with Dzine . R egular readers of Animation and Video Life will be familiar with my alter ego, 2D avatar character, TET, who is both the face of The Lazy Animator Cartoon Animator Tutorials, and is currently part of my Resident Dragon joke cartoon series. It is my goal to use him as an animated avatar for both my Lazy Animator video courses and my Cartoon Animator tutorials that you'll find on my @AnimLife YouTube channel . Unfortunately I don't have the time to animate him for every single project. Even with Cartoon Animator's time-saving workflow I wouldn't be able to produce animated content quick enough. Which is why advances in AI animation is something that is increasingly more interesting to me each day. Consistent Characters Before we get there I have to overcome one of the biggest hurdles in AI I've come across... reproducing my art style consistently. I don't want an approximation of my characters, I want my characters looki...

Can a Solo Animator Make an Animated Feature Film or TV Series?

Series Creation Tip: If this is your first attempt at a series start small with two to four main characters and two or three sets that you can reuse each episode. My new series in development, Resident Dragon has four characters and is set in a suburban home. Recently I was asked if a solo animator could make a feature film? The short answer is 'YES'. Logically, with enough time, you can achieve anything. The very next question I was asked is how long do I think it would take and could it be done within a year? My initial answer was, it depends on the skill of the creator, noting that a Disney feature film takes a minimum of (I'm only guesstimating here) three to five years, based on when a movie is announced to when it actually gets released, with thousands of people working on it. Which implies that a single person trying to do the same thing may take the best part of a lifetime to make just one animated feature film. However is this really the case? Let's be clear, ...

Create 2D Animated Characters with 3D Character Creator Tools and Artistic Filters

3D CC3 TET Character, based on my Oppa Doll Avatar, used as the base for a 2D CA4 character. One of my favorite things to do is to create characters with any type of Avatar/Character creator app. In fact the first test I usually try with these tools is, can I make an avatar of me (or at least my The Extraordinary Tourist persona). Previously I've used 2D character creators like Oppa Doll as a source of artwork for some characters I've made for Reallusion's Cartoon Animator 4 animation studio but 2D character creators are limited to... well 2D. 3D Character Creators While you may think 3D character creators have no place in creating characters for 2D animation there are quite a number of advantages including: No drawing skills required. Render characters in any style. Use an art filter or even hand trace into line art. Need to animate the character in a specific pose or angle? Render out an image of the character in the required angle and animate it in 2D. Quicker to crea...

Jarrad Wright, The Big Lez Show - Who Would've thought Animating with MS Paint Could Take You So Far?

A friend of mine recommended I should check out The Big Lez Show after I mentioned to him I make animations for living. He said the show's creator, Australian animator, Jarrad Wright , just makes episodes from his home using MS Paint. Somewhat shamefully I hadn't heard of The Big Lez Show, but the fact that it was being made with MS Paint absolutely hooked me into checking out. If you've never heard or seen the show then you, like I was, are probably thinking how good could it be? MS Paint has kind of a cult following of hardcore animators but no one would use it as their primary animation tool on a series, right? WARNING - before going any further, you need to know The Big Lez Show and its humor contains some pretty strong language. By strong I mean it's peppered very liberally with the 'F' and 'C' words and is very every day Aussie, blue collar speak. Unapologetically, all of that, is part of why it's so good. There's a good chance you've...