Skip to main content

Koolmoves: Animating GoAnimate Stick Figures, Tweens and Action Script


In this tutorial I show you how to recreate a GoAnimate Stick figure character in order to create your own animated custom stick figure movements with Koolmoves. In the process you'll learn about the role of 'tweens' and put the tiniest of nicks into learning action script so you can stop your animation from continuously looping.

You'll need to have seen at least my first Koolmoves tutorial in order to set up your GoAnimate Character/Prop template file. The second tutorial is optional but will give you an overview of the drawing tools (if you are not familiar with them) and show you the first action you should animate with any completely custom character.

All three parts of tutorial three are embeded below with some additional notes to let you know what each section contains. I know these tutorials are quite long, and I've tried to make them as interesting to watch as possible, but, if animating were easy, quick and simple... well we wouldn't have any need for GoAnimate now would we?

NB: Apologies for the spelling mistake in every video's title (see if you can spot it). My editing software, video preview window is set to low resolution so text can be very hard to read and mistakes even harder to spot. Noticing the mistake after 9 hours waiting for the tutorial to process, I figure it's not that important of an issue to spend another 9 hours processing just to fix it.


Tutorial 3, Part 1

In part 1 I explain how I created my copy of a GoAnimate Stick figure character. I show you, in detail, how he is drawn so you can easily recreate your own version. Next I show you my drawing sequence for an animated kick that I will be tracing to create my new custom action and start to trace my second key frames.

Important!: In Koolmoves, when creating key frames Always start with a copy of one of your other key frames so Koolmoves can track the changing positions of the line points across each frame. (If you draw every key frame from scratch then Koolmoves can't keep track of the line points and will not be able to calculate tweens).




Tutorial 3, Part 2

With my two key frames I introduce 'Onion skinning' and the concept of 'tweens' by adding in 12 tweens between my two key frames and demonstrating the results when the movie is played. I then continue on creating more key frames and demonstrate how that affects the tweening.




Tutorial 3, Part 3

Finally I set up my animation sequence as it will be imported into GoAnimate complete with the correct number of tweens between each frame. I then show you how to stop your sequence from continuously looping with the tiniest bit of Action Script. The tutorial concludes with a demonstration of how my custom action looks when imported into GoAnimate's studio.




If you have any questions about the tutorial feel free to ask away in the comments below. I also appreciate general feedback too. I'd love to know if you're finding these tutorials interesting, useful, boring etc. I do put a lot of time into the editing to try and keep things moving along without going so fast that you miss out on important information.

Comments

  1. I thought I'd recalled your teaching us how to end the loop so I came back. Your tutorials have made my transition form Pencil and Doink to Koolmoves a lot easier and quicker. Cheers!

    ReplyDelete
  2. Yeah, this was the one I was looking for. I'd forgotten about the onion skins as well. I think I need to sit down and actually read the manual. *Shutters the thought*

    Much appreciated.

    ReplyDelete

Post a Comment

This blog is monitored by a real human. Generic or unrelated spam comments with links to sites of dubious relativity may be DELETED.

I welcome, read, and respond to genuine comments relating to each post. If your comment isn't that save me some time by not posting it.

Popular posts from this blog

Eight 2D Animation Apps For Your Phone or Tablet Mobile Device

M obile productivity apps have become so capable that they can be great alternatives to their PC/MAC equivalents or serve as great tools in their own right when you're away from your desk. While some apps simply mimic their desktop counterparts, others offer well thought out, touch-friendly interfaces that are easier and more fun to use. Every so often I check out what's available for 2D animation for Android devices, since that's what I use, that can complement my workflow with Reallusion's Cartoon Animator 5. Some may be available for Apple devices as well. Below I've listed six free (F) apps (with optional paid (P) upgrades) on the Google Play Store that you might want to explore. Some are just fun apps on their own while others may be useful as part of your workflow on bigger animation projects. Not all are exclusively animation apps and could be used on any production. JotterPad (F/P) The name JotterPad makes this sound like a notepad application but it's ...

Skate Monkey (Part 1) - My first Crazy Talk Animator Multi-Dimensional Character

Continuing on with my progress of  learning Crazy Talk Animator 2 I've begun work on creating my first Multi-Dimensional character. As you may have guessed it's my Skate Monkey character that I briefly attempted to turn into a CTA1 character quite some time back (See this post for the video ). A CTA2 'Multi-Dimensional' character is simply a character that consists of 10 different view angles that form a 360 degree view. This character is attached to a bone skeleton that exists in three dimensional space. The software then calculates which images from your 10 different view angles are needed to execute whatever motion you add. In the image below you can see my skate monkey character drawn at angle zero in the Serif DrawPlus template provided by Reallusion. The other nine view angles are the CTA2 dummy character which I will progressively replace with my monkey as I draw more views. A CTA2 Multi-Dimensional character has 10 view angles. In the short video be...

Learning Moho Pro 12 (Anime Studio Pro) - Part 2, Debut Videos 1-15

Alvin Owl: Bones Rig. In part 2 of my journal blog documenting my progress with learning Moho Pro 12 I dive head first into the first batch of video tutorials covering the basics of Anime Studio Debut.... wait, what? In Part 1 I described how the video tutorials I purchased with Moho Pro 12 were in no particular order and made for a confusing mess. As well, most of the video tutorials are really for Anime Studio 11, which has all the same basic features minus whatever new features have been added.

Inochi2D - Free Open Source 2D VTuber Avatar Rigging and Puppeteering Software (Part 1)

Inochi2D Creator - Free Open Source VTuber Software. If you've been looking for a way to live perform as a 2D cartoon avatar on camera, whether it be for a live stream or for pre-recorded content like educational videos, then VTuber software is a low cost (or even no cost) option worth looking into. In my previous post, How to Become a VTuber - 2D and 3D Software for Creating and Controlling Your Avatar , I took a brief look at the relatively new but completely free and open source Inochi2D  which I thought showed great potential for my own needs of creating a live performance character rig for my own TET Avatar that I use for all my promotional materials. While it is possible to live perform my character using Cartoon Animator itself, Reallusion's MotionLive2D capture system isn't great - with lip sync in particular. More importantly though, I can't exactly teach people how to use Cartoon Animator if I'm using Cartoon Animator to control my Avatar. What is Inochi2D...

Plastic Animation Paper - Free 2D Animation Software

I discovered Plastic Animation Paper (PAP) Pro 4.0 for Windows quite some time ago and even had it installed on my computer for well over a year - unused. The full pro version of the software has been given away for free, no strings attached but with no tech support, since July of 2010. Not to be sneezed at since prior to that date this version sold for 695 Euro (roughly US$900.00). When I discovered it I was still finding my way back into my love for animation and the bug to animate my characters more traditionally via classical, hand drawn 2D animation techniques had yet to take hold. I didn't really understand what PAP did or why you couldn't make complete, finished animations with it. After finding some really great, very affordable, digital storyboarding software , PAP is the next tool in your digital production workflow for those of you on a budget creating traditional 2D animation. Depending upon how finished your storyboard panels are you could even impor...

Featured GoAnimator: Enjoyinglifeinseoul (ELIS) - Witches of Misery!

EnjoyingLifeInSeoul GoAnimator enjoyinglifeinseoul is the December 2013 winner of my GoAnimate, Get Featured in TET's Blog contest . Enjoyinglifeinseoul has had his account with GoAnimate since March of 2011 and in that time has amassed 3346 followers and published 49 animations. This is his second win of the contest. Read his first winning post here . Enjoyinglifeinseoul chose to feature his animation , saying... Well, it took me some time to decide which of my animations to have featured. I considered some of my older ones like “Prince of Persia” or “Turtle Shell! Turtle Shell!” and the latest ones like “Demon Fire!” and “Witches of Misery!” In the end I went with “Witches of Misery” because most of the challenges and special techniques I had used in the others were covered the last time I was featured here.   Some fresh problems popped up this time and I thought that the solutions I came up with might help some of your readers. The other reason I choose this one...

The Ultimate Independent Animator's App and Resource List - Animation and Video Life

Image created with Cartoon Animator 4. Being an independent animator is not like a studio animation job. There's so much more to do that is indirectly related to the actual task of animating. Over the years I've sought out many apps, tools, and services that can help me achieve that one single task, expressing myself through animation. Below is my Ultimate Independent Animator's Resource List for 2024 (last updated Oct 2024). It started out as a list of free or low cost apps that could help you in every stage of producing either 2D or 3D animation, and then just kind of grew from there. You may not have been looking for a Time Management App as much as you needed something to get you started in 3D animation but when those commissioned projects start coming in you'll have a head start on maximizing your time. All the apps and services on this list had to meet two main criteria: They had to be useful and relevant to an Indy Animator/artist. The base app/se...