Skip to main content

Creating Custom Actions for GoAnimate Characters using Koolmoves

Bat Storm in custom jump
Action created with
Koolmoves.
My favorite GoAnimate character set theme is Comedy World. Despite the limited number of costumes I still get a kick out of using the Comedy World Character Creator to create new characters for my animations.

However what I don't like is the limited range and very wooden movement of the characters. Which is not especially good for creating Superhero stories like my Bat Storm Series.

Having recently purchased Crazy Talk Animator Pro I noticed how that software creates a lot of character actions by creating front and three quarter view 'puppets' out of similarly drawn views of your characters. I got to thinking, could I do the same thing with GoAnimate's Comedy World characters?

Initially I'd hoped to use Crazy Talk Animator to create my puppets since the software can export flash files but unfortunately my tests failed as the exported files weren't compatible with GoAnimate's studio.

So I decided creating puppets from scratch using Koolmoves was the way forward from there.

The video below is my first test animation of the technique using my Bat Storm character. It's not strictly a Koolmoves tutorial however I do take some time to demonstrate how my Bat Storm puppet is constructed and how I simply moved the body parts around to create a looped jumping sequence.

The final sequence looks a lot more natural (in my opinion) than some of GoAnimates prebuilt Comedy World Character actions and opens up the possibility for making Bat Storm episodes with much more action.

Note: apologies for the jerky stop start nature of the video in places below. My screen capture software was really struggling for some reason and wouldn't even record my narration without distorting my voice awfully - hence the lack of narration and substituted music track.

Comments

  1. Woah. Amazing! I must try this one of this days. Your creativity wowed me. LOL. Too bad your audio is kind of weak. Please do post more of this.

    ReplyDelete

Post a Comment

Related Posts with Thumbnails

Buy Gifts and Apparel featuring art by TET

Popular posts from this blog

Eric W. Schwartz: Cartoonist, Animator and Amiga Die Hard

American Cartoonist, Eric W. Schwartz, (whose unofficial Amiga Icon, Amy the Squirrel, is pictured on the July 92 edition of CU Amiga cover on the right) is my only real animation hero. Sure there are the big names like Disney, Chuck Jones, Tex Avery and even Preston Blair whose influences can all be seen in my own cartoons but Eric did what none of the others could. He showed that really great 2D computer animation was within my reach with little more than an Amiga Computer, a copy of Deluxe Paint and Moviesetter.

This was at a time when computer based animation was in its infancy (outside of computer game animation) and Flash was something that lights did.

There were many great Amiga artists but Eric was really the only one consistently making very funny, traditional style animations. His humor and drawing style is heavily influenced by classic Warner Brothers and Disney cartoons but he managed to build on this, creating something that was recognizably Eric's own style.

I've…

Review: CrazyTalk Animator 3 vs Moho Studio Pro 12

Reallusion's CrazyTalk Animator 3 or Smith Micro's Moho Studio Pro 12. Which of these 2D animation applications is right for you?

Regular readers of this blog will know I'm a strong supporter, and fairly proficient user of CrazyTalk Animator since version 1. It's a great piece of software for producing 2D animations from purchased content quickly and, with version 3, is easier than ever to create animations from your own art.

Lesser known is that I first purchased Moho Studio Pro 12 (then known as Anime Studio Pro 9) back in October of 2012 and have been upgrading it to the latest version ever since because I believed in it as an application for creating great 2D animation to TV quality standard. As such, it's a much more complex application than CTA3 that I only got around to learning properly late last year. I'm still in the process of blogging my progress.

Despite this I feel I've learned enough of Moho to compare it to CTA3 to help you determine which …

Quickly Create a CrazyTalk Animator G3 Character From Original Art

Creating a character rig from original art can seem like a daunting task in CrazyTalk Animator 3. Especially if, all you really want to do is put together a quick animation with characters you may never even use again.

Here's how to rig a CrazyTalk Animator 3, G3 human character, with the fewest components, whilst still being compatible with G3 character motions, and having a face capable of lip syncing and character expressions.

You should be able to do this in under an hour - assuming you have your artwork ready to go.

State Plus - The Interim Legacy of Xtranormal

Remember Xtranormal? The site that said "If you can type, you can make movies." Although its online studio was very limited it was still pretty good for making short, dialogue driven videos with visually interesting 3D characters and backgrounds.

Here's a reminder with one of my best Xtranormal videos using some of their Star Trek based characters.



I enjoyed Xtranormal quite a bit but its pay as you publish business model and the need to purchase themes made it expensive. Particularly if you graduated to the downloadable desktop version, State, which gave you more functionality, increased possibilities and an even lighter bank account.

Last year, around mid 2013, Xtranormal closed down its website with a promise to rethink its business model and maybe make a come back. As it turns out Xtranormal is no more. Its intellectual properties were liquidated and, early this year, sold to a new company called Nawmal. Presently Nawmal is still in the process of assessing how best…

Voice All Your Own Animated Characters with Voice Changer

Voice Changer by AVSoft is real time voice manipulation software that can be used for a wide range of purposes including (according to their website); Voice-over and voice dubbing for audio/video clips, presentations, narrations, voice messages, voice mails, E-greeting cards, broadcasting, etc.; mimic the voice of any person, create animal sounds, change/replace/remove voices in songs, videos,etc.

I bought it for the specific purpose of changing my own voice, to extend my vocal range, for voicing characters in my own animations.
I was fortunate enough to get this software at a significant discount that made it difficult to refuse, given that I'd never tried it, or even heard of it before. I'm not sure if I would have bought it at the full price given that much of what it can do (for my needs) can also be done with the freeware audio program, Audacity.
Voice Changer is relatively easy to install and set up. Once installed simply change you default microphone to the installed AV…

Learning Moho Pro 12 (Anime Studio Pro) - Part 1, Introduction

This week Smith Micro released the latest version of it's animation software, Moho Pro 12, which is actually the latest, completely revised and updated version of Anime Studio Pro 11 with a new name, kind of. As I understand it Anime Studio used to be called Moho in the beginning and this is a return to the original name.

I firmly believe in this software as a professional animation tool, as evidenced by the fact I've kept upgrading every time they release a new version, despite never having the time to even scratch the surface learning how to use it properly.

Review: Reallusion's CrazyTalk Animator 3 - Taking a Step Back to Move Forward

CrazyTalk Animator 3's bold claim is 'The One-for-all 2D Animation'. Does it deliver? Could it be your 'go to' 2D animation tool of choice? Before I explore those questions I feel a bit of backstory is necessary.

I've been using Reallusion's CrazyTalk Animator since its original incarnation that promised quick and easy, 2D animation creation. An idea that was relative depending on what kind of animation you wanted to do. Since my focus has largely been on original character animation my experience with CTA is relative to that.

If you wanted to create animated characters from your original artwork, quick and easy didn't really describe the time and effort involved. There was a lot of preparation and considerable time spent rigging its G1 characters.