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Creating Custom Actions for GoAnimate Characters using Koolmoves

Bat Storm in custom jump
Action created with
Koolmoves.
My favorite GoAnimate character set theme is Comedy World. Despite the limited number of costumes I still get a kick out of using the Comedy World Character Creator to create new characters for my animations.

However what I don't like is the limited range and very wooden movement of the characters. Which is not especially good for creating Superhero stories like my Bat Storm Series.

Having recently purchased Crazy Talk Animator Pro I noticed how that software creates a lot of character actions by creating front and three quarter view 'puppets' out of similarly drawn views of your characters. I got to thinking, could I do the same thing with GoAnimate's Comedy World characters?

Initially I'd hoped to use Crazy Talk Animator to create my puppets since the software can export flash files but unfortunately my tests failed as the exported files weren't compatible with GoAnimate's studio.

So I decided creating puppets from scratch using Koolmoves was the way forward from there.

The video below is my first test animation of the technique using my Bat Storm character. It's not strictly a Koolmoves tutorial however I do take some time to demonstrate how my Bat Storm puppet is constructed and how I simply moved the body parts around to create a looped jumping sequence.

The final sequence looks a lot more natural (in my opinion) than some of GoAnimates prebuilt Comedy World Character actions and opens up the possibility for making Bat Storm episodes with much more action.

Note: apologies for the jerky stop start nature of the video in places below. My screen capture software was really struggling for some reason and wouldn't even record my narration without distorting my voice awfully - hence the lack of narration and substituted music track.

Comments

  1. Woah. Amazing! I must try this one of this days. Your creativity wowed me. LOL. Too bad your audio is kind of weak. Please do post more of this.

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