Skip to main content

Learning Reallusion's iClone 5: Part 5 - Soft Body Physics

If you're interested in iClone and was wondering how hard it is to learn then that's what this series is about, my experience of learning iClone 5 using Reallusion's Quick Fix Video Tutorials. Click the following links for Part 1, Part 2, Part 3 and Part 4. If you're just looking to learn iClone then skip this and try the tutorials for yourself as this series is not a how to guide for iClone 5.

The subject of this post is Reallusion's Soft Body Physics Video Tutorial. At just over 3 minutes it's very fast to run through and very easy to follow the steps. In fact there's very little to do other than play around with the physics settings to see how they affect your soft body prop - which in the case of this tutorial is the Canadian Flag.

Draping the Canadian flag over a sphere.

The flag is made up of a detailed wire mesh plane made up of a 64x64 grid that enables it to drape fairly realistically over a sphere. In the animation you watch the flag drop and fall over the sphere.

My version of the flag dropping scene.
I decided to do my own version of the flag dropping demo only instead of a sphere I used a wooden crate. I replaced the flag with a cloth printed with my website background image. Then I put the whole scene in a desert setting.

For an added touch I put my avatar TET character (initially I had iClone Chuck) into the scene with a simple animation of him watching the cloth descend.

I added some cheesy music just so you wouldn't be watching my effort in silence.

Then I realized the final render was so short and quick that I decided to import it into MoviePlus to slow the whole thing down. This added a kind of blurry other worldly effect, that I kind of like, and it slowed my cheesy music down.

Check it out in the video below. It's nothing spectacular but I think my background makes a great table cloth!



There's only two more of these Quick Fix tutorials left with the next being  Rendering Video with Post FX. It's also a fairly short lesson so maybe I'll look at combining it with the last tutorial so I can move on to actually creating something in iClone more worthwhile.

Comments

  1. That was really cool....yes, it does make a good cloth! I remember seeing this ability available when visiting CTA2....thought it was cool---but not understanding completely---in that, are you making these actions happen and importing them into CTA2 or do you make the whole animation in iClone? I watched some of the people work too---and I wasn't real impressed with the style of many. I feel lost with this iClone thing.

    ReplyDelete
    Replies
    1. In terms of character motion files you can choreograph the motions using a character in iClone then save just the motion data for those movements to a file. You then just drag the motion data file onto your CTA2 character from iClone to make them move just like your iClone character did.

      iClone can seem intimidating if you come to it cold but if you learn CTA2 first then the basic principles of character animation are virtually the same in iClone with an almost identical user interface. From there it's just learning the finer points of 3D animation that don't affect 2D animations.

      Delete

Post a Comment

Related Posts with Thumbnails

Buy Gifts and Apparel featuring art by TET

Popular posts from this blog

Eric W. Schwartz: Cartoonist, Animator and Amiga Die Hard

American Cartoonist, Eric W. Schwartz, (whose unofficial Amiga Icon, Amy the Squirrel, is pictured on the July 92 edition of CU Amiga cover on the right) is my only real animation hero. Sure there are the big names like Disney, Chuck Jones, Tex Avery and even Preston Blair whose influences can all be seen in my own cartoons but Eric did what none of the others could. He showed that really great 2D computer animation was within my reach with little more than an Amiga Computer, a copy of Deluxe Paint and Moviesetter.

This was at a time when computer based animation was in its infancy (outside of computer game animation) and Flash was something that lights did.

There were many great Amiga artists but Eric was really the only one consistently making very funny, traditional style animations. His humor and drawing style is heavily influenced by classic Warner Brothers and Disney cartoons but he managed to build on this, creating something that was recognizably Eric's own style.

I've…

Review: CrazyTalk Animator 3 vs Moho Studio Pro 12

Reallusion's CrazyTalk Animator 3 or Smith Micro's Moho Studio Pro 12. Which of these 2D animation applications is right for you?

Regular readers of this blog will know I'm a strong supporter, and fairly proficient user of CrazyTalk Animator since version 1. It's a great piece of software for producing 2D animations from purchased content quickly and, with version 3, is easier than ever to create animations from your own art.

Lesser known is that I first purchased Moho Studio Pro 12 (then known as Anime Studio Pro 9) back in October of 2012 and have been upgrading it to the latest version ever since because I believed in it as an application for creating great 2D animation to TV quality standard. As such, it's a much more complex application than CTA3 that I only got around to learning properly late last year. I'm still in the process of blogging my progress.

Despite this I feel I've learned enough of Moho to compare it to CTA3 to help you determine which …

Animating My Artwork with CrazyTalk Animator 3 (Pipeline) - Animation Breakdown

Previously I've shown you how to animate your artwork with Reallusion's CrazyTallk 8, an app designed to make the creation of talking head style animations easy and quick.

In this article I'm going to take the same Cow's Tail artwork and animate it with Reallusion's CrazyTalk Animator 3 (Pipeline Edition) just to show you the additional animation options that this application can bring to your production.

Note: At the time of writing Reallusion is weeks away from launching Cartoon Animator 4, the next iteration of CrazyTalk Animator which has been rebranded to better reflect its ambition as a complete 2D animation studio. Everything discussed in this article can be done in Cartoon Animator 4.

What is CrazyTalk Animator 3?CrazyTalk Animator 3 (CTA3) is designed to be a complete 2D animation composition studio. That is, you'll use external graphic editors like Photoshop, Clip Studio Paint, or CC Animate to create your assets before bringing them into CTA3 to set…

Voice All Your Own Animated Characters with Voice Changer

Voice Changer by AVSoft is real time voice manipulation software that can be used for a wide range of purposes including (according to their website); Voice-over and voice dubbing for audio/video clips, presentations, narrations, voice messages, voice mails, E-greeting cards, broadcasting, etc.; mimic the voice of any person, create animal sounds, change/replace/remove voices in songs, videos,etc.

I bought it for the specific purpose of changing my own voice, to extend my vocal range, for voicing characters in my own animations.
I was fortunate enough to get this software at a significant discount that made it difficult to refuse, given that I'd never tried it, or even heard of it before. I'm not sure if I would have bought it at the full price given that much of what it can do (for my needs) can also be done with the freeware audio program, Audacity.
Voice Changer is relatively easy to install and set up. Once installed simply change you default microphone to the installed AV…

Learning Moho Pro 12 (Anime Studio Pro) - Part 1, Introduction

This week Smith Micro released the latest version of it's animation software, Moho Pro 12, which is actually the latest, completely revised and updated version of Anime Studio Pro 11 with a new name, kind of. As I understand it Anime Studio used to be called Moho in the beginning and this is a return to the original name.

I firmly believe in this software as a professional animation tool, as evidenced by the fact I've kept upgrading every time they release a new version, despite never having the time to even scratch the surface learning how to use it properly.

Review: Reallusion's CrazyTalk Animator 3 - Taking a Step Back to Move Forward

CrazyTalk Animator 3's bold claim is 'The One-for-all 2D Animation'. Does it deliver? Could it be your 'go to' 2D animation tool of choice? Before I explore those questions I feel a bit of backstory is necessary.

I've been using Reallusion's CrazyTalk Animator since its original incarnation that promised quick and easy, 2D animation creation. An idea that was relative depending on what kind of animation you wanted to do. Since my focus has largely been on original character animation my experience with CTA is relative to that.

If you wanted to create animated characters from your original artwork, quick and easy didn't really describe the time and effort involved. There was a lot of preparation and considerable time spent rigging its G1 characters.

Quickly Create a CrazyTalk Animator G3 Character From Original Art

Creating a character rig from original art can seem like a daunting task in CrazyTalk Animator 3. Especially if, all you really want to do is put together a quick animation with characters you may never even use again.

Here's how to rig a CrazyTalk Animator 3, G3 human character, with the fewest components, whilst still being compatible with G3 character motions, and having a face capable of lip syncing and character expressions.

You should be able to do this in under an hour - assuming you have your artwork ready to go.