Skip to main content

Learning Reallusion's iClone 5: Part 6 - Post FX and Toon Shader

If you're interested in iClone and was wondering how hard it is to learn then that's what this series is about, my experience of learning iClone 5 using Reallusion's Quick Fix Video Tutorials. Click the following links for Part 1, Part 2, Part 3, Part 4 and Part 5. If you're just looking to learn iClone then skip this and try the tutorials for yourself as this series is not a how to guide for iClone 5.

This will be the final post in the series as the last two Quick Fix Video Tutorials are very short and essentially involve mostly adjusting settings on specific effects.

Applying a Lens Blur effect.
The first tutorial is Quick Fix Tutorial - Post FX which focuses on different keyable filter effects that can be applied to your finished scenes. Effects include; blur, color adjust, color filter, lens blur and NPR (Non Photo-realistic  Rendering).

To add each effect it's a simple case of double clicking the one you wish to apply then adjusting the settings. If you want it to apply to the whole scene then adjust the settings on frame one, otherwise choose the key frame you want the effect to begin and end and adjust the levels of each setting accordingly.

Applying a Non Photo-realistc Render (NPR).
The NPR filter is quite interesting if you want your scene to look more painterly or illustration like. In the image on the right you can see my original scene then the scene with an NPR effect applied (followed by a color filter and color adjust).

The scene itself is perhaps not overly impressive but the effects show that you could produce some very stylized video clips with iClone.

The final Quick Fix Tutorial is about iClone's Toon Shader. Toon Shader is much like the NPR filter but with much more advanced settings.

A Toon Shaded scene from the Video Tutorial.
The basic idea of Toon Shader is making your 3D photo-realistic scenes look more like a 2D cartoon. Thus you get the benefits of fully posable 3D characters and 3D environments combined with the 'hand-drawn' look of 2D animation.

Personally, no matter how good, you can always spot a 3D animation that has been made to look more like 2D as soon as it starts playing.Usually the animation is just too smooth for hand-drawn. However it still is a useful effect and is especially useful for combining 3D environments with actual hand drawn 2D Characters.

Below is my same scene that I applied the NPR effect to but this time I've been using Toon Shader. Again it's just a case of turning Toon Shader on and then playing around with the settings.

Toon Shader can really add some 2D style to your scenes.

With a lot more work removing textures (as outlined in the tutorial) I could simplify my scene considerably so it looks even more 2D. However I quite like the illustrative look that I've achieved.

Using Toon Shader might also be a good alternative if you're not into the way iClone renders it's photo-realistic scenes which tend to feel very 'computer game' quality more than movie quality for the average iClone user. Why not go with a more 'cartoony' style instead?


That concludes this series of blog posts running you through iClone5's Quick Fix Videos. I've found them to be a great introduction to iClone5 and feel I could put together a fairly reasonable animated short with just what I've learned from them.

There are, of course many more video tutorials on the Quick Fix Tutorial page. If you've got this far then the rest of the tutorials should round out your knowledge.

Personally I find iClone very easy to find my way around now that I know the basics. The real challenge now is in the animation - which is where it should be.

Comments

  1. Awesome, nice and fascinating. Thanks for this great creation of animation iClone.
    animated intro maker

    ReplyDelete
  2. Thanks for your tutorials, they are really good. I am using https://macphun.com/snapheal for photo editing but general ideas i am taking from your guides.

    ReplyDelete

Post a Comment

* Thanks to constant spam comments by a Casino Marketing Moron who won't get the message that spam comments WILL be deleted ALL comments will be moderated and only cool, on topic comments will be approved.

I welcome, read, and respond to genuine comments relating to each post. If your comment isn't that save me some time by not posting it.

Popular posts from this blog

Featured Animator: Christian Haynes - 'Zack In Time' An Original, Independent, Animated Series on the Rise

Christian Haynes - Zack In Time.  If you've ever wanted to create an animated TV series staring your own original characters and stories then Los Angeles based writer, director, and animator, Christian Haynes is taking those next steps of putting together a team, developing a pitch/trailer for their series, Zack In Time. Featuring professional studio quality animation, they hope the show will get picked up by an animation studio for an official series. The path he and his team are taking is one you could easily follow as they deal with real life commitments, and building a following on Instagram and Tik-Tok showcasing their work behind the scenes. TET: Tell me a little about yourself. Who you are, and why you started animating? My name is Christian Haynes and I've loved animation ever since I was a kid. I would constantly be drawing cartoon characters from TV shows and movies and making my own little homemade comic strips.  As I got older, I became a lot more interested in st

Wonder Unit Storyboarder - Free Storyboarding Software for People Who Can (or Can't) Draw

Wonder Unit Storyboarder.  As an independent and solo animator I'm always tempted to try and skip storyboarding my animated shorts because they're usually only single scene sketch comedy type jokes. As a result I have many unfinished projects that kind of petered out due to having no clear finishing line. Storyboarding your productions, no matter how small, gives you a step by step guide of every shot that needs to be completed (no planning shots as you animate). It also allows you to create an animatic that gives you a rough preview of the finished production. In short, you shouldn't skip storyboards as they, generally, increase the chance of the project being completed. Disclaimer - I'm Not a Fan of Storyboarder Upfront, Wonder Unit's Storyboarder  is not my preferred storyboarding software. However it's completely free, has a number of very compelling featu

Shotcut - Free Open Source Video Editor for Windows, Mac, and Linux

Shotcut Open Source Video Editor. I've been on the hunt for a while now for the best, free, open source, video editing application out there. In Shotcut , by Meltytech , which has versions for Windows, Mac, and Linux, I think I may have found a real front runner. This won't be a feature filled review, rather it will be my first impressions after having used Shotcut on a few of my YouTube videos so far. One of my key criteria for a video editor is the ability to import any video format directly into the project. This may seem like an odd focus initially but having convert video to something your video editor can use is annoyingly time consuming, and it creates a new generation of footage, potentially with a loss in quality if you don't really know much about video format specs (that's this guy right here!). Shotcut will happily work with my OBS recordings (.FLV), and .MOV, .MP4 files that I get from two different cameras. Not only that but Shotcut doesn't hold me up

How to Use Plask and Reallusion's 3DXchange to Create Full Body 3D Motion Capture Animation for Cartoon Animator

Last month I reviewed Plask , a free, browser based app that allows you to create 3D motion capture files for animation from a webcam or prerecorded video footage. At the time my hope was that Plask could be used to create 3D motion capture files for Cartoon Animator 4. Unfortunately my knowledge of how to export 3D animation motion files between applications is fairly basic and I wasn't able to figure it out. However, thanks to 3D animation enthusiast and game developer, Freedom (of the YouTube Channel Freedom Arts ), who published a tutorial on how to use Plask with iClone7 characters (in my review I wasn't able to work that out either) there is now a workflow from Plask, via Reallusion's  3DXchange , to Cartoon Animator that is relatively easy to follow and works well. Note: If you want to try this out, 3DXchange is available as a free 30 day trial download if you don't have it. Creating Your 3D Motion Capture File in Plask I'm not going to do a detailed run

Create 2D Animated Characters with 3D Character Creator Tools and Artistic Filters

3D CC3 TET Character, based on my Oppa Doll Avatar, used as the base for a 2D CA4 character. One of my favorite things to do is to create characters with any type of Avatar/Character creator app. In fact the first test I usually try with these tools is, can I make an avatar of me (or at least my The Extraordinary Tourist persona). Previously I've used 2D character creators like Oppa Doll as a source of artwork for some characters I've made for Reallusion's Cartoon Animator 4 animation studio but 2D character creators are limited to... well 2D. 3D Character Creators While you may think 3D character creators have no place in creating characters for 2D animation there are quite a number of advantages including: No drawing skills required. Render characters in any style. Use an art filter or even hand trace into line art. Need to animate the character in a specific pose or angle? Render out an image of the character in the required angle and animate it in 2D. Quicker to crea

KIT Scenarist - Free, Open Source, Screenwriting Software that Helps Research Your Ideas Too

KIT Scenarist Script Writing Software's Mascot, Alexander Cat. While you can write a script in any word processing app, if you're writing stories (screenplays) that feature characters and dialogue, a dedicated script writing app can save a lot of time formatting, letting you focus more on the actual story. Script writing apps are also very useful if you plan to send your screenplays out to production companies, or if you're collaborating with actors and other production people, who are used to scripts being in a particular standard format.  [Note: In case you're wondering there are reasons scripts follow a standard format and are always written in Courier (typewriter) font, including but not limited to; being easy to read by actors, plenty of space for notes, and the general rule that one page of a script (in this format) equals approximately one minute of screen time.] KIT Scenarist , in my opinion, is one of the best script writing apps out there for ease of use, simp

Creating a G3-360 Head From a Single Photo in Reallusion's Cartoon Animator

Source Photo from Generated Photos . Ever since Reallusion introduced the G3-360 Character Head into Cartoon Animator 4 I've wanted to see if their 360 Head Creator tool could be used to create an animated head using a photo. Part of the reason I've never given this a shot, until now, is that I just assumed it would be difficult, and require a lot of photo editing to blend out the sprite edges. It turns out, creating a photographic G3-360 head is not that much more difficult than creating a cartoon head, and can be done using a single photographic image using my own G3-360 head rigging system . While this article isn't intended to be a full tutorial, I'll run through the basic steps of how I achieved my photographic G3-360 head, shown in the comparison below, of a Cartoon Animator Morph-based head on the left, and my G3-360 head on the right. Pros and Cons Cartoon Animator's morph-based head system is ideal for animating photographic faces. It uses a semi 3D wire me