Skip to main content

Infinite Monkey Theorem Animated Short - Part 2

Final character art, scene one.
Continuing to work on my Infinite Monkey Theorem animated short, I had hoped to have finished the entire final draft storyboard by now. However the holiday season being what it is, I didn't get as much time to work on it as I had hoped.

Despite that I can show you the entire process of me taking the character (loosely based on myself) in the opening panel of the storyboard, from rough sketch to the final artwork that I'll use in the animation.

Obviously the main image at the top of this post shows the final character so, just to remind you of how the character started out, below is the rough sketch version.

The original rough sketch.

The basic steps I followed to create the final version was:

  • Import the rough sketch into Clip Studio Paint.
  • Sketch a more refined version of the character.
  • Trace the outlines onto a vector layer for easier line work editing.
  • Break up the body parts into their own layers.
  • Add raster layers to add all the coloring.
  • Position the character in the pose for the storyboard.
  • Export final image back to the storyboard.

The actual finished artwork, in Clip Studio Paint is set up so it'll be easy to import the body parts into CrazyTalk Animator 3 and add them to a bone rig. I'm actually hoping I'll be able to import the whole file as a G3 Freebone character template, so that the bone rig will automatically be created from the file but I'll need to look into how to adjust my file into a G3 Freebone template file.

Watch the video below for a more detailed look at how this character was created. Hopefully next week I'll have the final storyboard done and will be ready to animate.


Comments

Related Posts with Thumbnails

Popular posts from this blog

The Ultimate Independent Animator's App and Resource List 2019 - Animation and Video Life

Being an independent animator is not like a studio animation job. There's so much more to do that is indirectly related to the actual task of animating. Over the years I've sought out many apps, tools, and services that can help me achieve that one single task, expressing myself through animation.

Below is my Ultimate Independent Animator's Resource List for 2019. It started out as a list of free or low cost apps that could help you in every stage of producing either 2D or 3D animation, and then just kind of grew from there.

You may not have been looking for a Time Management App as much as you needed something to get you started in 3D animation but when those commissioned projects start coming in you'll have a head start on maximizing your time.

All the apps and services on this list had to meet two main criteria:

They had to be useful and relevant to an Indy Animator/artist.The base app/service had to be US$200.00 or less.
(In the case of a subscription service that&…

Eric W. Schwartz: Cartoonist, Animator and Amiga Die Hard

American Cartoonist, Eric W. Schwartz, (whose unofficial Amiga Icon, Amy the Squirrel, is pictured on the July 92 edition of CU Amiga cover on the right) is my only real animation hero. Sure there are the big names like Disney, Chuck Jones, Tex Avery and even Preston Blair whose influences can all be seen in my own cartoons but Eric did what none of the others could. He showed that really great 2D computer animation was within my reach with little more than an Amiga Computer, a copy of Deluxe Paint and Moviesetter.

This was at a time when computer based animation was in its infancy (outside of computer game animation) and Flash was something that lights did.

There were many great Amiga artists but Eric was really the only one consistently making very funny, traditional style animations. His humor and drawing style is heavily influenced by classic Warner Brothers and Disney cartoons but he managed to build on this, creating something that was recognizably Eric's own style.

I've…

Review: Renderforest Whiteboard Animation Toolkit - Fast Cloud Animated Video

For a while Whiteboard Animation became a thing, particularly when the YouTube meme Draw My Life started to circulate.

Though, technically drawing on a whiteboard isn't animation any online video employing that style of technique is usually referred to as Whiteboard Animation.

The popularity of Whiteboard Animation saw the process of creating them become automated with simulated whiteboard animation. In a simulation a still, photographic image of a hand holding a marker, is moved around an image as it is 'drawn' on a usually white background.

Generally, if the image being drawn looks hand drawn, and the hand actually follows the lines as they are being drawn it looks almost as interesting as an actual real hand drawing on a whiteboard. However the illusion can be ruined if the hand is speed drawing perfectly formed lettering in a non hand drawn font, or worse is speed drawing photographs.

Renderforest's Whiteboard Animation Toolkit is one such simulator that I thought…

Review: CrazyTalk Animator 3 vs Moho Studio Pro 12

Reallusion's CrazyTalk Animator 3 or Smith Micro's Moho Studio Pro 12. Which of these 2D animation applications is right for you?

Regular readers of this blog will know I'm a strong supporter, and fairly proficient user of CrazyTalk Animator since version 1. It's a great piece of software for producing 2D animations from purchased content quickly and, with version 3, is easier than ever to create animations from your own art.

Lesser known is that I first purchased Moho Studio Pro 12 (then known as Anime Studio Pro 9) back in October of 2012 and have been upgrading it to the latest version ever since because I believed in it as an application for creating great 2D animation to TV quality standard. As such, it's a much more complex application than CTA3 that I only got around to learning properly late last year. I'm still in the process of blogging my progress.

Despite this I feel I've learned enough of Moho to compare it to CTA3 to help you determine which …

Learn Moho Pro 12 Free Using SmithMicro's Own 104 Video Tutorials Sorted into a Logical Order of Progression

So you've bought Smith Micro's Moho Pro 12 along with the Moho, 10 hour, 104 Video Tutorials Add On pack so you can get learning right away... only you can't. For whatever reason, the video tutorials aren't sorted into any logical order of progression making them hard to follow.

Yeah, I've been there, only I've done what Smith Micro should have done and sorted all the video tutorials into a logical order of natural progression for you. That is, each tutorial builds upon what you learned in previous videos and you won't suddenly come up against some feature you've never used before, unless that feature is what the video tutorial is about.

Voice All Your Own Animated Characters with Voice Changer

Voice Changer by AVSoft is real time voice manipulation software that can be used for a wide range of purposes including (according to their website); Voice-over and voice dubbing for audio/video clips, presentations, narrations, voice messages, voice mails, E-greeting cards, broadcasting, etc.; mimic the voice of any person, create animal sounds, change/replace/remove voices in songs, videos,etc.

I bought it for the specific purpose of changing my own voice, to extend my vocal range, for voicing characters in my own animations.
I was fortunate enough to get this software at a significant discount that made it difficult to refuse, given that I'd never tried it, or even heard of it before. I'm not sure if I would have bought it at the full price given that much of what it can do (for my needs) can also be done with the freeware audio program, Audacity.
Voice Changer is relatively easy to install and set up. Once installed simply change you default microphone to the installed AV…

Tutorial: Lip Syncing Hands with Cartoon Animator 4

Most people accentuate almost everything they say with their hands, if they aren't consciously making an effort to keep their hands still, such as TV presenters often do.

Generally the more excited we are the more expressive our hands become. If we're really excited we might wave our hands in the air for example.

At other times our hands may reinforce a mood with actions that support our feelings, maybe if you're really sad you might rest your head in your hands, or wipe away tears.

In animation your characters can really seem more alive if you pay attention to what their hands are doing as they speak, creating gestures that support their dialogue. In other words, lip syncing your character's hands with what they are saying.

Unfortunately there's no auto hand syncing function in Cartoon Animator 4 but getting your characters hands talking doesn't have to be painstakingly laborious. You don't need to key frame every action if you take advantage of predefine…