Skip to main content

Featured Animator: Nigel Ng - Story Telling Through Music and Animation

Partial Image from 'Character'
by Nigel Ng.
Nigel Ng's animation, Character, is different to the animation I usually feature in this blog in that it is a more conceptual style of animation and story telling.

Designed to elicit an emotional response, it uses music to set the tone, and juxtaposes short animations to create a narrative.

Animators tend to move towards this kind of sophisticated, conceptual storytelling later in their careers, so I was surprised to learn that Nigel has only been animating around 4 months.



Watch the animation, Character, below, and then read on for more information about Nigel and the inspiration behind this work.



Nigel is based in Ontario, Canada, and is currently studying biomedical sciences at university. He animates on the side and hopes to eventually be animating and making videos for a living. Although he's only been animating for about 4 months, Nigel says he's always loved art and drawing since he was a child, and thought he would enjoy animating too.

To create this animation Nigel used Adobe Animate CC combined with a Wacom CTH-460 Bamboo drawing tablet.

In choosing an animation to feature Nigel chose 'Character' because...

...it’s a very creative concept that I haven’t really seen done before consistently. I enjoy the idea of telling stories through video and the idea of being able to capture someones emotions just through watching a video online.  
I think it is more powerful than it sounds because videos have the ability to inspire people into doing greater things, or to bring a smile to someone who may not be having a good day. The way I like to portray my videos is simply through animation and music because those are two art forms I am very inspired by and I think putting them together make a great combination.

I asked Nigel what was the inspiration behind the animation?

In general, I make multiple animations accompanied with music in a story-telling way, and I was inspired when I watched one of the Cineplex short films at the movie theatre. 
At the theatre, they always play a short, CGI animated, film accompanied with music. It always gets people emotional before the real movie starts. The fact that people could  interpret what was going on in the short film without any dialogue I thought was really cool. Also the addition of music helped to convey the right emotions forward. 
There's one Cineplex film I always get emotional watching called Lily and the Snowman. It’s around 2 minutes but you really get sucked into the video when watching it.

What were the main challenges you faced in creating the animation?

Whenever I make animations, I always try to push myself to try something new, so I can keep learning. The biggest challenge in creating this animation was animating the dragon, because it was a lot of detail, and I didn’t know how to start. 
I began animating the motion of the dragon just with lines so that I could learn how the dragon moves, then after, I would start drawing a rough sketch of what I wanted the dragon to look like. Just for the dragon segment, it took me 3 hours to animate every frame, but overall I think I was quite pleased with how it turned out.

Is there anything about the animation you are particularly proud of in how it turned out and why?

I am actually proud of how the whole video turned out because I was able to animate exactly the ideas I had in my mind, and that is the beauty of animation. 
I was pleased with how the animation fit very nicely with the track, and how I was able to change from calming situations to dynamic movements. 
I was also proud of the spinning globe animation because I really wanted to animate the spinning earth the way I envisioned it in my mind. I didn’t know how to go about it in the beginning. However, after tweak after tweak, I think it turned out great!


If you've enjoyed Nigel's work be sure to check out his links below for more information and animations:

Youtube | Instagram | Twitter | Facebook | Soundcloud


---o ---o--- o---

Would you like to have your animation featured in my blog? Contact me at etourist@arttimeproductions.com with a link to one animation that you would like to showcase and I'll get back to you for additional information about your work. Featured animators are chosen at my discretion and no guarantees are made that your work will be featured. Animations should be suitable for a general viewing audience.

Comments

  1. Wow! this is some thing really appreciable i really like your this video and Animation this is really great it simple but so smartly and beautifully done.

    ReplyDelete

Post a Comment

* Thanks to constant spam comments by a Casino Marketing Moron who won't get the message that spam comments WILL be deleted ALL comments will be moderated and only cool, on topic comments will be approved.

I welcome, read, and respond to genuine comments relating to each post. If your comment isn't that save me some time by not posting it.

Popular posts from this blog

Featured Animator: Christian Haynes - 'Zack In Time' An Original, Independent, Animated Series on the Rise

Christian Haynes - Zack In Time.  If you've ever wanted to create an animated TV series staring your own original characters and stories then Los Angeles based writer, director, and animator, Christian Haynes is taking those next steps of putting together a team, developing a pitch/trailer for their series, Zack In Time. Featuring professional studio quality animation, they hope the show will get picked up by an animation studio for an official series. The path he and his team are taking is one you could easily follow as they deal with real life commitments, and building a following on Instagram and Tik-Tok showcasing their work behind the scenes. TET: Tell me a little about yourself. Who you are, and why you started animating? My name is Christian Haynes and I've loved animation ever since I was a kid. I would constantly be drawing cartoon characters from TV shows and movies and making my own little homemade comic strips.  As I got older, I became a lot more interested in st

Wonder Unit Storyboarder - Free Storyboarding Software for People Who Can (or Can't) Draw

Wonder Unit Storyboarder.  As an independent and solo animator I'm always tempted to try and skip storyboarding my animated shorts because they're usually only single scene sketch comedy type jokes. As a result I have many unfinished projects that kind of petered out due to having no clear finishing line. Storyboarding your productions, no matter how small, gives you a step by step guide of every shot that needs to be completed (no planning shots as you animate). It also allows you to create an animatic that gives you a rough preview of the finished production. In short, you shouldn't skip storyboards as they, generally, increase the chance of the project being completed. Disclaimer - I'm Not a Fan of Storyboarder Upfront, Wonder Unit's Storyboarder  is not my preferred storyboarding software. However it's completely free, has a number of very compelling featu

Shotcut - Free Open Source Video Editor for Windows, Mac, and Linux

Shotcut Open Source Video Editor. I've been on the hunt for a while now for the best, free, open source, video editing application out there. In Shotcut , by Meltytech , which has versions for Windows, Mac, and Linux, I think I may have found a real front runner. This won't be a feature filled review, rather it will be my first impressions after having used Shotcut on a few of my YouTube videos so far. One of my key criteria for a video editor is the ability to import any video format directly into the project. This may seem like an odd focus initially but having convert video to something your video editor can use is annoyingly time consuming, and it creates a new generation of footage, potentially with a loss in quality if you don't really know much about video format specs (that's this guy right here!). Shotcut will happily work with my OBS recordings (.FLV), and .MOV, .MP4 files that I get from two different cameras. Not only that but Shotcut doesn't hold me up

How to Use Plask and Reallusion's 3DXchange to Create Full Body 3D Motion Capture Animation for Cartoon Animator

Last month I reviewed Plask , a free, browser based app that allows you to create 3D motion capture files for animation from a webcam or prerecorded video footage. At the time my hope was that Plask could be used to create 3D motion capture files for Cartoon Animator 4. Unfortunately my knowledge of how to export 3D animation motion files between applications is fairly basic and I wasn't able to figure it out. However, thanks to 3D animation enthusiast and game developer, Freedom (of the YouTube Channel Freedom Arts ), who published a tutorial on how to use Plask with iClone7 characters (in my review I wasn't able to work that out either) there is now a workflow from Plask, via Reallusion's  3DXchange , to Cartoon Animator that is relatively easy to follow and works well. Note: If you want to try this out, 3DXchange is available as a free 30 day trial download if you don't have it. Creating Your 3D Motion Capture File in Plask I'm not going to do a detailed run

Create 2D Animated Characters with 3D Character Creator Tools and Artistic Filters

3D CC3 TET Character, based on my Oppa Doll Avatar, used as the base for a 2D CA4 character. One of my favorite things to do is to create characters with any type of Avatar/Character creator app. In fact the first test I usually try with these tools is, can I make an avatar of me (or at least my The Extraordinary Tourist persona). Previously I've used 2D character creators like Oppa Doll as a source of artwork for some characters I've made for Reallusion's Cartoon Animator 4 animation studio but 2D character creators are limited to... well 2D. 3D Character Creators While you may think 3D character creators have no place in creating characters for 2D animation there are quite a number of advantages including: No drawing skills required. Render characters in any style. Use an art filter or even hand trace into line art. Need to animate the character in a specific pose or angle? Render out an image of the character in the required angle and animate it in 2D. Quicker to crea

KIT Scenarist - Free, Open Source, Screenwriting Software that Helps Research Your Ideas Too

KIT Scenarist Script Writing Software's Mascot, Alexander Cat. While you can write a script in any word processing app, if you're writing stories (screenplays) that feature characters and dialogue, a dedicated script writing app can save a lot of time formatting, letting you focus more on the actual story. Script writing apps are also very useful if you plan to send your screenplays out to production companies, or if you're collaborating with actors and other production people, who are used to scripts being in a particular standard format.  [Note: In case you're wondering there are reasons scripts follow a standard format and are always written in Courier (typewriter) font, including but not limited to; being easy to read by actors, plenty of space for notes, and the general rule that one page of a script (in this format) equals approximately one minute of screen time.] KIT Scenarist , in my opinion, is one of the best script writing apps out there for ease of use, simp

Creating a G3-360 Head From a Single Photo in Reallusion's Cartoon Animator

Source Photo from Generated Photos . Ever since Reallusion introduced the G3-360 Character Head into Cartoon Animator 4 I've wanted to see if their 360 Head Creator tool could be used to create an animated head using a photo. Part of the reason I've never given this a shot, until now, is that I just assumed it would be difficult, and require a lot of photo editing to blend out the sprite edges. It turns out, creating a photographic G3-360 head is not that much more difficult than creating a cartoon head, and can be done using a single photographic image using my own G3-360 head rigging system . While this article isn't intended to be a full tutorial, I'll run through the basic steps of how I achieved my photographic G3-360 head, shown in the comparison below, of a Cartoon Animator Morph-based head on the left, and my G3-360 head on the right. Pros and Cons Cartoon Animator's morph-based head system is ideal for animating photographic faces. It uses a semi 3D wire me