Skip to main content

Can a Solo Animator Make an Animated Feature Film or TV Series?

Resident Dragon Promotional Image featuring Red Dragon, TET, Cool Froyd the cat, and Grrr Dog.
Series Creation Tip: If this is your first attempt
at a series start small with two to four main
characters and two or three sets that you can
reuse each episode. My new series in
development, Resident Dragon has four
characters and is set in a suburban home.
Recently I was asked if a solo animator could make a feature film?

The short answer is 'YES'. Logically, with enough time, you can achieve anything.

The very next question I was asked is how long do I think it would take and could it be done within a year?

My initial answer was, it depends on the skill of the creator, noting that a Disney feature film takes a minimum of (I'm only guesstimating here) three to five years, based on when a movie is announced to when it actually gets released, with thousands of people working on it.

Which implies that a single person trying to do the same thing may take the best part of a lifetime to make just one animated feature film. However is this really the case?

Let's be clear, I have never made an animated feature film, or even a full length, animated series for TV. I have made several animated web series of 4-7 episodes of around 2-5 minutes each. None of which I would call 'broadcast quality' (they're barely web quality by today's standards). However I believe I can extrapolate some credible numbers from my experience.

That said, I'm not going to go into specific detail for every step. There's no one definitive time line. My intention is to show that these goals are achievable within very realistic time frames if you just look at the numbers. 

The Solo Animator Feature Film

Red Dragon outside TET's Rental House with TET, Froyd, and Grrr Dog.
Script Tip: You don't need big complex ideas for
your series or feature premise (though if you have
one by all means explore it). I've been wanting to do
something more with this dragon character I created.
I saw this background art by Garry Pye and loved it.
Put my TET Avatar on the veranda with his pets.
Then I thought, usually pets aren't allowed in rental
properties... what about dragons? That's how Resident
Dragon came into existence. 
An animated feature film (or any film for that matter) is, at minimum, about 90 minutes long. People do expect higher quality with a feature film but that doesn't mean you can't use simpler character designs and backgrounds. They turned South Park into a feature film after all. It doesn't get much simpler character design than that (plus it's only 80 minutes long).

Can you do it by yourself? 

Ask yourself this question: Have you made nine, ten minute animated shorts or eighteen five minute animated shorts? If yes, then you've already put in the time to make an animated feature. You also have a rough estimate of how long it may take you to actually make an animated feature, as well as what budget you may need (if you spent any money on them).

While this is over simplifying things, it is a real world guide of your own ability.

You may even be able to shorten the overall time calculated because you'll be using a lot of the same resources across your feature film's time frame. For example, you may be able to cut down on character design time if you previously had to design new characters for each of your animated shorts.

If you've not yet made the equivalent of a feature film in animated shorts you can still get an approximation of time using what you have made. If you've only made one five minute animated short, calculate how long that took you and multiply it by eighteen.

The Animated Series

Red Dragon sitting on his treasure in TET's basement. Tet, Froyd, and Grrr Dog look on.
World Building Tip: If you're animating in a software
like Cartoon Animator, that makes it easy to pose your
characters in different situations, creating scenes, like this,
of your ideas is a fast way to visualize your world
and helps you get a feel for how the characters
might relate to each other.
These days, thanks to TV streaming services, a series can be as few as six episodes of between twenty to thirty minutes each. This means your animated series could have a total run time of  just two hours (twenty minute episodes) or three hours (thirty minute episodes).

A lot of beginner animators lean toward making a series over a feature because you can make it one episode at a time, in your own time and release schedule (that's the way I made mine). 

However if you want to keep audiences engaged you need a reliable release schedule where, preferably, the whole series is made and ready to go. Which means, making a series with a consistent release schedule is actually a lot more ambitious than making a feature.

That said, you can get away with lower quality than a feature to a point. For example, in many animated TV shows you'll see only the bare minimum is actually animated. A character speaking may be the only one moving in a scene, and it may only be their mouth moving for much of the time.

Can you make an animated series by yourself?

Again, ask yourself, have you already made the equivalent in animated shorts? That's twelve, ten minute shorts for a six episode, twenty minutes an episode series, or eighteen, ten minute shorts for a six episode, thirty minutes per episode series. If you have then you've got this.

As with the animated feature you can extrapolate some estimate of the time and budget you may need, doing all the work yourself.

If you haven't done this much animation then you can still use what you have made as a guide for some estimated figures.

Before you Commit

Red Dragon cooking a bacon an egg breakfast in the kitchen while TET feeds Grrr Dog and Froyd.
Script Tip: Keep it simple. Each one of these panels
for Resident Dragon could be the basis for an entire
episode. Comedy in particular works well when
you focus on everyday life that the general
audience can identify with.
You've probably never made a feature film or series before (if you have, well done, keep going!). If you've made at least one animated short, then you can do this. You're just making more scenes with a common narrative and stringing them together.

However, I would recommend making more animated shorts, five to ten minutes each, with the intention of getting them done as quickly as possible. Don't worry too much about the quality, you just want to finish rather than stall on the details. Think of it as training for the big race.

The more you get used to working fast the easier it'll be to up the quality with the experience you'll be gaining, working at speed. (At speed I mean don't be like me, procrastinating until noon, taking a two hour lunch break, and then sitting down for a solid two hours of actual work, then calling it a day.  Sit down and really put in whatever hours you have and DO THE WORK!)

Never go straight into animating. Write a script and storyboard it. Create an animatic. Try to make the script great. A good script will keep people watching no matter how simple and low budget the end product looks. Don't worry if the storyboard and animatic look like scribble, so long as you know how to read it (weeks after you drew it). These things will help you stay focused at the animating stage because you'll know where a scene ends and you can work toward it.

It Could Be the Best Thing You'll Ever Do!

Jarrad Wright and The Big Lez Show.
Jarrad Wright and The Big Lez Show.
If you think your work's not good enough, or you just can't afford all the software you'll need, let me introduce you to Jarrad Wright and The Big Lez Show. Be warned Jarrad's work contains a lot of cursing and adult humor. If you can deal with it, or at least move past it objectively, his story is inspirational to solo animators everywhere.

Click the link for his full story including his hour long documentary, but to summarize: Jarrad is a solo animator working from his home, with no formal training in art or animation. His original web series The Big Lez Show was created and animated in MS Paint (Yes that MS Paint... he hand draws all the animation). He first conceived the idea while still in high school.

Each episode of his series range from 5-7 minutes long and can take months to make. Jarrad continued to make the show in MS Paint for the seven years of its run. He occasionally gets some help from family and friends for additional voices, editing, and background art.

The show led to a five part series commissioned by Comedy Central which, once complete, Jarrad turned down further network commissions so he could stay independent.

Jarrad was able to tour his finale movie (just over an hour run time) to The Big Lez Show in cinemas around the world to his fans. Jarrad works full time on his animations to this day supported by Patrons and his YouTube Channel and merchandise.

Did I mention Jarrad animates with MS Paint... to this day!

The only thing stopping you is your own self doubt. Get over that and making a feature film or TV series could be the best thing you'll ever do for achieving your animation dreams. 
 

Comments

Popular posts from this blog

Inochi2D - Free Open Source 2D VTuber Avatar Rigging and Puppeteering Software (Part 1)

Inochi2D Creator - Free Open Source VTuber Software. If you've been looking for a way to live perform as a 2D cartoon avatar on camera, whether it be for a live stream or for pre-recorded content like educational videos, then VTuber software is a low cost (or even no cost) option worth looking into. In my previous post, How to Become a VTuber - 2D and 3D Software for Creating and Controlling Your Avatar , I took a brief look at the relatively new but completely free and open source Inochi2D  which I thought showed great potential for my own needs of creating a live performance character rig for my own TET Avatar that I use for all my promotional materials. While it is possible to live perform my character using Cartoon Animator itself, Reallusion's MotionLive2D capture system isn't great - with lip sync in particular. More importantly though, I can't exactly teach people how to use Cartoon Animator if I'm using Cartoon Animator to control my Avatar. What is Inochi2D

Dollars Mocap: Full Body Webcam Motion Capture (Including Hands and Fingers) For iClone and Cartoon Animator

Even though I should be further away from the camera Dollars Mocap MONO still does a good job of  tracking my arms, hands and fingers. Ever since I wrote my series on becoming a VTuber , discovering it was possible to do full body motion capture, including hands and fingers, with just software and a webcam, I've been on the look out for any motion capture software that can bring that functionality to Cartoon Animator. Dollars Mocap is a low cost motion capture application with a free trial that I learned about through the YouTube Channel Digital Puppets  and their test video . It can record full body, upper body, arms and hands, and facial mocap from a live video source or pre-recorded video. Investigating further, I discovered not only does Dollars Mocap have a free iClone7, iClone8 character profile file download (look for it at the bottom of the main program download page), so you can use the saved motions with iClone8, they've also got a demo video for how to convert your

Prome AI Sketch Render Tool - Your Tradigital Clean Up and Colorist Artist for Character and Background Design

Random character head, Biro sketches drawn by TET (left). Render by PromeAI (right) using Prome's Sketch Render tool set to 'Comon:Cartoon, Render Mode: Outline'. W hile I don't do New Year Resolutions, one of my plans for the year ahead is to do more of my own art. Specifically character design drawn in an actual, physical sketchbook.  To that end, I have been spending the last half hour of most days drawing a page or two of random biro sketches in my sketchbook and posting the pages to my Instagram account  (this link will take you to one of my posts). These sketches are mostly practicing my skills because I don't really draw regularly anymore. Here is a tip, if you do this kind of sketching, and push yourself to keep doing it, you will see many drawings that could be taken further, even if you don't have anything they're suited for just at the moment. Which is where my second favorite AI Image Tool (after Leonardo.ai )  PromeAI comes into play. PromeAI

Moho 14 Released - Still the Best 2D Animation Software for Indy Animators on a Budget

Moho 14 Released. Regular readers know I am a Reallusion, Cartoon Animator advocate through and through. Hands down I would recommend Cartoon Animator 5 first over Lost Marble's Moho 14 to anyone who is just starting in 2D animation, is a team of one, or just needs to animate as quickly as possible. However, feature for feature, Moho is, arguably, the best 2D animation software for the rest of us who can't justify a Toon Boom Harmony , or Adobe Creative Cloud subscription (and even with their applications Moho is very competitive on features). You can get started with Moho Debut for just USD$59.99 which is a cut down version of Moho Pro but it still has the most essential features needed for 2D animation. While Moho Pro is a whopping USD$399.99 (Cartoon Animator, which only has one version, is just USD$149.00) upgrades to new version numbers come down to a quarter of the price at USD$99.00. Even though Reallusion just released features like Motion Pilot Puppet Animation and

Start Your 2D Animation Side Hustle - Sell Your Cartoon Animator Characters, Props, Scenes, and Motion Files in the Reallusion 2D/3D Marketplace

Have you thought about starting a side hustle selling your original Cartoon Animator assets in the Reallusion 2D/3D Marketplace ? In this article, the first in a series on selling in the marketplace, I'll give you an overview of what's involved, why you should give it some thought, and whether you can earn enough to quit your day job (or at least have a worthwhile side hustle). If you're an artist with any kind of drawing skills, and you're creating your own original characters, props, scenes, and even motion files for your Cartoon Animator projects, then setting up your own store in the Reallusion Marketplace should be a no brainer. You're making content already, it doesn't cost you anything to set up, and Reallusion only takes a 30% commission from each item sold. (If you think that's a lot, I'll address that further down). Don't be put off if you think your art skills aren't up to professional standards. There are plenty of artists with naïve

Wonder Unit Storyboarder - Free Storyboarding Software for People Who Can (or Can't) Draw

Wonder Unit Storyboarder.  As an independent and solo animator I'm always tempted to try and skip storyboarding my animated shorts because they're usually only single scene sketch comedy type jokes. As a result I have many unfinished projects that kind of petered out due to having no clear finishing line. Storyboarding your productions, no matter how small, gives you a step by step guide of every shot that needs to be completed (no planning shots as you animate). It also allows you to create an animatic that gives you a rough preview of the finished production. In short, you shouldn't skip storyboards as they, generally, increase the chance of the project being completed. Disclaimer - I'm Not a Fan of Storyboarder Upfront, Wonder Unit's Storyboarder  is not my preferred storyboarding software. However it's completely free, has a number of very compelling featu

Can't Draw Characters? Create Highly Detailed Characters from Simple Drawings and Prompts Free with Realtime Canvas by Leonardo.AI

Leonardo.ai's   Realtime Canvas. Create highly detailed images from simple drawings. I f you've had an idea for a character but don't have the artistic skill to design it yourself, or the budget to hire someone to do the design work for you, then Leonardo.ai's Realtime Canvas may be your new creative partner. Sure you could use Leonardo.ai's regular text prompt to image generator but that can be very hit and miss, and may take many generations before you finally craft a complex prompt that's getting something close to what you had in mind. Realtime Canvas, on the other hand, lets you craft a simple text prompt and draw a rough image, both of which you can keep refining until you get a final, real time, updated image that looks close to (and probably better than) what you had in mind. Using Realtime Canvas Once you've signed up for a free account with Leonardo.ai  (which will give you 150 free credits, renewed daily), click on Realtime Canvas, from the side