Skip to main content

Star Trek Quogs: The Re-animation of Khan

The Re-Animation of Khan may only be four minutes and fifty three seconds long but it took just over four months to get the script out of my head and into a completed animation.

It truly was the script that was the stumbling point as this animation features only one custom prop that was specifically made for it (the GoAnimate screen shot). Everything else is 'straight off the shelf'.

Before I go into to detail of what went on behind the scenes please watch the final animation below.

The Re-Animation of Khan by etourist

Like it? Create your own at GoAnimate.com. It's free and fun!

The Re-Animation of Khan originally began as the third installment of my original series, How to Get Views - The Evil Genius Way. Khan was the ideal 'Evil Genius' since his back story from the nineteen sixties TV show placed his origin firmly in twenty and twenty first centuries - hence he just may of heard of GoAnimate (well, you never know... could happen!).

So sure was I that this would be the third installment I even made an announcement on twitter on June 8 of this year.

Not being a Star Trek fan and only having seen the movie, The Wrath of Khan, once when I was about eleven (maybe), I had to do some research to find out Khan's origin in the TV show. I did that because GoAnimate's Quog Character for Khan is based on the TV show version of the character and not the later, much cooler looking version, from the movie. Hence the back story Spock reveals in my animation is the true back story for Khan. Even the year 2267 is accurate for when Khan was revived by the crew of the Enterprise.

So the animation began as a parody of the TV show in which Khan first appears. Obviously the GoAnimate element of the story and Khan's pursuit of fans comes from my Evil Genius series.

By the 11th of June I had about everything complete up to the point where Khan escapes and then a bunch of half done ideas for scenes after that. Not only that but I still didn't have a punchline - which was needed to match the format of the Evil Genius series.

The animation was already well over the one minute mark of the previous two in the series and I wasn't prepared to release something that just didn't live up to those animations. For the first time ever I decided to consult someone else on one of my animation scripts.

RoTV is one of the many people on GoAnimate who are real Star Trek fans and came to the site through the Star Trek Quogs theme. He's made some of the best and most innovative Star Trek animations on the site but, more importantly for me, he's pretty good at comedy too. Which is why I sought his help on June 11th.

Rowdy Friends + One by RoTV

Like it? Create your own at GoAnimate.com. It's free and fun!

To date RoTV is the only person who's ever seen one of my unfinished animations (and he may even be able to recall a scene or two that I deleted by the final cut).

Whilst there probably isn't a lot of RoTV's suggestions in the final cut he did feed me a lot of information about the particular episode of the TV show I was trying to parody (but had never seen) and reminded me of a few elements in the Khan movie that I had forgotten. All of it was very useful in helping me advance the script.

Unfortunately Ro didn't have any suggestions for a final punchline either. This became the real hurdle and is the reason why this animation took so long to develop.

Several animations and two and a half months later (plus one fatal computer crash to recover from) I decided to try and finish this animation once and for all.

The first decision I made was to remove it from the Evil Genius Series. It was already way off format and far too long. However it wasn't until the day before I made the animation public that I came up with the new title, The Re-Animation of Khan. A kind of play on the Khan movie title.

The first draft (if you can call the way I script a draft) was that Khan would try to get more views of his animations by broadcasting them on the ships viewing screens, however he would be discovered when he accidentally invokes a new GoAnimate feature and broadcasts a live feed of him and Nurse Chapel to the bridge of the Enterprise. A chase would ensue and... well I don't know where I was going with that?

In the next version, Khan and Nurse Chapel take over the bridge of the Enterprise with the intention of broadcasting an animation across the galaxy. Kirk willfully submits to Khan's use of the bridge because he has a plan... don't know where I was going with that either.

Third version, Khan captures Kirk and holds him hostage in the Engine room (much like in the TV show). He then communicates up to the bridge his demands to take over the ship. Spock takes his demands on board but contemplates the success of the show if Captain Kirk died in this episode (Khan appeared in the first season of Star Trek). An argument with the crew ensues as they worry about their future careers on the convention circuit... umm... yeah... not sure where that was headed either.

The final script evolved as I just let the characters play the story out, all the while thinking 'Can I end this yet?!'.

Everything up to Khan's animation is almost exactly as I created it right from the beginning. It all started heading a new direction when I realized, wouldn't it be funny if Kirk was faking that he knew nothing about GoAnimate?

Thanks to GoAnimator, Coady, as well as a few others, GoAnimate has been a very popular place for William Shatner's other creative pursuits. What if it was Captain Kirk, himself, that was posting all those animations? Plus, there is a great ongoing story here for Khan being Kirk's arch nemesis in popularity on GoAnimate.

iam.bill! Canada Day July 1st!! by Coady

Like it? Create your own at GoAnimate.com. It's free and fun!

Next up, I liked the idea of Kirk being held hostage in the engine room. Originally I had Doctor McCoy chasing Khan and Nurse Chapel down the hall but I quickly replaced him with Kirk.

I got to the point of Khan relaying his demands to the bridge and suddenly remembered my first original Star Trek Quogs series, Laundry Day. This was the ideal opportunity to self reference my previous series hence Uhura's statement, "Let him kill the pompous twit!" (it was at this point that the Laundry day premise and the washing machine was added into this episodes opening premise - making it a kind of continuation of that story).

I also like the idea of Spock contemplating the show without Kirk so managed to work that in without the objections from the crew as Kirk was able to cut this short with his line "I can still hear you, you know!"

At this point I knew if Khan actually made it to his ship the animation may never end so I was searching for ways to make sure he didn't.

First I thought, what if Nurse Chapel came to her senses and, when they got to the transporter room, she set the controls so that only Khan got beamed back to his ship? Seemed like a plan - so that's what I went with... except Kirk had demanded the crew to come and save him?

Right. Spock's in charge so he should come up with a plan. It occurred to me that much of the Enterprise's control systems must be configurable from the bridge. I don't know if they are but for the purpose of my animation I made it so. However, for a little more comedy I thought it would be cool to have Spock formulating a plan whilst the rest of the crew jumped straight into action. Which worked out great because Khan could be outnumbered instead of having time to find some other way to get back to his ship.

It also made sense that the stale mate between Khan and Spock would be enough to make Khan back down - since he was already in one stale mate situation between him pointing a gun at Kirk and the crew all pointing guns at him.

Khan backing down wasn't the right point to end it all. There was still the unresolved issue of Kirk being outed as GoAnimate legend. I swear he'll deny his popularity on a 'kids site' until he dies!

So that's the epic story behind The Re-Animation of Khan. Possibly one of the most difficult scripts I've put together to date!

Comments

Popular posts from this blog

Inochi2D - Free Open Source 2D VTuber Avatar Rigging and Puppeteering Software (Part 1)

Inochi2D Creator - Free Open Source VTuber Software. If you've been looking for a way to live perform as a 2D cartoon avatar on camera, whether it be for a live stream or for pre-recorded content like educational videos, then VTuber software is a low cost (or even no cost) option worth looking into. In my previous post, How to Become a VTuber - 2D and 3D Software for Creating and Controlling Your Avatar , I took a brief look at the relatively new but completely free and open source Inochi2D  which I thought showed great potential for my own needs of creating a live performance character rig for my own TET Avatar that I use for all my promotional materials. While it is possible to live perform my character using Cartoon Animator itself, Reallusion's MotionLive2D capture system isn't great - with lip sync in particular. More importantly though, I can't exactly teach people how to use Cartoon Animator if I'm using Cartoon Animator to control my Avatar. What is Inochi2D

Moho 14 Released - Still the Best 2D Animation Software for Indy Animators on a Budget

Moho 14 Released. Regular readers know I am a Reallusion, Cartoon Animator advocate through and through. Hands down I would recommend Cartoon Animator 5 first over Lost Marble's Moho 14 to anyone who is just starting in 2D animation, is a team of one, or just needs to animate as quickly as possible. However, feature for feature, Moho is, arguably, the best 2D animation software for the rest of us who can't justify a Toon Boom Harmony , or Adobe Creative Cloud subscription (and even with their applications Moho is very competitive on features). You can get started with Moho Debut for just USD$59.99 which is a cut down version of Moho Pro but it still has the most essential features needed for 2D animation. While Moho Pro is a whopping USD$399.99 (Cartoon Animator, which only has one version, is just USD$149.00) upgrades to new version numbers come down to a quarter of the price at USD$99.00. Even though Reallusion just released features like Motion Pilot Puppet Animation and

Wonder Unit Storyboarder - Free Storyboarding Software for People Who Can (or Can't) Draw

Wonder Unit Storyboarder.  As an independent and solo animator I'm always tempted to try and skip storyboarding my animated shorts because they're usually only single scene sketch comedy type jokes. As a result I have many unfinished projects that kind of petered out due to having no clear finishing line. Storyboarding your productions, no matter how small, gives you a step by step guide of every shot that needs to be completed (no planning shots as you animate). It also allows you to create an animatic that gives you a rough preview of the finished production. In short, you shouldn't skip storyboards as they, generally, increase the chance of the project being completed. Disclaimer - I'm Not a Fan of Storyboarder Upfront, Wonder Unit's Storyboarder  is not my preferred storyboarding software. However it's completely free, has a number of very compelling featu

Can You Learn Reallusion's Cartoon Animator 5 for Free Using Their 137 Official YouTube Video Tutorials Sorted Into a Logical Learning Order?

Or you could just buy The Lazy Animator Beginner's Guide to Cartoon Animator . While Reallusion's Cartoon Animator is one of the easiest 2D animation studios to get up and running with quickly, learning it from all of the official, free, video tutorials can be more overwhelming than helpful. With more than 137 videos totaling more than 28 and a half hours of tutorials, spread across three generations of the software (Cartoon Animator 3 through 5) it's hard to know if what you're learning is a current or legacy feature that you either need to know or can be skipped. Many of the official tutorials only teach specific features of the software and don't relate at all to previous or later tutorials. As a result there are many features either not mentioned or are hard to find. To make your learning easier, on this page, I've collected together all of the essential, official, free video tutorials and sorted them into a learning order that makes sense. Simply start at

2D Animation Side Hustle - How to Find a Niche Market Selling Digital Characters, Props, and Background Art in the Reallusion 2D Marketplace

C ontinuing my series on your 2D Animation Side Hustle, Selling in the Reallusion 2D Marketplace , in this article I'm going to take a look at niches and why they're important to becoming a successful seller. I'll also look at some indicators, specific to the Reallusion Marketplace, that can help point you in the right direction of finding niches that are in demand. What is a Niche and Why Are They Important? In marketing terms a niche is kind of like a sub category or a section of a subject that you want to focus on. It's not the big idea with wide appeal that everybody loves, it's a smaller, more specific section of the idea that fewer people really connect with. For example, in the Reallusion 2D Marketplace, Characters are the biggest sellers. Everybody loves and wants to buy characters. They're great! That's all you need to know, characters sell the best, go make some! There are currently 4413 characters for sale in the marketplace. How will people find

Start Your 2D Animation Side Hustle - Sell Your Cartoon Animator Characters, Props, Scenes, and Motion Files in the Reallusion 2D/3D Marketplace

Have you thought about starting a side hustle selling your original Cartoon Animator assets in the Reallusion 2D/3D Marketplace ? In this article, the first in a series on selling in the marketplace, I'll give you an overview of what's involved, why you should give it some thought, and whether you can earn enough to quit your day job (or at least have a worthwhile side hustle). If you're an artist with any kind of drawing skills, and you're creating your own original characters, props, scenes, and even motion files for your Cartoon Animator projects, then setting up your own store in the Reallusion Marketplace should be a no brainer. You're making content already, it doesn't cost you anything to set up, and Reallusion only takes a 30% commission from each item sold. (If you think that's a lot, I'll address that further down). Don't be put off if you think your art skills aren't up to professional standards. There are plenty of artists with naïve

Artbreeder - Using AI created Character and Background Content in your Animations

A selection of User/AI generated images from Artbreeder. If you're looking for an endless supply of 2D character and background images for your animations then Artbreeder , an online Artificial Intelligence (AI) that generates image mash-ups you can tweak as much as you like, could be the ultimate content library. What is Artbreeder? Artbreeder is free to use though there are various paid plans, that give you additional features, such as higher resolution download images or more settings to play with. All images created on the site are Public Domain (CC0 License) and can be used in commercial projects. Using Artbreeder's online app you can generate head shot portraits, full body characters, landscapes, and other scenes simply by choosing two or more existing images to mash together then, using a series of sliders, to select which traits from each image you wish to lean toward in the final image. Photo Comparison - Top is my original uploaded photo. Bottom is Artbreeder's ap