Skip to main content

Drawing Inspiration from Wally Wood's 22 Panels That Always Work

Almost every comic book (or graphic novel) artist eventually comes across American cartoonist, Wally Wood's 22 panels that always work. pictured below. Note that the subtitle, provided by Wood's ex-assistant Larry Hama (who is responsible for compiling this version of Woods Panels), reads:
"Or some interesting ways to get some variety into those boring panels where some dumb writer has a bunch of lame characters sitting around and talking for page after page!"
This suggests clearly that these panels were intended to add life to conversational style scenes with very little action as a way of making the scene more visually interesting. Hence, generally you wouldn't apply these frames to action sequences - though I'm sure some would work.


Although intended for cartoonist and comic book artists many, if not all, of the panels translate reasonably well to film and animation and could serve as a source of inspiration for giving your own films a more visually interesting look. This idea is demonstrated in the Youtube video below which is a film representation of the 22 panels by Kill Vampire Lincoln Productions.



If you're already creating films or animations you've probably already used many of the panels already. I know I often make use of the panel 6 technique in many of my own animations - essentially it's an exterior shot but you can still hear the characters speaking as clearly as if you're standing next to them.

Wally Wood's 22 panels aren't the only shots that always work. In fact the original drawn version by Wally had 24 panels so there's at least two more that always work. However if you're are looking for ways to make a conversational scene more visually interesting and coming up a blank, adding in one or two of these panels may just be the solution.

Comments

  1. That was pretty cool. I'd love to see more of them put to use on GA. I've decided to challenge myself to try and utilize a few of the more difficult ones to implement on GA on some future animations.

    ReplyDelete
    Replies
    1. I'd be interested to see how you go with that. As a film maker, looking for interesting camera angles is something you start to do when watching other people's films. That's actually where I picked up a lot of the angles that I use, that just happen to match with Wally's 22 panels. It's only recently that I discovered Wally's work.

      Delete

Post a Comment

Popular posts from this blog

Eric W. Schwartz: Cartoonist, Animator and Amiga Die Hard

American Cartoonist, Eric W. Schwartz, (whose unofficial Amiga Icon, Amy the Squirrel, is pictured on the July 92 edition of CU Amiga cover on the right) is my only real animation hero. Sure there are the big names like Disney, Chuck Jones, Tex Avery and even Preston Blair whose influences can all be seen in my own cartoons but Eric did what none of the others could. He showed that really great 2D computer animation was within my reach with little more than an Amiga Computer, a copy of Deluxe Paint and Moviesetter.

This was at a time when computer based animation was in its infancy (outside of computer game animation) and Flash was something that lights did.

There were many great Amiga artists but Eric was really the only one consistently making very funny, traditional style animations. His humor and drawing style is heavily influenced by classic Warner Brothers and Disney cartoons but he managed to build on this, creating something that was recognizably Eric's own style.

I've…

Review: CrazyTalk Animator 3 vs Moho Studio Pro 12

Reallusion's CrazyTalk Animator 3 or Smith Micro's Moho Studio Pro 12. Which of these 2D animation applications is right for you?

Regular readers of this blog will know I'm a strong supporter, and fairly proficient user of CrazyTalk Animator since version 1. It's a great piece of software for producing 2D animations from purchased content quickly and, with version 3, is easier than ever to create animations from your own art.

Lesser known is that I first purchased Moho Studio Pro 12 (then known as Anime Studio Pro 9) back in October of 2012 and have been upgrading it to the latest version ever since because I believed in it as an application for creating great 2D animation to TV quality standard. As such, it's a much more complex application than CTA3 that I only got around to learning properly late last year. I'm still in the process of blogging my progress.

Despite this I feel I've learned enough of Moho to compare it to CTA3 to help you determine which …

Voice All Your Own Animated Characters with Voice Changer

Voice Changer by AVSoft is real time voice manipulation software that can be used for a wide range of purposes including (according to their website); Voice-over and voice dubbing for audio/video clips, presentations, narrations, voice messages, voice mails, E-greeting cards, broadcasting, etc.; mimic the voice of any person, create animal sounds, change/replace/remove voices in songs, videos,etc.

I bought it for the specific purpose of changing my own voice, to extend my vocal range, for voicing characters in my own animations.
I was fortunate enough to get this software at a significant discount that made it difficult to refuse, given that I'd never tried it, or even heard of it before. I'm not sure if I would have bought it at the full price given that much of what it can do (for my needs) can also be done with the freeware audio program, Audacity.
Voice Changer is relatively easy to install and set up. Once installed simply change you default microphone to the installed AV…