Skip to main content

Featured Animator: Enjoyinglifeinseoul (ELIS) - Lucky Coin! Lucky Day!

GoAnimator Enjoyinglifeinseoul (ELIS) is the February winner of my GoAnimate, Get Featured in TET's Blog contest. ELIS has had his account with GoAnimate since March of 2011 and in that time has had eight staff picks and created 40 animations.

ELIS decided to feature his latest animation, Lucky Coin! Lucky Day!, for a number of reasons as he explains below;
First, I wanted to feature something new on your blog. If I had not finished this on time, I have no idea which one of my old ones I would have selected. 
Second, I chose it because this might have been the best time I ever had making an animation. It was a blast making fun of myself and I was laughing the whole time. 
Lastly I chose it, because I made it for Commedus, (Without him and our friendship this animation would never have come to be and I will go into that more in a moment.) I also pay tribute to several other animators in the animation, which I like to do from time to time.
Lucky Coin! Lucky Day! is a humorous look at what can happen to those who don't believe in 'magic', in this case the power of a lucky coin. Aside from the laugh out loud script, visually the animation features wonderfully detailed backgrounds, that are becoming ELIS's trademark, enhanced with quite a bit of custom flash work that's worth looking out for. Watch the animation below then continue reading as ELIS takes you behind the scenes with some very detailed notes about his process.

Lucky Coin! Lucky Day! by enjoyinglifeinseoul on GoAnimate

Video Maker - Powered by GoAnimate.

Inspiration

The whole idea sprang from the Coin/Penny. Last fall I was making the bills that were used in this animation for an installment of my Mr. Robsomeone series and I thought, “Ah I should put Commedus on the $1 bill as a joke.” And then I thought, “No a penny would be even funnier.”

So I created the penny, but in the process, as Mr. Robsomeone would say, “Inspiration struck!” I thought about Commedus being a magician by trade and the English phrase “Find a penny pick it up and all day long you’ll have good luck.” I thought “Wow I could make an animation on that.” From there the animation came to life.

Let me explain the friendship Commedus and I share. We respect and encourage all the time. We also praise and give each other a hard time, often in the same sentence. We have a lot of fun with it, sometimes in the forums or comments, other times in messages.

So I came up with the idea of rejecting The Commedus Penny and magic. If you’ve seen the animation you know how well that went for me. Mean while I wanted to show the opposite results from the decision I had made. So I enlisted Miramanee, a good friend of Commedus to play the other lead role. She naturally accepts and embraces the Commedus penny and magic, and things go quite differently for her.

As for the other roles, I had thought of playing all of them myself, but decided since this was a gift, I wanted to get more people involved. I had mentioned it to Smirks, earlier in the week and he said he would gladly play the other roles if need be. I think both he and Miramanee, did a wonderful job with their lines, especially since they had to play 3 or 4 roles each. Thank you so much you guys!

Challenges, Problems, and Techniques

I’ll start with the first two and that will lead to my solution. The main challenge/problem I had is mainly my own fault and that unfolds two parts.

As you know I love to make my own backgrounds and I usually make them highly detailed often with small insignificant things that I am sure many viewers miss. My girlfriend often teases me about the amount of time I spend on them and that not many people will notice, or that the scene I spent three hours making only lasted 3 seconds. To that I say. “But I will notice.” And she just laughs.


The problem with me making highly detailed backgrounds is only a problem, because I do not script write. I come up with an idea, think of a beginning and an end and fill it in as I make the animation. This allows my creative juices to flow continuously, it is also is a pit trap.

You see I will start making a scene and then jump to another and another as the ideas come in. Then I will add some more sequences to the various scenes, with the character’s actions etc. However, sometimes I will look at one of the scenes/backgrounds and think, ah man it needs this detail or this would look better over here.

The problem is that I have already made many additional scenes in the animation based on the original ones. It is no easy task to just add something new or move an object that has already been placed in multiple scenes. After all you have to send things backwards or bring them forward, with the amount of detail I usually include, it can be quite tedious and time consuming, not to mention hard on your fingers and wrists. “Oh the pain! The swollen knuckles!

The solution that I have come up with is that, from now on, I will look at each background and try and create like a painter does a canvas from the back forwards, and I will do my best to make sure it is complete before I add additional scenes in that sequence. At least that is what I want to do in theory. I am also going to try and screen write. Shutter the thought.

In closing, one technique that I further developed making this animation partly addresses the problem I just mentioned about adding new elements to a highly layered scene. This involves placing the new element, but instead of sending in backwards “X” number of times, copy the other props that are in the foreground as a group by holding shift as you select them. Then delete the originals and paste the copies. I came up with this near the end of making my entry Hitting the Highway in TET's contest. And refined it more on this one.

It can save a lot of time, but you need to select the various props in the correct order. What I do is open a blank scene and then paste the objects there first. This way you will see if any that should be in the background are now closer up and vice versa. This technique also only really works, if the objects are not themselves behind other objects that were not behind the new pasted one. Otherwise it leads to a lot of confusion.

Speaking of confusion, I feel that perhaps I have gone on for quite long enough. I have written a novel, so I will will finish with one last thought...

I made two interior backgrounds in this animation. The Pub, which might be one of my favorites of all time is highly detailed. However, when I was working on the curry house and adding details, I found that I really liked it for it's simplicity. Some times more is just more. Food for thought.



If you've enjoyed ELIS's work then why not check out more of his animations on GoAnimate.

Runner up Featured GoAnimators for the month of February included:

Popular posts from this blog

Featured Animator: Christian Haynes - 'Zack In Time' An Original, Independent, Animated Series on the Rise

Christian Haynes - Zack In Time.  If you've ever wanted to create an animated TV series staring your own original characters and stories then Los Angeles based writer, director, and animator, Christian Haynes is taking those next steps of putting together a team, developing a pitch/trailer for their series, Zack In Time. Featuring professional studio quality animation, they hope the show will get picked up by an animation studio for an official series. The path he and his team are taking is one you could easily follow as they deal with real life commitments, and building a following on Instagram and Tik-Tok showcasing their work behind the scenes. TET: Tell me a little about yourself. Who you are, and why you started animating? My name is Christian Haynes and I've loved animation ever since I was a kid. I would constantly be drawing cartoon characters from TV shows and movies and making my own little homemade comic strips.  As I got older, I became a lot more interested in st

Reallusion Releases Cartoon Animator 5 - One Version, More Features, Lower Price!

If you're serious about producing 2D animation as quickly as possible, while still achieving professional results, Reallusion's Cartoon Animator 5 makes the most compelling case yet as your animation studio/tool of choice. Cartoon Animator's point of difference has always been its ease of use and accelerated workflow. Creating fast, 2D animation using puppet, bone rigged based characters and props, on a stage with 3D depth for easy scene parallax effects. As it has developed Reallusion has incorporated more advanced features like motion capture for both face and body as well as being able to export scenes to post production tools like After Effects with the addition of plugins. After moving away from Flash based vector image support for a few years, Reallusion is back with full .SVG (scalable vector graphics) support for resolution independent graphics. They've also added Spring Dynamic physics and Full Form Deformation tools, both of which make it ridiculously easy t

Shotcut - Free Open Source Video Editor for Windows, Mac, and Linux

Shotcut Open Source Video Editor. I've been on the hunt for a while now for the best, free, open source, video editing application out there. In Shotcut , by Meltytech , which has versions for Windows, Mac, and Linux, I think I may have found a real front runner. This won't be a feature filled review, rather it will be my first impressions after having used Shotcut on a few of my YouTube videos so far. One of my key criteria for a video editor is the ability to import any video format directly into the project. This may seem like an odd focus initially but having convert video to something your video editor can use is annoyingly time consuming, and it creates a new generation of footage, potentially with a loss in quality if you don't really know much about video format specs (that's this guy right here!). Shotcut will happily work with my OBS recordings (.FLV), and .MOV, .MP4 files that I get from two different cameras. Not only that but Shotcut doesn't hold me up

Make Disney/Pixar Style Characters with Reallusion's Character Creator and Toon Figure Bases

The Extraordinary Tourist Classic Coat outfit created using Reallusion's Toon Designer for CC3. I've talked before how I've wanted to get into 3D Disney/Pixar style character animation since I first saw the animated cutscenes for the very first Tomb Raider game back in 1996. It's why I initially bought Reallusion's iClone 3D studio app as soon as I could afford a computer that would run it. But then Reallusion released their 3D Character Creator (CC) for iClone and I wanted to create my characters with that (and I did try with Bat Storm ). But the focus of CC was realism, even with ToKoMotion's stylised body morphs . Now with Reallusion's Cartoon Designer bundle for CC3 which features two packs, Toon Figures , and Toon Hair , designing Disney/Pixar style 3D characters just got a whole lot quicker. The two packs are the bare essentials for creating Toon style characters. Five body morphs (2 male, 2 female, and one adolescent body morph that w

Eric W. Schwartz: Cartoonist, Animator and Amiga Die Hard

July 1992 Edition, CU Amiga Featuring Amy the Squirrel. American Cartoonist, Eric W. Schwartz , (whose unofficial Amiga Icon, Amy the Squirrel, is pictured on the July 92 edition of CU Amiga cover on the right) is my only real animation hero. Sure there are the big names like Disney , Chuck Jones , Tex Avery and even Preston Blair whose influences can all be seen in my own cartoons but Eric did what none of the others could. He showed that really great 2D computer animation was within my reach with little more than an Amiga Computer , a copy of Deluxe Paint and Moviesetter . This was at a time when computer based animation was in its infancy (outside of computer game animation) and Flash was something that lights did. There were many great Amiga artists but Eric was really the only one consistently making very funny, traditional style animations. His humor and drawing style is heavily influenced by classic Warner Brothers and Disney cartoons but he managed to build on this,

TimeBolt: Fast Video Editing for Anyone Creating Online Courses, Podcasts, or Vlogs.

I resisted making tutorial videos for a long time because I don't like editing. Specifically I don't like editing me teaching as I step students through a process during a screen record. I have a tendency to insert long pauses not just in the middle of sentences but between multiple words in the middle of sentences as my pace matches what I'm doing onscreen. This makes for very long and very slow paced video tutorials. To counteract this I have to edit out all the pauses. This can take hours, or even days on particularly long tutorials. For example, when I created my main course, The Lazy Animator Beginner's Guide to Cartoon Animator , I literally injured the thumb on my right hand, operating my mouse, as I spent weeks taking out all my pauses (seriously, I had to wear a thumb brace for a few weeks to fix the pain). Recently I came across TimeBolt , a very affordable, fast editing application with the featured purpose of removing all the pauses from your video (and even

Review: Headshot Plugin for Reallusion's Character Creator 3

Headshot for CC3. Quite possibly the best 3D Avatar I've made of myself in any 3D application. Creating a realistic 3D human avatar is a whole lot easier with Reallusion's new Headshot Plugin for Character Creator 3. The plugin is an AI powered extension that can generate 3D digital humans from one photo. Which sounds like an amazing proposition but, in practice, if you're trying to achieve a specific likeness to an actual person, Headshot will give you an excellent base to work from. Headshot has two modes, Auto and Pro. Auto Mode Auto is well worth a try if you have an ideal photo of a front facing person that is properly lit and posed to Headshot's optimum requirements. It's also the only mode that will take a crack at generating a hair model. I grabbed an image of Harrison Ford, dragged it into Headshot without changing any of the default settings (other than specifying 'male' and selecting an 'old male' setting) and this is what I