Skip to main content

Animate Your ComiPo! Comics with MotionArtist

MotionArtist is dedicated composition software for creating animated comics, otherwise known as Motion Comics. That is, rather than create fully animated cartoons, it allows you to take static cartoon panels and add movement and audio to create a more engaging experience.

The type of Motion Comic MotionArtist can produce falls somewhere between reading a comic and watching a cartoon but generally, feels more like reading a very cool comic than watching a severely limited animated cartoon.



MotionArtist has dedicated tools for creating comic book panels with their own self contained animations. It also makes it simple to animate across multiple panels and even animate the panels themselves.

Everything is done using key frames displayed on your comic's timeline with individual panels containing their own timelines to control the animation contained within it.

There are three modes which you switch between that does take some getting used to.

My First ComiPo! Comic.
Director mode lets you edit the entire production as a whole across multiple scenes (a scene could be defined as each page of your comic if you wanted to maintain a traditional comic format). Camera Mode is specifically for key framing how the 'camera' moves throughout your comic. Panel mode lets you edit the animation within each panel.

As my first project I thought, what better way to test MotionArtist than to see if I could turn my ComiPo! comic, that I created when I reviewed that software, into a motion comic.

As a reminder you can see a small version of my comic on the right. You'll need to click the image if you want to view the full size version. You'll notice it's ideal motion comic material as the majority of the comic is the main character falling.

Below is the motion comic version which I think probably goes a little too quick to read all the speech balloons easily but you get the idea (you may need to watch it full screen). It should also be noted that you can output animations as either a video file (as I have) or you can embed them into webpages in HTML5 format. This allows added interactivity such as buttons for the user to click to move to the next page or panel.



Behind the Scenes

Getting Images From ComiPo!


MotionArtist will accept a number of different image file formats. If you have photoshop then you can import native .PSD files and retain the layer order. Potentially saving a lot of time as you could create your pages in Photoshop then import them to MotionArtist to add all the animation elements.

ComiPo! isn't photoshop but fortunately it can export transparent .PNG files of any object. In order to do that I had to break down my comic into its individual components - excluding panel frames and text balloons - and import each one individually as a .PNG file. Yes it was a little time consuming but certainly worth the results.

Exporting Images from ComiPo!
Enlarge to see the settings I used.
For all my backgrounds I exported the full background image and not just the cropped area you could see in each panel.

Once you've exported all your components you just import them into either your panels or scenes in MotionArtist as needed.

How it Looks in MotionArtist


Below is a screen shot of my comic assembled in MotionArtist. You'll notice I've followed the same basic layout as the ComiPo! comic. As this is frame 264 of the animation, which focuses on the largest falling character image (indicated by the red box outline that represents the camera's view), some of the characters in the earlier panels are missing, having already played through their animations.

My ComiPo! comic as layed out in MotionArtist

You may also notice from the image that my motion comic only has one scene. If I were to add a second scene I would then have the option to add transitions between the scenes.

Working in MotionArtist


It's really hard to describe how you actually put together a motion comic in MotionArtist. The basics are that everything is divided into scenes and within scenes you have panels.

Movement is achieved by placing an object at its starting point, scrubbing the timeline forward however long  you want a movement to take, then placing the object at a new location and/or angle. As you do this you'll see a motion path is created with dots indicating a key frame (or stopping point).

You can key frame panels and objects to fade in or out. Objects can be attached to the camera so they move wherever you move the camera (as I did with my comic's background image).

Panels that you've already created animation inside can be literally split in two (or more) sections and the animation will still work across the sections. You can even make the panels themselves move.

There are also plenty of options for speech balloons and adding text. I used none of my original speech balloons from ComiPo!, instead creating these in MotionArtist.

I believe you can make the camera automatically follow your sequence of panels but I found you get more interesting results if you key frame the camera movement yourself.

There is also a great a parallax feature that automatically gives your panels a 3D like effect. I did use it my comic but you can see a better example in the Introductory video below.



MotionArtist can also import video and audio files, though in the current version this isn't obvious how to do. I didn't come across anything in the video tutorials demonstrating it. Everything is imported using the same import button, just above the timeline. There's nothing to ask you what kind of file you're planning to import and no list of supported formats to give you a clue as to what you can import in the resulting dialogue box.

This is one piece of software that it pays to look through the PDF manual to fill in the gaps of what the video tutorials don't cover.

In Summary


MotionArtist is desktop publishing software for MotionComics. You create all your individual components elsewhere including PhotoShop, Anime Studio, Manga Studio, and any other software that at least can create transparent .PNG files (such as ComiPo!), then bring it all together in MotionArtist.

With the current explosion in low cost animated video creation tools you could use any of them to similar effect. However, if all you want to do is produce motion comics, then MotionArtist has the features that will help you produce a motion comic quicker than anything else.

It's certainly a good companion piece for ComiPo! if you want to produce more dynamic content whilst still keeping your feet in comic creation rather than animated cartoons.

MotionArtist could also be used for creating more dynamic general presentations too. There's no reason to just stick to creating comics. This could well be an alternative to some of those business animation presentation tools that have been released lately.

All up it took me a couple of days to learn the basics and produce my first motion comic. That's not bad for such powerful software that could be a lot of fun in long run.

I like the idea of combining it with ComiPo! because personally I don't read comics but I will watch an animation. That's where MotionArtist can potentially give your work a new audience who are more accustomed to watching video.

Comments

  1. Really cool idea! I'm not sure what differentiates the software from other animators, though. But exporting the individual parts from Comipo isn't really something that I considered. The biggest issue right now is that the Comipo resources don't look very good. Really disappointed that more premium items haven't come out.

    ReplyDelete
    Replies
    1. MotionArtist is specialized for this kind of work. Sure you could use other animation tools but if motion comics is all you want to do then MotionArtist is worth looking at because it has tools specific to that style of presentation that will make the job much faster and easier.

      Delete

Post a Comment

This blog is monitored by a real human. Generic or unrelated spam comments with links to sites of dubious relativity may be DELETED.

I welcome, read, and respond to genuine comments relating to each post. If your comment isn't that save me some time by not posting it.

Popular posts from this blog

Inochi2D - Free Open Source 2D VTuber Avatar Rigging and Puppeteering Software (Part 1)

Inochi2D Creator - Free Open Source VTuber Software. If you've been looking for a way to live perform as a 2D cartoon avatar on camera, whether it be for a live stream or for pre-recorded content like educational videos, then VTuber software is a low cost (or even no cost) option worth looking into. In my previous post, How to Become a VTuber - 2D and 3D Software for Creating and Controlling Your Avatar , I took a brief look at the relatively new but completely free and open source Inochi2D  which I thought showed great potential for my own needs of creating a live performance character rig for my own TET Avatar that I use for all my promotional materials. While it is possible to live perform my character using Cartoon Animator itself, Reallusion's MotionLive2D capture system isn't great - with lip sync in particular. More importantly though, I can't exactly teach people how to use Cartoon Animator if I'm using Cartoon Animator to control my Avatar. What is Inochi2D

Wonder Unit Storyboarder - Free Storyboarding Software for People Who Can (or Can't) Draw

Wonder Unit Storyboarder.  As an independent and solo animator I'm always tempted to try and skip storyboarding my animated shorts because they're usually only single scene sketch comedy type jokes. As a result I have many unfinished projects that kind of petered out due to having no clear finishing line. Storyboarding your productions, no matter how small, gives you a step by step guide of every shot that needs to be completed (no planning shots as you animate). It also allows you to create an animatic that gives you a rough preview of the finished production. In short, you shouldn't skip storyboards as they, generally, increase the chance of the project being completed. Disclaimer - I'm Not a Fan of Storyboarder Upfront, Wonder Unit's Storyboarder  is not my preferred storyboarding software. However it's completely free, has a number of very compelling featu

Glif (Alpha) - Make Your Own Tiny AI Powered Niche Image Generator Apps

I  first heard about Glif through a YouTube video that mentioned you could get access to Flux Pro (the latest 'game changer AI' generative image model) through the site for free. While I had a vague notion from the video of what Glif was, I wasn't expecting it to be so easy to get started with, and so good with my very first results. Glif is an easy to use, low-code platform for creating tiny AI-powered generators called Glifs. While that may not sound inspiring, what Glifs allow you to do is create a tiny app that niches down to a specific type of AI generation that the user modifies with their own inputs. The best way to really understand is with an example.  My First Glif I've recently been using VivaGo's AI platform  (free and unlimited at the time of writing) to consistently generate full body characters in a front facing T-Pose that I can rig as front facing characters in Cartoon Animator. Unfortunately it can be a bit hit or miss maintaining the T-Pose part

Krita AI Diffusion - Generative Image AI For Krita is Seriously Useful, Powerful and Free (If You Can Install it Locally)

Generative AI sequence of a woman in a business suit. From sketch to refined image using Krita AI Diffusion - by TET G enerative image AI, where you describe an image with a text prompt to an Artificial Intelligence model and it produces a new image based on your prompt, is gaining a strong hold as a tool for many artists. Krita AI Diffusion brings generative AI image tools right into your favourite free and opensource, graphics editor, Krita. Not only that, if you have a computer with decent specs (and at least 10GB of hard drive space), Krita AI Diffusion is completely free. What If I Don't Have a Powerful Computer? If you're in my situation, with a computer that was around before anyone in the mainstream had even heard of generative AI, you can still access Krita AI Diffusion for free, using a cloud based AI server, Interstice  and 300 tokens, to get you started. Once your initial tokens run out, purchase 5000 more for 10€ (approx US$11.00). Tokens never expire. I would

Zack in Time - Support an Independent 2D Animated Series that is Creating Opportunities for New Talent

Z ack in Time is an independent, 2D animated series about a biracial 13-year-old  teen, who has trouble fitting in at his new school, until he finds a time-traveling watch developed by a secret government agency.  Created by Christian Haynes, who I featured in December of 2021 , and produced by Imhapie , the production has now launched a Kickstarter  (which runs until October 25th, 2024) to fund the development of the series pilot episode, as well as a full series, which is ready to produce. Why You Should Support Zack in Time Zack In Time is more than just another 2D animated series hoping to be successful, and is worth your consideration on two levels. Not only does the series hope to tell a fun and authentic story, showcasing unique characters but also, behind the scenes, the producers hope it continues to be a launching pad for young artists' careers.  A Relatable Story that Promotes Diversity and Representation The story of Zack in Time reflects the struggle that we all feel a

The Ultimate Independent Animator's App and Resource List - Animation and Video Life

Image created with Cartoon Animator 4. Being an independent animator is not like a studio animation job. There's so much more to do that is indirectly related to the actual task of animating. Over the years I've sought out many apps, tools, and services that can help me achieve that one single task, expressing myself through animation. Below is my Ultimate Independent Animator's Resource List for 2024 (last updated Oct 2024). It started out as a list of free or low cost apps that could help you in every stage of producing either 2D or 3D animation, and then just kind of grew from there. You may not have been looking for a Time Management App as much as you needed something to get you started in 3D animation but when those commissioned projects start coming in you'll have a head start on maximizing your time. All the apps and services on this list had to meet two main criteria: They had to be useful and relevant to an Indy Animator/artist. The base app/se

Using Avatar Maker with Cartoon Animator - Free Vector Cartoon Avatar Creator with Four Art Styles

I'm always on the lookout for cartoon avatar makers of any kind, whether it be ones that 'cartoonify' your photo, or ones that let you build a cartoon likeness from a library of individual features.  Free Avatar Maker  falls into the latter category and can be used for making head and shoulder cartoon avatars. While it doesn't have an extensive library of character features (you may struggle to get a good likeness), uniquely it will make your avatar in four different art styles concurrently, allowing you to save the one you like most, or even all four.  I wasn't overly impressed how my TET avatar looked in the first two styles, but style three is quite possibly the coolest looking version of my avatar I've ever seen in a third party avatar creator. It's a very contemporary style. Style four, line art, is also not too bad. Avatar Maker's User Interface. Switch between the four different art styles shown across the top at any time. I particularly like the