Skip to main content

Diving Back Into Crazy Talk Animator 2 Character Creation (Part 2)

JAC
Once again it's been a while since I posted to this blog because... well... life happens and it's been tough to get back on track and into creation mode. Fortunately I haven't been totally non-productive and this post is to get you up to speed on where my CTA2 G2, JAC character is at, that I began documenting in part 1 of this series of posts.

Last time I'd drawn my seven final character view sketches ready for importing into DrawPlus for 'inking' and coloring.


Maybe it's my lack of knowledge with how to use DrawPlus properly, but I just don't find that software any good for free hand drawing vector lines - which is the look I want for my animated characters.

Manga Studio however is superb for 'inking' in my vector lines but unfortunately can't export images in a vector format. So I had to look for some kind of compromise. I knew DrawPlus has a trace feature for turning bitmap drawings into vector art so I decided to explore that option. Thus I began my inking in Manga Studio concentrating mainly on the zero angle view (i.e. the front view).

'Inking' JAC (i.e. converting sketchy drawn lines to
hand drawn-like vector lines). The zero angle upper
left was my main focus for this stage.

The purpose of inking is not just to get clean vector lines but to also draw each body part onto its own layer so it can be traced independently.

'Inked' components pulled apart in Manga Studio ready
for export and then importing into DrawPlus.

The problem I was having is that, thus far I could never get DrawPlus to do an accurate trace of anything more complex than a simple icon style logo. DrawPlus' own documentation of its trace function doesn't clearly explain what all the settings are for so it took some experimentation before I realized that a dramatic increase in the Resample Scale setting was all that was needed to give me an almost perfect trace.

Left: DrawPlus trace with the default settings.
Right: Trace with the Resample scale increased dramatically.
(Click to enlarge this image so you can really see the difference)

Once I sorted the trace out it meant I could easily retain my hand drawn outlines and use DrawPlus to colour my character. One thing I will say is that DrawPlus is great for colouring vector art.

JAC's body parts coloured in DrawPlus. No need to colour
parts on the right that can be mirrored from those on the left.

After colouring the next step was to transfer all the character body components into the DrawPlus CTA2, G2 Character template. It's taken me a long time to become comfortable with using the DrawPlus Character Template. This time I finally worked out the naming structure and how to replace the original body parts with my custom character parts without falling into a renaming nightmare of confusion.

JAC, zero view, positioned in the DrawPlus CTA2, G2 template.

From there it's a simple process to import the template into CrazyTalk Animator 2. Obviously at the moment I only have the Zero angle view of my character but I can safely say it looks like something I drew rather than a bunch of sterile looking shapes cobbled together to look kind of like one of my characters.

The finished zero angle view of JAC in CrazyTalk
Animator 2's character composer.

Thus far I have done a really rough test animation with just the zero view of JAC. I've included a still from that animation below. Only a still because the actual animation doesn't look that great with just the one angle.

JAC making one of his familiar leaps.

From here I need to get my motivation up to complete the other six views to get a pose-able character. Then it's the long trudge through creating all the different facial expressions and hand/paw positions.

Overall I am much happier with how this character is looking. The style looks like my drawing style. I am excited by the prospect of getting the character finished. It's just that right now that prospect is quite a long way off in terms of the actual work required.

I'll keep you posted with a new part to this series once I've made significant progress.

Popular posts from this blog

Eight 2D Animation Apps For Your Phone or Tablet Mobile Device

M obile productivity apps have become so capable that they can be great alternatives to their PC/MAC equivalents or serve as great tools in their own right when you're away from your desk. While some apps simply mimic their desktop counterparts, others offer well thought out, touch-friendly interfaces that are easier and more fun to use. Every so often I check out what's available for 2D animation for Android devices, since that's what I use, that can complement my workflow with Reallusion's Cartoon Animator 5. Some may be available for Apple devices as well. Below I've listed six free (F) apps (with optional paid (P) upgrades) on the Google Play Store that you might want to explore. Some are just fun apps on their own while others may be useful as part of your workflow on bigger animation projects. Not all are exclusively animation apps and could be used on any production. JotterPad (F/P) The name JotterPad makes this sound like a notepad application but it's ...

Inochi2D - Free Open Source 2D VTuber Avatar Rigging and Puppeteering Software (Part 1)

Inochi2D Creator - Free Open Source VTuber Software. If you've been looking for a way to live perform as a 2D cartoon avatar on camera, whether it be for a live stream or for pre-recorded content like educational videos, then VTuber software is a low cost (or even no cost) option worth looking into. In my previous post, How to Become a VTuber - 2D and 3D Software for Creating and Controlling Your Avatar , I took a brief look at the relatively new but completely free and open source Inochi2D  which I thought showed great potential for my own needs of creating a live performance character rig for my own TET Avatar that I use for all my promotional materials. While it is possible to live perform my character using Cartoon Animator itself, Reallusion's MotionLive2D capture system isn't great - with lip sync in particular. More importantly though, I can't exactly teach people how to use Cartoon Animator if I'm using Cartoon Animator to control my Avatar. What is Inochi2D...

OpenArt Versus Dzine: AI Consistent Character Training Compared

TET2d Avatar Image created with Dzine . R egular readers of Animation and Video Life will be familiar with my alter ego, 2D avatar character, TET, who is both the face of The Lazy Animator Cartoon Animator Tutorials, and is currently part of my Resident Dragon joke cartoon series. It is my goal to use him as an animated avatar for both my Lazy Animator video courses and my Cartoon Animator tutorials that you'll find on my @AnimLife YouTube channel . Unfortunately I don't have the time to animate him for every single project. Even with Cartoon Animator's time-saving workflow I wouldn't be able to produce animated content quick enough. Which is why advances in AI animation is something that is increasingly more interesting to me each day. Consistent Characters Before we get there I have to overcome one of the biggest hurdles in AI I've come across... reproducing my art style consistently. I don't want an approximation of my characters, I want my characters looki...

Create 2D Animated Characters with 3D Character Creator Tools and Artistic Filters

3D CC3 TET Character, based on my Oppa Doll Avatar, used as the base for a 2D CA4 character. One of my favorite things to do is to create characters with any type of Avatar/Character creator app. In fact the first test I usually try with these tools is, can I make an avatar of me (or at least my The Extraordinary Tourist persona). Previously I've used 2D character creators like Oppa Doll as a source of artwork for some characters I've made for Reallusion's Cartoon Animator 4 animation studio but 2D character creators are limited to... well 2D. 3D Character Creators While you may think 3D character creators have no place in creating characters for 2D animation there are quite a number of advantages including: No drawing skills required. Render characters in any style. Use an art filter or even hand trace into line art. Need to animate the character in a specific pose or angle? Render out an image of the character in the required angle and animate it in 2D. Quicker to crea...

Creating an AI Digital Avatar and Voice Clone of Myself with Free and Low Cost AI Tools

O ver the years I've looked at various ways of creating and animating a digital avatar, from simply creating a character for Cartoon Animator and voicing and animating it myself, to creating a  live motion capture ready Vtuber avatar puppeted and voiced by me in real-time. In the last year or so, making photographic images talk, using AI and AI voice cloning has really progressed. To the point where I wondered if I could create a photographic AI avatar of myself, complete with my cloned voice, that I might use on some of my videos? Creating My Avatar: Artflow To create my avatar image, as far as I'm concerned,  Artflow.ai is the best value AI site for creating consistent digital characters (or 'actors' as Artflow calls them). That's pretty much their entire focus. Artflow's actor model training user interface. You get your first actor for free, 100 free credits per month (which equates to 100 still images per month - get an additional 50 credits if you sign...

Artbreeder - Using AI created Character and Background Content in your Animations

A selection of User/AI generated images from Artbreeder. If you're looking for an endless supply of 2D character and background images for your animations then Artbreeder , an online Artificial Intelligence (AI) that generates image mash-ups you can tweak as much as you like, could be the ultimate content library. What is Artbreeder? Artbreeder is free to use though there are various paid plans, that give you additional features, such as higher resolution download images or more settings to play with. All images created on the site are Public Domain (CC0 License) and can be used in commercial projects. Using Artbreeder's online app you can generate head shot portraits, full body characters, landscapes, and other scenes simply by choosing two or more existing images to mash together then, using a series of sliders, to select which traits from each image you wish to lean toward in the final image. Photo Comparison - Top is my original uploaded photo. Bottom is Artbreeder's ap...

Can a Solo Animator Make an Animated Feature Film or TV Series?

Series Creation Tip: If this is your first attempt at a series start small with two to four main characters and two or three sets that you can reuse each episode. My new series in development, Resident Dragon has four characters and is set in a suburban home. Recently I was asked if a solo animator could make a feature film? The short answer is 'YES'. Logically, with enough time, you can achieve anything. The very next question I was asked is how long do I think it would take and could it be done within a year? My initial answer was, it depends on the skill of the creator, noting that a Disney feature film takes a minimum of (I'm only guesstimating here) three to five years, based on when a movie is announced to when it actually gets released, with thousands of people working on it. Which implies that a single person trying to do the same thing may take the best part of a lifetime to make just one animated feature film. However is this really the case? Let's be clear, ...