Skip to main content

Muvizu: Drag'n'Drop 3D Animation

Muvizu.
Muvizu Play is an easy to use, 3D, drag'n'drop animation software that's been around for a while but I hadn't come across it until now. It's free to download and, if you pay for a license you'll be able to access more features, content and remove the Muvizu watermark from your creations.





The software reminds me a little of the now defunct Slate the desktop version of the equally defunct 3D animation site Xtranormal (which has since relaunched as NawmalMAKE). Muvizu Play and Slate are really nothing alike though. It's just the fact that they're both 3D animation, systems that causes me to draw the comparison.

Muvizu Scene Editor.
Muvizu appears to be intended as a scene editor. Whilst you could create entire animations within a single project file, it seems like the intention is to edit scenes and then export them into you preferred video editing software.

Almost everything can be done through the mouse. Clicking to select things, dragging and dropping things into place. If you have a laptop track pad that doesn't have completely independent left and right buttons you may experience trouble operating controls that require left and right buttons to be held down at the same time (I know I certainly did).

Other than that Muvizu is very easy to learn the basics via the video tutorials. I particularly like how you can animate characters in layers e.g. animate movements such as walking first, then animate talking, then facial expressions etc. Great to have auto lip syncing as a feature too.

Muvizu characters have a very unique look to them which may be an attraction. You can actually customize them to achieve different looks and facial features. I imagine they're even more customizeable if you upgrade.

The upgrade price is very reasonable. It's low enough that I'm certainly considering the upgrade even though I already have more advanced 3D software that can do all this and more. I just think Muvizu looks like a fun alternative for those small projects that you might not animate otherwise.

Finished animations can be used for personal and commercial use so if you're looking for a system for your marketing and explainer videos this could be a great option.

I found Muvizu incredibly easy to learn and had a grasp of the main concepts from watching just the first tutorial video. It looks great for shorter productions but could do equally well for longer projects too.

I was particularly impressed by this music clip (below) for Tim Minchin's song White Wine in the Sun created by a fan. It's a great example of a longer project and was how I came across Muvizu in the first place.




Comments

  1. Wow! That was a beautiful video excellently done! This really does look like an excellent program. I heard about it from Alexander Trapp and still haven't checked it out myself but it looks well worth my time to do so. He said the upgrade is a one time only payment of $29.00. Is that true?

    ReplyDelete
    Replies
    1. Yes that's true. However it's not unlike purchasing CrazyTalk Animator or iClone. Once you have the software you then have the option of purchasing additional content packs (at least that's what I'm lead to believe). Which is not a bad thing but does explain why the software its self is very cheap. You do get a decent amount of content with the free version so there is plenty to keep you going while you try it all out.

      Delete

Post a Comment

This blog is monitored by a real human. Generic or unrelated spam comments with links to sites of dubious relativity may be DELETED.

I welcome, read, and respond to genuine comments relating to each post. If your comment isn't that save me some time by not posting it.

Popular posts from this blog

Eight 2D Animation Apps For Your Phone or Tablet Mobile Device

M obile productivity apps have become so capable that they can be great alternatives to their PC/MAC equivalents or serve as great tools in their own right when you're away from your desk. While some apps simply mimic their desktop counterparts, others offer well thought out, touch-friendly interfaces that are easier and more fun to use. Every so often I check out what's available for 2D animation for Android devices, since that's what I use, that can complement my workflow with Reallusion's Cartoon Animator 5. Some may be available for Apple devices as well. Below I've listed six free (F) apps (with optional paid (P) upgrades) on the Google Play Store that you might want to explore. Some are just fun apps on their own while others may be useful as part of your workflow on bigger animation projects. Not all are exclusively animation apps and could be used on any production. JotterPad (F/P) The name JotterPad makes this sound like a notepad application but it's ...

Reallusion's Cartoon Animator 4 Released - Not So Crazy Anymore

If you're the kind of 2D animator that needs to get high quality work out fast then you should be taking a serious look at Reallusion's Cartoon Animator 4 because that is the key feature that informs almost everything this application is capable of. Formerly known as CrazyTalk Animator 3, the release of Cartoon Animator 4 (CA4) reveals an application that goes out of its way to make high end 2D puppet rig and motion graphic animations easier to create quickly, and as intuitively as possible. That's not to say there isn't a learning curve but another great strength of CA4 is that you won't get lost in a sea of icons, tools, menus and more. The initial user interface is less complicated and more logically laid out than one may have used to put together a powerpoint presentation.

Prome AI Sketch Render Tool - Your Tradigital Clean Up and Colorist Artist for Character and Background Design

Random character head, Biro sketches drawn by TET (left). Render by PromeAI (right) using Prome's Sketch Render tool set to 'Comon:Cartoon, Render Mode: Outline'. W hile I don't do New Year Resolutions, one of my plans for the year ahead is to do more of my own art. Specifically character design drawn in an actual, physical sketchbook.  To that end, I have been spending the last half hour of most days drawing a page or two of random biro sketches in my sketchbook and posting the pages to my Instagram account  (this link will take you to one of my posts). These sketches are mostly practicing my skills because I don't really draw regularly anymore. Here is a tip, if you do this kind of sketching, and push yourself to keep doing it, you will see many drawings that could be taken further, even if you don't have anything they're suited for just at the moment. Which is where my second favorite AI Image Tool (after Leonardo.ai )  PromeAI comes into play. PromeAI ...

Inochi2D - Free Open Source 2D VTuber Avatar Rigging and Puppeteering Software (Part 1)

Inochi2D Creator - Free Open Source VTuber Software. If you've been looking for a way to live perform as a 2D cartoon avatar on camera, whether it be for a live stream or for pre-recorded content like educational videos, then VTuber software is a low cost (or even no cost) option worth looking into. In my previous post, How to Become a VTuber - 2D and 3D Software for Creating and Controlling Your Avatar , I took a brief look at the relatively new but completely free and open source Inochi2D  which I thought showed great potential for my own needs of creating a live performance character rig for my own TET Avatar that I use for all my promotional materials. While it is possible to live perform my character using Cartoon Animator itself, Reallusion's MotionLive2D capture system isn't great - with lip sync in particular. More importantly though, I can't exactly teach people how to use Cartoon Animator if I'm using Cartoon Animator to control my Avatar. What is Inochi2D...

Koolmoves Tutorials for GoAnimate - Parts 1 and 2

Quite a few people on GoAnimate have asked me to make a Koolmoves tutorial for creating flash props and characters suitable for use with the GoAnimate Studio. Well that day is finally here with this series of four videos that will give you more than enough learning to at least be making your own flash props - and will give you a kick start for animating characters too. Tutorial 1 The first video will step you through the process of setting up a template file suitable for using as a starting point for all your flash props and backgrounds. More than that, the way the template is set up is exactly how you need it for creating your own GoAnimate Community Characters - a feature that is currently only available to GoAnimate Beta Users but, if GoAnimate makes it widely available, you'll be ready. The tutorial finishes with showing how to upload your flash props/backgrounds/characters etc. into the GoAnimate Studio. Tutorial 2, Part 1 In part 1 I show you how to import a trace i...

Wonder Unit Storyboarder - Free Storyboarding Software for People Who Can (or Can't) Draw

Wonder Unit Storyboarder.  As an independent and solo animator I'm always tempted to try and skip storyboarding my animated shorts because they're usually only single scene sketch comedy type jokes. As a result I have many unfinished projects that kind of petered out due to having no clear finishing line. Storyboarding your productions, no matter how small, gives you a step by step guide of every shot that needs to be completed (no planning shots as you animate). It also allows you to create an animatic that gives you a rough preview of the finished production. In short, you shouldn't skip storyboards as they, generally, increase the chance of the project being completed. Disclaimer - I'm Not a Fan of Storyboarder Upfront, Wonder Unit's Storyboarder  is not my preferred storyboarding software. However it's completely free, has a number of very compelling featu...

Infinite Monkey Theorem Animated Short - Part 5

Scene 2 from my storyboard, Infinite Monkeys. Work on my Infinite Monkey animated short is definitely back on track since my last update and my previous part 4 post . To get things moving again I've decided not to spend time creating a final draft storyboard that uses all the actual props and characters. This is something that you'd generally do if you were planning to show the storyboard to someone else for feedback. At this point I'm not planning to do that so I'm going bypass it and create and animate each scene as I go, saving a bit of time.