Skip to main content

Learning Moho Pro 12 (Anime Studio Pro) - Part 7, Pro Only Videos 14-21

After a little bit of a break it's time to continue working my way through Moho's Pro Video Tutorials (which were actually created for Anime Studio Pro 11). After watching the next batch of video tutorials I've done a bit reorganization to my initial order of the videos, as my initial guess, based on the video titles, wasn't quite right.


This week the videos I watched include:
  1. Pro - Nested Layer Controls
  2. Pro - Patch Layers
  3. Pro - Advanced Bone Rigging
  4. Pro - Bone Constraints
  5. Pro - Bone Enhancements
  6. Pro - Smart Bones
  7. Pro - Smart Bone Enhancements
  8. Pro - Smart Bones Update


Nested layer Controls shows how to turn on the Nested Layer Control so that Bone and image layers can properly talk to each other  correctly. For example if you have a character rig where all the image components are buried in sub folders, turning this setting on will make sure they behave as you would expect and not become detached from the bones.

Patch layers demonstrates a special kind of mask layer that can hide unwanted lines around your characters joint rigs and more.

Advanced bone rigging walks you through the basic steps of adding a bone rig to a simple, single image, character or a more complex character made from many layers. Almost everything in this video has been covered before, except for Smart Bones - which are a way of making adjustments to a bone rig to fix problems with image distortion.

Bone Constraints runs through all the different types of bone constraints, that allow you to limit bone movement in all kinds of ways for different effects, such as restricting the angle of a bone's rotation so that it can't' be moved beyond certain angles. 

For example, say you have a bone rig of a knee joint. You can add constraints to the joint so that the knee cannot be bent forward into an unnatural motion. There's also options to incorporate 'squash and stretch' into bone manipulation.

Bone Enhancements demonstrates how bone layers can be nested within bone layers, as well as being able to color code individual bones and give them labels that can be displayed in the stage area.

Smart Bones demonstrates the entire concept of Smart bones in more detail (since we've already seen a brief introduction in Advanced Bone Rigging) using a demonstration of adding a bone dial to a character mouth.

Smart Bone Enhancement is just making a note of a new feature, where the initial smart bone actions are already created, allowing you to bypass this step and get on with setting up your bone action.

Smart Bone Update is a run through of different ways you can use smart bone dials to manipulate and animate styles of lines, fills and 3D objects.


I must admit I'm a bit over learning Moho Pro 12 at this point. There are just so many videos to get through, with another 24 in the Pro series to go followed by a further 18 on just the new features added into Moho 12.

It feels like I've had a good tour through all the features but I'm really starting to forget what I've learned so far. I do hope to continue on and blog my progress but I have other projects I need to work on and this is now taking me away from that.

It's great that Moho Pro 12 has so many features... but at some point it does become far too much. You'll find the next post here.

Comments

  1. Hey Tet! My course that I mentioned before is LIVE https://www.udemy.com/complete-rigging-course-moho-anime-studio I would really like to talk to you about how I can provide you some awesome free content to share with your readers about Moho Pro 12 and rigging. Love the posts so far and hope to hear from you

    Best regards,

    McCoy Buck

    ReplyDelete
  2. One thing that I wanted to mention, but don't believe I can edit previous comments, is this.

    I have tried working with Smith Micro on multiple occasions to do their tutorials because they are so 'cut and dry'. There rarely is ever any substance/ goal or objective. Which is probably why you are feeling bored or overwhelmed by the amount of dry tutorials.

    Before Smith Micro used to use Infinite Skills which basically inspired me to start teaching and creating my own courses. I too started learning through paid and free courses and realized most of those, that I was learning from, had little to no 'skill' or animation/ artistic abilities. They were just 'good instructors'.

    So that's what I hope to achieve with my courses is not just teaching you some pretty boring stuff. But applying them to your character in real time. And at the end getting an awesome end result like 'how to create an action scene' or show you step by step how to rig your character applying smart bones and everything you learned as we were building the character etc.

    Again, my goal is to show people the potential of this software. Not just going through and in a super un-creative way listing out each tool in text book format. I have 100's of students already and am rated the best instructor for the software on the internet

    ReplyDelete
    Replies
    1. Hi McCoy, Sorry it's taken a few days to get a response... just a busy time of the year for me.

      I must admit your course does sound interesting and your approach to teaching is very much in line with how I think online tutorials should be.

      What passes for tutorials these days is unedited screen captures with an instructor voice over. Which is fine, some of the time but not the best presentation method when you're watching a batch of tutorials in sequence.

      Moho's own tutorials aren't too bad in comparison to some I've been doing recently but, once you get past the basics and start getting into the details of the software, it does become tedious.

      If you would like to contact me further with your free content proposal by all means shoot me an email (you can get my email address from the Contact and Copyright Info box at the bottom of the left most column above.

      Delete
  3. If the anime\the show is good... I would like there to be as many episodes as possible.shingeki no kyojin

    ReplyDelete
  4. Since anime or animçshon is utilized to depict all types of animation, Japanimation is utilized to recognize Japanese work from that of whatever is left of the world. digital marketing

    ReplyDelete
  5. "The unequivocal introductions of manga, that would later impact the business of anime, were at that point existent in the thirteenth century. That is many years previously anime developed into view!" anime figure

    ReplyDelete

Post a Comment

I welcome, read, and respond to genuine comments relating to each post. If your comment isn't that save me some time by not posting it.

Related Posts with Thumbnails

Popular posts from this blog

Jarrad Wright, The Big Lez Show - Who Would've thought Animating with MS Paint Could Take You So Far?

A friend of mine recommended I should check out The Big Lez Show after I mentioned to him I make animations for living. He said the show's creator, Australian animator, Jarrad Wright , just makes episodes from his home using MS Paint. Somewhat shamefully I hadn't heard of The Big Lez Show, but the fact that it was being made with MS Paint absolutely hooked me into checking out. If you've never heard or seen the show then you, like I was, are probably thinking how good could it be? MS Paint has kind of a cult following of hardcore animators but no one would use it as their primary animation tool on a series, right? WARNING - before going any further, you need to know The Big Lez Show and its humor contains some pretty strong language. By strong I mean it's peppered very liberally with the 'F' and 'C' words and is very every day Aussie, blue collar speak. Unapologetically, all of that, is part of why it's so good. There's a good chance you've

Artbreeder - Using AI created Character and Background Content in your Animations

A selection of User/AI generated images from Artbreeder. If you're looking for an endless supply of 2D character and background images for your animations then Artbreeder , an online Artificial Intelligence (AI) that generates image mash-ups you can tweak as much as you like, could be the ultimate content library. What is Artbreeder? Artbreeder is free to use though there are various paid plans, that give you additional features, such as higher resolution download images or more settings to play with. All images created on the site are Public Domain (CC0 License) and can be used in commercial projects. Using Artbreeder's online app you can generate head shot portraits, full body characters, landscapes, and other scenes simply by choosing two or more existing images to mash together then, using a series of sliders, to select which traits from each image you wish to lean toward in the final image. Photo Comparison - Top is my original uploaded photo. Bottom is Artbreeder's ap

Make Disney/Pixar Style Characters with Reallusion's Character Creator and Toon Figure Bases

The Extraordinary Tourist Classic Coat outfit created using Reallusion's Toon Designer for CC3. I've talked before how I've wanted to get into 3D Disney/Pixar style character animation since I first saw the animated cutscenes for the very first Tomb Raider game back in 1996. It's why I initially bought Reallusion's iClone 3D studio app as soon as I could afford a computer that would run it. But then Reallusion released their 3D Character Creator (CC) for iClone and I wanted to create my characters with that (and I did try with Bat Storm ). But the focus of CC was realism, even with ToKoMotion's stylised body morphs . Now with Reallusion's Cartoon Designer bundle for CC3 which features two packs, Toon Figures , and Toon Hair , designing Disney/Pixar style 3D characters just got a whole lot quicker. The two packs are the bare essentials for creating Toon style characters. Five body morphs (2 male, 2 female, and one adolescent body morph that w

My First Anthropomorphic Character with Reallusion's Character Creator 3 (Pipeline) & Reviving My TETAnimations YouTube Channel

Skateboarding Cage Monster - Heelflip. Reallusion's Character Creator 3  is a pretty incredible application for creating any kind of human digital 3D character quickly. Its power comes from the way it can totally deform a standard human base template character into a seemingly infinite number of body types and shapes. While I wouldn't recommended it as a your only 3D character sculpting tool, it is very powerful with just how much you can edit a character's form at the vertex/mesh level. I've experimented a little with CC3's Edit mesh functions, mostly using it to hide areas of an object I don't want seen. Bat Storm's cape is a good example where I used the ability to hide vertices to completely remove the assassin's hood from the neckline up. Just on a whim I wondered if I could create my Cage Monster character entirely in CC3 (with exception to his skin textures which I edited in Krita). The character is basically a stylised human body with a monster

Eric W. Schwartz: Cartoonist, Animator and Amiga Die Hard

July 1992 Edition, CU Amiga Featuring Amy the Squirrel. American Cartoonist, Eric W. Schwartz , (whose unofficial Amiga Icon, Amy the Squirrel, is pictured on the July 92 edition of CU Amiga cover on the right) is my only real animation hero. Sure there are the big names like Disney , Chuck Jones , Tex Avery and even Preston Blair whose influences can all be seen in my own cartoons but Eric did what none of the others could. He showed that really great 2D computer animation was within my reach with little more than an Amiga Computer , a copy of Deluxe Paint and Moviesetter . This was at a time when computer based animation was in its infancy (outside of computer game animation) and Flash was something that lights did. There were many great Amiga artists but Eric was really the only one consistently making very funny, traditional style animations. His humor and drawing style is heavily influenced by classic Warner Brothers and Disney cartoons but he managed to build on this,

Voice All Your Own Animated Characters with Voice Changer

Voice Changer by AVSoft is real time voice manipulation software that can be used for a wide range of purposes including (according to their website); Voice-over and voice dubbing for audio/video clips, presentations, narrations, voice messages, voice mails, E-greeting cards, broadcasting, etc.; mimic the voice of any person, create animal sounds, change/replace/remove voices in songs, videos,etc. I bought it for the specific purpose of changing my own voice, to extend my vocal range, for voicing characters in my own animations. I was fortunate enough to get this software at a significant discount that made it difficult to refuse, given that I'd never tried it, or even heard of it before. I'm not sure if I would have bought it at the full price given that much of what it can do (for my needs) can also be done with the freeware audio program, Audacity . AV Voice Changer Interface. Voice Changer is relatively easy to install and set up. Once installed simply

WeVideo - Professional, Collaborative, Online Video Editor for Free

WeVideo is a professional online, cloud, video editing and project sharing application that works right in your browser. It attempts to compete with equivalent licensed software that you can buy for your computer, such as (in my case) MAGIX Movie Edit Pro . WeVideo is free for personal use and comes with a range of paid plans that give you more features and benefits depending on your needs and how much you want to spend. Check out their video below which gives a great overview of WeVideo's service. In this review I'm going to see if I can use WeVideo to create a typical video for my main YouTube channel, etourist2 , where I mostly upload art and animation demonstration/tutorial videos. Before we start, here's a run down of what a free account offers: 1 GB storage 360p resolution 15 export minutes per month Export to Facebook, YouTube, Vimeo and Twitter 5 invites per project 390 licensed music titles With only 1GB of storage this account is clearly targe