Skip to main content

Learning Moho Pro 12 (Anime Studio Pro) - Part 8, Pro Only Videos 22-27

A brief look at 6 more of Moho's Pro Video tutorials in my continuing series following my progress of learning SmithMicro's animation studio.

Of most interest here is the ability to create and import 3D objects. To me that's a little beyond the scope of 2D animation software but if you do want to combine 2D characters with 3D environments it is nice that you can achieve that without having to leave the program.



There's also a brief introduction to importing 3D characters from SmithMicro's Poser software. Whilst you can still animate these characters directly in Moho the control method seems very limited (just based on what I've seen thus far).

Anyhow, these are the Video Tutorials I completed and have briefly summarized:


  1. Pro - 3D Shape Design
  2. Pro - AS11 Pro Poser
  3. Pro - Advanced Camera Tools
  4. Pro - Depth of Field
  5. Pro - Depth Shifting
  6. Pro - Advanced Timeline

A simple shape with 3D effects
 Extrude and Inflate applied.
3D shape design covers the basics of turning flat shapes into 3D objects. In my example on the right I've drawn a simple head shape (left) and then applied the extrude effect (middle) followed by the inflate effect (far right).

There is also the lathe effect which creates a 3D object by rotating it through 360 degrees.

AS11 Pro Poser shows you how to import 3D objects from other 3D software but specifically focuses on SmithMicro's Poser software (which I recently purchased).

The tutorial takes you through the very basics of importing a 3D character from Poser and showing how you can animate the character within Moho.

Importing a Poser 11 3D figure into Moho and
manipulating it's movement with the Poser Tool.

The Advanced Camera Tools tutorial is a quick run through of the four tools, Track, Zoom, Roll and Pan/Tilt and how to use them. Nothing actually too advanced here. In fact I feel like they may have even been explained before in an earlier tutorial.

The Depth of Field Tutorial is interesting for those of you that like the effect of focusing on one things then pulling  focus on something else and making the first thing go out of focus. This tutorial simply explains how the tool works visually and with the numerical settings. I'm assuming, like everything else you can key frame the depth of field to create the pulling focus from one object to another effect.

The Depth Shifting tutorial is a little hard to explain but essentially it's being able to move your characters and background elements along the z axis without having them scale as they move closer or further away. Useful if you've already set up a composition and then realized something in the scene  is positioned visually correct but is at the incorrect spot in relation to everything else on the z axis.

The Advanced Timeline tutorial is a lengthy tour of the main timeline editing features including the Channels, Sequencer and Motion Graph Tabs. Some of the highlights include the demonstration of how Onion Skinning can be used to look at previous and next frames as you animate, key frame options and how to use the sequencer to line up or move items you've set up without having to move individual key frames.

---o ---o--- o---

If you're still following my progress at this stage, I really admire your commitment. Even though I've said it's getting a little much for me, I feel I have to just stick with it and see all these tutorials through.

Maybe by the end I'll plan a project using Moho exclusively and blog you through my process of creating that. Assuming I remember enough to do so by then! Continue on to the next post.

Comments

  1. Very informative.This looks like a cool program. I think I am a CTA3 guy though. I can only learn one program at a time.

    ReplyDelete
    Replies
    1. I can assure you that learning several animation programs at a time is the most fun thing you'll ever do...



      Not ;-)

      Learning Moho, Toon Boom Harmony and getting to grips with CTA3 gave me headaches.

      Delete

Post a Comment

I welcome, read, and respond to genuine comments relating to each post. If your comment isn't that save me some time by not posting it.

Popular posts from this blog

Featured Animator: Christian Haynes - 'Zack In Time' An Original, Independent, Animated Series on the Rise

Christian Haynes - Zack In Time.  If you've ever wanted to create an animated TV series staring your own original characters and stories then Los Angeles based writer, director, and animator, Christian Haynes is taking those next steps of putting together a team, developing a pitch/trailer for their series, Zack In Time. Featuring professional studio quality animation, they hope the show will get picked up by an animation studio for an official series. The path he and his team are taking is one you could easily follow as they deal with real life commitments, and building a following on Instagram and Tik-Tok showcasing their work behind the scenes. TET: Tell me a little about yourself. Who you are, and why you started animating? My name is Christian Haynes and I've loved animation ever since I was a kid. I would constantly be drawing cartoon characters from TV shows and movies and making my own little homemade comic strips.  As I got older, I became a lot more interested in st

Make Disney/Pixar Style Characters with Reallusion's Character Creator and Toon Figure Bases

The Extraordinary Tourist Classic Coat outfit created using Reallusion's Toon Designer for CC3. I've talked before how I've wanted to get into 3D Disney/Pixar style character animation since I first saw the animated cutscenes for the very first Tomb Raider game back in 1996. It's why I initially bought Reallusion's iClone 3D studio app as soon as I could afford a computer that would run it. But then Reallusion released their 3D Character Creator (CC) for iClone and I wanted to create my characters with that (and I did try with Bat Storm ). But the focus of CC was realism, even with ToKoMotion's stylised body morphs . Now with Reallusion's Cartoon Designer bundle for CC3 which features two packs, Toon Figures , and Toon Hair , designing Disney/Pixar style 3D characters just got a whole lot quicker. The two packs are the bare essentials for creating Toon style characters. Five body morphs (2 male, 2 female, and one adolescent body morph that w

Create 2D Animated Characters with 3D Character Creator Tools and Artistic Filters

3D CC3 TET Character, based on my Oppa Doll Avatar, used as the base for a 2D CA4 character. One of my favorite things to do is to create characters with any type of Avatar/Character creator app. In fact the first test I usually try with these tools is, can I make an avatar of me (or at least my The Extraordinary Tourist persona). Previously I've used 2D character creators like Oppa Doll as a source of artwork for some characters I've made for Reallusion's Cartoon Animator 4 animation studio but 2D character creators are limited to... well 2D. 3D Character Creators While you may think 3D character creators have no place in creating characters for 2D animation there are quite a number of advantages including: No drawing skills required. Render characters in any style. Use an art filter or even hand trace into line art. Need to animate the character in a specific pose or angle? Render out an image of the character in the required angle and animate it in 2D. Quicker to crea

Artbreeder - Using AI created Character and Background Content in your Animations

A selection of User/AI generated images from Artbreeder. If you're looking for an endless supply of 2D character and background images for your animations then Artbreeder , an online Artificial Intelligence (AI) that generates image mash-ups you can tweak as much as you like, could be the ultimate content library. What is Artbreeder? Artbreeder is free to use though there are various paid plans, that give you additional features, such as higher resolution download images or more settings to play with. All images created on the site are Public Domain (CC0 License) and can be used in commercial projects. Using Artbreeder's online app you can generate head shot portraits, full body characters, landscapes, and other scenes simply by choosing two or more existing images to mash together then, using a series of sliders, to select which traits from each image you wish to lean toward in the final image. Photo Comparison - Top is my original uploaded photo. Bottom is Artbreeder's ap

Creating a G3-360 Head From a Single Photo in Reallusion's Cartoon Animator

Source Photo from Generated Photos . Ever since Reallusion introduced the G3-360 Character Head into Cartoon Animator 4 I've wanted to see if their 360 Head Creator tool could be used to create an animated head using a photo. Part of the reason I've never given this a shot, until now, is that I just assumed it would be difficult, and require a lot of photo editing to blend out the sprite edges. It turns out, creating a photographic G3-360 head is not that much more difficult than creating a cartoon head, and can be done using a single photographic image using my own G3-360 head rigging system . While this article isn't intended to be a full tutorial, I'll run through the basic steps of how I achieved my photographic G3-360 head, shown in the comparison below, of a Cartoon Animator Morph-based head on the left, and my G3-360 head on the right. Pros and Cons Cartoon Animator's morph-based head system is ideal for animating photographic faces. It uses a semi 3D wire me

Plask - Free, Brower Based, Motion Capture Using Only a Webcam

Plask lets you motion capture full body movement with only a webcam. Companies that produce 2D and 3D animation software seem to be very focused on using motion capture right now to speed up the animation process.  Unfortunately full body motion capture equipment, while very effective, is still quite expensive for someone like me who doesn't have a budget for such equipment. So, when I heard about Plask , a free, browser based, app that can capture full body motion capture data from an imported video or webcam, it was only natural that I would want to give it a try. I was hopeful that I would be able to use it with my Reallusion apps, iClone7 or Cartoon Animator 4 , both of which support motion capture data in their workflows. Plask's creators claim their app is easy to learn, while I generally would agree, it took me a while to locate their video tutorials.  For some reason they're listed under the 'Help' section of the manual. I would highly recommend they be put

How to Create Caricature Faces From Photos Using Krita - Tutorial by TET

I was looking around online for an app that can 'cartoonify' a photo of a person, kind of hoping for a 'one click' solution. There are a few out there but none worth highlighting. Then I came across a video tutorial by Pixivu for Cartoonifying faces in Photoshop and wondered if I could do something similar in the free, open source drawing app, Krita ? While Krita isn't quite as elegant as Photoshop it does have some comparable features that make it very easy to create cartoon caricature faces from photos that you could use as illustrations or in your animations. They're particularly useful for using as Morph Based character heads in Cartoon Animator 4 (as shown below). Example Caricature Faces use as morph character heads in Cartoon Animator 4. While the actual steps to create heads like those shown above (and, yes, that character on the right is based on a photo of me that I snapped on my webcam) is not something you're just going to stumble across yourse