Skip to main content

TET Animation Project Updates - 8th Nov 2017

TET - Bitstrips Avatar.
I'm really great at starting projects and, because of that, a lot of projects end up on the back burner or forgotten about entirely. So as not to allow that to happen, I thought it was time for a complete update on all the animation projects I've started in recent years (yes, I said years) and have still to finish or discontinue.

I'll work backwards from newest to oldest.



New Projects


These projects I've not mentioned in this blog before or have briefly mentioned in passing.


CrazyTalk Animator 3, G3, Desert Scavenger Character, and Animated Short


Desert Scavenger,
'Ma-Rey Sue'.
I briefly mentioned that I was putting together an animated parody short featuring Rey from The Force Awakens that was based upon the style of old Road Runner cartoons.

I have a partially complete script and storyboard for the project so there's still a chance this will get made. What is more certain is that the Rey character rig (who I'm naming 'Ma-Rey Sue') is currently on my drawing board and progressing daily.  In fact the character is easily over 60% complete at this point.

At the time of writing I still had to go through and adjust all her hand sprites (after doing a straight import and recolor of all the hand sprites I used for Reddy the color monkey) to look more feminine. Then I have to create all her eye and mouth sprites. To finish off I need to work out how to add her flowing robes and create her staff weapon.

All going to plan she should be done by mid November.


Infinite Monkey Theorem Animated Short


First page of the Infinite
Monkey Theorem Storyboard.
This is a completely new animated short designed to showcase Reddy, one of my Color Monkeys. It's a very short, short that is a simple joke based upon Infinite Monkey Theorem (where if you put an infinite number of monkeys in a room with infinite typewriters they conceivably could type the complete works of Shakespeare).

The project has been completely rough draft, storyboarded and was waiting for me to finish creating Reddy's CTA3, G3, character rig - which I have.

Work is currently progressing daily. I'm not too sure when I expect to be finished but I'm hoping by the end of November, early Decemeber.


Reddy, Super Bluey, and The Great Greensbury


Kevin and his Color Monkeys.
Although nothing has been started script wise yet this is an ongoing project that I am definitely working toward making sure it happens. Obviously it hinges on my color monkey CTA3, G3 characters being created. Since that's done I'm definitely a step closer.

However I can't really make a start proper until I have their 'Dad' character, Kevin, made and rigged as a CTA3, G3 character. He's next in line after Ma-Rery Sue. Once he's done I can start building a series of animated shorts around him and the three monkeys.


Watch the video diary below for a little more info on the above  recent projects.




Past Projects


From here on in are projects that have been mentioned in this blog and have yet to have any kind of update or closure (i.e. be officially discontinued).


Cool Fryod Animated Shorts


Cool Froyd.
I've already said this series has been discontinued for now but I just wanted to say Froyd is not forgotten and will be back in some form or another.

What I'd really like to do is redesign him entirely as a G3 quadruped character. This would allow him to walk around and generally do a lot more than just sit and talk.


The Comedian, iClone/CrazyTalk 8 Animated Short

CrazyTalk 8 version of
The Comedian.
As I've said previously I don't want to say this project is dead. I still want to get back to it with a new script. Working against it is Reallusion's release of iClone 7 earlier this year (or was it late last year?). I did upgrade from iClone 6 to 7 but, for whatever reason, Reallusion is hopeless at making it easy to port your content library between version number upgrades of their software.

I've yet to port over all my content library and projects into iClone 7 (and my library is huge, so it's not a quick task). This has put a complete hold on all iClone projects as a result. It is completely beyond me why Reallusion can't supply an app to port your content across or just use the existing folders instead of making a whole new batch each version.


Hoot Game Creation


Hoot game mechanics WIP.
May have to admit defeat on this one. I haven't looked at this in years at this point. Still hopeful I may get back to it but I'd have to relearn the game creation software before I could even make a fresh start.


JAC Cat G2 to G3 Character Conversion


CTA2, G2 JAC Turnarounds.
Creating JAC Cat as a G2 character almost broke me and my interest in creating characters for CTA2 until CTA3 and its G3 characters came along.

I'd still like to convert JAC to a G3 character rig, or maybe even complete the G2 version, since he's almost there, and CTA3 introduced a simplified facial animation system that works with G2 characters.

At this stage I haven't looked at him in years though so it may not happen at all.


Bat Storm


Bat Storm, Bat Flash, Charge Girl, and Super Charge.
All created with Muvizu.
I haven't mentioned my Bat Storm series in quite some time. The original second story was abandoned part way through the creation of episode 2 years ago, largely due to the restructure of GoAnimate (where the series was being made).

I was then going to resurrect the series using Muvizu's 3D animation studio. However Muvizu has since gone into receivership. Whilst their downloadable application and site still works I'm not confident it's a good idea to start anything new on their platform going forward.

I have not given up on Bat Storm and all the other characters that made up his stories. My plan is to include them in my color monkey series as guest characters or even spin off shows eventually. I just wanted to note that you will see Bat Storm again.

---o ---o--- o---

I think I've covered everything. If you are a long time reader or follower of my work, and have been looking forward to a project I've started at some point and appear to have completely forgotten about, please leave a comment letting me know.


Comments

  1. Love the look of Rey! On a complete separate note, I'm trying to create a cartoon series with cta3 and I have two questions I would love your input on.

    My workflow is as following: script it out, create scenes with cta 3, create sound with garageband, import sound on cta 3, finalize video with iMovie. Do you have any advice on how I can improve the workflow or does that look pretty standard to you? Is there any other software that you would recommend to include in the workflow?

    My other question is regarding subtitles, do you know if there is an easy way include subtitles to videos that include that bouncing ball that follows the words spoken?

    Thanks for writing this blog and sharing your experiences!

    ReplyDelete
    Replies
    1. Thanks about Rey.

      With regard to your work flow, if you're just creating the animation as a one person production team then whatever process works for you is fine.

      My personal process for CTA3 animations is:

      - Write a script.

      - Storyboard the script (rough drawings). I use Springboard for storyboarding which is PC only. There's a new, free storyboarding program called Storyboarder (that I recently reviewed in this blog) that has a MAC version.

      - Refine storyboard using screen shots of sets and props assembled in CTA3 scene files.

      - (Optional) Sometimes I'll create an animatic of my storyboard complete with a rough sound mix. Doing this can help give you an idea of whether the final animation is working/flowing.

      - Animate the scene files. The only sound I import to CTA3 is character voices so the auto lip syncing can do its thing. I'll also animate any non consecutive scenes that use the same background, characters and camera angle in one project file which I cut up later in my video editor.

      - Assemble all the scenes in my video editor.

      - Add any additional sound effects, music, narration etc.

      - Add any other transition and other visual effects.

      - Export final animation.


      I'm entirely PC based and have never used iMovie. I did a search on youtube for a bouncing ball tutorial for iMovie [click here]. You may already be aware of the video. If not I hope it's useful. Beyond that I don't really know. I imagine someone may have a plugin to simplify the process but I couldn't find anything.

      Delete
  2. your bitstrip avatar looks a lot like your goanimate one.

    ReplyDelete
    Replies
    1. Probably because they're both based upon a specific version of myself that I try to create in any new Avatar creator I come across. i.e. grey suit, black tie etc.

      Delete

Post a Comment

I welcome, read, and respond to genuine comments relating to each post. If your comment isn't that save me some time by not posting it.

Related Posts with Thumbnails

Popular posts from this blog

Artbreeder - Using AI created Character and Background Content in your Animations

A selection of User/AI generated images from Artbreeder. If you're looking for an endless supply of 2D character and background images for your animations then Artbreeder , an online Artificial Intelligence (AI) that generates image mash-ups you can tweak as much as you like, could be the ultimate content library. What is Artbreeder? Artbreeder is free to use though there are various paid plans, that give you additional features, such as higher resolution download images or more settings to play with. All images created on the site are Public Domain (CC0 License) and can be used in commercial projects. Using Artbreeder's online app you can generate head shot portraits, full body characters, landscapes, and other scenes simply by choosing two or more existing images to mash together then, using a series of sliders, to select which traits from each image you wish to lean toward in the final image. Photo Comparison - Top is my original uploaded photo. Bottom is Artbreeder's ap

Jarrad Wright, The Big Lez Show - Who Would've thought Animating with MS Paint Could Take You So Far?

A friend of mine recommended I should check out The Big Lez Show after I mentioned to him I make animations for living. He said the show's creator, Australian animator, Jarrad Wright , just makes episodes from his home using MS Paint. Somewhat shamefully I hadn't heard of The Big Lez Show, but the fact that it was being made with MS Paint absolutely hooked me into checking out. If you've never heard or seen the show then you, like I was, are probably thinking how good could it be? MS Paint has kind of a cult following of hardcore animators but no one would use it as their primary animation tool on a series, right? WARNING - before going any further, you need to know The Big Lez Show and its humor contains some pretty strong language. By strong I mean it's peppered very liberally with the 'F' and 'C' words and is very every day Aussie, blue collar speak. Unapologetically, all of that, is part of why it's so good. There's a good chance you've

Make Disney/Pixar Style Characters with Reallusion's Character Creator and Toon Figure Bases

The Extraordinary Tourist Classic Coat outfit created using Reallusion's Toon Designer for CC3. I've talked before how I've wanted to get into 3D Disney/Pixar style character animation since I first saw the animated cutscenes for the very first Tomb Raider game back in 1996. It's why I initially bought Reallusion's iClone 3D studio app as soon as I could afford a computer that would run it. But then Reallusion released their 3D Character Creator (CC) for iClone and I wanted to create my characters with that (and I did try with Bat Storm ). But the focus of CC was realism, even with ToKoMotion's stylised body morphs . Now with Reallusion's Cartoon Designer bundle for CC3 which features two packs, Toon Figures , and Toon Hair , designing Disney/Pixar style 3D characters just got a whole lot quicker. The two packs are the bare essentials for creating Toon style characters. Five body morphs (2 male, 2 female, and one adolescent body morph that w

Eric W. Schwartz: Cartoonist, Animator and Amiga Die Hard

July 1992 Edition, CU Amiga Featuring Amy the Squirrel. American Cartoonist, Eric W. Schwartz , (whose unofficial Amiga Icon, Amy the Squirrel, is pictured on the July 92 edition of CU Amiga cover on the right) is my only real animation hero. Sure there are the big names like Disney , Chuck Jones , Tex Avery and even Preston Blair whose influences can all be seen in my own cartoons but Eric did what none of the others could. He showed that really great 2D computer animation was within my reach with little more than an Amiga Computer , a copy of Deluxe Paint and Moviesetter . This was at a time when computer based animation was in its infancy (outside of computer game animation) and Flash was something that lights did. There were many great Amiga artists but Eric was really the only one consistently making very funny, traditional style animations. His humor and drawing style is heavily influenced by classic Warner Brothers and Disney cartoons but he managed to build on this,

My First Anthropomorphic Character with Reallusion's Character Creator 3 (Pipeline) & Reviving My TETAnimations YouTube Channel

Skateboarding Cage Monster - Heelflip. Reallusion's Character Creator 3  is a pretty incredible application for creating any kind of human digital 3D character quickly. Its power comes from the way it can totally deform a standard human base template character into a seemingly infinite number of body types and shapes. While I wouldn't recommended it as a your only 3D character sculpting tool, it is very powerful with just how much you can edit a character's form at the vertex/mesh level. I've experimented a little with CC3's Edit mesh functions, mostly using it to hide areas of an object I don't want seen. Bat Storm's cape is a good example where I used the ability to hide vertices to completely remove the assassin's hood from the neckline up. Just on a whim I wondered if I could create my Cage Monster character entirely in CC3 (with exception to his skin textures which I edited in Krita). The character is basically a stylised human body with a monster

Voice All Your Own Animated Characters with Voice Changer

Voice Changer by AVSoft is real time voice manipulation software that can be used for a wide range of purposes including (according to their website); Voice-over and voice dubbing for audio/video clips, presentations, narrations, voice messages, voice mails, E-greeting cards, broadcasting, etc.; mimic the voice of any person, create animal sounds, change/replace/remove voices in songs, videos,etc. I bought it for the specific purpose of changing my own voice, to extend my vocal range, for voicing characters in my own animations. I was fortunate enough to get this software at a significant discount that made it difficult to refuse, given that I'd never tried it, or even heard of it before. I'm not sure if I would have bought it at the full price given that much of what it can do (for my needs) can also be done with the freeware audio program, Audacity . AV Voice Changer Interface. Voice Changer is relatively easy to install and set up. Once installed simply

Tokkingheads - Make Anyone's Head Shot Talk with Artificial Intelligence

I'm increasingly fascinated by how artificial intelligence systems are being incorporated into more creative applications like visual effects, A.I. generated art, and particularly the development of human sounding voices that can interpret dialogue with more human intonation. Tokkingheads , by Rosebud AI is an interesting application available as a mobile app in both Apple and Play stores, as well as a browser based desktop version.  The simple premise is to upload a headshot image of any person (or use one of theirs), record yourself speaking anything, and then the A.I. will work out how to animate your image saying those words. There's the additional option of filming yourself speaking those words (or you can use one of their videos) and the A.I. will add the movement of your head and face into the mix to 'puppet' your image. The final animation is kind of like a budget light, deep fake video, except this was created in seconds and is relatively impressive with the