Skip to main content

TET Project Updates and Muvizu Animated Vlog (Animation Diary)

Bat Storm and TET - Muvizu.
It's been a little while since I posted anything to this blog about my own projects thanks to that neck injury I mentioned in my last Animation Diary post update. So, now that my neck is much better,  I thought I'd do a quick run down of what I am hoping to focus on in the near future in terms of creating my own animated shorts.

I have two main priorities, finishing my Infinite Monkey Theorem short, that was only supposed to take 3-4 weeks at the most to complete, and finally doing some Muvizu Bat Storm animated shorts.


Infinite Monkey Theorem


This character has been rigged
and animated in my most
recent work on the project.
Infinite Monkey Theorem has become something of a burden because it really has taken much longer than anticipated, causing me to lose a lot of enthusiasm for getting it done. I'm itching to start new projects with CrazyTalk Animator 3 but I haven't started anything because I'm pushing myself to finish Infinite Monkeys first.

To that end I managed to rig up the character in my opening  scene and do the basic key frame animation a few days ago. I'm going to make this animation a priority and get it finished ASAP.

Bat Storm and Muvizu


I can't begin to describe how much I want to make a start on Bat Storm animations using Muvizu. The main reason I haven't is that I had such a frustrating experience with it when I created my Random Testing Unit Muvizu short that I haven't really been excited to go through that again.

Consequently my Muvizu animation skills have gotten very rusty since 2016, when I created Random Testing Unit, so, in an effort to familiarize myself with that software again, I decided to create my latest Animation Diary Vlog using Muvizu. You can watch that video below, and it'll give you more information on my future animation plans.



My goal was to keep my animated, animation diary very simple by reproducing the way I would film a live action vlog, using a single camera shot of me, sitting in front of my usual background.

I'd already created a Muvizu avatar of myself a few weeks back, when I thought I might try to animate something, just for fun, so it was just a case of creating a set that looked a bit like my office and I was ready to go.

Bat Storm watching TET film a vlog inside
Muvizu Play+ Studio.

All the dialogue I recorded into Audacity. It was unscripted, just how I do my usual vlogs, but I was mindful to keep things short. Next I imported my voice into Muvizu as an MP3 file, set up my character actions and started directing my character to the audio.

The whole character directing concept of Muvizu is both great and the worst idea ever. It's great for blocking in general character actions but it's not very accurate for matching specific actions to specific point of dialogue.

You can go back into the timeline afterwards and move the character actions around to better fit the dialogue but it's clunky, you can't split actions, and you can't create your own actions if none of the ones available suit your needs (as far as I know, anyways).

Thankfully though, this animated vlog didn't take much longer than creating a live action vlog - being created over two days. Giving me hope that I might be able to make Bat Storm shorts a little quicker than I did with Random Testing Unit.

Other Projects and Beyond


I do have other projects I want to get to. If you watched my video above I mention a few in that. For now I don't want to over extend myself too much or start making promises I can't deliver upon.

Once I get Infinite Monkey Theorem done, and have begun work on a Bat Storm short I'll start looking around for a new animated project. It'll likely be CrazyTalk Animator 3 related. Since I want to do more with that than I have thus far.

Comments

Related Posts with Thumbnails

Popular posts from this blog

Real Human AI Text to Speech Voice App by Replica Studios - AI voice actors for games + films

Replica Studios TTS App. Image: Replica Studios It really pays to attend Reallusion's free animation demonstration Webinars. At a recent webinar, host, Kai DeNeve, featured Replica Studio's A.I. Voice Actor system . Replica uses Artificial Intelligence to learn a real voice actor's speech patterns, tone, and inflection, which can then be used with their Text To Speech (TTS) system to produce the most realistic computer generated voices yet (or at least that I've come across). You can even fine tune how individual words are said and more. Their TTS system works through a downloadable desktop app for Mac and Windows. There are also bridging apps if you want to use their system for voices in UnReal and Unity Gaming systems. Sign up for a free account and get 30 minutes of free voice downloads (that's 30 minutes of recorded audio - not 30 minutes to download audio - that you can download a line at a time). After that you can purchase 4 hour blocks for just USD$24.00.

Animating Warwick Hays Skateboarder Ed Character for Cartoon Animator - Can Ed Kickflip?

Skateboarder Ed. Character by Warwick Hays. Warwick Hays has built quite a sizeable collection of characters, props, and backgrounds for Cartoon Animator that I've yet to really explore, however, being the tragic skateboarder that I am, it was surely fate that I would buy his Skateboarder Ed G3 character as my first purchase. Now I don't know a lot about Warwick but, based on the design of the skateboard prop that comes with Skateboarder Ed I'm fairly certain Warwick doesn't know much about skateboarding, and/or probably didn't use a good reference when designing his skateboard. Bart's skateboard has changed over the years, though curiously, even later versions, barely get closer to what an actual skateboard looks like. To be fair, Warwick's holding up a tradition of animators who clearly haven't seen a skateboard or noticed how skaters actually ride them. Just check out Bart Simpson's flat plank of wood with wheels from the opening int

My First Anthropomorphic Character with Reallusion's Character Creator 3 (Pipeline) & Reviving My TETAnimations YouTube Channel

Skateboarding Cage Monster - Heelflip. Reallusion's Character Creator 3  is a pretty incredible application for creating any kind of human digital 3D character quickly. Its power comes from the way it can totally deform a standard human base template character into a seemingly infinite number of body types and shapes. While I wouldn't recommended it as a your only 3D character sculpting tool, it is very powerful with just how much you can edit a character's form at the vertex/mesh level. I've experimented a little with CC3's Edit mesh functions, mostly using it to hide areas of an object I don't want seen. Bat Storm's cape is a good example where I used the ability to hide vertices to completely remove the assassin's hood from the neckline up. Just on a whim I wondered if I could create my Cage Monster character entirely in CC3 (with exception to his skin textures which I edited in Krita). The character is basically a stylised human body with a monster

Voice All Your Own Animated Characters with Voice Changer

Voice Changer by AVSoft is real time voice manipulation software that can be used for a wide range of purposes including (according to their website); Voice-over and voice dubbing for audio/video clips, presentations, narrations, voice messages, voice mails, E-greeting cards, broadcasting, etc.; mimic the voice of any person, create animal sounds, change/replace/remove voices in songs, videos,etc. I bought it for the specific purpose of changing my own voice, to extend my vocal range, for voicing characters in my own animations. I was fortunate enough to get this software at a significant discount that made it difficult to refuse, given that I'd never tried it, or even heard of it before. I'm not sure if I would have bought it at the full price given that much of what it can do (for my needs) can also be done with the freeware audio program, Audacity . AV Voice Changer Interface. Voice Changer is relatively easy to install and set up. Once installed simply

Artbreeder - Using AI created Character and Background Content in your Animations

A selection of User/AI generated images from Artbreeder. If you're looking for an endless supply of 2D character and background images for your animations then Artbreeder , an online Artificial Intelligence (AI) that generates image mash-ups you can tweak as much as you like, could be the ultimate content library. What is Artbreeder? Artbreeder is free to use though there are various paid plans, that give you additional features, such as higher resolution download images or more settings to play with. All images created on the site are Public Domain (CC0 License) and can be used in commercial projects. Using Artbreeder's online app you can generate head shot portraits, full body characters, landscapes, and other scenes simply by choosing two or more existing images to mash together then, using a series of sliders, to select which traits from each image you wish to lean toward in the final image. Photo Comparison - Top is my original uploaded photo. Bottom is Artbreeder's ap

Your First Look at Bat Storm Animated and Launching My Patreon

Bat Storm. Traditionally my Bat Storm character has always been a parody of whichever movie Batman is in the limelight. Back in the GoAnimate days that was Christian Bale, but now we have a new, upcoming Batman with Robert Pattinson. What better way to greet the new guy than with Bat Storm's own 'camera test' teaser just like Robert Pattinson's suit camera test. This is actually the very first public release of my new Bat Storm character model animated. Prior to this it's only been 'leaked' still images (does it count as leaking when it's the show creator deliberately posting images publically?). Anyhow Bat Storm pays homage to two Batmen ahead of their time (Val Kilmer and George Clooney) who had the balls to wear nipples on the Batsuit. Clearly a diversionary measure designed to disarm unsuspecting bad guys with laughter.  If no one is taking you seriously that's clearly an advantage! Visit my Patreon Page for more information. L

#XPPenanimationchallenge - How I Created My Entry for XP-Pen's First Animation Competition

XP-Pen's Mascot, Fenix, in A Change of Art by TET. XP-Pen , the makers of a range of pretty sweet pen display monitors, and Reallusion , the makers of some pretty sweet animation apps, teamed up for XP-Pen's very first Animation Challenge with the theme of 'Change'. Any form of animation was acceptable with entries needing to be a minimum of ten seconds in length. Entries closed on June 16th, 2020 (sorry, this blog isn't really a breaking news site, I probably should've mentioned it back in March when entries submissions opened) so it's too late to enter, but I wanted to tell you the tale of how I ended up creating my entry in a really late evening, the day before the deadline. Watch my entry below. Remember the theme is 'Change' and XP-Pen suggested in the rules that including their mascot, Fenix, somewhere in the animation would be looked upon favorably.   The Ideas Scenes from Skater - My First XP-Pen Competition Idea. This was not my first idea