Skip to main content

Should You Buy or Upgrade to MOHO 13? *Spoiler* Yes. Yes You Should!

MOHO 13's New Character Set.
Smith Micro released MOHO 13, their all in one, 2D animation studio, this week. The question is should you buy or upgrade to the latest version? Obviously I've already spoiled this in the title, so the actual question is why do I think you should buy or upgrade?

To be clear, I'm only talking about MOHO 13 Pro. If you're considering MOHO 13 Debut be aware that you're missing out on some of the new features, and a lot of existing features that are only available in the Pro version. Debut is fine if the budget doesn't stretch to Pro, but, if you never want to be disappointed about not having a feature, it's Pro or nothing!

The other thing I need to be transparent about is I'm not, by any stretch, a frequent MOHO user/animator. However I took the time to learn MOHO 12 Pro fairly extensively, blogging about my process and sorting out 104 free MOHO training videos into a logical viewing order in the process. I think I have more than enough insight to let you know if the upgrade is worth it.



MOHO 13 Pro has three core new features that Smith Micro is promoting.

  1. Bitmap Freehand Drawing Tools, Frame by Frame Capabilities (not all bitmap features available in Debut).
  2. Enhanced 3D Object Light Manipulation and Materials support (not available in Debut).
  3.  New 'Actions' Window Interface (not available in Debut).
(That list right there is reason enough to buy Pro over Debut if you can).

I'll talk about these from least to most interesting to me, beginning with number two, Enhanced 3D Object Light Manipulation and Materials support. For me Object Light Manipulation is a great inclusion. MOHO has a true 3D camera and can import 3D objects. It makes sense to add more control to how things are lit. If you like to create 3D environments that you render to look 2D like your characters this will be extremely useful.

That's not the only 3D new feature. You also get 3D Object Materials Support. If you know what that sentence means (and I do), I'm very excited for you if that's something you need.

Item three, the new 'Actions' Window is essentially a more organised UI specifically for creating a searchable library of reusable saved actions for whatever characters you're rigging. From what I can see from the demonstration video each character rig has its own Actions Window. That is, if you select a character rig and open the Action Window, only the actions for that character will be shown (feel free to correct me if I'm wrong).

Whether it shows just the actions for the selected character (or maybe it can show all actions in the current scene if no character is selected) it's definitely a welcome addition that will save you time.

For me, the number one reason you should buy or upgrade to MOHO 13 Pro is item one on the list, Bitmap Freehand Drawing Tools, Frame by Frame Capabilities. Previously MOHO has been almost entirely Vector based drawing, which is terrible for sketching characters and ideas.



Essentially this means you can literally create frame by frame, hand drawn animation right inside MOHO 13. In my view that truly makes MOHO 13 Pro worthy of the title, the All-In-One 2D Animation Software for Professionals.

You can pretty much do every type of 2D animation in MOHO 13 Pro from Traditional to 3D enhanced, 2D animation. The only way it could be more inclusive would be if you could actually build your 3D models in the studio as well.

Bitmap drawing support is what was missing from previous versions of MOHO. You even get support for freehand bitmap brushes. Previously if you wanted to do any kind of rough sketching you'd have to fire up a third party drawing app and import your images into MOHO. Now you can sketch and rough out ideas, create animatics, draw frame by frame animation, and use those bitmaps as a base for your vector drawings as well.

If MOHO 12 Pro had bitmap support I feel I may have stuck with it more simply because I'd be able to sketch ideas right in the studio itself.



To sum up. If you're completely new to digital animation MOHO 13 may not be the easiest place to start but persevere. If Smith Micro's history is anything to go by you'll still need those 104 free videos to learn the software completely (noting that some of those tutorials go as far back as MOHO 11 and were rebranded and sold in a combo video training course for MOHO 12 by Smith Micro - I know because I bought that combo course). Stick with it and you'll become a formidable (and probably very employable) animator.

If you're already in deep with MOHO 12 Pro, it really depends on how much you want these new features? The only thing stopping me upgrading right away - and I've continuously upgraded since version 11 despite not using the app all that much - is that I feel I'm in too deep with another animation app now, that better suits my needs, to warrant the upgrade this time.

An animation of my original Alvin Owl
character that I did learning MOHO 12.
However, in an animation studio that has always had vector drawing tools (at least for as long as I've known about it), bitmap drawing tools are really an essential companion. The ability to sketch in bitmap and 'ink' in vector all in the one app is reason enough for me to upgrade if MOHO was my main animation app.

That's what it comes down to for me. Ever since I bought version 11 (then known as Anime Studio 11 Pro) I've maintained that MOHO is a really good animation studio, capable of quality animation. It's a steep learning curve because it is so feature packed, not because it's hard to learn. It's one of those studios that'll grow with you as you gain confidence with it.

 That's why I think you should buy or Upgrade to MOHO 13 Pro if it is something that you're looking at as your next investment in your animation journey.

MOHO 13 is available in both Windows and Mac versions. #NotSponsored


Related Udemy Affiliate Links

Popular posts from this blog

Eight 2D Animation Apps For Your Phone or Tablet Mobile Device

M obile productivity apps have become so capable that they can be great alternatives to their PC/MAC equivalents or serve as great tools in their own right when you're away from your desk. While some apps simply mimic their desktop counterparts, others offer well thought out, touch-friendly interfaces that are easier and more fun to use. Every so often I check out what's available for 2D animation for Android devices, since that's what I use, that can complement my workflow with Reallusion's Cartoon Animator 5. Some may be available for Apple devices as well. Below I've listed six free (F) apps (with optional paid (P) upgrades) on the Google Play Store that you might want to explore. Some are just fun apps on their own while others may be useful as part of your workflow on bigger animation projects. Not all are exclusively animation apps and could be used on any production. JotterPad (F/P) The name JotterPad makes this sound like a notepad application but it's ...

Inochi2D - Free Open Source 2D VTuber Avatar Rigging and Puppeteering Software (Part 1)

Inochi2D Creator - Free Open Source VTuber Software. If you've been looking for a way to live perform as a 2D cartoon avatar on camera, whether it be for a live stream or for pre-recorded content like educational videos, then VTuber software is a low cost (or even no cost) option worth looking into. In my previous post, How to Become a VTuber - 2D and 3D Software for Creating and Controlling Your Avatar , I took a brief look at the relatively new but completely free and open source Inochi2D  which I thought showed great potential for my own needs of creating a live performance character rig for my own TET Avatar that I use for all my promotional materials. While it is possible to live perform my character using Cartoon Animator itself, Reallusion's MotionLive2D capture system isn't great - with lip sync in particular. More importantly though, I can't exactly teach people how to use Cartoon Animator if I'm using Cartoon Animator to control my Avatar. What is Inochi2D...

OpenArt Versus Dzine: AI Consistent Character Training Compared

TET2d Avatar Image created with Dzine . R egular readers of Animation and Video Life will be familiar with my alter ego, 2D avatar character, TET, who is both the face of The Lazy Animator Cartoon Animator Tutorials, and is currently part of my Resident Dragon joke cartoon series. It is my goal to use him as an animated avatar for both my Lazy Animator video courses and my Cartoon Animator tutorials that you'll find on my @AnimLife YouTube channel . Unfortunately I don't have the time to animate him for every single project. Even with Cartoon Animator's time-saving workflow I wouldn't be able to produce animated content quick enough. Which is why advances in AI animation is something that is increasingly more interesting to me each day. Consistent Characters Before we get there I have to overcome one of the biggest hurdles in AI I've come across... reproducing my art style consistently. I don't want an approximation of my characters, I want my characters looki...

Create 2D Animated Characters with 3D Character Creator Tools and Artistic Filters

3D CC3 TET Character, based on my Oppa Doll Avatar, used as the base for a 2D CA4 character. One of my favorite things to do is to create characters with any type of Avatar/Character creator app. In fact the first test I usually try with these tools is, can I make an avatar of me (or at least my The Extraordinary Tourist persona). Previously I've used 2D character creators like Oppa Doll as a source of artwork for some characters I've made for Reallusion's Cartoon Animator 4 animation studio but 2D character creators are limited to... well 2D. 3D Character Creators While you may think 3D character creators have no place in creating characters for 2D animation there are quite a number of advantages including: No drawing skills required. Render characters in any style. Use an art filter or even hand trace into line art. Need to animate the character in a specific pose or angle? Render out an image of the character in the required angle and animate it in 2D. Quicker to crea...

Creating an AI Digital Avatar and Voice Clone of Myself with Free and Low Cost AI Tools

O ver the years I've looked at various ways of creating and animating a digital avatar, from simply creating a character for Cartoon Animator and voicing and animating it myself, to creating a  live motion capture ready Vtuber avatar puppeted and voiced by me in real-time. In the last year or so, making photographic images talk, using AI and AI voice cloning has really progressed. To the point where I wondered if I could create a photographic AI avatar of myself, complete with my cloned voice, that I might use on some of my videos? Creating My Avatar: Artflow To create my avatar image, as far as I'm concerned,  Artflow.ai is the best value AI site for creating consistent digital characters (or 'actors' as Artflow calls them). That's pretty much their entire focus. Artflow's actor model training user interface. You get your first actor for free, 100 free credits per month (which equates to 100 still images per month - get an additional 50 credits if you sign...

Can a Solo Animator Make an Animated Feature Film or TV Series?

Series Creation Tip: If this is your first attempt at a series start small with two to four main characters and two or three sets that you can reuse each episode. My new series in development, Resident Dragon has four characters and is set in a suburban home. Recently I was asked if a solo animator could make a feature film? The short answer is 'YES'. Logically, with enough time, you can achieve anything. The very next question I was asked is how long do I think it would take and could it be done within a year? My initial answer was, it depends on the skill of the creator, noting that a Disney feature film takes a minimum of (I'm only guesstimating here) three to five years, based on when a movie is announced to when it actually gets released, with thousands of people working on it. Which implies that a single person trying to do the same thing may take the best part of a lifetime to make just one animated feature film. However is this really the case? Let's be clear, ...

The Ultimate Independent Animator's App and Resource List - Animation and Video Life

Image created with Cartoon Animator 4. Being an independent animator is not like a studio animation job. There's so much more to do that is indirectly related to the actual task of animating. Over the years I've sought out many apps, tools, and services that can help me achieve that one single task, expressing myself through animation. Below is my Ultimate Independent Animator's Resource List for 2024 (last updated Oct 2024). It started out as a list of free or low cost apps that could help you in every stage of producing either 2D or 3D animation, and then just kind of grew from there. You may not have been looking for a Time Management App as much as you needed something to get you started in 3D animation but when those commissioned projects start coming in you'll have a head start on maximizing your time. All the apps and services on this list had to meet two main criteria: They had to be useful and relevant to an Indy Animator/artist. The base app/se...