Skip to main content

Complete Beginners 2D Character, and Background Design Course for Animation using Inkscape (Udemy Course Review)

Easy Cartoon Backgrounds and Character Design for Animation.
Easy Cartoon Backgrounds and
Character Design for Animation.
I stumbled across Martin Belvisi's two Udemy courses, Easy Cartoon Backgrounds for Animation, and Cartoon Character Design for Animation, because I was actually looking for a beginners course to teach me the fundamentals of illustration with the free vector art application, Inkscape.

Since my exact reason for wanting to learn Inkscape more thoroughly was to use it for making assets for 2D animation it seemed like a no brainer to purchase both courses. Even more so because I got both at heavily discounted prices through one of Udemy's frequent, sitewide sales. 

What really sold it for me is thumbnail images used to represent each course. That background and those characters look as good as any professional, modern day, 2D animated cartoon, and they were drawn in Inkscape (which has a definite low perception problem despite it being an incredibly powerful and capable vector art tool).

This stylized background looks as good as
any I've seen in modern animated cartoons.

You'll learn how to draw these characters as well
as how to design your own in these styles.

Also, you don't need any extra hardware for this course. Everything you see was drawn directly with just a mouse. Which is one of the strengths of vector art applications. No graphic tablet/pen display? No problem, they're not essential for vector art.

A Beginner's Guide to Inkscape

A beginners guide to Inkscape.

If you just want to learn Inkscape enough to produce stylized illustrations to this standard, choose whichever of these two courses interests you the most and buy that one. This component is almost fifty percent of both courses and is identical.

If you still want both courses (totally worth it despite the duplicated content) but don't want to pay full price for both, again, buy the one that interests you the most then buy the other one with the discount codes Martin provides at the end of both courses for his other courses. 

Either way, this section of  the course assumes no knowledge whatsoever of Inkscape. I found the video lessons easy to follow, and I really learned a lot despite already having some knowledge of Inkscape's basics.

Note that Martin does have a little bit of an accent that may be a little challenging for some but his delivery is fairly evenly paced, making it easy to follow along in Inkscape yourself.


Easy Cartoon Background Design

In this course Martin teaches you how to draw all the elements needed to create the stylized outdoor scene shown in the course thumbnail (minus the characters).

Adding highlights to a tree in Inkscape.
Adding highlights to a tree in Inkscape.
What sets these lessons apart is that Martin has studied many modern day, stylized, popular cartoons, to replicate and teach the elements that make up their aesthetic. Everything from how grass is drawn, through to trees, rocks and skies is based upon his observations of how they're most commonly depicted in modern cartoons.

Even more impressive is that he teaches you how to draw each basic element in Inkscape in such a way that, even if you have no drawing skills, you could probably follow along and get great results.

Once you've been through each element you get a brief lesson on composition that I feel wouldn't hurt to expand upon with a few more examples given this course is aimed at beginners.

From there you run through the main final project which, as I mentioned, is creating the stylized outdoor background seen in the course thumbnail. This is presented in two video versions, sped up with narration, and real time with no narration at all (specifically for those wanting to follow along through every step).

Although there is enough here to create almost any scene, I'd like to see an interior demonstration added as a future section or separate course. All the scene elements created in the exterior scene were nature based with no man made elements at all. 

It would be useful for beginners to learn some techniques on how to stylize a few common man made elements and environments to really keep their backgrounds in one cohesive style. e.g. furniture, vehicles, building exteriors/interiors etc.


Cartoon Character Design for Animation

I actually bought and completed this course first and was surprised to learn it was created as a companion course to the Background Design course. Typically most people (myself included) make a beeline toward character animation with backgrounds being a necessary after thought. Hence why I thought this course would have been created first.

A selection of character heads for the hair lesson.
A selection of character heads for the hair lesson.
As with the background design course Martin has extensively researched modern, stylized animated cartoons to teach you the most common elements that make up their character designs.

The selection of characters chosen for the demonstration projects are representative of the types of characters you should be able to create from scratch once you've completed the course. While they initially look quite complex, Martin breaks them down into individual elements e.g. face shapes, eyes, noses, mouths, body types etc. that are actually quite easy to draw with vector art.

Even if your vector art drawing doesn't quite stack up, one of the resources you get is a file with all the head and face features drawn separately into a single document. You could use this file to create the starting point for all your character faces and then adjust the features until your character emerges.

You also get the completed project files for each character design, which you could also use as starting points until you start to get a handle on creating your characters from scratch.

With this course you get real time follow through on creating each demonstration character with some narration during the process (although I would have preferred a sped up version with narration as per the Background Design course).


What these Courses Don't Teach You

Both of these courses are purely design courses to teach you the aesthetics of modern stylized animation. The final projects do not take into account how you would set up the characters or backgrounds ready to be used within a digital animation studio application like After Effects, Animate CC, Toon Boom, Moho, Cartoon Animator, or even the completely free Synfig Studio (which Inkscape can directly export files to).

An example of a 2D scene set up for 2.5D animation in MOHO.
An example of a 2D scene set up for
2.5D animation in MOHO.
The background you create in no way takes into account how characters would interact with it once animated. No consideration is given to how the scene would be exported so that characters can walk behind elements in the foreground - creating 2.5D effects like parallax and depth on the Z plane in the scene.

The characters are not drawn with any consideration for how they might be rigged for 'puppet' animation (which is how much modern 2D animation is achieved). There's also no lesson on creating mouth shapes for lip syncing, or multiple eye and hand shapes needed to animate these components effectively.

If Martin was looking for a 'next steps' course to create for each I think consideration of my suggestions above would be great options. While different animation applications have different requirements there are common steps you can take to prepare your background and character designs for easier integration into all of them.

In Conclusion

Both courses are very good value despite the learn Inkscape components being identical. If this type of background and character design appeals to you, Martin has definitely saved you a lot of research to achieve that look to a professional standard.

That said, these are really only foundation courses. You should definitely keep researching modern animated cartoons and adapting their techniques until you eventually find your own version of that stylized design.

As beginner courses you'll definitely learn how to use Inkscape for illustration in this specific cartoon style. I'd even go as far as to say these are great courses for animators who have little to no drawing skills but are determined to develop their digital drawing skills.

Personally I got a lot out of both courses, and I hold a Diploma of Arts (Graphic Design), have more than ten years working in animation and motion graphics, and have been drawing cartoons since I was a young child. If that isn't speaking well of the value of both courses I don't know what is!


* Note: While the links in this article are my own Udemy affiliate links the opinions are based upon my own experience having completed both courses. Using these links helps keep this site free.

Popular posts from this blog

AE Juice - Animation Presets, Motion Graphics, Templates, Transitions for After Effects, Premiere Pro, and Other Video Applications

Level up you video edits and animations with AE Juice's motion graphics and templates. Some days you just don't have the time to create flashy motion graphics for your latest video or animation. For some of us it's more a question of our own artistic abilities being a little less than the awesome we'd like them to be. Whatever reason a resource like AE Juice's animation presets, motion graphics, templates, and transitions packs for After Effects , Premiere Pro , and other video applications can really make your work stand out very quickly. AE Juice gives you access to an instant library of free, premade content elements and sound effects, which you can add to with additional purchases of various themed packs from their store. There are three ways to manage their content, all of which can be used in commercial projects . The AE Juice Standalone Package Manager makes it easy to browse previews of all your pack contents and to download and find just the elements yo

Should You Buy or Upgrade to MOHO 13? *Spoiler* Yes. Yes You Should!

MOHO 13's New Character Set. Smith Micro released MOHO 13 , their all in one, 2D animation studio, this week. The question is should you buy or upgrade to the latest version? Obviously I've already spoiled this in the title, so the actual question is why do I think you should buy or upgrade? To be clear, I'm only talking about MOHO 13 Pro. If you're considering MOHO 13 Debut be aware that you're missing out on some of the new features, and a lot of existing features that are only available in the Pro version. Debut is fine if the budget doesn't stretch to Pro, but, if you never want to be disappointed about not having a feature, it's Pro or nothing! The other thing I need to be transparent about is I'm not, by any stretch, a frequent MOHO user/animator. However I took the time to learn MOHO 12 Pro fairly extensively, blogging about my process and sorting out 104 free MOHO training videos into a logical viewing order in the process. I think I ha

TimeBolt: Fast Video Editing for Anyone Creating Online Courses, Podcasts, or Vlogs.

I resisted making tutorial videos for a long time because I don't like editing. Specifically I don't like editing me teaching as I step students through a process during a screen record. I have a tendency to insert long pauses not just in the middle of sentences but between multiple words in the middle of sentences as my pace matches what I'm doing onscreen. This makes for very long and very slow paced video tutorials. To counteract this I have to edit out all the pauses. This can take hours, or even days on particularly long tutorials. For example, when I created my main course, The Lazy Animator Beginner's Guide to Cartoon Animator , I literally injured the thumb on my right hand, operating my mouse, as I spent weeks taking out all my pauses (seriously, I had to wear a thumb brace for a few weeks to fix the pain). Recently I came across TimeBolt , a very affordable, fast editing application with the featured purpose of removing all the pauses from your video (and even

Make Disney/Pixar Style Characters with Reallusion's Character Creator and Toon Figure Bases

The Extraordinary Tourist Classic Coat outfit created using Reallusion's Toon Designer for CC3. I've talked before how I've wanted to get into 3D Disney/Pixar style character animation since I first saw the animated cutscenes for the very first Tomb Raider game back in 1996. It's why I initially bought Reallusion's iClone 3D studio app as soon as I could afford a computer that would run it. But then Reallusion released their 3D Character Creator (CC) for iClone and I wanted to create my characters with that (and I did try with Bat Storm ). But the focus of CC was realism, even with ToKoMotion's stylised body morphs . Now with Reallusion's Cartoon Designer bundle for CC3 which features two packs, Toon Figures , and Toon Hair , designing Disney/Pixar style 3D characters just got a whole lot quicker. The two packs are the bare essentials for creating Toon style characters. Five body morphs (2 male, 2 female, and one adolescent body morph that w

Can You Learn Reallusion's Cartoon Animator 5 for Free Using Their 137 Official YouTube Video Tutorials Sorted Into a Logical Learning Order?

Or you could just buy The Lazy Animator Beginner's Guide to Cartoon Animator . While Reallusion's Cartoon Animator is one of the easiest 2D animation studios to get up and running with quickly, learning it from all of the official, free, video tutorials can be more overwhelming than helpful. With more than 137 videos totaling more than 28 and a half hours of tutorials, spread across three generations of the software (Cartoon Animator 3 through 5) it's hard to know if what you're learning is a current or legacy feature that you either need to know or can be skipped. Many of the official tutorials only teach specific features of the software and don't relate at all to previous or later tutorials. As a result there are many features either not mentioned or are hard to find. To make your learning easier, on this page, I've collected together all of the essential, official, free video tutorials and sorted them into a learning order that makes sense. Simply start at

Review: CrazyTalk Animator 3 vs Moho Studio Pro 12

Reallusion's CrazyTalk Animator 3 or Smith Micro's Moho Studio Pro 12. Which of these 2D animation applications is right for you? Regular readers of this blog will know I'm a strong supporter, and fairly proficient user of CrazyTalk Animator since version 1. It's a great piece of software for producing 2D animations from purchased content quickly and, with version 3, is easier than ever to create animations from your own art. Lesser known is that I first purchased Moho Studio Pro 12 (then known as Anime Studio Pro 9) back in October of 2012 and have been upgrading it to the latest version ever since because I believed in it as an application for creating great 2D animation to TV quality standard. As such, it's a much more complex application than CTA3 that I only got around to learning properly late last year. I'm still in the process of blogging my progress . Despite this I feel I've learned enough of Moho to compare it to CTA3 to help you determ

Creating a G3-360 Head From a Single Photo in Reallusion's Cartoon Animator

Source Photo from Generated Photos . Ever since Reallusion introduced the G3-360 Character Head into Cartoon Animator 4 I've wanted to see if their 360 Head Creator tool could be used to create an animated head using a photo. Part of the reason I've never given this a shot, until now, is that I just assumed it would be difficult, and require a lot of photo editing to blend out the sprite edges. It turns out, creating a photographic G3-360 head is not that much more difficult than creating a cartoon head, and can be done using a single photographic image using my own G3-360 head rigging system . While this article isn't intended to be a full tutorial, I'll run through the basic steps of how I achieved my photographic G3-360 head, shown in the comparison below, of a Cartoon Animator Morph-based head on the left, and my G3-360 head on the right. Pros and Cons Cartoon Animator's morph-based head system is ideal for animating photographic faces. It uses a semi 3D wire me