Skip to main content

Character Mashup - Making the Most of Your G3 Cartoon Animator Characters

Character Mashups using WTH Animation Characters in Cartoon Animator.

One of the often overlooked strengths of Cartoon Animator is how easy it is to make new characters simply by mixing and matching elements from existing characters you already own. This ability is possible because of the standardized G3 Human template.

Note that it is also possible to mix and match G1 and G2 character elements with themselves but, generally you can't mix G1 with G2 elements or G1 and G2 elements with G3 character elements. There are some exceptions but for the least amount of quirks and frustration, I'll be demonstrating mixing and matching G3 character elements only.

For best results, mix and match characters elements from the same or similar character range (i.e. those that have the same or similar artwork styles). This will usually help ensure most elements are positioned correctly without the need for too much adjustment.

The Simplest Method

Want to give a character a new outfit or create another character wearing the same outfit? Just swap heads. As shown in the image below it's as simple as placing a character on the stage, saving the head to the Custom > Actor > Heads folder, then putting another character on the stage that you want to replace the head on. 

Swapping heads is the simplest way to create new characters or change a character's outfit. For best results use characters with the same or similar art styles.
Swapping heads is the simplest way to create new characters or change
a character's outfit. For best results use characters with the same or
similar art styles. Fred Fallen and Ranger Fred Characters by WTH Animation.

The Character Composer

The next level of mashing up your G3 characters into new variations is to open your character into Cartoon Animator's Character Composer. Here you can save and swap hair, facial features, hands, and add props and other accessories.

Be aware that the Character Composer will show you content intended for G1 and G2 characters that mostly likely won't be compatible with your G3 character (to the point where attempting to add them may crash the program), however if you stick with G3 content you should be okay.

Character Body Mashups

For G3 Characters only hands can be saved and swapped on the Body Tab in the Character Composer.
For G3 Characters only hands can be
saved and swapped on the Body Tab
in the Character Composer.

In terms of the character body, the main switch you can make is with hands. There are various sets of sprite hands to choose from and you can swap out sprite hands for bone hands. 

Save hand sets to your custom hands folder if you want to add them to another character (You'll know what features can be saved out by selecting one of your custom folders. If the '+' button becomes active that feature can be saved and swapped).

Character Face Mashups G3 Standard and G3-360

The Character Composer will let you mix and match G3 Standard Head components and G3-360 Head Components to varying degrees of success. For the most trouble free, predictable results don't mix G3 standard head and G3-360 head components, and stick to characters facing the same angle and within the same set of character art styles.

Before mashing up facial components for characters from a developer's series you may need to open a few in the Character Composer and save out the features you want to swap onto other characters
Before mashing up facial components for
characters from a developer's series you
may need to open a few in the Character
Composer and save out the features you
want to swap onto other characters.

For example, for this article I'm demonstrating with WTH Animation's Cast & Crew series of characters. All of them use the same standard body/head base and bone placement so, in theory, I should be able to mix and match features with little to no tweaking for scale or placement.

A simple method to see how things are going with your face mashup is to use the Modify > Face Calibration tool to see if a feature is working. If it doesn't just click the undo button (or make adjustments if it just needs minor tweaks).

Scale and resize things by selecting the bone of a part you want to change and adjust the handles on the edge of the blue square. You can also scale, resize, and adjust a sprite's position on the bone using the sprite editor tool (this will change the sprite without affecting the bone).

Incidentally if you are mashing up characters from a marketplace developer like WTH Animation you may have to bring a few characters into the Character Composer first, and save out their facial features to your Custom > Head tab content folders. That way you'll have the components ready to swap whenever you need them.

Just like with the Body tab you'll be able to see which features you can save to which folders through the '+' button becoming active.

Adding Props and Layer Adjusting

In this image I've added a shoulder bag prop to my character and moved it down the layer list so the left arm and hand will remain in front of the bag.
In this image I've added a shoulder bag prop
to my character and moved it down the layer
list so the left arm and hand will remain in
front of the bag.

If you want a prop to become a part of your character (i.e. is saved with the character) and be on the correct layer in relation to the rest of your character (e.g. a prop held in the characters leading hand so it appears behind the hand but in front of the body) then you need to add it in the Character Composer.

Drag the prop you want to add over the bone you want it to be attached to. The bone will change color indicating it is selected so let go of the mouse button.

You'll then need to drag the item up or down the list in the Layer tab to make sure it is on he right layer in relation to everything else.

Exporting to Your Linked Graphics Editor

This is the most advanced level of character mashups short of making characters entirely from scratch. The reason you may need to export your character is to customize any feature colors e.g. hair, skin, clothing etc. or maybe you want to modify an outfit, change the shape of your character's face etc.

To export a character you need to have selected a graphics editor that Cartoon Animator is linked to in the application's preferences. Then you just click the Launch PSD Editor button. In most cases the default settings in the window that appears of Head and Body in One file and Edit Current Angle should be fine. Then click Launch.

At this point Cartoon Animator and your graphics editor will be linked. Anytime you click Save (not Save As) in your editor the changes will be saved in Cartoon Animator as well. Should they become unlinked you'll need to Save As your template from your graphics editor to somewhere you can easily locate it, and then reimport it into Cartoon Animator via the Character Composer using the Import PSD Assets button.

Here I'm using my linked PSD Graphics Editor, Krita, to change the color of my character's hair and suit.
Here I'm using my linked PSD Graphics Editor, Krita, to change
the color of my character's hair and suit.

In your graphics editor you can make almost any changes you like however you must keep the layer structure and folder names exactly the same. If you add new layers in the course of making edits be sure to merge those layers back down to the original layers before saving. Delete any folders or layers you created that are not part of the original template. Flatten any filter effects, and rasterize any vectors.

Experiment

It's worth spending the time just experimenting with the Character Composer to see how many characters you can make without ever needing to export anything to your graphics editor.

While I have recommended not mashing up different art styles that doesn't mean you shouldn't try it as you gain more confidence. Sometimes combining two art styles in a consistent way can create a whole new look. I actually combine similar art styles all the time with my own custom characters. I just don't think you should do this until you get more of a feel for how the Character Composer works.

Definitely try out some of the other Character Composer tools not mentioned such as the Mask Editor, 360 head tool and more. The more familiar you become with the Composer the easier creating character mashups becomes.


Learn The Fastest Way to Rig a Character from a single Image in Cartoon Animator with my Three Tutorial Bundle

Popular posts from this blog

Eight 2D Animation Apps For Your Phone or Tablet Mobile Device

M obile productivity apps have become so capable that they can be great alternatives to their PC/MAC equivalents or serve as great tools in their own right when you're away from your desk. While some apps simply mimic their desktop counterparts, others offer well thought out, touch-friendly interfaces that are easier and more fun to use. Every so often I check out what's available for 2D animation for Android devices, since that's what I use, that can complement my workflow with Reallusion's Cartoon Animator 5. Some may be available for Apple devices as well. Below I've listed six free (F) apps (with optional paid (P) upgrades) on the Google Play Store that you might want to explore. Some are just fun apps on their own while others may be useful as part of your workflow on bigger animation projects. Not all are exclusively animation apps and could be used on any production. JotterPad (F/P) The name JotterPad makes this sound like a notepad application but it's ...

Inochi2D - Free Open Source 2D VTuber Avatar Rigging and Puppeteering Software (Part 1)

Inochi2D Creator - Free Open Source VTuber Software. If you've been looking for a way to live perform as a 2D cartoon avatar on camera, whether it be for a live stream or for pre-recorded content like educational videos, then VTuber software is a low cost (or even no cost) option worth looking into. In my previous post, How to Become a VTuber - 2D and 3D Software for Creating and Controlling Your Avatar , I took a brief look at the relatively new but completely free and open source Inochi2D  which I thought showed great potential for my own needs of creating a live performance character rig for my own TET Avatar that I use for all my promotional materials. While it is possible to live perform my character using Cartoon Animator itself, Reallusion's MotionLive2D capture system isn't great - with lip sync in particular. More importantly though, I can't exactly teach people how to use Cartoon Animator if I'm using Cartoon Animator to control my Avatar. What is Inochi2D...

OpenArt Versus Dzine: AI Consistent Character Training Compared

TET2d Avatar Image created with Dzine . R egular readers of Animation and Video Life will be familiar with my alter ego, 2D avatar character, TET, who is both the face of The Lazy Animator Cartoon Animator Tutorials, and is currently part of my Resident Dragon joke cartoon series. It is my goal to use him as an animated avatar for both my Lazy Animator video courses and my Cartoon Animator tutorials that you'll find on my @AnimLife YouTube channel . Unfortunately I don't have the time to animate him for every single project. Even with Cartoon Animator's time-saving workflow I wouldn't be able to produce animated content quick enough. Which is why advances in AI animation is something that is increasingly more interesting to me each day. Consistent Characters Before we get there I have to overcome one of the biggest hurdles in AI I've come across... reproducing my art style consistently. I don't want an approximation of my characters, I want my characters looki...

Creating an AI Digital Avatar and Voice Clone of Myself with Free and Low Cost AI Tools

O ver the years I've looked at various ways of creating and animating a digital avatar, from simply creating a character for Cartoon Animator and voicing and animating it myself, to creating a  live motion capture ready Vtuber avatar puppeted and voiced by me in real-time. In the last year or so, making photographic images talk, using AI and AI voice cloning has really progressed. To the point where I wondered if I could create a photographic AI avatar of myself, complete with my cloned voice, that I might use on some of my videos? Creating My Avatar: Artflow To create my avatar image, as far as I'm concerned,  Artflow.ai is the best value AI site for creating consistent digital characters (or 'actors' as Artflow calls them). That's pretty much their entire focus. Artflow's actor model training user interface. You get your first actor for free, 100 free credits per month (which equates to 100 still images per month - get an additional 50 credits if you sign...

Artbreeder - Using AI created Character and Background Content in your Animations

A selection of User/AI generated images from Artbreeder. If you're looking for an endless supply of 2D character and background images for your animations then Artbreeder , an online Artificial Intelligence (AI) that generates image mash-ups you can tweak as much as you like, could be the ultimate content library. What is Artbreeder? Artbreeder is free to use though there are various paid plans, that give you additional features, such as higher resolution download images or more settings to play with. All images created on the site are Public Domain (CC0 License) and can be used in commercial projects. Using Artbreeder's online app you can generate head shot portraits, full body characters, landscapes, and other scenes simply by choosing two or more existing images to mash together then, using a series of sliders, to select which traits from each image you wish to lean toward in the final image. Photo Comparison - Top is my original uploaded photo. Bottom is Artbreeder's ap...

Create 2D Animated Characters with 3D Character Creator Tools and Artistic Filters

3D CC3 TET Character, based on my Oppa Doll Avatar, used as the base for a 2D CA4 character. One of my favorite things to do is to create characters with any type of Avatar/Character creator app. In fact the first test I usually try with these tools is, can I make an avatar of me (or at least my The Extraordinary Tourist persona). Previously I've used 2D character creators like Oppa Doll as a source of artwork for some characters I've made for Reallusion's Cartoon Animator 4 animation studio but 2D character creators are limited to... well 2D. 3D Character Creators While you may think 3D character creators have no place in creating characters for 2D animation there are quite a number of advantages including: No drawing skills required. Render characters in any style. Use an art filter or even hand trace into line art. Need to animate the character in a specific pose or angle? Render out an image of the character in the required angle and animate it in 2D. Quicker to crea...

Wonder Unit Storyboarder - Free Storyboarding Software for People Who Can (or Can't) Draw

Wonder Unit Storyboarder.  As an independent and solo animator I'm always tempted to try and skip storyboarding my animated shorts because they're usually only single scene sketch comedy type jokes. As a result I have many unfinished projects that kind of petered out due to having no clear finishing line. Storyboarding your productions, no matter how small, gives you a step by step guide of every shot that needs to be completed (no planning shots as you animate). It also allows you to create an animatic that gives you a rough preview of the finished production. In short, you shouldn't skip storyboards as they, generally, increase the chance of the project being completed. Disclaimer - I'm Not a Fan of Storyboarder Upfront, Wonder Unit's Storyboarder  is not my preferred storyboarding software. However it's completely free, has a number of very compelling featu...