Skip to main content

Using Avatar Maker with Cartoon Animator - Free Vector Cartoon Avatar Creator with Four Art Styles

Free Avatar Maker can be used with Cartoon Animator.
I'm always on the lookout for cartoon avatar makers of any kind, whether it be ones that 'cartoonify' your photo, or ones that let you build a cartoon likeness from a library of individual features. 

Free Avatar Maker falls into the latter category and can be used for making head and shoulder cartoon avatars.

While it doesn't have an extensive library of character features (you may struggle to get a good likeness), uniquely it will make your avatar in four different art styles concurrently, allowing you to save the one you like most, or even all four. 

I wasn't overly impressed how my TET avatar looked in the first two styles, but style three is quite possibly the coolest looking version of my avatar I've ever seen in a third party avatar creator. It's a very contemporary style. Style four, line art, is also not too bad.

Avatar Maker's User Interface with my TET Avatar in Style Three.
Avatar Maker's User Interface. Switch between the four different art styles
shown across the top at any time. I particularly like the third style.

Of course you don't have to stick with the same feature choices for each style. If you think other elements look better in that style, save each avatar separately once you have the features correct in that style.

Each avatar can be saved out as PNG files in two sizes but the real bonus is that you can also save your avatars as SVG (vector) files. Effectively allowing you to scale them to any size you need.

Free Avatar Maker and Cartoon Animator

What's really great about Avatar Maker's SVG export is that all of the character features are layered so that you can easily plug them into Cartoon Animator's SVG character template and use it as the initial starting point for an SVG-G3-360 character head, or you can do what I did, and directly import the entire avatar to into a template so you can turn it into an animated avatar.

My Avatar Maker TET Avatar rigged within a Cartoon Animator Character Template.
Avatar Maker's SVG file already has all the features conveniently sorted into
folders that you can simply copy over into their equivalent folders in
Cartoon Animator's G3-SVG Character Template.

You can actually get pretty far without needing to create any new sprites, however if you want your avatar to blink, have expressive eyes, or be able to speak with correct mouth forms, you will need to make additional sprites, using what you have as a starting point.

G3-SVG animated Avatar Maker Head created in Cartoon Animator.
This short animation uses only components copied directly across from Avatar Maker's
SVG file to Cartoon Animator's G3-SVG front facing character template. The only
custom component I made was the eye white mask so the iris' would stay within the 
eye white region. This character uses a standard G3 head and would likely
require extra, additional sprites to convert it to a G3-360 head.

Making additional eye sprites is easy enough because the structure of the original eyes in the SVG file means you can duplicate them and adjust the eyelids for the six different eye expressions.

There's only one open mouth in Avatar Maker's library so making all the mouth sprites will be a little more challenging but do-able. Alternatively, you could just use a mouth from another Cartoon Animator character that has a similar art style to save you time.

If you plan to convert your avatar into a G3-360 head you may also have to improvise a side facing nose angle, and a back hair sprite (for the hair on the back of the head). Avatar Maker does create a back hair sprite for characters with long hair but shorter hair, like my TET avatar does not include back hair.
 
As you can see from the example images Avatar Maker is a good starting point for creating animated SVG character heads (or even raster based PNG heads). There's certainly enough variety to create an entire range of characters in the same art style.

You could also draw your own bodies extended down from the neck and shoulders these avatars include. However the easier way would be to simply save out the fully rigged G3 heads and apply them to any G3 characters you have in a matching art style.

Note that there is no stipulation on the Avatar Maker site about whether you can use their avatars in commercial projects but given the creators encourage you to share them everywhere, across the entire web, beyond social media, you should be more than fine to include them in your own personal projects that you intend to share on YouTube and similar places. Just don't forget to credit Free Avatar Maker because it's the right thing to do!

Comments

Popular posts from this blog

Inochi2D - Free Open Source 2D VTuber Avatar Rigging and Puppeteering Software (Part 1)

Inochi2D Creator - Free Open Source VTuber Software. If you've been looking for a way to live perform as a 2D cartoon avatar on camera, whether it be for a live stream or for pre-recorded content like educational videos, then VTuber software is a low cost (or even no cost) option worth looking into. In my previous post, How to Become a VTuber - 2D and 3D Software for Creating and Controlling Your Avatar , I took a brief look at the relatively new but completely free and open source Inochi2D  which I thought showed great potential for my own needs of creating a live performance character rig for my own TET Avatar that I use for all my promotional materials. While it is possible to live perform my character using Cartoon Animator itself, Reallusion's MotionLive2D capture system isn't great - with lip sync in particular. More importantly though, I can't exactly teach people how to use Cartoon Animator if I'm using Cartoon Animator to control my Avatar. What is Inochi2D

Dollars Mocap: Full Body Webcam Motion Capture (Including Hands and Fingers) For iClone and Cartoon Animator

Even though I should be further away from the camera Dollars Mocap MONO still does a good job of  tracking my arms, hands and fingers. Ever since I wrote my series on becoming a VTuber , discovering it was possible to do full body motion capture, including hands and fingers, with just software and a webcam, I've been on the look out for any motion capture software that can bring that functionality to Cartoon Animator. Dollars Mocap is a low cost motion capture application with a free trial that I learned about through the YouTube Channel Digital Puppets  and their test video . It can record full body, upper body, arms and hands, and facial mocap from a live video source or pre-recorded video. Investigating further, I discovered not only does Dollars Mocap have a free iClone7, iClone8 character profile file download (look for it at the bottom of the main program download page), so you can use the saved motions with iClone8, they've also got a demo video for how to convert your

Prome AI Sketch Render Tool - Your Tradigital Clean Up and Colorist Artist for Character and Background Design

Random character head, Biro sketches drawn by TET (left). Render by PromeAI (right) using Prome's Sketch Render tool set to 'Comon:Cartoon, Render Mode: Outline'. W hile I don't do New Year Resolutions, one of my plans for the year ahead is to do more of my own art. Specifically character design drawn in an actual, physical sketchbook.  To that end, I have been spending the last half hour of most days drawing a page or two of random biro sketches in my sketchbook and posting the pages to my Instagram account  (this link will take you to one of my posts). These sketches are mostly practicing my skills because I don't really draw regularly anymore. Here is a tip, if you do this kind of sketching, and push yourself to keep doing it, you will see many drawings that could be taken further, even if you don't have anything they're suited for just at the moment. Which is where my second favorite AI Image Tool (after Leonardo.ai )  PromeAI comes into play. PromeAI

Moho 14 Released - Still the Best 2D Animation Software for Indy Animators on a Budget

Moho 14 Released. Regular readers know I am a Reallusion, Cartoon Animator advocate through and through. Hands down I would recommend Cartoon Animator 5 first over Lost Marble's Moho 14 to anyone who is just starting in 2D animation, is a team of one, or just needs to animate as quickly as possible. However, feature for feature, Moho is, arguably, the best 2D animation software for the rest of us who can't justify a Toon Boom Harmony , or Adobe Creative Cloud subscription (and even with their applications Moho is very competitive on features). You can get started with Moho Debut for just USD$59.99 which is a cut down version of Moho Pro but it still has the most essential features needed for 2D animation. While Moho Pro is a whopping USD$399.99 (Cartoon Animator, which only has one version, is just USD$149.00) upgrades to new version numbers come down to a quarter of the price at USD$99.00. Even though Reallusion just released features like Motion Pilot Puppet Animation and

Start Your 2D Animation Side Hustle - Sell Your Cartoon Animator Characters, Props, Scenes, and Motion Files in the Reallusion 2D/3D Marketplace

Have you thought about starting a side hustle selling your original Cartoon Animator assets in the Reallusion 2D/3D Marketplace ? In this article, the first in a series on selling in the marketplace, I'll give you an overview of what's involved, why you should give it some thought, and whether you can earn enough to quit your day job (or at least have a worthwhile side hustle). If you're an artist with any kind of drawing skills, and you're creating your own original characters, props, scenes, and even motion files for your Cartoon Animator projects, then setting up your own store in the Reallusion Marketplace should be a no brainer. You're making content already, it doesn't cost you anything to set up, and Reallusion only takes a 30% commission from each item sold. (If you think that's a lot, I'll address that further down). Don't be put off if you think your art skills aren't up to professional standards. There are plenty of artists with naïve

Wonder Unit Storyboarder - Free Storyboarding Software for People Who Can (or Can't) Draw

Wonder Unit Storyboarder.  As an independent and solo animator I'm always tempted to try and skip storyboarding my animated shorts because they're usually only single scene sketch comedy type jokes. As a result I have many unfinished projects that kind of petered out due to having no clear finishing line. Storyboarding your productions, no matter how small, gives you a step by step guide of every shot that needs to be completed (no planning shots as you animate). It also allows you to create an animatic that gives you a rough preview of the finished production. In short, you shouldn't skip storyboards as they, generally, increase the chance of the project being completed. Disclaimer - I'm Not a Fan of Storyboarder Upfront, Wonder Unit's Storyboarder  is not my preferred storyboarding software. However it's completely free, has a number of very compelling featu

Can't Draw Characters? Create Highly Detailed Characters from Simple Drawings and Prompts Free with Realtime Canvas by Leonardo.AI

Leonardo.ai's   Realtime Canvas. Create highly detailed images from simple drawings. I f you've had an idea for a character but don't have the artistic skill to design it yourself, or the budget to hire someone to do the design work for you, then Leonardo.ai's Realtime Canvas may be your new creative partner. Sure you could use Leonardo.ai's regular text prompt to image generator but that can be very hit and miss, and may take many generations before you finally craft a complex prompt that's getting something close to what you had in mind. Realtime Canvas, on the other hand, lets you craft a simple text prompt and draw a rough image, both of which you can keep refining until you get a final, real time, updated image that looks close to (and probably better than) what you had in mind. Using Realtime Canvas Once you've signed up for a free account with Leonardo.ai  (which will give you 150 free credits, renewed daily), click on Realtime Canvas, from the side