Skip to main content

Part 1: Evolution of a GoAnimate Contest Entry

GoAnimate recently launched their What's Your New Year's Resolution? contest on Facebook and I plan to enter. Since the deadline for entries is January 31st, 2013 I thought this would be a great opportunity to document the creation of my entry in a series of three 'highlights' posts leading up to the closing date.

Ordinarily I like to show viewers my finished animations first then talk about the behind the scenes stuff afterwards in this blog so this will be a new experience for both you and I.

Unfortunately there will be spoilers. Stop reading if you would prefer to see the finished work first and come back here after my entry is complete to find out how it all unfolded.

House keeping out of the way, let's dive in...

Inspiration

The contest is about New Year's Resolutions. The kinds of things life coaches and motivational speakers love. Quite a few of them base their philosophies around the teachings of Ninja. GoAnimate has two Ninja themes... can you see where this is going?

I had the idea of someone saying to a friend as their resolution "This year I want to be more Ninja."

I listen to a lot of Kevin Smith's podcasts (Kevin's a well known film writer/director whose career began with the 1994 film Clerks). Shows like Hollywood Babble On and Smodcast where it's just two people swapping stories and bouncing jokes off each other. Which is how I imagine my entry will be.

It starts out with the above mentioned statement and then the person's more cynical friend chimes in with their interpretation of what the first friend means by 'Ninja'.

So my initial concept is to have two friends discussing the idea of 'being more Ninja' inter cut with scenes of Ninjas acting out some of their ideas.

The Script - First Draft

Thinking about what these two friends say for about an hour I had their opening lines clear in my mind:
Friend 1: This year I want to be more Ninja.
Friend 2: You want to be more Ninja? What? You want to hide in the shadows and kill people?
I actually had much more than that sorted in my head with friend 2 counter pointing that friend 1 should have said he wanted to be more like a camera - which won't make much sense to you... yet.

Sometimes when I have a fairly clear idea of a script in my head trying to write it down can really slow down the development process. A quicker way to get your first draft done is to just perform it. Yes, I said perform it.

Now you could just record your voice but I'd also planned to write this blog post. I recorded myself performing my first draft as a video so you could see the ideas forming as I say them out loud for the very first time.

Fair warning, the video below is rough, recorded on my camera phone, with several jump cuts to remove lengthy pauses and one or two minor ideas that went nowhere. I also don't perform to the camera. In the video I'm playing two characters talking to each other and switching between the mindset of each by turning my head.

The important thing is not how it looks, it's about getting the ideas out quickly. So pay no attention to all the weird thinking/acting faces I'm making!



Note that this is not my final script. To me it's not funny enough and needs more refinement and ideas injected into it. Plus some of the ideas didn't come out or play the way I intended.

From here I'll transcribe what I said into an actual written script and start to revise it with additional ideas and  a few visual jokes for the scenes that act out what the characters are saying.

However I wanted to show you this part of the process as a useful tool for those of you that aren't 'writers'. There's no rule that says you have to actually write a script - especially if you're only making films by yourself and don't need to give anyone else a script.

At this stage that is as far as I've gone with my entry. Hopefully by the next post I'll have my script done, storyboard finalized and perhaps even started to animate.

Part 2 will be posted next week.

Comments

  1. Hey, I didn't want to come by until had I finished my entry and published it. That has been done. So here, I am.

    However, your animations usually delight me in some unexpected way and I have decided that since there are spoilers I am going to wait until I have watched your animation before reading the 3 blog posts.

    "I'll be back!"

    ReplyDelete
    Replies
    1. With any luck my entry will be out this week along with the third and final part to this series of posts. Don't expect anything too ground breaking or delightful.

      I mainly wanted to enter for the deadline to try get something finished that wasn't a business animation.

      I'm fairly certain many of the newer GoAnimators (yourself included) are going to easily surpass what I do... not that I'm not trying to be great. Just been a while since I did anything to really talk about.

      Delete
  2. Well, if you've seen my comment then you know I enjoyed your entry. It was neat to watch you developing the script as well. I usually do it all in my head, I get a vague idea what I want to do and then get a start and finish and fill in the middle. Do you always record your scripts on camera in the early stages. As to your last comment above: "How's the Batman coming along?"

    ReplyDelete
    Replies
    1. Actually I rarely record my scripts in this way. I usually resort to this technique if I'm on a roll with my ideas but I don't have time to sit down and write it out. This way I get the script idea out in the time it takes to speak it... and no self editing just the raw idea.

      Sorry to say Bat Storm's going nowhere at the moment. I'm just not into using GoAnimate at the moment. I'm a little burned out by all the business animations I did last year. Plus I really want to start some non-goanimate animation projects.


      Delete

Post a Comment

This blog is monitored by a real human. Generic or unrelated spam comments with links to sites of dubious relativity may be DELETED.

I welcome, read, and respond to genuine comments relating to each post. If your comment isn't that save me some time by not posting it.

Popular posts from this blog

Eight 2D Animation Apps For Your Phone or Tablet Mobile Device

M obile productivity apps have become so capable that they can be great alternatives to their PC/MAC equivalents or serve as great tools in their own right when you're away from your desk. While some apps simply mimic their desktop counterparts, others offer well thought out, touch-friendly interfaces that are easier and more fun to use. Every so often I check out what's available for 2D animation for Android devices, since that's what I use, that can complement my workflow with Reallusion's Cartoon Animator 5. Some may be available for Apple devices as well. Below I've listed six free (F) apps (with optional paid (P) upgrades) on the Google Play Store that you might want to explore. Some are just fun apps on their own while others may be useful as part of your workflow on bigger animation projects. Not all are exclusively animation apps and could be used on any production. JotterPad (F/P) The name JotterPad makes this sound like a notepad application but it's ...

Infinite Monkey Theorem Animated Short - Part 5

Scene 2 from my storyboard, Infinite Monkeys. Work on my Infinite Monkey animated short is definitely back on track since my last update and my previous part 4 post . To get things moving again I've decided not to spend time creating a final draft storyboard that uses all the actual props and characters. This is something that you'd generally do if you were planning to show the storyboard to someone else for feedback. At this point I'm not planning to do that so I'm going bypass it and create and animate each scene as I go, saving a bit of time.

Inochi2D - Free Open Source 2D VTuber Avatar Rigging and Puppeteering Software (Part 2 - Inochi2D Session)

In part one of my deep dive into the free VTuber software, Inochi2D , I focused mainly on Inochi2D Creator, which is used for rigging your character avatar in the correct file format for use with Inochi2D Session, the puppeteering part of the software. The two sides of the software are still very much in development and the documentation, particularly for Session, is very thin on the ground. To the point where I don't think I could even do a comprehensive tutorial because I'm not sure I'm even doing things right, and the software could change significantly in a single update. As a result, in this part of my Inochi2D deep dive I'm changing tact from presenting my finished Cartoon Animator TET Avatar, and will be summarizing my experience of getting Session up and running using OpenSeeFace as the recommended webcam motion capture software. To do this I will be using  the TET avatar I created in my review of Mannequin , since that can be exported as a full, ready to go r...

Prome AI Sketch Render Tool - Your Tradigital Clean Up and Colorist Artist for Character and Background Design

Random character head, Biro sketches drawn by TET (left). Render by PromeAI (right) using Prome's Sketch Render tool set to 'Comon:Cartoon, Render Mode: Outline'. W hile I don't do New Year Resolutions, one of my plans for the year ahead is to do more of my own art. Specifically character design drawn in an actual, physical sketchbook.  To that end, I have been spending the last half hour of most days drawing a page or two of random biro sketches in my sketchbook and posting the pages to my Instagram account  (this link will take you to one of my posts). These sketches are mostly practicing my skills because I don't really draw regularly anymore. Here is a tip, if you do this kind of sketching, and push yourself to keep doing it, you will see many drawings that could be taken further, even if you don't have anything they're suited for just at the moment. Which is where my second favorite AI Image Tool (after Leonardo.ai )  PromeAI comes into play. PromeAI ...

Wonder Unit Storyboarder - Free Storyboarding Software for People Who Can (or Can't) Draw

Wonder Unit Storyboarder.  As an independent and solo animator I'm always tempted to try and skip storyboarding my animated shorts because they're usually only single scene sketch comedy type jokes. As a result I have many unfinished projects that kind of petered out due to having no clear finishing line. Storyboarding your productions, no matter how small, gives you a step by step guide of every shot that needs to be completed (no planning shots as you animate). It also allows you to create an animatic that gives you a rough preview of the finished production. In short, you shouldn't skip storyboards as they, generally, increase the chance of the project being completed. Disclaimer - I'm Not a Fan of Storyboarder Upfront, Wonder Unit's Storyboarder  is not my preferred storyboarding software. However it's completely free, has a number of very compelling featu...

How to Become a Virtual YouTuber (VTuber) - 2D and 3D Software for Creating and Controlling Your Avatar

Young TET VRoid Avatar in VSeeFace. In a previous YouTube video I demonstrated how you could use a webcam, Cartoon Animator and its MotionLive 2D Facial Capture system to create a virtual avatar that you could perform live during a live stream. Unfortunately the motion capture performance of this system is very average to say the least, and is even more expensive if you want to add hand motion capture via a Leap Motion Controller . This lead me down a rabbit hole of seeing what other solutions are out there, where I bumped into the world of the VTuber or Virtual YouTuber (creators who puppet and voice an on camera avatar instead of appearing on camera themselves). Specifically VTuber software, which has been a real eye opener for how expensive and far behind Reallusion's upper body motion capture system actually is. The VTuber world is heavily entrenched in the world of Anime so you'll see a lot of 2D and 3D avatars in this style. If fact, if an Anime avatar is your thing, y...

Reallusion's Cartoon Animator 4 Released - Not So Crazy Anymore

If you're the kind of 2D animator that needs to get high quality work out fast then you should be taking a serious look at Reallusion's Cartoon Animator 4 because that is the key feature that informs almost everything this application is capable of. Formerly known as CrazyTalk Animator 3, the release of Cartoon Animator 4 (CA4) reveals an application that goes out of its way to make high end 2D puppet rig and motion graphic animations easier to create quickly, and as intuitively as possible. That's not to say there isn't a learning curve but another great strength of CA4 is that you won't get lost in a sea of icons, tools, menus and more. The initial user interface is less complicated and more logically laid out than one may have used to put together a powerpoint presentation.