Skip to main content

Part 2: Evolution of a GoAnimate Contest Entry

Continuing on from Part 1: Evolution of a GoAnimate Contest Entry, I did transcribe my script from the video into written form. For script writing I use Celtix, the free script writing software just because it completely automates how the script is laid out and you can focus entirely on writing.

I already mentioned that the idea for the script was inspired by Kevin Smith Podcasts so I named Friend 1 and Friend 2, Ralph and Kevin (after Ralph Garman - from HBO and, obviously Kevin after Kevin Smith).

The script its self I transcribed word for word, then I wrote in  two cut away scenes, the first of a Ninja actually killing someone and the second of a person photographing their lunch (with a visual gag happening in the background).

I don't usually storyboard scenes for my own personal GoAnimations because there's no real need to do that if you're not showing the idea to someone else or, in this case, the majority of the animation is just two people talking with quick cut scenes.

Opening Ninja scene.
Since the cut scenes are the hardest part of the animation I went straight into the GoAnimate studio and started animating the two I'd written. In particular the Ninja cut scene has to look good since the whole premise of the animation is about Ninjas.

I always planned to use the newer GoAnimate themes for the cut scenes. As you can see in the thumbnail still image above I've use a Ninja Anime character along with one of the new Space Citizen theme characters. The photographing lunch scene uses regular Anime theme characters.

For the two characters talking I decided to go with the Lil' Peepz theme since those characters are the most expressive thanks to the large number of action packs you can buy for regular poses and expressions.

As you may have noticed from the Lil' Peepz image at the top of this article one of the characters is now my Lil' Peepz representation of me (and my dog, Oscar, is also in the scene). I figured since I'm voicing both characters, why not just have myself as one character?

The other Lil' Peepz character looks suspiciously like Kevin Smith - or at least as close as I could get to him. Kevin is actually about the same age as me so in some parallel universe we could be friends (well I can dream).

I was pretty happy with my cut scenes and character designs so next I moved on to recording the audio. For your interest I've put together a short video below to show you my audio setup and just how low tech it is.



The key points when recording audio are (if you don't have a professional setup):

  • Record in a room with no echo. Generally this will be a room with no bare walls, lots of curtains, bookshelves etc. Anything that breaks up the surface of the walls. Carpet on the floor helps too.
     
  • Use a microphone that at least has a sponge cover. This will also help to reduce noise and give you better sound.
     
  • Recording with Audacity, the free sound recording and editing software is all you need.
     
  • Use the 'Normalize' effect (default setting) to even out your sound and boost the volume.
     
  • Export sounds in MP3 format rather than WAV as it will give you significantly smaller file sizes.

I'm certainly not an actor but I do know when it comes to recording voices for animation it helps to exaggerate expressions and generally talk more expressively than you would in regular conversation. Also, speak up and form your words clearly.

 ...and that's where I'm up to.

Next I plan to edit all the conversation scenes together. My tip for a editing conversation scenes in GoAnimate is to leave all the camera placements last. Focus on adding in all the audio and getting the expressions and character movements down, then go back through and frame each shot.

I'm hoping to finish the animation some time towards the beginning of next week, hopefully before part 3 of this series so that in the next post I can talk about the finished animation.

Comments

  1. Thanks for the tip on Celtx. I am going to check it out, because I am working on something kind of big with multiple parts and I am going to actually write a script for it.

    One question, did you have to spruce up the room a little before doing the pan of your place in the vid above? ;)

    ON to part 3.

    ReplyDelete
    Replies
    1. Celtix is really worth getting. Not having to worry about formatting a script (or even constantly typing the name of the character speaking each time) really speeds up the work flow.

      I never even thought to spruce up the room - lucky it looks like it has been 'spruced' ;-)

      Delete

Post a Comment

I welcome, read, and respond to genuine comments relating to each post. If your comment isn't that save me some time by not posting it.

Related Posts with Thumbnails

Popular posts from this blog

Animating Warwick Hays Skateboarder Ed Character for Cartoon Animator - Can Ed Kickflip?

Skateboarder Ed. Character by Warwick Hays. Warwick Hays has built quite a sizeable collection of characters, props, and backgrounds for Cartoon Animator that I've yet to really explore, however, being the tragic skateboarder that I am, it was surely fate that I would buy his Skateboarder Ed G3 character as my first purchase. Now I don't know a lot about Warwick but, based on the design of the skateboard prop that comes with Skateboarder Ed I'm fairly certain Warwick doesn't know much about skateboarding, and/or probably didn't use a good reference when designing his skateboard. Bart's skateboard has changed over the years, though curiously, even later versions, barely get closer to what an actual skateboard looks like. To be fair, Warwick's holding up a tradition of animators who clearly haven't seen a skateboard or noticed how skaters actually ride them. Just check out Bart Simpson's flat plank of wood with wheels from the opening int

Real Human AI Text to Speech Voice App by Replica Studios - AI voice actors for games + films

Replica Studios TTS App. Image: Replica Studios It really pays to attend Reallusion's free animation demonstration Webinars. At a recent webinar, host, Kai DeNeve, featured Replica Studio's A.I. Voice Actor system . Replica uses Artificial Intelligence to learn a real voice actor's speech patterns, tone, and inflection, which can then be used with their Text To Speech (TTS) system to produce the most realistic computer generated voices yet (or at least that I've come across). You can even fine tune how individual words are said and more. Their TTS system works through a downloadable desktop app for Mac and Windows. There are also bridging apps if you want to use their system for voices in UnReal and Unity Gaming systems. Sign up for a free account and get 30 minutes of free voice downloads (that's 30 minutes of recorded audio - not 30 minutes to download audio - that you can download a line at a time). After that you can purchase 4 hour blocks for just USD$24.00.

My First Anthropomorphic Character with Reallusion's Character Creator 3 (Pipeline) & Reviving My TETAnimations YouTube Channel

Skateboarding Cage Monster - Heelflip. Reallusion's Character Creator 3  is a pretty incredible application for creating any kind of human digital 3D character quickly. Its power comes from the way it can totally deform a standard human base template character into a seemingly infinite number of body types and shapes. While I wouldn't recommended it as a your only 3D character sculpting tool, it is very powerful with just how much you can edit a character's form at the vertex/mesh level. I've experimented a little with CC3's Edit mesh functions, mostly using it to hide areas of an object I don't want seen. Bat Storm's cape is a good example where I used the ability to hide vertices to completely remove the assassin's hood from the neckline up. Just on a whim I wondered if I could create my Cage Monster character entirely in CC3 (with exception to his skin textures which I edited in Krita). The character is basically a stylised human body with a monster

#XPPenanimationchallenge - How I Created My Entry for XP-Pen's First Animation Competition

XP-Pen's Mascot, Fenix, in A Change of Art by TET. XP-Pen , the makers of a range of pretty sweet pen display monitors, and Reallusion , the makers of some pretty sweet animation apps, teamed up for XP-Pen's very first Animation Challenge with the theme of 'Change'. Any form of animation was acceptable with entries needing to be a minimum of ten seconds in length. Entries closed on June 16th, 2020 (sorry, this blog isn't really a breaking news site, I probably should've mentioned it back in March when entries submissions opened) so it's too late to enter, but I wanted to tell you the tale of how I ended up creating my entry in a really late evening, the day before the deadline. Watch my entry below. Remember the theme is 'Change' and XP-Pen suggested in the rules that including their mascot, Fenix, somewhere in the animation would be looked upon favorably.   The Ideas Scenes from Skater - My First XP-Pen Competition Idea. This was not my first idea

Stylish Stick Figures for Cartoon Animator 4.2 - New Characters by TET

Stylish Stick Figures by TET. Animating stick figures is almost a right of passage for any animator who has ever made an old fashioned flipbook or discovered the free stickman animator app, Pivot Animator . There's also the hugely popular viral stick figure animation, Animator Versus Animation  and its sequels by Alan Becker that continue to inspire variations more than 12 years later. Back when Vyond was GoAnimate they had a stick figure theme that was popular site wide despite having many other themes with much more refined Saturday morning cartoon style characters. I even had my own stick figure series, Harry Chalk , on GoAnimate. Long story short, I was looking through the Reallusion Cartoon Animator Marketplace and discovered there really weren't any well designed, traditional looking stick figure characters. That's not to say there weren't any at all but I wanted something similar to GoAnimate's stick figures which included full facial features and male and

After Effects for the Rest of Us - Reallusion Release Cartoon Animator 4.3 with Game Changing Export Modes

Now you can add 'After Effects' to your Cartoon Animator 4.3 projects in any video application. This blur and halftone effect was applied in Shotcut Video Editor. Reallusion released Cartoon Animator Update 4.3 with much fanfare about its new Adobe After Effects plugin which is a game changer all on its own.  The ability to export a CA4 project with its layers intact into AE for additional video compositing should be a head turner for industry pros looking to take advantage of some of CA4's more unique features and reduced workflows. For those of us not in the Adobe ecosystem (and there are a lot of you out there) Reallusion did not leave you without something to get excited about. Also in the 4.3 update is the ability to export your project as an Object Based Sequence . Essentially this exports each element of your project to its own folder, audio included. If an object has any animation on it at all it will be exported as sequentially numbered, transparent PNG files. Thi

Your First Look at Bat Storm Animated and Launching My Patreon

Bat Storm. Traditionally my Bat Storm character has always been a parody of whichever movie Batman is in the limelight. Back in the GoAnimate days that was Christian Bale, but now we have a new, upcoming Batman with Robert Pattinson. What better way to greet the new guy than with Bat Storm's own 'camera test' teaser just like Robert Pattinson's suit camera test. This is actually the very first public release of my new Bat Storm character model animated. Prior to this it's only been 'leaked' still images (does it count as leaking when it's the show creator deliberately posting images publically?). Anyhow Bat Storm pays homage to two Batmen ahead of their time (Val Kilmer and George Clooney) who had the balls to wear nipples on the Batsuit. Clearly a diversionary measure designed to disarm unsuspecting bad guys with laughter.  If no one is taking you seriously that's clearly an advantage! Visit my Patreon Page for more information. L