Skip to main content

Part 2: Evolution of a GoAnimate Contest Entry

Continuing on from Part 1: Evolution of a GoAnimate Contest Entry, I did transcribe my script from the video into written form. For script writing I use Celtix, the free script writing software just because it completely automates how the script is laid out and you can focus entirely on writing.

I already mentioned that the idea for the script was inspired by Kevin Smith Podcasts so I named Friend 1 and Friend 2, Ralph and Kevin (after Ralph Garman - from HBO and, obviously Kevin after Kevin Smith).

The script its self I transcribed word for word, then I wrote in  two cut away scenes, the first of a Ninja actually killing someone and the second of a person photographing their lunch (with a visual gag happening in the background).

I don't usually storyboard scenes for my own personal GoAnimations because there's no real need to do that if you're not showing the idea to someone else or, in this case, the majority of the animation is just two people talking with quick cut scenes.

Opening Ninja scene.
Since the cut scenes are the hardest part of the animation I went straight into the GoAnimate studio and started animating the two I'd written. In particular the Ninja cut scene has to look good since the whole premise of the animation is about Ninjas.

I always planned to use the newer GoAnimate themes for the cut scenes. As you can see in the thumbnail still image above I've use a Ninja Anime character along with one of the new Space Citizen theme characters. The photographing lunch scene uses regular Anime theme characters.

For the two characters talking I decided to go with the Lil' Peepz theme since those characters are the most expressive thanks to the large number of action packs you can buy for regular poses and expressions.

As you may have noticed from the Lil' Peepz image at the top of this article one of the characters is now my Lil' Peepz representation of me (and my dog, Oscar, is also in the scene). I figured since I'm voicing both characters, why not just have myself as one character?

The other Lil' Peepz character looks suspiciously like Kevin Smith - or at least as close as I could get to him. Kevin is actually about the same age as me so in some parallel universe we could be friends (well I can dream).

I was pretty happy with my cut scenes and character designs so next I moved on to recording the audio. For your interest I've put together a short video below to show you my audio setup and just how low tech it is.



The key points when recording audio are (if you don't have a professional setup):

  • Record in a room with no echo. Generally this will be a room with no bare walls, lots of curtains, bookshelves etc. Anything that breaks up the surface of the walls. Carpet on the floor helps too.
     
  • Use a microphone that at least has a sponge cover. This will also help to reduce noise and give you better sound.
     
  • Recording with Audacity, the free sound recording and editing software is all you need.
     
  • Use the 'Normalize' effect (default setting) to even out your sound and boost the volume.
     
  • Export sounds in MP3 format rather than WAV as it will give you significantly smaller file sizes.

I'm certainly not an actor but I do know when it comes to recording voices for animation it helps to exaggerate expressions and generally talk more expressively than you would in regular conversation. Also, speak up and form your words clearly.

 ...and that's where I'm up to.

Next I plan to edit all the conversation scenes together. My tip for a editing conversation scenes in GoAnimate is to leave all the camera placements last. Focus on adding in all the audio and getting the expressions and character movements down, then go back through and frame each shot.

I'm hoping to finish the animation some time towards the beginning of next week, hopefully before part 3 of this series so that in the next post I can talk about the finished animation.

Comments

  1. Thanks for the tip on Celtx. I am going to check it out, because I am working on something kind of big with multiple parts and I am going to actually write a script for it.

    One question, did you have to spruce up the room a little before doing the pan of your place in the vid above? ;)

    ON to part 3.

    ReplyDelete
    Replies
    1. Celtix is really worth getting. Not having to worry about formatting a script (or even constantly typing the name of the character speaking each time) really speeds up the work flow.

      I never even thought to spruce up the room - lucky it looks like it has been 'spruced' ;-)

      Delete

Post a Comment

* Thanks to constant spam comments by a Casino Marketing Moron who won't get the message that spam comments WILL be deleted ALL comments will be moderated and only cool, on topic comments will be approved.

I welcome, read, and respond to genuine comments relating to each post. If your comment isn't that save me some time by not posting it.

Popular posts from this blog

Featured Animator: Christian Haynes - 'Zack In Time' An Original, Independent, Animated Series on the Rise

Christian Haynes - Zack In Time.  If you've ever wanted to create an animated TV series staring your own original characters and stories then Los Angeles based writer, director, and animator, Christian Haynes is taking those next steps of putting together a team, developing a pitch/trailer for their series, Zack In Time. Featuring professional studio quality animation, they hope the show will get picked up by an animation studio for an official series. The path he and his team are taking is one you could easily follow as they deal with real life commitments, and building a following on Instagram and Tik-Tok showcasing their work behind the scenes. TET: Tell me a little about yourself. Who you are, and why you started animating? My name is Christian Haynes and I've loved animation ever since I was a kid. I would constantly be drawing cartoon characters from TV shows and movies and making my own little homemade comic strips.  As I got older, I became a lot more interested in st

Wonder Unit Storyboarder - Free Storyboarding Software for People Who Can (or Can't) Draw

Wonder Unit Storyboarder.  As an independent and solo animator I'm always tempted to try and skip storyboarding my animated shorts because they're usually only single scene sketch comedy type jokes. As a result I have many unfinished projects that kind of petered out due to having no clear finishing line. Storyboarding your productions, no matter how small, gives you a step by step guide of every shot that needs to be completed (no planning shots as you animate). It also allows you to create an animatic that gives you a rough preview of the finished production. In short, you shouldn't skip storyboards as they, generally, increase the chance of the project being completed. Disclaimer - I'm Not a Fan of Storyboarder Upfront, Wonder Unit's Storyboarder  is not my preferred storyboarding software. However it's completely free, has a number of very compelling featu

Shotcut - Free Open Source Video Editor for Windows, Mac, and Linux

Shotcut Open Source Video Editor. I've been on the hunt for a while now for the best, free, open source, video editing application out there. In Shotcut , by Meltytech , which has versions for Windows, Mac, and Linux, I think I may have found a real front runner. This won't be a feature filled review, rather it will be my first impressions after having used Shotcut on a few of my YouTube videos so far. One of my key criteria for a video editor is the ability to import any video format directly into the project. This may seem like an odd focus initially but having convert video to something your video editor can use is annoyingly time consuming, and it creates a new generation of footage, potentially with a loss in quality if you don't really know much about video format specs (that's this guy right here!). Shotcut will happily work with my OBS recordings (.FLV), and .MOV, .MP4 files that I get from two different cameras. Not only that but Shotcut doesn't hold me up

Artbreeder - Using AI created Character and Background Content in your Animations

A selection of User/AI generated images from Artbreeder. If you're looking for an endless supply of 2D character and background images for your animations then Artbreeder , an online Artificial Intelligence (AI) that generates image mash-ups you can tweak as much as you like, could be the ultimate content library. What is Artbreeder? Artbreeder is free to use though there are various paid plans, that give you additional features, such as higher resolution download images or more settings to play with. All images created on the site are Public Domain (CC0 License) and can be used in commercial projects. Using Artbreeder's online app you can generate head shot portraits, full body characters, landscapes, and other scenes simply by choosing two or more existing images to mash together then, using a series of sliders, to select which traits from each image you wish to lean toward in the final image. Photo Comparison - Top is my original uploaded photo. Bottom is Artbreeder's ap

Tips on How to Create Background Scenes in Reallusion's Cartoon Animator Using Your Content Library

This background is made from a mix of props from six different content packs. One of Reallusion Cartoon Animator's selling points is that it can speed up your animation workflow with its time saving features. Among those features is the software's Content Library, a collection of premade, characters, props, scenes, motion files, and more, that either came with the application or you've added with purchases from Reallusion's Content Store or Marketplace .  If you've been following along, I've been reviewing applications I'm using in the process of creating my latest animated short featuring my original characters, Mia and the Tourist (and their replica, sentient, R2-D2 droid). Previously I wrote the script with KIT Scenarist , and drafted a storyboard using Wonder Unit's Storyboarder . In this post I'll show you how I designed my backgrounds for my animation using my extensive Content Library collection. I'll give you tips for making your own sc

How to Use Plask and Reallusion's 3DXchange to Create Full Body 3D Motion Capture Animation for Cartoon Animator

Last month I reviewed Plask , a free, browser based app that allows you to create 3D motion capture files for animation from a webcam or prerecorded video footage. At the time my hope was that Plask could be used to create 3D motion capture files for Cartoon Animator 4. Unfortunately my knowledge of how to export 3D animation motion files between applications is fairly basic and I wasn't able to figure it out. However, thanks to 3D animation enthusiast and game developer, Freedom (of the YouTube Channel Freedom Arts ), who published a tutorial on how to use Plask with iClone7 characters (in my review I wasn't able to work that out either) there is now a workflow from Plask, via Reallusion's  3DXchange , to Cartoon Animator that is relatively easy to follow and works well. Note: If you want to try this out, 3DXchange is available as a free 30 day trial download if you don't have it. Creating Your 3D Motion Capture File in Plask I'm not going to do a detailed run

Creating a G3-360 Head From a Single Photo in Reallusion's Cartoon Animator

Source Photo from Generated Photos . Ever since Reallusion introduced the G3-360 Character Head into Cartoon Animator 4 I've wanted to see if their 360 Head Creator tool could be used to create an animated head using a photo. Part of the reason I've never given this a shot, until now, is that I just assumed it would be difficult, and require a lot of photo editing to blend out the sprite edges. It turns out, creating a photographic G3-360 head is not that much more difficult than creating a cartoon head, and can be done using a single photographic image using my own G3-360 head rigging system . While this article isn't intended to be a full tutorial, I'll run through the basic steps of how I achieved my photographic G3-360 head, shown in the comparison below, of a Cartoon Animator Morph-based head on the left, and my G3-360 head on the right. Pros and Cons Cartoon Animator's morph-based head system is ideal for animating photographic faces. It uses a semi 3D wire me