Skip to main content

My First Anthropomorphic Character with Reallusion's Character Creator 3 (Pipeline) & Reviving My TETAnimations YouTube Channel

Skateboarding Cage Monster - Heelflip.

Reallusion's Character Creator 3 is a pretty incredible application for creating any kind of human digital 3D character quickly. Its power comes from the way it can totally deform a standard human base template character into a seemingly infinite number of body types and shapes.

While I wouldn't recommended it as a your only 3D character sculpting tool, it is very powerful with just how much you can edit a character's form at the vertex/mesh level.

I've experimented a little with CC3's Edit mesh functions, mostly using it to hide areas of an object I don't want seen. Bat Storm's cape is a good example where I used the ability to hide vertices to completely remove the assassin's hood from the neckline up.

Just on a whim I wondered if I could create my Cage Monster character entirely in CC3 (with exception to his skin textures which I edited in Krita). The character is basically a stylised human body with a monster head. Anthropomorphic, if you consider the monster to be some kind of animal creature.

Reviving My TET Animations Channel & Creating a Monster

Cage Monster, Cartoon Animator 4 Version.
Cage Monster, Cartoon Animator 4 Version.
My TET Animations YouTube Channel is where I post my completed animations, which is very infrequent these days. It's a channel that I would like to make more content for, in particular to support some of the articles I write for this blog, such as my software reviews, tutorials, hints and tips, as well as my finished animations.

In the video below I discuss my ideas for the channel and ask you, the viewer (and you the reader of this blog), what kind of animation and video related topics you'd like me to focus on. 

At the same time, from about the 5:03 minute mark, you can watch me talk about, and work on, my Cage Monster Character in CC3.


I won't go on too much about my thoughts on reviving the channel but if you do have any suggestions of topics you'd like me to cover both on the channel and in this blog (especially if you decided to subscribe to this blog) please let me know in the comments below.

The sculpt for my Cage Monster started with a character morph called Jimmy, from Cgartifex, which I dressed in some appropriate clothes from various iClone packs (I think the shoes, hat, and fringe are also by Cgartifex).

Most of the head sculpt was done simply by adjusting various face sliders, and baking the mesh a couple of times so I could exaggerate the features more.

The nose was the only part that I literally edited the mesh directly since the character's nose isn't anything you would see on a human.

I did scale the head smaller than I initially made it. I also made the hands, legs, and feet slightly larger. I didn't go for the oversize feet of the 2D version because it would make it harder to animate the character doing complex skateboard tricks with bigger feet.

As previously mentioned the face texture was created in Krita, with a bit of trial and error to get all the features placed right. Though it helped greatly that I simply drew on top of the original human face texture.

Finally the character's fringe is an existing toon fringe prop that I used the edit mesh feature to hide strands that I didn't want, and to resize and move the three that I did. The fringe texture I also recolored and added white highlights.

The various stages of developing my Cage Monster as a 3D character.
The various stages of developing my Cage Monster as a 3D character.
Top left: Original Base. Middle Left: Head Sculpt.
Bottom Left: Editing the Mesh. Right: Finished character.

The last thing I did was to use the Edit Mesh feature to edit the proportions of the skateboard prop. For some reason no one ever seems to draw or model a skateboard correctly if they're not a skater themselves.

The existing skateboard prop I used was excellently modelled for the trucks and wheels but then it all fell apart with the deck being too long and wide, completely flat, and had these tiny little nose and tail kicks.

My revised Skateboard.
My revised Skateboard.
I shortened it, lined up the deck edges with the wheels, added some concave, and lined up the trucks more accurately with the nose and kick tails. I didn't adjust the kicks themselves though. They weren't great but I could live with it. I finished it off with a texture graphic of one of my own skateboards.

Overall I'm happy with the final character's likeness to the original 2D design. There is definitely room to refine the character but as a first attempt it does show just how far away from a human face you can get with CC3.

If you are interested in Reallusion's Character Creator 3, the Pipeline version is a standalone software that can be used to develop characters for other platforms such as game engines and more. But you can also use it to create characters for illustration, animation, whatever you can think of really, as well.

Comments

  1. The transformation from the 2D character to 3D is very good! I noticed your Batman from a previous blog and was curious what are the steps to take a character from Muvizu into Character Creator and even tweak the character?

    ReplyDelete
    Replies
    1. Thanks for your comment. I'm not sure if you can actually export a character from Muvizu into Character Creator? My Batman/Bat Storm character was made entirely from body morphs within Character Creator (Specifically body morphs by Tokomotion). I didn't use any exported character from Muvizu.

      The only item shared with my Muvizu character was the custom ears I created and imported into Muvizu and Character creator as an FBX file.

      Delete

Post a Comment

I welcome, read, and respond to genuine comments relating to each post. If your comment isn't that save me some time by not posting it.

Related Posts with Thumbnails

Popular posts from this blog

Voice All Your Own Animated Characters with Voice Changer

Voice Changer by AVSoft is real time voice manipulation software that can be used for a wide range of purposes including (according to their website); Voice-over and voice dubbing for audio/video clips, presentations, narrations, voice messages, voice mails, E-greeting cards, broadcasting, etc.; mimic the voice of any person, create animal sounds, change/replace/remove voices in songs, videos,etc. I bought it for the specific purpose of changing my own voice, to extend my vocal range, for voicing characters in my own animations. I was fortunate enough to get this software at a significant discount that made it difficult to refuse, given that I'd never tried it, or even heard of it before. I'm not sure if I would have bought it at the full price given that much of what it can do (for my needs) can also be done with the freeware audio program, Audacity . AV Voice Changer Interface. Voice Changer is relatively easy to install and set up. Once installed simply

Make Disney/Pixar Style Characters with Reallusion's Character Creator and Toon Figure Bases

The Extraordinary Tourist Classic Coat outfit created using Reallusion's Toon Designer for CC3. I've talked before how I've wanted to get into 3D Disney/Pixar style character animation since I first saw the animated cutscenes for the very first Tomb Raider game back in 1996. It's why I initially bought Reallusion's iClone 3D studio app as soon as I could afford a computer that would run it. But then Reallusion released their 3D Character Creator (CC) for iClone and I wanted to create my characters with that (and I did try with Bat Storm ). But the focus of CC was realism, even with ToKoMotion's stylised body morphs . Now with Reallusion's Cartoon Designer bundle for CC3 which features two packs, Toon Figures , and Toon Hair , designing Disney/Pixar style 3D characters just got a whole lot quicker. The two packs are the bare essentials for creating Toon style characters. Five body morphs (2 male, 2 female, and one adolescent body morph that w

Voicemod - Free and Easy to Use Voice Changer/Modulator Application

Voicemod is a real time voice changer app. A common problem for hobbyist animators is finding people to voice characters. Friends are often called in to our no budget productions because they're friends and they're usually happy to help. However friends aren't always available and/or willing, and hiring voice actors can be expensive if you're making a lot of short animations just for fun. In desperation you start voicing all your own characters but quickly realize your vocal range extends to only about three different voices. This is where  Voicemod  may help. Voicemod is a free dedicated, real time voice modifying app for Windows (other OS's are in the works). It has a very simple interface that makes it easy to alter the sound of your voice to any saved voice profile with a single click. It also makes it very easy to modify any profile or even create your own voice modifications from scratch. Before I go further, while Voicemod is free you are limited

Blender 2.8 Amazes with 2D Animation Features. Might Be the All-in-One Animation Studio for You

Hero - still from a 2D animated short created in Blender 2.8 with Grease Pencil. There are a number of animation apps that like to promote themselves as the one tool for all your animation needs and, while many are certainly very powerful, I think Blender 2.8 , released earlier this year, may be the closest yet. If you're not familiar with Blender it's been almost the go to tool, since at least 2002, for anyone wanting to learn 3D animation on a budget - and nothing is easier on the budget than completely free. With the release of 2.8 not only is Blender a complete 3D animation tool, it's now also a complete 2D animation tool. That's right you can use it to create 2D, hand drawn animation, motion graphics, and bone rigged 2D characters. As well, it has plugins that can give 3D animation that 2D look. Hence my suggestion that Blender 2.8 is truly the one tool for all your animation needs (because Blender is also very capable at VFX - think of any 'live acti

Review: Headshot Plugin for Reallusion's Character Creator 3

Headshot for CC3. Quite possibly the best 3D Avatar I've made of myself in any 3D application. Creating a realistic 3D human avatar is a whole lot easier with Reallusion's new Headshot Plugin for Character Creator 3. The plugin is an AI powered extension that can generate 3D digital humans from one photo. Which sounds like an amazing proposition but, in practice, if you're trying to achieve a specific likeness to an actual person, Headshot will give you an excellent base to work from. Headshot has two modes, Auto and Pro. Auto Mode Auto is well worth a try if you have an ideal photo of a front facing person that is properly lit and posed to Headshot's optimum requirements. It's also the only mode that will take a crack at generating a hair model. I grabbed an image of Harrison Ford, dragged it into Headshot without changing any of the default settings (other than specifying 'male' and selecting an 'old male' setting) and this is what I

Learn Moho Pro 12 Free Using SmithMicro's Own 104 Video Tutorials Sorted into a Logical Order of Progression

So you've bought Smith Micro's Moho Pro 12 along with the Moho, 10 hour, 104 Video Tutorials Add On pack so you can get learning right away... only you can't. For whatever reason, the video tutorials aren't sorted into any logical order of progression making them hard to follow. Yeah, I've been there, only I've done what Smith Micro should have done and sorted all the video tutorials into a logical order of natural progression for you. That is, each tutorial builds upon what you learned in previous videos and you won't suddenly come up against some feature you've never used before, unless that feature is what the video tutorial is about.

Artbreeder - Using AI created Character and Background Content in your Animations

A selection of User/AI generated images from Artbreeder. If you're looking for an endless supply of 2D character and background images for your animations then Artbreeder , an online Artificial Intelligence (AI) that generates image mash-ups you can tweak as much as you like, could be the ultimate content library. What is Artbreeder? Artbreeder is free to use though there are various paid plans, that give you additional features, such as higher resolution download images or more settings to play with. All images created on the site are Public Domain (CC0 License) and can be used in commercial projects. Using Artbreeder's online app you can generate head shot portraits, full body characters, landscapes, and other scenes simply by choosing two or more existing images to mash together then, using a series of sliders, to select which traits from each image you wish to lean toward in the final image. Photo Comparison - Top is my original uploaded photo. Bottom is Artbreeder's ap