Skip to main content

Koolmoves, Kung Fu Cat and GoAnimate

Koolmoves is professional flash animation software at a budget price and is a great alternative to Adobe's Flash Professional CS5. At less than one twelfth of the price of Adobe's offering it's a great introduction for flash noobies to dip their toe into the water to see if it's for them without the pressure of a serious investment in software.

It's also great for people like me who only need a fraction of the software's capabilities. The cost of CS5 is unjustifiable whilst the cost of Koolmoves is a good investment should you discover you want to do more at a later time.

I bought Koolmoves back in February and I've now had some time to test it out. As I said I only needed a fraction of what this software can do so as a result I can only comment on what I've used. However if you want to program fully capable, flash web sites or make stand alone flash movies and cartoons then Koolmoves certainly appears to have everything you need.

Me... I just wanted to be able to create animated characters and props that I could import onto GoAnimate.

Koolmoves has a dedicated Cartooning and Illustration mode which turns on all the software's advanced features. This can be a bit daunting so, if you're really new to the software, it's probably worth trying out the wizard and basic modes first and just seeing what you can do with that before taking the plunge into full on cartoon animation. Try some of the tutorials and task assistants as well.

This review isn't intended to be a step by step guide to creating characters with Koolmoves. Instead I'll just highlight features that I liked and point out any difficulties I've had.

For my very first animated character GoAnimator, Cool34606, agreed to let me turn his custom character, Kung Fu Cat, that I'd animated with before, into a true flash animated character. I chose his character because it was an original design and because Cool's drawings weren't too complex but weren't overly simple either.

The first great feature, that I assume is standard in most cartoon animation packages, is the ability to import a bitmap image so you can trace it with vector lines. That meant I could just load in Cool's original drawings to trace my base figure from.

The only problem I've had with this feature is that if you change magnification of your drawing it'll no longer match up with your trace image. Thus you have to choose a magnification before you start and then stick with it.

Once you have the base figure it's relatively easy to animate most moves without having to redraw every frame. You just move the vector lines around on each new frame. The ability to 'onion skin' i.e. see previous and successive frames (shown below) comes in real handy.


You can see as many previous or successive frames as you need. You can also view your image in wire frame mode if objects are obstructing lines on other frames that you need to see.

Koolmoves does have a character 'bones' feature where by, in theory, you create a skeleton for you character so that instead of moving the vector lines themselves you just move the bone limbs around and the software will move your lines correspondingly. However I found it clunky and unusable and haven't tried to use them since. To be fair though even the user guide says their bones system is primitive so hopefully future versions will improve this feature.

I've only delved into Action Script at a most basic level with my characters, using commands such a 'stop movie' and 'gotoAndPlay'. GoAnimate characters don't really support advanced action script commands. Koolmoves supports both Action Script 1 and 3 so if coding is your thing the software is very capable.

Exporting your creation, options include; as straight flash movies, Flash/HTML embed, frame captures and Scalable Vector Graphics.

Below is my GoAnimate demonstration video for Kung Fu Cat which shows all of the initial moves I created for him using Koolmoves.

KFCC 2.0 - First Test by etourist

Like it? Create your own at GoAnimate.com. It's free and fun!

It would be fair to say I've barely used Koolmoves to it's full potential. It includes many fantastic effect tools to create animated and 3D text. Drawing tools include the ability to create gradient fills, transparency, adjust line thicknesses and more. You can import video, audio and indeed, create entire flash animated cartoons with Koolmoves alone that you could upload to Youtube.

The program is still a little buggy and has on occasion crashed on me but, if you save your work often this will hopefully not be an issue. For the shift into paid flash software from the extremely buggy  Pencil Animator it is one giant leap for very little cost. I would definitely recommend it as an animators tool and for anyone who wants to try flash without the high cost of Adobe's Professional software.

Note: If you're a GoAnimator reading this review, as of the time I wrote this article only GoAnimate Beta Testers are able to upload flash objects and characters. This may change some time in the future but, in the meantime, why not try Koolmoves and learn flash animation for yourself.

Popular posts from this blog

Eight 2D Animation Apps For Your Phone or Tablet Mobile Device

M obile productivity apps have become so capable that they can be great alternatives to their PC/MAC equivalents or serve as great tools in their own right when you're away from your desk. While some apps simply mimic their desktop counterparts, others offer well thought out, touch-friendly interfaces that are easier and more fun to use. Every so often I check out what's available for 2D animation for Android devices, since that's what I use, that can complement my workflow with Reallusion's Cartoon Animator 5. Some may be available for Apple devices as well. Below I've listed six free (F) apps (with optional paid (P) upgrades) on the Google Play Store that you might want to explore. Some are just fun apps on their own while others may be useful as part of your workflow on bigger animation projects. Not all are exclusively animation apps and could be used on any production. JotterPad (F/P) The name JotterPad makes this sound like a notepad application but it's ...

Inochi2D - Free Open Source 2D VTuber Avatar Rigging and Puppeteering Software (Part 1)

Inochi2D Creator - Free Open Source VTuber Software. If you've been looking for a way to live perform as a 2D cartoon avatar on camera, whether it be for a live stream or for pre-recorded content like educational videos, then VTuber software is a low cost (or even no cost) option worth looking into. In my previous post, How to Become a VTuber - 2D and 3D Software for Creating and Controlling Your Avatar , I took a brief look at the relatively new but completely free and open source Inochi2D  which I thought showed great potential for my own needs of creating a live performance character rig for my own TET Avatar that I use for all my promotional materials. While it is possible to live perform my character using Cartoon Animator itself, Reallusion's MotionLive2D capture system isn't great - with lip sync in particular. More importantly though, I can't exactly teach people how to use Cartoon Animator if I'm using Cartoon Animator to control my Avatar. What is Inochi2D...

OpenArt Versus Dzine: AI Consistent Character Training Compared

TET2d Avatar Image created with Dzine . R egular readers of Animation and Video Life will be familiar with my alter ego, 2D avatar character, TET, who is both the face of The Lazy Animator Cartoon Animator Tutorials, and is currently part of my Resident Dragon joke cartoon series. It is my goal to use him as an animated avatar for both my Lazy Animator video courses and my Cartoon Animator tutorials that you'll find on my @AnimLife YouTube channel . Unfortunately I don't have the time to animate him for every single project. Even with Cartoon Animator's time-saving workflow I wouldn't be able to produce animated content quick enough. Which is why advances in AI animation is something that is increasingly more interesting to me each day. Consistent Characters Before we get there I have to overcome one of the biggest hurdles in AI I've come across... reproducing my art style consistently. I don't want an approximation of my characters, I want my characters looki...

Create 2D Animated Characters with 3D Character Creator Tools and Artistic Filters

3D CC3 TET Character, based on my Oppa Doll Avatar, used as the base for a 2D CA4 character. One of my favorite things to do is to create characters with any type of Avatar/Character creator app. In fact the first test I usually try with these tools is, can I make an avatar of me (or at least my The Extraordinary Tourist persona). Previously I've used 2D character creators like Oppa Doll as a source of artwork for some characters I've made for Reallusion's Cartoon Animator 4 animation studio but 2D character creators are limited to... well 2D. 3D Character Creators While you may think 3D character creators have no place in creating characters for 2D animation there are quite a number of advantages including: No drawing skills required. Render characters in any style. Use an art filter or even hand trace into line art. Need to animate the character in a specific pose or angle? Render out an image of the character in the required angle and animate it in 2D. Quicker to crea...

Creating an AI Digital Avatar and Voice Clone of Myself with Free and Low Cost AI Tools

O ver the years I've looked at various ways of creating and animating a digital avatar, from simply creating a character for Cartoon Animator and voicing and animating it myself, to creating a  live motion capture ready Vtuber avatar puppeted and voiced by me in real-time. In the last year or so, making photographic images talk, using AI and AI voice cloning has really progressed. To the point where I wondered if I could create a photographic AI avatar of myself, complete with my cloned voice, that I might use on some of my videos? Creating My Avatar: Artflow To create my avatar image, as far as I'm concerned,  Artflow.ai is the best value AI site for creating consistent digital characters (or 'actors' as Artflow calls them). That's pretty much their entire focus. Artflow's actor model training user interface. You get your first actor for free, 100 free credits per month (which equates to 100 still images per month - get an additional 50 credits if you sign...

The Ultimate Independent Animator's App and Resource List - Animation and Video Life

Image created with Cartoon Animator 4. Being an independent animator is not like a studio animation job. There's so much more to do that is indirectly related to the actual task of animating. Over the years I've sought out many apps, tools, and services that can help me achieve that one single task, expressing myself through animation. Below is my Ultimate Independent Animator's Resource List for 2024 (last updated Oct 2024). It started out as a list of free or low cost apps that could help you in every stage of producing either 2D or 3D animation, and then just kind of grew from there. You may not have been looking for a Time Management App as much as you needed something to get you started in 3D animation but when those commissioned projects start coming in you'll have a head start on maximizing your time. All the apps and services on this list had to meet two main criteria: They had to be useful and relevant to an Indy Animator/artist. The base app/se...

Can a Solo Animator Make an Animated Feature Film or TV Series?

Series Creation Tip: If this is your first attempt at a series start small with two to four main characters and two or three sets that you can reuse each episode. My new series in development, Resident Dragon has four characters and is set in a suburban home. Recently I was asked if a solo animator could make a feature film? The short answer is 'YES'. Logically, with enough time, you can achieve anything. The very next question I was asked is how long do I think it would take and could it be done within a year? My initial answer was, it depends on the skill of the creator, noting that a Disney feature film takes a minimum of (I'm only guesstimating here) three to five years, based on when a movie is announced to when it actually gets released, with thousands of people working on it. Which implies that a single person trying to do the same thing may take the best part of a lifetime to make just one animated feature film. However is this really the case? Let's be clear, ...