Skip to main content

Video Comes to GoAnimate with TET's PA


GoAnimate has been beta testing a new feature that allows you to add video objects to your animation. More about that in a moment. Just prior to the video feature's release to GoAnimate beta testers I made an animation called 'Moonlighting - TET's New PA'.

The premise being Jim Benton's Happy Bunny, from my GoAnimate Complaints Department, series decides to take a job moonlighting as my personal assistant. The idea came about as I way to humorously inform my fans of the status on some of my on going series projects like MIB and Harry Chalk as well humorously look at some of the problems of being a popular GoAnimator.

Moonlighting - TET's New PA by etourist

Like it? Create your own at GoAnimate.com. It's free and fun!

There's not much more that needs to be said about the above animation. It's basically the GoAnimate Complaints Department in a new setting with a trap door.

I discovered GoAnimate's new video upload feature on GoAnimate's Forum in a discussion where someone had tried to unsuccessfully upload the Youtube meme, Charlie bit my finger. I decided to take quick action to be one of the first to demonstrate how video could enhance and have great potential for creativity within animation rather than be a means to which people could just upload video to GoAnimate and do nothing else with it.

TET's PA Video Test by etourist

Like it? Create your own at GoAnimate.com. It's free and fun!

Created as a kind of short continuation of my previously mentioned TET's PA animation I created this short video demonstration over the best part of an afternoon. Since Happy Bunny had used the trap door quite a bit I thought me questioning him about it's effectiveness seemed like a good idea.

Once I'd written my lines I set up my video camera in my studio (which is a two car garage) so that it pointed directly at a wall. Then I imagined where Happy Bunnies desk would be and then put myself in frame so it looked kind of like me sitting opposite the desk.

I then acted my lines, being careful to look about where I thought Happy Bunnies face would be (I didn't set up any markers I just imagined its position based on how I framed the shot). I think I filmed about five takes with the one I used being either take 4 or 5.

I also recorded myself reading Happy Bunnies lines out in my studio so his audio would sound like it was recorded in the same space (which it was - obviously)

After that I imported the raw footage in my video editing software to remove the lead in and lead out footage so that only the section I needed remained. Then I added in Happy Bunnies spoken audio in the appropriate gaps (complete with helium voice effect).  Once done I compiled this scene into a windows media file and uploaded it to GoAnimate.

Once yoour video is on GoAnimate you can simply place it on the studio stage like any other object, character or prop. You can move it around, resize it and place it in front or behind objects. The video also retains it's sound track - effectively giving you an extra audio track on top of the four already provided in the studio.

In GoAnimates studio I positioned the video and then placed all the props around it and positioned Happy Bunny so his face matched where I was looking in the recorded footage. That was really all there was to it. After that it's just like editing any other animation.

I haven't seen many other beta testers try this feature out which is kind of surprising to me. I think there is a genuine concern that this feature will be misused and people will simply upload video and forget to enhance it in some way with animation. Which is perhaps one reason why it's not been used a lot.

However I think it is a great addition to GoAnimate's studio that does open up many creative possibilities in the right directors hands. I know I'll certainly be trying more with video on GoAnimate in the future.

Comments

  1. Actually there was no Chroma keying involved in this animation. The live action video is an object like any other in GoA's studio. I just placed all the cartoon elements in front of it.

    ReplyDelete

Post a Comment

* Thanks to constant spam comments by a Casino Marketing Moron who won't get the message that spam comments WILL be deleted ALL comments will be moderated and only cool, on topic comments will be approved.

I welcome, read, and respond to genuine comments relating to each post. If your comment isn't that save me some time by not posting it.

Popular posts from this blog

Featured Animator: Christian Haynes - 'Zack In Time' An Original, Independent, Animated Series on the Rise

Christian Haynes - Zack In Time.  If you've ever wanted to create an animated TV series staring your own original characters and stories then Los Angeles based writer, director, and animator, Christian Haynes is taking those next steps of putting together a team, developing a pitch/trailer for their series, Zack In Time. Featuring professional studio quality animation, they hope the show will get picked up by an animation studio for an official series. The path he and his team are taking is one you could easily follow as they deal with real life commitments, and building a following on Instagram and Tik-Tok showcasing their work behind the scenes. TET: Tell me a little about yourself. Who you are, and why you started animating? My name is Christian Haynes and I've loved animation ever since I was a kid. I would constantly be drawing cartoon characters from TV shows and movies and making my own little homemade comic strips.  As I got older, I became a lot more interested in st

Wonder Unit Storyboarder - Free Storyboarding Software for People Who Can (or Can't) Draw

Wonder Unit Storyboarder.  As an independent and solo animator I'm always tempted to try and skip storyboarding my animated shorts because they're usually only single scene sketch comedy type jokes. As a result I have many unfinished projects that kind of petered out due to having no clear finishing line. Storyboarding your productions, no matter how small, gives you a step by step guide of every shot that needs to be completed (no planning shots as you animate). It also allows you to create an animatic that gives you a rough preview of the finished production. In short, you shouldn't skip storyboards as they, generally, increase the chance of the project being completed. Disclaimer - I'm Not a Fan of Storyboarder Upfront, Wonder Unit's Storyboarder  is not my preferred storyboarding software. However it's completely free, has a number of very compelling featu

Shotcut - Free Open Source Video Editor for Windows, Mac, and Linux

Shotcut Open Source Video Editor. I've been on the hunt for a while now for the best, free, open source, video editing application out there. In Shotcut , by Meltytech , which has versions for Windows, Mac, and Linux, I think I may have found a real front runner. This won't be a feature filled review, rather it will be my first impressions after having used Shotcut on a few of my YouTube videos so far. One of my key criteria for a video editor is the ability to import any video format directly into the project. This may seem like an odd focus initially but having convert video to something your video editor can use is annoyingly time consuming, and it creates a new generation of footage, potentially with a loss in quality if you don't really know much about video format specs (that's this guy right here!). Shotcut will happily work with my OBS recordings (.FLV), and .MOV, .MP4 files that I get from two different cameras. Not only that but Shotcut doesn't hold me up

Artbreeder - Using AI created Character and Background Content in your Animations

A selection of User/AI generated images from Artbreeder. If you're looking for an endless supply of 2D character and background images for your animations then Artbreeder , an online Artificial Intelligence (AI) that generates image mash-ups you can tweak as much as you like, could be the ultimate content library. What is Artbreeder? Artbreeder is free to use though there are various paid plans, that give you additional features, such as higher resolution download images or more settings to play with. All images created on the site are Public Domain (CC0 License) and can be used in commercial projects. Using Artbreeder's online app you can generate head shot portraits, full body characters, landscapes, and other scenes simply by choosing two or more existing images to mash together then, using a series of sliders, to select which traits from each image you wish to lean toward in the final image. Photo Comparison - Top is my original uploaded photo. Bottom is Artbreeder's ap

Tips on How to Create Background Scenes in Reallusion's Cartoon Animator Using Your Content Library

This background is made from a mix of props from six different content packs. One of Reallusion Cartoon Animator's selling points is that it can speed up your animation workflow with its time saving features. Among those features is the software's Content Library, a collection of premade, characters, props, scenes, motion files, and more, that either came with the application or you've added with purchases from Reallusion's Content Store or Marketplace .  If you've been following along, I've been reviewing applications I'm using in the process of creating my latest animated short featuring my original characters, Mia and the Tourist (and their replica, sentient, R2-D2 droid). Previously I wrote the script with KIT Scenarist , and drafted a storyboard using Wonder Unit's Storyboarder . In this post I'll show you how I designed my backgrounds for my animation using my extensive Content Library collection. I'll give you tips for making your own sc

How to Use Plask and Reallusion's 3DXchange to Create Full Body 3D Motion Capture Animation for Cartoon Animator

Last month I reviewed Plask , a free, browser based app that allows you to create 3D motion capture files for animation from a webcam or prerecorded video footage. At the time my hope was that Plask could be used to create 3D motion capture files for Cartoon Animator 4. Unfortunately my knowledge of how to export 3D animation motion files between applications is fairly basic and I wasn't able to figure it out. However, thanks to 3D animation enthusiast and game developer, Freedom (of the YouTube Channel Freedom Arts ), who published a tutorial on how to use Plask with iClone7 characters (in my review I wasn't able to work that out either) there is now a workflow from Plask, via Reallusion's  3DXchange , to Cartoon Animator that is relatively easy to follow and works well. Note: If you want to try this out, 3DXchange is available as a free 30 day trial download if you don't have it. Creating Your 3D Motion Capture File in Plask I'm not going to do a detailed run

Creating a G3-360 Head From a Single Photo in Reallusion's Cartoon Animator

Source Photo from Generated Photos . Ever since Reallusion introduced the G3-360 Character Head into Cartoon Animator 4 I've wanted to see if their 360 Head Creator tool could be used to create an animated head using a photo. Part of the reason I've never given this a shot, until now, is that I just assumed it would be difficult, and require a lot of photo editing to blend out the sprite edges. It turns out, creating a photographic G3-360 head is not that much more difficult than creating a cartoon head, and can be done using a single photographic image using my own G3-360 head rigging system . While this article isn't intended to be a full tutorial, I'll run through the basic steps of how I achieved my photographic G3-360 head, shown in the comparison below, of a Cartoon Animator Morph-based head on the left, and my G3-360 head on the right. Pros and Cons Cartoon Animator's morph-based head system is ideal for animating photographic faces. It uses a semi 3D wire me