Skip to main content

Bat Storm Episode 2 Coming Soon to GoAnimate

Bat Storm meets Pain.
This past fortnight I announced that I had begun work on Episode 2 of Bat Storm by releasing two and a half trailers. I say a 'half trailer' because the third one I released was a re-creation of the second one using different software - more on that later.

The truth is I actually started work on Bat Storm Episode 2 way back in the second half of 2011 (around September I think). Which is when I made the first few scenes of the first trailer I released last week.

Bat Storm Ep2 Coming Soon by etourist on GoAnimate


This airport scene was never part of Episode 2 - not even back then. It was just an idea I had which was triggered by the scene in Superman Returns where Superman catches a crashing plane. I had the thought what if Batman had been there in that scene? There's really nothing for him to do.

You could suggest that he would use his 'smarts' to tell Superman to save the plane but really, does Superman need Batman to prompt him - like some air head muscle guy with no ability to make that connection himself?

The scenes outside the airport were done during the weeks before I published the animation and feature a first look at some Super Charge custom actions (flying and holding up) that I created in Koolmoves.

As I mentioned, I did actually start brainstorming for Episode 2 late last year but at the time I had a very enthusiastic co-creator feeding me ideas for Bat Storm faster than I could think of them. Somehow I got caught in a rut of trying to make those ideas fit into where I wanted to take Bat Storm and it ultimately killed my enthusiasm. I decided to put it all to one side and went on to make a successful second series of my Men In Black parody with Barack Obama and Rashy the Sock Monkey.

I've been listening to a lot of Superhero podcasts of late, such as Batman on Film, Modern Myth Media and Kevin Smith's SModcast shows. Many of which are filled with discussion of the soon to be released The Dark Knight Rises movie. This, of course, has gotten my interest going again for Bat Storm.

The new villain in TDKR is Bane. Since Bat Storm is a parody, and I had used the Joker (The Jokester) in Episode 1 I thought it would be cool to once again parody an actual villain from Nolan's movies. You can see the first image of him at the top of this article. I'm calling him Pain.

Bat Storm's next villain, originally was going to be Cat Woman, for which I'd made a character for before I'd even finished Episode 1. She still may be in Episode 2 but, since I'm still writing it, I can't say for sure.

As I started to write Episode 2, I came up with an opening scene with Bat Storm, like Batman, standing on the ledge of a very tall sky scraper, surveying the city. You've seen this scene in Nolan's Batman films. Batman standing on a high ledge and the camera does a kind of fly around.

I wanted to see if I could recreate that in GoAnimate without going to too much effort which is how the second trailer came about.

Bat Storm E2 Trailer 2 by etourist on GoAnimate


Initially the background for this scene was actual video footage of a camera panning along a city skyline but I had so much trouble with the footage not starting with the animation and not exporting with it either that I had to try something else.

Then I realized I could achieve exactly the same thing just by using a photograph panorama shot and moving it and the building Bat Storm is standing on. (In case you're wondering... that's a view of Melbourne, Australia in the photo).

The end result looked pretty cool. I then had the thought, how cool would it look if, after that long panning shot, Bat Storm jumped off the building? I already had the perfect jump action which I had custom made in Koolmoves back in 2011, so I tried it. It looked so good that I couldn't wait to show it to someone - hence this very short trailer. (For the record, at this stage, I haven't written any scene where Bat Storm jumps off such a high building but you never know).

Regular readers of this blog will know I've been trying to teach myself how to animate with Crazy Talk Animator Pro. I've read many tutorials and watched a lot of tutorial videos and even started work on some Office People characters but haven't made an actual finished animation with it yet.

I looked at my second trailer and wondered if I could recreate it using Crazy Talk? I pretty much had all the components ready made, except for the building Bat Storm is standing on.

That's how my 'half a trailer' came about - since it's really just a recreation of Trailer 2 done in Crazy Talk with slight differences such as Bat Storm doesn't have crossed arms, he's standing on a different building and the colours are brighter overall.

Below you can watch the Crazy Talk version of the Trailer followed by a little behind the scenes explanation of how this animation was constructed. It took me the best part of a Saturday afternoon.



This particular trailer is inspiring me to give Bat Storm Episode 2 a completely different look to Episode 1. I like the cinemagraphic feel of the trailer and I'm thinking maybe using photographs for more of the sets.

I'm also planning to do a lot more custom flash work, not just with actions for the main characters but also with new props as well... such as Bat Storm finally gets a vehicle to drive (but I'm not telling you what he buys with that reward money from Episode 1).

My goal is to make this episode even more like a real cartoon (and possibly even a hint of a feature movie feel too). My tentative release date for the first part of Episode 2 is late August 2012. Which means I should probably get back to writing the script!

Comments

  1. You say Bane and I say Pain. I enjoyed reading this TET and the process you go through. Excited about the stuff you are experimenting with. When I read the words Vehicle, my mouth started to water. Well, not exactly, but I can't wait to see what you have in store for us. Cat woman eh? Well if she is not used in this upcoming ep. there is always the next. August.... I can wait for that. I am sure you won't disappoint.

    ReplyDelete
  2. If it all goes to plan, the vehicle I mentioned should be come a very useful prop for the community. Hoping to make my custom Bat Storm character public after this too.

    ReplyDelete
  3. That's great. I am still trying to picture it in my mind.

    ReplyDelete
  4. A cool panoramic effect.
    I like that... I like the creativity... I like the effort, of the commitment of the artist presenting novelties... Something that surprises and stimulates the beginners.
    Well! It's my way, too.

    A hug

    ReplyDelete
  5. This is really cool and hilarious! Haha.. Characters are all serious while I'm bursting of laughter about the scene. Especially about the plane and the pilot! Can't wait to see the whole episode of your animation.

    2D Animation Outsourcing

    ReplyDelete

Post a Comment

I welcome, read, and respond to genuine comments relating to each post. If your comment isn't that save me some time by not posting it.

Related Posts with Thumbnails

Popular posts from this blog

Artbreeder - Using AI created Character and Background Content in your Animations

A selection of User/AI generated images from Artbreeder. If you're looking for an endless supply of 2D character and background images for your animations then Artbreeder , an online Artificial Intelligence (AI) that generates image mash-ups you can tweak as much as you like, could be the ultimate content library. What is Artbreeder? Artbreeder is free to use though there are various paid plans, that give you additional features, such as higher resolution download images or more settings to play with. All images created on the site are Public Domain (CC0 License) and can be used in commercial projects. Using Artbreeder's online app you can generate head shot portraits, full body characters, landscapes, and other scenes simply by choosing two or more existing images to mash together then, using a series of sliders, to select which traits from each image you wish to lean toward in the final image. Photo Comparison - Top is my original uploaded photo. Bottom is Artbreeder's ap

Jarrad Wright, The Big Lez Show - Who Would've thought Animating with MS Paint Could Take You So Far?

A friend of mine recommended I should check out The Big Lez Show after I mentioned to him I make animations for living. He said the show's creator, Australian animator, Jarrad Wright , just makes episodes from his home using MS Paint. Somewhat shamefully I hadn't heard of The Big Lez Show, but the fact that it was being made with MS Paint absolutely hooked me into checking out. If you've never heard or seen the show then you, like I was, are probably thinking how good could it be? MS Paint has kind of a cult following of hardcore animators but no one would use it as their primary animation tool on a series, right? WARNING - before going any further, you need to know The Big Lez Show and its humor contains some pretty strong language. By strong I mean it's peppered very liberally with the 'F' and 'C' words and is very every day Aussie, blue collar speak. Unapologetically, all of that, is part of why it's so good. There's a good chance you've

Make Disney/Pixar Style Characters with Reallusion's Character Creator and Toon Figure Bases

The Extraordinary Tourist Classic Coat outfit created using Reallusion's Toon Designer for CC3. I've talked before how I've wanted to get into 3D Disney/Pixar style character animation since I first saw the animated cutscenes for the very first Tomb Raider game back in 1996. It's why I initially bought Reallusion's iClone 3D studio app as soon as I could afford a computer that would run it. But then Reallusion released their 3D Character Creator (CC) for iClone and I wanted to create my characters with that (and I did try with Bat Storm ). But the focus of CC was realism, even with ToKoMotion's stylised body morphs . Now with Reallusion's Cartoon Designer bundle for CC3 which features two packs, Toon Figures , and Toon Hair , designing Disney/Pixar style 3D characters just got a whole lot quicker. The two packs are the bare essentials for creating Toon style characters. Five body morphs (2 male, 2 female, and one adolescent body morph that w

Eric W. Schwartz: Cartoonist, Animator and Amiga Die Hard

July 1992 Edition, CU Amiga Featuring Amy the Squirrel. American Cartoonist, Eric W. Schwartz , (whose unofficial Amiga Icon, Amy the Squirrel, is pictured on the July 92 edition of CU Amiga cover on the right) is my only real animation hero. Sure there are the big names like Disney , Chuck Jones , Tex Avery and even Preston Blair whose influences can all be seen in my own cartoons but Eric did what none of the others could. He showed that really great 2D computer animation was within my reach with little more than an Amiga Computer , a copy of Deluxe Paint and Moviesetter . This was at a time when computer based animation was in its infancy (outside of computer game animation) and Flash was something that lights did. There were many great Amiga artists but Eric was really the only one consistently making very funny, traditional style animations. His humor and drawing style is heavily influenced by classic Warner Brothers and Disney cartoons but he managed to build on this,

My First Anthropomorphic Character with Reallusion's Character Creator 3 (Pipeline) & Reviving My TETAnimations YouTube Channel

Skateboarding Cage Monster - Heelflip. Reallusion's Character Creator 3  is a pretty incredible application for creating any kind of human digital 3D character quickly. Its power comes from the way it can totally deform a standard human base template character into a seemingly infinite number of body types and shapes. While I wouldn't recommended it as a your only 3D character sculpting tool, it is very powerful with just how much you can edit a character's form at the vertex/mesh level. I've experimented a little with CC3's Edit mesh functions, mostly using it to hide areas of an object I don't want seen. Bat Storm's cape is a good example where I used the ability to hide vertices to completely remove the assassin's hood from the neckline up. Just on a whim I wondered if I could create my Cage Monster character entirely in CC3 (with exception to his skin textures which I edited in Krita). The character is basically a stylised human body with a monster

Voice All Your Own Animated Characters with Voice Changer

Voice Changer by AVSoft is real time voice manipulation software that can be used for a wide range of purposes including (according to their website); Voice-over and voice dubbing for audio/video clips, presentations, narrations, voice messages, voice mails, E-greeting cards, broadcasting, etc.; mimic the voice of any person, create animal sounds, change/replace/remove voices in songs, videos,etc. I bought it for the specific purpose of changing my own voice, to extend my vocal range, for voicing characters in my own animations. I was fortunate enough to get this software at a significant discount that made it difficult to refuse, given that I'd never tried it, or even heard of it before. I'm not sure if I would have bought it at the full price given that much of what it can do (for my needs) can also be done with the freeware audio program, Audacity . AV Voice Changer Interface. Voice Changer is relatively easy to install and set up. Once installed simply

Tokkingheads - Make Anyone's Head Shot Talk with Artificial Intelligence

I'm increasingly fascinated by how artificial intelligence systems are being incorporated into more creative applications like visual effects, A.I. generated art, and particularly the development of human sounding voices that can interpret dialogue with more human intonation. Tokkingheads , by Rosebud AI is an interesting application available as a mobile app in both Apple and Play stores, as well as a browser based desktop version.  The simple premise is to upload a headshot image of any person (or use one of theirs), record yourself speaking anything, and then the A.I. will work out how to animate your image saying those words. There's the additional option of filming yourself speaking those words (or you can use one of their videos) and the A.I. will add the movement of your head and face into the mix to 'puppet' your image. The final animation is kind of like a budget light, deep fake video, except this was created in seconds and is relatively impressive with the