Skip to main content

Learning Reallusion's iClone 5: Part 4 - Rigid Body Physics

Sorry to my regular readers for not posting for some time. Unfortunately when Animation 4 Business is good I don't get all the time I need to post regularly here. I've also been struggling with the latest iClone 5 Quick Fix Tutorial, Rigid Body Physics, which should have been simple but ended up with me seeking help on  Reallusion's Forums.

If you're interested in iClone and was wondering how hard it is to learn then that's what this series is about, my experience of learning iClone 5 using Reallusion's Quick Fix Video Tutorials. Click the following links for Part 1, Part 2 and Part 3. If you're just looking to learn iClone then skip this and try the tutorials for yourself as this series is not a how to guide for iClone 5.

The Rigid Body Physics tutorial demonstrates how to construct a simple car crash into a stack of barrels. Everything is set to the default settings so it's mostly a case of just dragging the relevant barrel props onto the stage and then setting up the jeep iprop to crash through them... except, in my case it wasn't.

This 3 and a half minute tutorial was meant to be simple...what?

So, setting up the barrels (which are already saved as physics props with predefined settings) was straight forward enough. As was setting up the jeep and putting in place a prop that's known as the infinite plane.

To explain the infinite plane it's essentially an area that you define that acts as a barrier that props with physics properties can't penetrate. A typical example, and in the case of this tutorial, is the ground. Without the infinite plane defined those barrels drop through the ground into an infinite hole.

Trouble is, when I put my barrels on the infinite plane they didn't sit still. They kind of jiggled around... a lot. In fact it moved them around so much that my barrel stack fell down. I played around with quite a few physics settings but in the end went to the Reallusion iClone forum to find answers.

One forum suggestion was that the World Scale was set too high. I'm not too sure what that setting represents but the lower the number the less pronounced physics simulations are. For example on the lowest setting it had the effect of making everything move in slow motion.

Lowering the world scale did fix my barrels but not other physics props I experimented with. Take a look at the video below where I have barrels set up and, in the distance, cardboard boxes and wooden crates further down the road. Notice the barrels are still but the boxes and crates are moving around despite not being touched by anything.



The next forum suggestion was to set the barrel's physics profile to frozen rather than dynamic. Personally I don't quite understand the different profiles, there are four in total. The other two are kinematic and static.

I was advised on the forum that dynamic physic props are more sensitive to other physics props within their proximity whilst frozen physics props only react when something actually bumps into them. In any case, changing the barrels profile to frozen seemed to do the trick and worked with my boxes and crates too. See the video below. I also set the World Scale back to its original setting.



I got a good tip on the forum that rendering your video on the By Frame setting instead of Realtime gives better results with physics simulations. Which appeared to be true as fewer of my barrels, boxes and creates seemed to drop below ground level with this setting adjustment.

Honestly, I expected to breeze through this tutorial but the default settings of my physics props didn't act like those in the tutorial. I still don't really know why? I've followed the tutorial step for step several times, creating the exact scene in that video but not getting the same results as those of the video.

The next tutorial deals with Soft Body Physics. I haven't even looked at it yet but I hope it proves to be a little less baffling.

Comments

Popular posts from this blog

Eight 2D Animation Apps For Your Phone or Tablet Mobile Device

M obile productivity apps have become so capable that they can be great alternatives to their PC/MAC equivalents or serve as great tools in their own right when you're away from your desk. While some apps simply mimic their desktop counterparts, others offer well thought out, touch-friendly interfaces that are easier and more fun to use. Every so often I check out what's available for 2D animation for Android devices, since that's what I use, that can complement my workflow with Reallusion's Cartoon Animator 5. Some may be available for Apple devices as well. Below I've listed six free (F) apps (with optional paid (P) upgrades) on the Google Play Store that you might want to explore. Some are just fun apps on their own while others may be useful as part of your workflow on bigger animation projects. Not all are exclusively animation apps and could be used on any production. JotterPad (F/P) The name JotterPad makes this sound like a notepad application but it's ...

OpenArt Versus Dzine: AI Consistent Character Training Compared

TET2d Avatar Image created with Dzine . R egular readers of Animation and Video Life will be familiar with my alter ego, 2D avatar character, TET, who is both the face of The Lazy Animator Cartoon Animator Tutorials, and is currently part of my Resident Dragon joke cartoon series. It is my goal to use him as an animated avatar for both my Lazy Animator video courses and my Cartoon Animator tutorials that you'll find on my @AnimLife YouTube channel . Unfortunately I don't have the time to animate him for every single project. Even with Cartoon Animator's time-saving workflow I wouldn't be able to produce animated content quick enough. Which is why advances in AI animation is something that is increasingly more interesting to me each day. Consistent Characters Before we get there I have to overcome one of the biggest hurdles in AI I've come across... reproducing my art style consistently. I don't want an approximation of my characters, I want my characters looki...

Inochi2D - Free Open Source 2D VTuber Avatar Rigging and Puppeteering Software (Part 1)

Inochi2D Creator - Free Open Source VTuber Software. If you've been looking for a way to live perform as a 2D cartoon avatar on camera, whether it be for a live stream or for pre-recorded content like educational videos, then VTuber software is a low cost (or even no cost) option worth looking into. In my previous post, How to Become a VTuber - 2D and 3D Software for Creating and Controlling Your Avatar , I took a brief look at the relatively new but completely free and open source Inochi2D  which I thought showed great potential for my own needs of creating a live performance character rig for my own TET Avatar that I use for all my promotional materials. While it is possible to live perform my character using Cartoon Animator itself, Reallusion's MotionLive2D capture system isn't great - with lip sync in particular. More importantly though, I can't exactly teach people how to use Cartoon Animator if I'm using Cartoon Animator to control my Avatar. What is Inochi2D...

XP-Pen Artist 12 (2nd Gen) Pen Display Drawing Tablet Review - Portable and Robust Quality Ideal for Sketching on the Go!

XP-Pen's Artist 12 (2nd Gen) Pen Display Tablet. I've been looking for a more portable drawing solution for a while to work with my Samsung Galaxy Tab A, 8 inch, Android tablet, which is why, when XP-Pen invited me to collaborate on an animation project, I asked about trying their Artist 12 (2nd Gen) Pen Display Drawing Tablet . Does It Really Work With Android Devices? Having heard many of XP-Pen's mobile drawing displays could be connected to Android devices I, incorrectly, assumed wide compatibility. Unfortunately this isn't the case. There is a list of specific Android devices that work with XP-Pen's Pen Display tablets and none of them are any of the three Samsung devices I own. XP-Pen could definitely improve the compatibility of their displays with more Android devices if they're going to promote that as a feature (or make it more clear to check their device compatibility list before you buy). Also note the additional USB-C to USB-C video cable, needed to...

Moho 14 Released - Still the Best 2D Animation Software for Indy Animators on a Budget

Moho 14 Released. Regular readers know I am a Reallusion, Cartoon Animator advocate through and through. Hands down I would recommend Cartoon Animator 5 first over Lost Marble's Moho 14 to anyone who is just starting in 2D animation, is a team of one, or just needs to animate as quickly as possible. However, feature for feature, Moho is, arguably, the best 2D animation software for the rest of us who can't justify a Toon Boom Harmony , or Adobe Creative Cloud subscription (and even with their applications Moho is very competitive on features). You can get started with Moho Debut for just USD$59.99 which is a cut down version of Moho Pro but it still has the most essential features needed for 2D animation. While Moho Pro is a whopping USD$399.99 (Cartoon Animator, which only has one version, is just USD$149.00) upgrades to new version numbers come down to a quarter of the price at USD$99.00. Even though Reallusion just released features like Motion Pilot Puppet Animation and...

The Ultimate Independent Animator's App and Resource List - Animation and Video Life

Image created with Cartoon Animator 4. Being an independent animator is not like a studio animation job. There's so much more to do that is indirectly related to the actual task of animating. Over the years I've sought out many apps, tools, and services that can help me achieve that one single task, expressing myself through animation. Below is my Ultimate Independent Animator's Resource List for 2024 (last updated Oct 2024). It started out as a list of free or low cost apps that could help you in every stage of producing either 2D or 3D animation, and then just kind of grew from there. You may not have been looking for a Time Management App as much as you needed something to get you started in 3D animation but when those commissioned projects start coming in you'll have a head start on maximizing your time. All the apps and services on this list had to meet two main criteria: They had to be useful and relevant to an Indy Animator/artist. The base app/se...

Review: CrazyTalk Animator 3 vs Moho Studio Pro 12

Reallusion's CrazyTalk Animator 3 or Smith Micro's Moho Studio Pro 12. Which of these 2D animation applications is right for you? Regular readers of this blog will know I'm a strong supporter, and fairly proficient user of CrazyTalk Animator since version 1. It's a great piece of software for producing 2D animations from purchased content quickly and, with version 3, is easier than ever to create animations from your own art. Lesser known is that I first purchased Moho Studio Pro 12 (then known as Anime Studio Pro 9) back in October of 2012 and have been upgrading it to the latest version ever since because I believed in it as an application for creating great 2D animation to TV quality standard. As such, it's a much more complex application than CTA3 that I only got around to learning properly late last year. I'm still in the process of blogging my progress . Despite this I feel I've learned enough of Moho to compare it to CTA3 to help you determ...