If you'd like to know the history of the character's development you can read it in these blog posts; Part 1, Part 2 and Part 3. These posts include sample videos of the character in action. Below is the last demo video I created.
By the end of February 2014 I'd hit a couple of stumbling blocks with the character that took the wind out of my sails in terms of enthusiasm for continuing to work on it.
The first was an issue with character styles in CrazyTalk Animator 2. I wanted my character to be fully compatible with these but when I changed the monkey's style to line art, you can see in the image below that some body parts remained filled in with red.
|Changing the character to Line Art|
produced unexpected results.
From my point of view, this meant I now had ten views of my character to fix all these body parts on, which was going to take days to complete. Wind in my sails severely deflated.
The next difficulty was that I had been about to embark on creating all the eyes, mouth and hand movements - literally hundreds of additional images and a daunting task in its self involving two additional character templates. The thought of having to fix my character then come back and do the rest of the work... wind in my sails gone!
I just shelved the whole project.
Nearly a year later and with a resolve to start working full time on animations featuring my own art, it's time to resurrect this project.
|Gary Pye's Dan.|
Hopefully, because much of the work has already been done I'll be able to push through and finish the character. Watch this space. with any luck I'll have some updates to share by my next blog post.