Skip to main content

Book Review: Aliens and Alien Societies - A writer's guide to creating extraterrestrial life-forms

Aliens and Alien Societies - a writer's guide to creating extraterrestrial life-forms by Stanley Schmidt is another book that I originally bought almost 20 years ago and never got around to reading.

However, now that I have a regular reading schedule I'm powering through books... comparatively, as opposed to not reading much at all... and I was really looking forward to reading this one. Science Fiction being one of my creative interests. Especially the possibility of creating my own unique worlds and populating them with any kind of alien I can dream up.



Oh my god! (sorry for blaspheming but I just can't think of an appropriate face palm alternative right now). If science fact is often more interesting and exciting than science fiction then this book is not the poster child for fact verses fiction. Total buzz kill.

This is more a science fact text book that explores what science knows about the universe and how life develops, or could conceivably develop, on other planets in a realistic and scientifically plausible manner.

To be fair, this is what the book sets out to be. A book that can help you fill your science fiction stories with more believable science. That way, when you start going completely off the edge of known science, you'll have something to serve as potential grounding for your more outlandish ideas - to make them seem possible.

However, if you're interested in real science, I feel you would likely already know the Astronomical Basics outlined in chapter 3 and quite possibly the Biochemical basics of chapter 4. For the lay person, like me, who is more interested in science fantasy (since the book makes a distinction between science fiction and science fantasy) technical discussions about planets, stars, and the universe along with the basics of what constitutes life is not a great place to hook me in. Boring as hell.

These things are important but it's not until chapter 5 that this book starts to really discuss anything that looks like an alien. Which isn't great in a book that only has 11 chapters. More on that later.

From chapter 5 onward it does start to get more interesting with discussions about how aliens might evolve and how their form and function would be molded by their environments. It then goes on to look at alien societies, language and how said aliens might interact with humans. Also included is ideas for writing about aliens and their motivations along with case studies from various science fiction stories.

All of the real science in the opening chapters really killed my enthusiasm for this book. Like I said, this stuff is obviously important but it's presented in such a large block of information, I just wanted to get past it and start reading about aliens.

Then, when you finally do get to the point of talking about creating alien life the argument against aliens being anything remotely like humans is so strong it just sounds completely tedious to contemplate creating anything. It seems like every story featuring realistic aliens is going to have to include a 'first contact' scene. The book never seems to get beyond that point.

Assuming there is alien life out there in the universe, it's conceivable there will come a time when humans have been interacting with it for years. Aliens from another planet will be as common place to us as people from other countries are now. There may even be a universal language.

I guess I was hoping for more of that and less Close Encounters of the Third Kind.

This book is certainly worth reading if you like your science fiction to be grounded in realism or you just want to know why science nerds keep calling you out for randomly picking stars with cool names for your alien worlds, without doing any research on whether life is even viable in those parts of the galaxy.

I just feel it would have been a more exciting read if it had jumped right into case studies, talking about fictional aliens and reverse engineering their origins instead of leading with star charts and definitions of life.


Comments

Popular posts from this blog

Eight 2D Animation Apps For Your Phone or Tablet Mobile Device

M obile productivity apps have become so capable that they can be great alternatives to their PC/MAC equivalents or serve as great tools in their own right when you're away from your desk. While some apps simply mimic their desktop counterparts, others offer well thought out, touch-friendly interfaces that are easier and more fun to use. Every so often I check out what's available for 2D animation for Android devices, since that's what I use, that can complement my workflow with Reallusion's Cartoon Animator 5. Some may be available for Apple devices as well. Below I've listed six free (F) apps (with optional paid (P) upgrades) on the Google Play Store that you might want to explore. Some are just fun apps on their own while others may be useful as part of your workflow on bigger animation projects. Not all are exclusively animation apps and could be used on any production. JotterPad (F/P) The name JotterPad makes this sound like a notepad application but it's ...

Inochi2D - Free Open Source 2D VTuber Avatar Rigging and Puppeteering Software (Part 2 - Inochi2D Session)

In part one of my deep dive into the free VTuber software, Inochi2D , I focused mainly on Inochi2D Creator, which is used for rigging your character avatar in the correct file format for use with Inochi2D Session, the puppeteering part of the software. The two sides of the software are still very much in development and the documentation, particularly for Session, is very thin on the ground. To the point where I don't think I could even do a comprehensive tutorial because I'm not sure I'm even doing things right, and the software could change significantly in a single update. As a result, in this part of my Inochi2D deep dive I'm changing tact from presenting my finished Cartoon Animator TET Avatar, and will be summarizing my experience of getting Session up and running using OpenSeeFace as the recommended webcam motion capture software. To do this I will be using  the TET avatar I created in my review of Mannequin , since that can be exported as a full, ready to go r...

Review: Animaker - 10X Better than other Online Animation Video Making software (#DIY)... or is it?

Animaker's bold claim, right on its homepage is that it's  10X Better than other Online Animation Video Making software (#DIY). Also featured on their homepage is a cool promotional video that's dynamic, full of charming lip synced characters, with high quality animation that matches perfectly to the story being told. If I could make anything even half as good with their studio, I'll at least buy that they're better than most of their competitors. Let's see if they live up to their tagline 'Animated Videos, Done Right!' Animaker is a flash based, cloud animation studio application that gives you access to an entire library of thousands of characters, props, backgrounds, sounds and more, to create almost any kind of 2D animated video. In fact they make the bold claim that theirs is the largest animated library in the world of any similar online application (it's not... or if it actually is, it's not as versatile as other comparable librari...

The Family Guy Method - Animating Talking Hand Gestures in Cartoon Animator

Once you start getting into character animation you learn pretty quickly that people don't just speak with their mouths. Hand gestures and movements play a pretty important part of how people communicate too. The problem is, animating hand gestures and movements is extremely time consuming... and who knows what gestures and movements should be used and when? In Reallusion's Cartoon Animator I use pre-animated talking character motions that I chop and move gestures around so the arm and hand movements 'feel' right based on my own understanding of body language (and I also act out dialogue to get a sense of what arm and hand movements I might make with what's being spoken). Recently I came across a video by the creator of Culpamland Extra , an online animated series, in which they briefly outlined how they animate talking using the Family Guy Method. I'd never heard of this, and if you try to search for it online you'll be hard pressed to find anything. So I...

Review: Headshot Plugin for Reallusion's Character Creator 3

Headshot for CC3. Quite possibly the best 3D Avatar I've made of myself in any 3D application. Creating a realistic 3D human avatar is a whole lot easier with Reallusion's new Headshot Plugin for Character Creator 3. The plugin is an AI powered extension that can generate 3D digital humans from one photo. Which sounds like an amazing proposition but, in practice, if you're trying to achieve a specific likeness to an actual person, Headshot will give you an excellent base to work from. Headshot has two modes, Auto and Pro. Auto Mode Auto is well worth a try if you have an ideal photo of a front facing person that is properly lit and posed to Headshot's optimum requirements. It's also the only mode that will take a crack at generating a hair model. I grabbed an image of Harrison Ford, dragged it into Headshot without changing any of the default settings (other than specifying 'male' and selecting an 'old male' setting) and this is what I...

Moho 14 Released - Still the Best 2D Animation Software for Indy Animators on a Budget

Moho 14 Released. Regular readers know I am a Reallusion, Cartoon Animator advocate through and through. Hands down I would recommend Cartoon Animator 5 first over Lost Marble's Moho 14 to anyone who is just starting in 2D animation, is a team of one, or just needs to animate as quickly as possible. However, feature for feature, Moho is, arguably, the best 2D animation software for the rest of us who can't justify a Toon Boom Harmony , or Adobe Creative Cloud subscription (and even with their applications Moho is very competitive on features). You can get started with Moho Debut for just USD$59.99 which is a cut down version of Moho Pro but it still has the most essential features needed for 2D animation. While Moho Pro is a whopping USD$399.99 (Cartoon Animator, which only has one version, is just USD$149.00) upgrades to new version numbers come down to a quarter of the price at USD$99.00. Even though Reallusion just released features like Motion Pilot Puppet Animation and...

KIT Scenarist - Free, Open Source, Screenwriting Software that Helps Research Your Ideas Too

KIT Scenarist Script Writing Software's Mascot, Alexander Cat. While you can write a script in any word processing app, if you're writing stories (screenplays) that feature characters and dialogue, a dedicated script writing app can save a lot of time formatting, letting you focus more on the actual story. Script writing apps are also very useful if you plan to send your screenplays out to production companies, or if you're collaborating with actors and other production people, who are used to scripts being in a particular standard format.  [Note: In case you're wondering there are reasons scripts follow a standard format and are always written in Courier (typewriter) font, including but not limited to; being easy to read by actors, plenty of space for notes, and the general rule that one page of a script (in this format) equals approximately one minute of screen time.] KIT Scenarist , in my opinion, is one of the best script writing apps out there for ease of use, simp...