Skip to main content

Book Review: The Animator's Survival Kit, Expanded Edition - Richard Williams

If you're serious about becoming an animator in any style from traditional hand drawn animation to 3D computer generated animation and everything in between (even cut out or stop motion... brickmation even) this book is a must have. Not just on your book shelf but well within reach of your work space.

The Animator's Survival Kit, Expanded Edition by Richard Williams is considered to be the animator's 'bible' for good reason. It's simply the best book on the craft of animating I've ever read (and if you're a regular reader of this blog you'll know I've read a few).



Note that I've deliberately described animation as a craft because that's what this book is all about, learning the methods, formulas, principles and techniques to create convincing animation. There's no how to draw articles here. Nor is there any tips for how to make it in the animation business or develop your show reel. It's focus is entirely on animating and how to do it well.

There's much more to
animating a walk than this.
Animation by TET.
Case in point. It's often said that animating a walk cycle is one of the hardest things in animation. You might think, that's crap I can animate a convincing walk in six frames. However the title of this book could almost be replaced with 'How to Animate a walk and some other things too' as the majority of the book is about animating walk and run cycles.

After a basic walk there is so much more to think about ranging from what kind of character you're animating to what mood they're in, how heavy they are, what mannerisms they have and more. No two walks are the same (apparently).

The tips, techniques and advice in this book is gleaned from some of the most respected names in the business such as Ken Harris (Warner Bros), Milt Kahl, Ollie Johnston and Frank Thomas (all Disney) and more. Animators who pretty much invented, refined and set the bench marks for the medium all channeled through Richard William's own 50 years of industry experience.

Not only did Richard learn from and work along side some of the masters he also directed a few of them too. Apart from this book, Richard is most well known for directing 'Who Framed Roger Rabbit' a film that almost single handedly renewed interest in 2D animation and is still highly regarded today.

Other animation books will teach you about 'squash and stretch' but this one will tell you when to use it and when not to and why. You'll also learn about timing, spacing, flexibility, break joints, weight, dialogue, acting, body language, animating animals and more.

The expanded edition, which you would think updates the book for modern technologies, such as digital animation, doesn't. Richard has simply added in more important things about animation that he didn't get to include in the original edition. Things like animating birds wings, studying how horses walk and discussion about 'realism' in animation.

You might pick up this book and wonder where is the section on computer animation, stop motion and all those different techniques. The fact is, this book doesn't need them. Although the focus is on hand drawn, 2D animation almost all of the methods can be applied to other animation techniques.

The point of the book is sharing methods that can apply to any kind of key framed animation. As someone who works mostly in 2D and 3D computer animation there's just so many techniques here that I'm itching to try, just to see if it translates well and contributes to improving my own work.

As I said at the start, this book is a must purchase for any serious animator. It's almost entirely focused on how to animate convincingly. That is the very foundation of becoming successful as an animator. All that other info about the animation industry and different animation techniques you can gain from other publications. This is the book you'll find yourself reaching for every time you're not sure about how to animate something or you just need a reference point to get you going.

Comments

Popular posts from this blog

Eight 2D Animation Apps For Your Phone or Tablet Mobile Device

M obile productivity apps have become so capable that they can be great alternatives to their PC/MAC equivalents or serve as great tools in their own right when you're away from your desk. While some apps simply mimic their desktop counterparts, others offer well thought out, touch-friendly interfaces that are easier and more fun to use. Every so often I check out what's available for 2D animation for Android devices, since that's what I use, that can complement my workflow with Reallusion's Cartoon Animator 5. Some may be available for Apple devices as well. Below I've listed six free (F) apps (with optional paid (P) upgrades) on the Google Play Store that you might want to explore. Some are just fun apps on their own while others may be useful as part of your workflow on bigger animation projects. Not all are exclusively animation apps and could be used on any production. JotterPad (F/P) The name JotterPad makes this sound like a notepad application but it's ...

Skate Monkey (Part 1) - My first Crazy Talk Animator Multi-Dimensional Character

Continuing on with my progress of  learning Crazy Talk Animator 2 I've begun work on creating my first Multi-Dimensional character. As you may have guessed it's my Skate Monkey character that I briefly attempted to turn into a CTA1 character quite some time back (See this post for the video ). A CTA2 'Multi-Dimensional' character is simply a character that consists of 10 different view angles that form a 360 degree view. This character is attached to a bone skeleton that exists in three dimensional space. The software then calculates which images from your 10 different view angles are needed to execute whatever motion you add. In the image below you can see my skate monkey character drawn at angle zero in the Serif DrawPlus template provided by Reallusion. The other nine view angles are the CTA2 dummy character which I will progressively replace with my monkey as I draw more views. A CTA2 Multi-Dimensional character has 10 view angles. In the short video be...

Learning Moho Pro 12 (Anime Studio Pro) - Part 2, Debut Videos 1-15

Alvin Owl: Bones Rig. In part 2 of my journal blog documenting my progress with learning Moho Pro 12 I dive head first into the first batch of video tutorials covering the basics of Anime Studio Debut.... wait, what? In Part 1 I described how the video tutorials I purchased with Moho Pro 12 were in no particular order and made for a confusing mess. As well, most of the video tutorials are really for Anime Studio 11, which has all the same basic features minus whatever new features have been added.

Inochi2D - Free Open Source 2D VTuber Avatar Rigging and Puppeteering Software (Part 1)

Inochi2D Creator - Free Open Source VTuber Software. If you've been looking for a way to live perform as a 2D cartoon avatar on camera, whether it be for a live stream or for pre-recorded content like educational videos, then VTuber software is a low cost (or even no cost) option worth looking into. In my previous post, How to Become a VTuber - 2D and 3D Software for Creating and Controlling Your Avatar , I took a brief look at the relatively new but completely free and open source Inochi2D  which I thought showed great potential for my own needs of creating a live performance character rig for my own TET Avatar that I use for all my promotional materials. While it is possible to live perform my character using Cartoon Animator itself, Reallusion's MotionLive2D capture system isn't great - with lip sync in particular. More importantly though, I can't exactly teach people how to use Cartoon Animator if I'm using Cartoon Animator to control my Avatar. What is Inochi2D...

Plastic Animation Paper - Free 2D Animation Software

I discovered Plastic Animation Paper (PAP) Pro 4.0 for Windows quite some time ago and even had it installed on my computer for well over a year - unused. The full pro version of the software has been given away for free, no strings attached but with no tech support, since July of 2010. Not to be sneezed at since prior to that date this version sold for 695 Euro (roughly US$900.00). When I discovered it I was still finding my way back into my love for animation and the bug to animate my characters more traditionally via classical, hand drawn 2D animation techniques had yet to take hold. I didn't really understand what PAP did or why you couldn't make complete, finished animations with it. After finding some really great, very affordable, digital storyboarding software , PAP is the next tool in your digital production workflow for those of you on a budget creating traditional 2D animation. Depending upon how finished your storyboard panels are you could even impor...

The Ultimate Independent Animator's App and Resource List - Animation and Video Life

Image created with Cartoon Animator 4. Being an independent animator is not like a studio animation job. There's so much more to do that is indirectly related to the actual task of animating. Over the years I've sought out many apps, tools, and services that can help me achieve that one single task, expressing myself through animation. Below is my Ultimate Independent Animator's Resource List for 2024 (last updated Oct 2024). It started out as a list of free or low cost apps that could help you in every stage of producing either 2D or 3D animation, and then just kind of grew from there. You may not have been looking for a Time Management App as much as you needed something to get you started in 3D animation but when those commissioned projects start coming in you'll have a head start on maximizing your time. All the apps and services on this list had to meet two main criteria: They had to be useful and relevant to an Indy Animator/artist. The base app/se...

Featured GoAnimator: Enjoyinglifeinseoul (ELIS) - Witches of Misery!

EnjoyingLifeInSeoul GoAnimator enjoyinglifeinseoul is the December 2013 winner of my GoAnimate, Get Featured in TET's Blog contest . Enjoyinglifeinseoul has had his account with GoAnimate since March of 2011 and in that time has amassed 3346 followers and published 49 animations. This is his second win of the contest. Read his first winning post here . Enjoyinglifeinseoul chose to feature his animation , saying... Well, it took me some time to decide which of my animations to have featured. I considered some of my older ones like “Prince of Persia” or “Turtle Shell! Turtle Shell!” and the latest ones like “Demon Fire!” and “Witches of Misery!” In the end I went with “Witches of Misery” because most of the challenges and special techniques I had used in the others were covered the last time I was featured here.   Some fresh problems popped up this time and I thought that the solutions I came up with might help some of your readers. The other reason I choose this one...