Skip to main content

Project Updates - Where Have I Been and What Am I Doing?

TET all dressed for the
Peanuts Movie.
It's been almost a month since I last posted in this blog largely due to a family matter that involved travelling back to Western Australia from South Australia to actually be with my family over there. Rest assured I haven't forgotten about this blog and things are still happening on my projects.




JAC Cat
CrazyTalk Animator 2
"I just do eyes..."

Last time I updated you on this character I was drawing hands...so many hands... it's one of the things Reallusion don't actually make clear in their advertising that their character templates are much more involved than drawing seven character views.

Even less obvious is all the work that goes into giving the character a wide variety of facial expressions and the ability to lip sync. After finishing the hands I'm now creating eyes... so many eyes... I feel like that bio-engineer from the movie Blade Runner that says "Eyes, I just do eyes."

Replacing the Dummy Template Eyes with Cats Eyes in five view angles.


Fortunately the eyes are a little less complex than hands so I'm hoping it won't take quite so long. Unfortunately, after that I have to do the nose and the mouth. Thank goodness cats don't have eyebrows because I'd have them to do too.


Hoot Game Creating

The game staring TheseStars' Hoot the Owl is still progressing slowly. As I mentioned last update I've been stuck on the player control system for Hoot for several weeks (more) now. Yesterday, I finally had a break through after rebuilding the control system from scratch using the most promising techniques I've been experimenting with.

Screen Shot of the demo level I've been using to work out Hoot's control system.
That pink box will be Hoot in the finished game.

Turns out building it from scratch instead of trying to plug someone else's code into what I had done so far did just the trick. My control system for the game feels very simple but allows Hoot to really move around and interact within the game levels. I'm sure it's going to be very addictive and hopefully I'll be able to show a proper example of the game real soon.


Still Learning, Learning, Learning...

Last update I was learning Silo 2 so I could create 3D characters for Reallusion's iClone. Well I went through multiple video tutorials and even paid for a Silo course with Digital Tutors (now known as PluralSight) that was excellent. I was all ready to get started after watching some of the best, creating models over several weeks, except I forgot all the basics...F**K! Now I'll have to do a quick refresher before I can really doing anything.

I did have a rough go at importing something from Silo into iClone via 3DXchange and it seems like it's possible. Just need to work out how to use 3DXchange correctly now.

I've also been trying to learn Anime Studio Pro 11 and not gotten much further than the introductory basics. Largely because the tutorials I'm following are the ones that come with the software as a PDF file. 

I know SmithMicro have many great video tutorials on their channel but the playlists are confusing and don't seem to be in any kind of progressive order of learning. I could buy their video training course but this is made up of videos already freely available on their YouTube channel. I refuse to pay nearly US$50.00 just to have the tutorials, maybe, sorted into some kind of logical order.


That's about it for the moment. I'm hoping to add a new animated project to the mix now that I finished my iClone, Animation 4 Business promotional video but I've yet to decide what. Hopefully one of my own projects this time.

Anyway, now you're all caught up. I hope to get back to weekly posts to this blog starting from now.

Comments

Related Posts with Thumbnails

Popular posts from this blog

Artbreeder - Using AI created Character and Background Content in your Animations

A selection of User/AI generated images from Artbreeder. If you're looking for an endless supply of 2D character and background images for your animations then Artbreeder , an online Artificial Intelligence (AI) that generates image mash-ups you can tweak as much as you like, could be the ultimate content library. What is Artbreeder? Artbreeder is free to use though there are various paid plans, that give you additional features, such as higher resolution download images or more settings to play with. All images created on the site are Public Domain (CC0 License) and can be used in commercial projects. Using Artbreeder's online app you can generate head shot portraits, full body characters, landscapes, and other scenes simply by choosing two or more existing images to mash together then, using a series of sliders, to select which traits from each image you wish to lean toward in the final image. Photo Comparison - Top is my original uploaded photo. Bottom is Artbreeder's ap

Jarrad Wright, The Big Lez Show - Who Would've thought Animating with MS Paint Could Take You So Far?

A friend of mine recommended I should check out The Big Lez Show after I mentioned to him I make animations for living. He said the show's creator, Australian animator, Jarrad Wright , just makes episodes from his home using MS Paint. Somewhat shamefully I hadn't heard of The Big Lez Show, but the fact that it was being made with MS Paint absolutely hooked me into checking out. If you've never heard or seen the show then you, like I was, are probably thinking how good could it be? MS Paint has kind of a cult following of hardcore animators but no one would use it as their primary animation tool on a series, right? WARNING - before going any further, you need to know The Big Lez Show and its humor contains some pretty strong language. By strong I mean it's peppered very liberally with the 'F' and 'C' words and is very every day Aussie, blue collar speak. Unapologetically, all of that, is part of why it's so good. There's a good chance you've

Make Disney/Pixar Style Characters with Reallusion's Character Creator and Toon Figure Bases

The Extraordinary Tourist Classic Coat outfit created using Reallusion's Toon Designer for CC3. I've talked before how I've wanted to get into 3D Disney/Pixar style character animation since I first saw the animated cutscenes for the very first Tomb Raider game back in 1996. It's why I initially bought Reallusion's iClone 3D studio app as soon as I could afford a computer that would run it. But then Reallusion released their 3D Character Creator (CC) for iClone and I wanted to create my characters with that (and I did try with Bat Storm ). But the focus of CC was realism, even with ToKoMotion's stylised body morphs . Now with Reallusion's Cartoon Designer bundle for CC3 which features two packs, Toon Figures , and Toon Hair , designing Disney/Pixar style 3D characters just got a whole lot quicker. The two packs are the bare essentials for creating Toon style characters. Five body morphs (2 male, 2 female, and one adolescent body morph that w

Eric W. Schwartz: Cartoonist, Animator and Amiga Die Hard

July 1992 Edition, CU Amiga Featuring Amy the Squirrel. American Cartoonist, Eric W. Schwartz , (whose unofficial Amiga Icon, Amy the Squirrel, is pictured on the July 92 edition of CU Amiga cover on the right) is my only real animation hero. Sure there are the big names like Disney , Chuck Jones , Tex Avery and even Preston Blair whose influences can all be seen in my own cartoons but Eric did what none of the others could. He showed that really great 2D computer animation was within my reach with little more than an Amiga Computer , a copy of Deluxe Paint and Moviesetter . This was at a time when computer based animation was in its infancy (outside of computer game animation) and Flash was something that lights did. There were many great Amiga artists but Eric was really the only one consistently making very funny, traditional style animations. His humor and drawing style is heavily influenced by classic Warner Brothers and Disney cartoons but he managed to build on this,

My First Anthropomorphic Character with Reallusion's Character Creator 3 (Pipeline) & Reviving My TETAnimations YouTube Channel

Skateboarding Cage Monster - Heelflip. Reallusion's Character Creator 3  is a pretty incredible application for creating any kind of human digital 3D character quickly. Its power comes from the way it can totally deform a standard human base template character into a seemingly infinite number of body types and shapes. While I wouldn't recommended it as a your only 3D character sculpting tool, it is very powerful with just how much you can edit a character's form at the vertex/mesh level. I've experimented a little with CC3's Edit mesh functions, mostly using it to hide areas of an object I don't want seen. Bat Storm's cape is a good example where I used the ability to hide vertices to completely remove the assassin's hood from the neckline up. Just on a whim I wondered if I could create my Cage Monster character entirely in CC3 (with exception to his skin textures which I edited in Krita). The character is basically a stylised human body with a monster

Voice All Your Own Animated Characters with Voice Changer

Voice Changer by AVSoft is real time voice manipulation software that can be used for a wide range of purposes including (according to their website); Voice-over and voice dubbing for audio/video clips, presentations, narrations, voice messages, voice mails, E-greeting cards, broadcasting, etc.; mimic the voice of any person, create animal sounds, change/replace/remove voices in songs, videos,etc. I bought it for the specific purpose of changing my own voice, to extend my vocal range, for voicing characters in my own animations. I was fortunate enough to get this software at a significant discount that made it difficult to refuse, given that I'd never tried it, or even heard of it before. I'm not sure if I would have bought it at the full price given that much of what it can do (for my needs) can also be done with the freeware audio program, Audacity . AV Voice Changer Interface. Voice Changer is relatively easy to install and set up. Once installed simply

Tokkingheads - Make Anyone's Head Shot Talk with Artificial Intelligence

I'm increasingly fascinated by how artificial intelligence systems are being incorporated into more creative applications like visual effects, A.I. generated art, and particularly the development of human sounding voices that can interpret dialogue with more human intonation. Tokkingheads , by Rosebud AI is an interesting application available as a mobile app in both Apple and Play stores, as well as a browser based desktop version.  The simple premise is to upload a headshot image of any person (or use one of theirs), record yourself speaking anything, and then the A.I. will work out how to animate your image saying those words. There's the additional option of filming yourself speaking those words (or you can use one of their videos) and the A.I. will add the movement of your head and face into the mix to 'puppet' your image. The final animation is kind of like a budget light, deep fake video, except this was created in seconds and is relatively impressive with the