Skip to main content

Project Updates - Where Have I Been and What Am I Doing?

TET all dressed for the
Peanuts Movie.
It's been almost a month since I last posted in this blog largely due to a family matter that involved travelling back to Western Australia from South Australia to actually be with my family over there. Rest assured I haven't forgotten about this blog and things are still happening on my projects.




JAC Cat
CrazyTalk Animator 2
"I just do eyes..."

Last time I updated you on this character I was drawing hands...so many hands... it's one of the things Reallusion don't actually make clear in their advertising that their character templates are much more involved than drawing seven character views.

Even less obvious is all the work that goes into giving the character a wide variety of facial expressions and the ability to lip sync. After finishing the hands I'm now creating eyes... so many eyes... I feel like that bio-engineer from the movie Blade Runner that says "Eyes, I just do eyes."

Replacing the Dummy Template Eyes with Cats Eyes in five view angles.


Fortunately the eyes are a little less complex than hands so I'm hoping it won't take quite so long. Unfortunately, after that I have to do the nose and the mouth. Thank goodness cats don't have eyebrows because I'd have them to do too.


Hoot Game Creating

The game staring TheseStars' Hoot the Owl is still progressing slowly. As I mentioned last update I've been stuck on the player control system for Hoot for several weeks (more) now. Yesterday, I finally had a break through after rebuilding the control system from scratch using the most promising techniques I've been experimenting with.

Screen Shot of the demo level I've been using to work out Hoot's control system.
That pink box will be Hoot in the finished game.

Turns out building it from scratch instead of trying to plug someone else's code into what I had done so far did just the trick. My control system for the game feels very simple but allows Hoot to really move around and interact within the game levels. I'm sure it's going to be very addictive and hopefully I'll be able to show a proper example of the game real soon.


Still Learning, Learning, Learning...

Last update I was learning Silo 2 so I could create 3D characters for Reallusion's iClone. Well I went through multiple video tutorials and even paid for a Silo course with Digital Tutors (now known as PluralSight) that was excellent. I was all ready to get started after watching some of the best, creating models over several weeks, except I forgot all the basics...F**K! Now I'll have to do a quick refresher before I can really doing anything.

I did have a rough go at importing something from Silo into iClone via 3DXchange and it seems like it's possible. Just need to work out how to use 3DXchange correctly now.

I've also been trying to learn Anime Studio Pro 11 and not gotten much further than the introductory basics. Largely because the tutorials I'm following are the ones that come with the software as a PDF file. 

I know SmithMicro have many great video tutorials on their channel but the playlists are confusing and don't seem to be in any kind of progressive order of learning. I could buy their video training course but this is made up of videos already freely available on their YouTube channel. I refuse to pay nearly US$50.00 just to have the tutorials, maybe, sorted into some kind of logical order.


That's about it for the moment. I'm hoping to add a new animated project to the mix now that I finished my iClone, Animation 4 Business promotional video but I've yet to decide what. Hopefully one of my own projects this time.

Anyway, now you're all caught up. I hope to get back to weekly posts to this blog starting from now.

Comments

Popular posts from this blog

Make Disney/Pixar Style Characters with Reallusion's Character Creator and Toon Figure Bases

The Extraordinary Tourist Classic Coat outfit created using Reallusion's Toon Designer for CC3. I've talked before how I've wanted to get into 3D Disney/Pixar style character animation since I first saw the animated cutscenes for the very first Tomb Raider game back in 1996. It's why I initially bought Reallusion's iClone 3D studio app as soon as I could afford a computer that would run it. But then Reallusion released their 3D Character Creator (CC) for iClone and I wanted to create my characters with that (and I did try with Bat Storm ). But the focus of CC was realism, even with ToKoMotion's stylised body morphs . Now with Reallusion's Cartoon Designer bundle for CC3 which features two packs, Toon Figures , and Toon Hair , designing Disney/Pixar style 3D characters just got a whole lot quicker. The two packs are the bare essentials for creating Toon style characters. Five body morphs (2 male, 2 female, and one adolescent body morph that w

Create 2D Animated Characters with 3D Character Creator Tools and Artistic Filters

3D CC3 TET Character, based on my Oppa Doll Avatar, used as the base for a 2D CA4 character. One of my favorite things to do is to create characters with any type of Avatar/Character creator app. In fact the first test I usually try with these tools is, can I make an avatar of me (or at least my The Extraordinary Tourist persona). Previously I've used 2D character creators like Oppa Doll as a source of artwork for some characters I've made for Reallusion's Cartoon Animator 4 animation studio but 2D character creators are limited to... well 2D. 3D Character Creators While you may think 3D character creators have no place in creating characters for 2D animation there are quite a number of advantages including: No drawing skills required. Render characters in any style. Use an art filter or even hand trace into line art. Need to animate the character in a specific pose or angle? Render out an image of the character in the required angle and animate it in 2D. Quicker to crea

Artbreeder - Using AI created Character and Background Content in your Animations

A selection of User/AI generated images from Artbreeder. If you're looking for an endless supply of 2D character and background images for your animations then Artbreeder , an online Artificial Intelligence (AI) that generates image mash-ups you can tweak as much as you like, could be the ultimate content library. What is Artbreeder? Artbreeder is free to use though there are various paid plans, that give you additional features, such as higher resolution download images or more settings to play with. All images created on the site are Public Domain (CC0 License) and can be used in commercial projects. Using Artbreeder's online app you can generate head shot portraits, full body characters, landscapes, and other scenes simply by choosing two or more existing images to mash together then, using a series of sliders, to select which traits from each image you wish to lean toward in the final image. Photo Comparison - Top is my original uploaded photo. Bottom is Artbreeder's ap

Review: CrazyTalk Animator 3 vs Moho Studio Pro 12

Reallusion's CrazyTalk Animator 3 or Smith Micro's Moho Studio Pro 12. Which of these 2D animation applications is right for you? Regular readers of this blog will know I'm a strong supporter, and fairly proficient user of CrazyTalk Animator since version 1. It's a great piece of software for producing 2D animations from purchased content quickly and, with version 3, is easier than ever to create animations from your own art. Lesser known is that I first purchased Moho Studio Pro 12 (then known as Anime Studio Pro 9) back in October of 2012 and have been upgrading it to the latest version ever since because I believed in it as an application for creating great 2D animation to TV quality standard. As such, it's a much more complex application than CTA3 that I only got around to learning properly late last year. I'm still in the process of blogging my progress . Despite this I feel I've learned enough of Moho to compare it to CTA3 to help you determ

Review: Reallusion's CrazyTalk Animator 3 - Taking a Step Back to Move Forward

GRRR Dog by TET. Can I animate  this guy in CrazyTalk Animator 3? CrazyTalk Animator 3 's bold claim is 'The One-for-all 2D Animation'. Does it deliver? Could it be your 'go to' 2D animation tool of choice? Before I explore those questions I feel a bit of backstory is necessary. I've been using Reallusion's CrazyTalk Animator since its original incarnation that promised quick and easy, 2D animation creation. An idea that was relative depending on what kind of animation you wanted to do. Since my focus has largely been on original character animation my experience with CTA is relative to that. If you wanted to create animated characters from your original artwork, quick and easy didn't really describe the time and effort involved. There was a lot of preparation and considerable time spent rigging its G1 characters.

Three Image Overlay Apps. Do More with Your Reference Images While You Work

PureRef's image overlay in action with Cartoon Animator 4. One thing Cartoon Animator 4 still does not have in stage mode is the ability to onion skin previous and next frames.  For those complete animation newbies among you, onion skinning is the ability to see through the current frame to your previous and/or next keyframes so you can see the progression of your character or object's movement as you create and adjust each keyframe. Usually the previous and next frames appear lighter so your current frame remains the key focus. This prompted me to look for a tool that could overlay an image over my work to use as a reference while still allowing me to work on the app underneath the overlay. I had seen, and even used such apps in the past but it had been some time so I decided to see what was out there, preferably free and/or open source, with versions for Mac and Windows. Overlay 2 There are actually a number of apps that do nothing more than overlay an image but the only one

Stylish Stick Figures for Cartoon Animator 4.2 - New Characters by TET

Stylish Stick Figures by TET. Animating stick figures is almost a right of passage for any animator who has ever made an old fashioned flipbook or discovered the free stickman animator app, Pivot Animator . There's also the hugely popular viral stick figure animation, Animator Versus Animation  and its sequels by Alan Becker that continue to inspire variations more than 12 years later. Back when Vyond was GoAnimate they had a stick figure theme that was popular site wide despite having many other themes with much more refined Saturday morning cartoon style characters. I even had my own stick figure series, Harry Chalk , on GoAnimate. Long story short, I was looking through the Reallusion Cartoon Animator Marketplace and discovered there really weren't any well designed, traditional looking stick figure characters. That's not to say there weren't any at all but I wanted something similar to GoAnimate's stick figures which included full facial features and male and