Skip to main content

Cool Froyd Gets a CrazyTalk Animator 3, G3 Character Makeover

Cool Froyd was originally created and rigged in the first version of CrazyTalk Animator. Now that CrazyTalk Animator 3 has added its all new G3 line of characters it's time to update Cool Froyd to take advantage of this more flexible (literally), single angle, character rig.

Froyd was never designed to be an animated character. He's taken from a painting that I thought would be fun to animate. Which is largely what attracted me to CTA in the first place as, to this day, Reallusion still promotes CTA as a way to bring paintings to life.



As such, the way Froyd sits is how he sits in the original painting. Non of CTA3's new motion files or character rigs for quadrupeds are front facing and therefore not suited to him specifically.

However that's where CTA3's free bone characters fill in the gap. Anything that doesn't fit to a human, quadruped or spine template can still be animated with free bones.

To help understand the difference between G1 and G3 characters take a look at the sprite breakdowns on the right.

G1 characters are essentially puppets with each body part pinned together at the joints with a very simple bone system. G1 Froyd uses 15 sprites if you include all the head sprites.

In contrast, G3 Froyd uses only 7 sprites whilst still retaining the same range of movement using image warping. G1 characters do have some ability to distort and warp body parts to create a wider range of movement but not to the degree of G3's system.

If you compare bone systems (in yellow in the images below), G1 Froyd uses a severely distorted, front facing human template. He has an upper and lower torso with complete front arms (upper arm, lower arm, paw). His back leg sprites only move when the upper leg bone is moved.

Although it is possible to segment a G1 character's tail, Froyd's tail is all one sprite and therefore not flexible. Even if I did segment it, G1 character tails contain no bones, they're simply pinned to the character and have to be keyframed manually.

Froyd's G1 Bone Rig.

If you look at Froyd's G3 character rig (below) you can see he has many more bones that closely match his original, seated position. He has multiple bones in his tail allowing it to bend and move more naturally than the G1 version.

Additionally, G3 character bones are supported by sprite meshes that determine how the image will be warped and distorted when a bone is moved. The finer the mesh setting the smoother the warps usually look. G3 Froyd's body meshes are all at their most detailed settings.

Froyd's G3 Bone Rig with Meshes turned on.

G1 Froyd uses CTA's morph based head, which gives the characters face a semi three dimensional appearance. It's the fastest way to give a front facing character a really expressive, easy to animate face, in the least amount of time. CTA3 retained this feature. As I was very happy with how it worked I didn't see any need to change it for my updated Cool Froyd rig. Though I would be interested to try a version of Froyd with the new G3 Facial Morphing head which uses sprite swapping teamed with image distortion to create a greater range of facial expressions.

You can see both G1 and G3 Froyds animated in the short comparison video below. While both can handle the same range of positions and movement the G3 version looks just a little more natural with the body bending at the joints, rather than pivoting, more like you'd see on a real cat.



The only downside to a G3 Free bone character is that none of the motion file templates will work with them (other than the spine motion templates to a limited degree). This means every movement has to be key framed manually.

Fortunately you can export character motions that you'll think you'll use with the character again, and even save them out to an action menu that you can add to the character at any time. This gives you the ability to right click on the character, which brings up the action menu where you select from all your saved actions. Over time  you'll build up a motion library for the character resulting in less manual key framing on future projects.

Overall this makeover of Cool Froyd has been worthwhile. The G3 Bones and mesh system drastically simplify animating him though you do have to be a little careful not to cause too much distortion with the mesh warping.

I liked that CTA3 still supports the original Morph based heads of the first generation of the software as these are still quicker to set up than any other head type and work well if you don't need a complete side view of the character's head.

I'm looking forward to animating this new version of Froyd in future episodes of his series.


Comments

  1. Thanks for sharing a technical informative article. I never thought making a cat in this software can be so easy.

    ReplyDelete

Post a Comment

This blog is monitored by a real human. Generic or unrelated spam comments with links to sites of dubious relativity may be DELETED.

I welcome, read, and respond to genuine comments relating to each post. If your comment isn't that save me some time by not posting it.

Popular posts from this blog

Eight 2D Animation Apps For Your Phone or Tablet Mobile Device

M obile productivity apps have become so capable that they can be great alternatives to their PC/MAC equivalents or serve as great tools in their own right when you're away from your desk. While some apps simply mimic their desktop counterparts, others offer well thought out, touch-friendly interfaces that are easier and more fun to use. Every so often I check out what's available for 2D animation for Android devices, since that's what I use, that can complement my workflow with Reallusion's Cartoon Animator 5. Some may be available for Apple devices as well. Below I've listed six free (F) apps (with optional paid (P) upgrades) on the Google Play Store that you might want to explore. Some are just fun apps on their own while others may be useful as part of your workflow on bigger animation projects. Not all are exclusively animation apps and could be used on any production. JotterPad (F/P) The name JotterPad makes this sound like a notepad application but it's ...

Skate Monkey (Part 1) - My first Crazy Talk Animator Multi-Dimensional Character

Continuing on with my progress of  learning Crazy Talk Animator 2 I've begun work on creating my first Multi-Dimensional character. As you may have guessed it's my Skate Monkey character that I briefly attempted to turn into a CTA1 character quite some time back (See this post for the video ). A CTA2 'Multi-Dimensional' character is simply a character that consists of 10 different view angles that form a 360 degree view. This character is attached to a bone skeleton that exists in three dimensional space. The software then calculates which images from your 10 different view angles are needed to execute whatever motion you add. In the image below you can see my skate monkey character drawn at angle zero in the Serif DrawPlus template provided by Reallusion. The other nine view angles are the CTA2 dummy character which I will progressively replace with my monkey as I draw more views. A CTA2 Multi-Dimensional character has 10 view angles. In the short video be...

Learning Moho Pro 12 (Anime Studio Pro) - Part 2, Debut Videos 1-15

Alvin Owl: Bones Rig. In part 2 of my journal blog documenting my progress with learning Moho Pro 12 I dive head first into the first batch of video tutorials covering the basics of Anime Studio Debut.... wait, what? In Part 1 I described how the video tutorials I purchased with Moho Pro 12 were in no particular order and made for a confusing mess. As well, most of the video tutorials are really for Anime Studio 11, which has all the same basic features minus whatever new features have been added.

Inochi2D - Free Open Source 2D VTuber Avatar Rigging and Puppeteering Software (Part 1)

Inochi2D Creator - Free Open Source VTuber Software. If you've been looking for a way to live perform as a 2D cartoon avatar on camera, whether it be for a live stream or for pre-recorded content like educational videos, then VTuber software is a low cost (or even no cost) option worth looking into. In my previous post, How to Become a VTuber - 2D and 3D Software for Creating and Controlling Your Avatar , I took a brief look at the relatively new but completely free and open source Inochi2D  which I thought showed great potential for my own needs of creating a live performance character rig for my own TET Avatar that I use for all my promotional materials. While it is possible to live perform my character using Cartoon Animator itself, Reallusion's MotionLive2D capture system isn't great - with lip sync in particular. More importantly though, I can't exactly teach people how to use Cartoon Animator if I'm using Cartoon Animator to control my Avatar. What is Inochi2D...

The Ultimate Independent Animator's App and Resource List - Animation and Video Life

Image created with Cartoon Animator 4. Being an independent animator is not like a studio animation job. There's so much more to do that is indirectly related to the actual task of animating. Over the years I've sought out many apps, tools, and services that can help me achieve that one single task, expressing myself through animation. Below is my Ultimate Independent Animator's Resource List for 2024 (last updated Oct 2024). It started out as a list of free or low cost apps that could help you in every stage of producing either 2D or 3D animation, and then just kind of grew from there. You may not have been looking for a Time Management App as much as you needed something to get you started in 3D animation but when those commissioned projects start coming in you'll have a head start on maximizing your time. All the apps and services on this list had to meet two main criteria: They had to be useful and relevant to an Indy Animator/artist. The base app/se...

Plastic Animation Paper - Free 2D Animation Software

I discovered Plastic Animation Paper (PAP) Pro 4.0 for Windows quite some time ago and even had it installed on my computer for well over a year - unused. The full pro version of the software has been given away for free, no strings attached but with no tech support, since July of 2010. Not to be sneezed at since prior to that date this version sold for 695 Euro (roughly US$900.00). When I discovered it I was still finding my way back into my love for animation and the bug to animate my characters more traditionally via classical, hand drawn 2D animation techniques had yet to take hold. I didn't really understand what PAP did or why you couldn't make complete, finished animations with it. After finding some really great, very affordable, digital storyboarding software , PAP is the next tool in your digital production workflow for those of you on a budget creating traditional 2D animation. Depending upon how finished your storyboard panels are you could even impor...

Featured GoAnimator: Enjoyinglifeinseoul (ELIS) - Witches of Misery!

EnjoyingLifeInSeoul GoAnimator enjoyinglifeinseoul is the December 2013 winner of my GoAnimate, Get Featured in TET's Blog contest . Enjoyinglifeinseoul has had his account with GoAnimate since March of 2011 and in that time has amassed 3346 followers and published 49 animations. This is his second win of the contest. Read his first winning post here . Enjoyinglifeinseoul chose to feature his animation , saying... Well, it took me some time to decide which of my animations to have featured. I considered some of my older ones like “Prince of Persia” or “Turtle Shell! Turtle Shell!” and the latest ones like “Demon Fire!” and “Witches of Misery!” In the end I went with “Witches of Misery” because most of the challenges and special techniques I had used in the others were covered the last time I was featured here.   Some fresh problems popped up this time and I thought that the solutions I came up with might help some of your readers. The other reason I choose this one...