Skip to main content

Learning Moho Pro 12 (Anime Studio Pro) - Part 6, Pro Only Videos 7-13

Continuing to work my way through Moho's Pro Video Tutorials (which were actually created for Anime Studio Pro 11) I must admit the training is becoming a bit of a grind. There's a lot to take in, with much of it being things that it's nice to be aware of but aren't entirely essential to know.

As well, many of these videos rehash things already covered - which is not a bad thing and certainly helps each time I pick up from where I left off (particularly this time when it's been nearly three weeks between training sessions)



The next seven videos don't contain anything particularly amazing in terms of program capability but each still contains valuable information. Below is the video titles I worked through.

  1. Pro - Advanced Fill Tools
  2. Pro - Advanced Style Palette
  3. Pro - Styles Improvements
  4. Pro - Eye Dropper Update
  5. Pro - Texture Transparency
  6. Pro - Advanced Layer Tools
  7. Pro - Layer Options

Since nothing particularly stands out I'll just give a brief summary of each one.
    The Advanced Fill Tools video pretty much gives you a run down of how all the tools in the fill toolbox work. Of particular note was that fills can be applied to both object lines only and areas or both and you can also apply fills to areas enclosed by completely different objects (creating a new shape object in the shape of the fill).

    Chalkboard Alvin.
    The Advanced Style Palette video, as you would expect, is a run through of how most of the Style Palette tools work and some of the settings that can be applied. There are so many settings here but of particular note is how easy it is to make sharp, flat characters (typically associated with flash animation) look artsy and hand drawn using brush effects.

    You should watch the Style Improvements video immediately after the Advanced Style Palette video (before you test anything you've learned from that video out) as it contains information that better explains the functions of the style palette.

    For example, I had a lot of difficulty creating my Chalkboard Alvin the Owl because, when I tried to apply the chalkboard style I created, nothing was happening. Had I watched video 9 I would've realized I was selecting the style from the edit style drop down menu (at the top of the palette) and not from the Style 1 and 2 drop down menus further down in the Advanced palette where, when selected, that style is applied to your object.

    The Eye Dropper Update video demonstrates how the improved eye dropper can be used to capture the hex code of any color to the clipboard, which you can then paste into any color hex code box inside Moho (or in other programs like your graphics editor too since it's just the code being placed on the clipboard).

    Texture Transparency describes an update for how you can take advantage of transparent PNG files to use as textures. Previously transparent textures were not supported.

    The Advanced Layer tools video is a straight forward run down of all the Layer tools in the tools palette. The majority you will have already used by this point. Of interest is the Rotate XY layer tool which lets you rotate 2D objects in 3D space, allowing Moho to treat them like 3D objects in terms of viewing perspective.

    For example, with Alvin I rotated him forward, so his head appeared closer to the camera. It's not very spectacular as a still image but when teamed with camera movement the 3D treatment looks pretty good.

    Alvin with Rotate XY applied. His head is titled closer to the camera.
    Now when the camera pans his perspective changes accordingly.

    Finally the Layer Options video is a complete run down of all the different layer types in Moho, from vector to audio layers and how they work. The common ones you'll be familiar with whilst others will be new if you're following through these tutorials for the first time. It's a good one to watch if you just need a quick reminder of layers and their settings.


    At this point I am very impressed with Moho. Considering how much it can do it makes me wonder why animators of any level wouldn't consider it as their studio of choice... and I still haven't gotten into the even more advanced features.

    If you've come this far in reading about my progress through learning Moho you should be able to see that it isn't as hard to learn as it seems. It's just a case of getting the video tutorials in the right order.
    Next post I'll try to push through the updates and hopefully feature some of the really advanced animation tools not yet covered.


    Comments

    1. Just wanted to say thank you for this series of posts. Super useful.

      ReplyDelete

    Post a Comment

    I welcome, read, and respond to genuine comments relating to each post. If your comment isn't that save me some time by not posting it.

    Related Posts with Thumbnails

    Popular posts from this blog

    Make Disney/Pixar Style Characters with Reallusion's Character Creator and Toon Figure Bases

    The Extraordinary Tourist Classic Coat outfit created using Reallusion's Toon Designer for CC3. I've talked before how I've wanted to get into 3D Disney/Pixar style character animation since I first saw the animated cutscenes for the very first Tomb Raider game back in 1996. It's why I initially bought Reallusion's iClone 3D studio app as soon as I could afford a computer that would run it. But then Reallusion released their 3D Character Creator (CC) for iClone and I wanted to create my characters with that (and I did try with Bat Storm ). But the focus of CC was realism, even with ToKoMotion's stylised body morphs . Now with Reallusion's Cartoon Designer bundle for CC3 which features two packs, Toon Figures , and Toon Hair , designing Disney/Pixar style 3D characters just got a whole lot quicker. The two packs are the bare essentials for creating Toon style characters. Five body morphs (2 male, 2 female, and one adolescent body morph that w

    Artbreeder - Using AI created Character and Background Content in your Animations

    A selection of User/AI generated images from Artbreeder. If you're looking for an endless supply of 2D character and background images for your animations then Artbreeder , an online Artificial Intelligence (AI) that generates image mash-ups you can tweak as much as you like, could be the ultimate content library. What is Artbreeder? Artbreeder is free to use though there are various paid plans, that give you additional features, such as higher resolution download images or more settings to play with. All images created on the site are Public Domain (CC0 License) and can be used in commercial projects. Using Artbreeder's online app you can generate head shot portraits, full body characters, landscapes, and other scenes simply by choosing two or more existing images to mash together then, using a series of sliders, to select which traits from each image you wish to lean toward in the final image. Photo Comparison - Top is my original uploaded photo. Bottom is Artbreeder's ap

    Jarrad Wright, The Big Lez Show - Who Would've thought Animating with MS Paint Could Take You So Far?

    A friend of mine recommended I should check out The Big Lez Show after I mentioned to him I make animations for living. He said the show's creator, Australian animator, Jarrad Wright , just makes episodes from his home using MS Paint. Somewhat shamefully I hadn't heard of The Big Lez Show, but the fact that it was being made with MS Paint absolutely hooked me into checking out. If you've never heard or seen the show then you, like I was, are probably thinking how good could it be? MS Paint has kind of a cult following of hardcore animators but no one would use it as their primary animation tool on a series, right? WARNING - before going any further, you need to know The Big Lez Show and its humor contains some pretty strong language. By strong I mean it's peppered very liberally with the 'F' and 'C' words and is very every day Aussie, blue collar speak. Unapologetically, all of that, is part of why it's so good. There's a good chance you've

    Voice All Your Own Animated Characters with Voice Changer

    Voice Changer by AVSoft is real time voice manipulation software that can be used for a wide range of purposes including (according to their website); Voice-over and voice dubbing for audio/video clips, presentations, narrations, voice messages, voice mails, E-greeting cards, broadcasting, etc.; mimic the voice of any person, create animal sounds, change/replace/remove voices in songs, videos,etc. I bought it for the specific purpose of changing my own voice, to extend my vocal range, for voicing characters in my own animations. I was fortunate enough to get this software at a significant discount that made it difficult to refuse, given that I'd never tried it, or even heard of it before. I'm not sure if I would have bought it at the full price given that much of what it can do (for my needs) can also be done with the freeware audio program, Audacity . AV Voice Changer Interface. Voice Changer is relatively easy to install and set up. Once installed simply

    Eric W. Schwartz: Cartoonist, Animator and Amiga Die Hard

    July 1992 Edition, CU Amiga Featuring Amy the Squirrel. American Cartoonist, Eric W. Schwartz , (whose unofficial Amiga Icon, Amy the Squirrel, is pictured on the July 92 edition of CU Amiga cover on the right) is my only real animation hero. Sure there are the big names like Disney , Chuck Jones , Tex Avery and even Preston Blair whose influences can all be seen in my own cartoons but Eric did what none of the others could. He showed that really great 2D computer animation was within my reach with little more than an Amiga Computer , a copy of Deluxe Paint and Moviesetter . This was at a time when computer based animation was in its infancy (outside of computer game animation) and Flash was something that lights did. There were many great Amiga artists but Eric was really the only one consistently making very funny, traditional style animations. His humor and drawing style is heavily influenced by classic Warner Brothers and Disney cartoons but he managed to build on this,

    Animating Warwick Hays Skateboarder Ed Character for Cartoon Animator - Can Ed Kickflip?

    Skateboarder Ed. Character by Warwick Hays. Warwick Hays has built quite a sizeable collection of characters, props, and backgrounds for Cartoon Animator that I've yet to really explore, however, being the tragic skateboarder that I am, it was surely fate that I would buy his Skateboarder Ed G3 character as my first purchase. Now I don't know a lot about Warwick but, based on the design of the skateboard prop that comes with Skateboarder Ed I'm fairly certain Warwick doesn't know much about skateboarding, and/or probably didn't use a good reference when designing his skateboard. Bart's skateboard has changed over the years, though curiously, even later versions, barely get closer to what an actual skateboard looks like. To be fair, Warwick's holding up a tradition of animators who clearly haven't seen a skateboard or noticed how skaters actually ride them. Just check out Bart Simpson's flat plank of wood with wheels from the opening int

    Real Human AI Text to Speech Voice App by Replica Studios - AI voice actors for games + films

    Replica Studios TTS App. Image: Replica Studios It really pays to attend Reallusion's free animation demonstration Webinars. At a recent webinar, host, Kai DeNeve, featured Replica Studio's A.I. Voice Actor system . Replica uses Artificial Intelligence to learn a real voice actor's speech patterns, tone, and inflection, which can then be used with their Text To Speech (TTS) system to produce the most realistic computer generated voices yet (or at least that I've come across). You can even fine tune how individual words are said and more. Their TTS system works through a downloadable desktop app for Mac and Windows. There are also bridging apps if you want to use their system for voices in UnReal and Unity Gaming systems. Sign up for a free account and get 30 minutes of free voice downloads (that's 30 minutes of recorded audio - not 30 minutes to download audio - that you can download a line at a time). After that you can purchase 4 hour blocks for just USD$24.00.