Skip to main content

Learning Moho Pro 12 (Anime Studio Pro) - Part 6, Pro Only Videos 7-13

Continuing to work my way through Moho's Pro Video Tutorials (which were actually created for Anime Studio Pro 11) I must admit the training is becoming a bit of a grind. There's a lot to take in, with much of it being things that it's nice to be aware of but aren't entirely essential to know.

As well, many of these videos rehash things already covered - which is not a bad thing and certainly helps each time I pick up from where I left off (particularly this time when it's been nearly three weeks between training sessions)



The next seven videos don't contain anything particularly amazing in terms of program capability but each still contains valuable information. Below is the video titles I worked through.

  1. Pro - Advanced Fill Tools
  2. Pro - Advanced Style Palette
  3. Pro - Styles Improvements
  4. Pro - Eye Dropper Update
  5. Pro - Texture Transparency
  6. Pro - Advanced Layer Tools
  7. Pro - Layer Options

Since nothing particularly stands out I'll just give a brief summary of each one.
    The Advanced Fill Tools video pretty much gives you a run down of how all the tools in the fill toolbox work. Of particular note was that fills can be applied to both object lines only and areas or both and you can also apply fills to areas enclosed by completely different objects (creating a new shape object in the shape of the fill).

    Chalkboard Alvin.
    The Advanced Style Palette video, as you would expect, is a run through of how most of the Style Palette tools work and some of the settings that can be applied. There are so many settings here but of particular note is how easy it is to make sharp, flat characters (typically associated with flash animation) look artsy and hand drawn using brush effects.

    You should watch the Style Improvements video immediately after the Advanced Style Palette video (before you test anything you've learned from that video out) as it contains information that better explains the functions of the style palette.

    For example, I had a lot of difficulty creating my Chalkboard Alvin the Owl because, when I tried to apply the chalkboard style I created, nothing was happening. Had I watched video 9 I would've realized I was selecting the style from the edit style drop down menu (at the top of the palette) and not from the Style 1 and 2 drop down menus further down in the Advanced palette where, when selected, that style is applied to your object.

    The Eye Dropper Update video demonstrates how the improved eye dropper can be used to capture the hex code of any color to the clipboard, which you can then paste into any color hex code box inside Moho (or in other programs like your graphics editor too since it's just the code being placed on the clipboard).

    Texture Transparency describes an update for how you can take advantage of transparent PNG files to use as textures. Previously transparent textures were not supported.

    The Advanced Layer tools video is a straight forward run down of all the Layer tools in the tools palette. The majority you will have already used by this point. Of interest is the Rotate XY layer tool which lets you rotate 2D objects in 3D space, allowing Moho to treat them like 3D objects in terms of viewing perspective.

    For example, with Alvin I rotated him forward, so his head appeared closer to the camera. It's not very spectacular as a still image but when teamed with camera movement the 3D treatment looks pretty good.

    Alvin with Rotate XY applied. His head is titled closer to the camera.
    Now when the camera pans his perspective changes accordingly.

    Finally the Layer Options video is a complete run down of all the different layer types in Moho, from vector to audio layers and how they work. The common ones you'll be familiar with whilst others will be new if you're following through these tutorials for the first time. It's a good one to watch if you just need a quick reminder of layers and their settings.


    At this point I am very impressed with Moho. Considering how much it can do it makes me wonder why animators of any level wouldn't consider it as their studio of choice... and I still haven't gotten into the even more advanced features.

    If you've come this far in reading about my progress through learning Moho you should be able to see that it isn't as hard to learn as it seems. It's just a case of getting the video tutorials in the right order.
    Next post I'll try to push through the updates and hopefully feature some of the really advanced animation tools not yet covered.


    Comments

    1. Just wanted to say thank you for this series of posts. Super useful.

      ReplyDelete

    Post a Comment

    I welcome, read, and respond to genuine comments relating to each post. If your comment isn't that save me some time by not posting it.

    Popular posts from this blog

    Featured Animator: Christian Haynes - 'Zack In Time' An Original, Independent, Animated Series on the Rise

    Christian Haynes - Zack In Time.  If you've ever wanted to create an animated TV series staring your own original characters and stories then Los Angeles based writer, director, and animator, Christian Haynes is taking those next steps of putting together a team, developing a pitch/trailer for their series, Zack In Time. Featuring professional studio quality animation, they hope the show will get picked up by an animation studio for an official series. The path he and his team are taking is one you could easily follow as they deal with real life commitments, and building a following on Instagram and Tik-Tok showcasing their work behind the scenes. TET: Tell me a little about yourself. Who you are, and why you started animating? My name is Christian Haynes and I've loved animation ever since I was a kid. I would constantly be drawing cartoon characters from TV shows and movies and making my own little homemade comic strips.  As I got older, I became a lot more interested in st

    Make Disney/Pixar Style Characters with Reallusion's Character Creator and Toon Figure Bases

    The Extraordinary Tourist Classic Coat outfit created using Reallusion's Toon Designer for CC3. I've talked before how I've wanted to get into 3D Disney/Pixar style character animation since I first saw the animated cutscenes for the very first Tomb Raider game back in 1996. It's why I initially bought Reallusion's iClone 3D studio app as soon as I could afford a computer that would run it. But then Reallusion released their 3D Character Creator (CC) for iClone and I wanted to create my characters with that (and I did try with Bat Storm ). But the focus of CC was realism, even with ToKoMotion's stylised body morphs . Now with Reallusion's Cartoon Designer bundle for CC3 which features two packs, Toon Figures , and Toon Hair , designing Disney/Pixar style 3D characters just got a whole lot quicker. The two packs are the bare essentials for creating Toon style characters. Five body morphs (2 male, 2 female, and one adolescent body morph that w

    Create 2D Animated Characters with 3D Character Creator Tools and Artistic Filters

    3D CC3 TET Character, based on my Oppa Doll Avatar, used as the base for a 2D CA4 character. One of my favorite things to do is to create characters with any type of Avatar/Character creator app. In fact the first test I usually try with these tools is, can I make an avatar of me (or at least my The Extraordinary Tourist persona). Previously I've used 2D character creators like Oppa Doll as a source of artwork for some characters I've made for Reallusion's Cartoon Animator 4 animation studio but 2D character creators are limited to... well 2D. 3D Character Creators While you may think 3D character creators have no place in creating characters for 2D animation there are quite a number of advantages including: No drawing skills required. Render characters in any style. Use an art filter or even hand trace into line art. Need to animate the character in a specific pose or angle? Render out an image of the character in the required angle and animate it in 2D. Quicker to crea

    Artbreeder - Using AI created Character and Background Content in your Animations

    A selection of User/AI generated images from Artbreeder. If you're looking for an endless supply of 2D character and background images for your animations then Artbreeder , an online Artificial Intelligence (AI) that generates image mash-ups you can tweak as much as you like, could be the ultimate content library. What is Artbreeder? Artbreeder is free to use though there are various paid plans, that give you additional features, such as higher resolution download images or more settings to play with. All images created on the site are Public Domain (CC0 License) and can be used in commercial projects. Using Artbreeder's online app you can generate head shot portraits, full body characters, landscapes, and other scenes simply by choosing two or more existing images to mash together then, using a series of sliders, to select which traits from each image you wish to lean toward in the final image. Photo Comparison - Top is my original uploaded photo. Bottom is Artbreeder's ap

    Creating a G3-360 Head From a Single Photo in Reallusion's Cartoon Animator

    Source Photo from Generated Photos . Ever since Reallusion introduced the G3-360 Character Head into Cartoon Animator 4 I've wanted to see if their 360 Head Creator tool could be used to create an animated head using a photo. Part of the reason I've never given this a shot, until now, is that I just assumed it would be difficult, and require a lot of photo editing to blend out the sprite edges. It turns out, creating a photographic G3-360 head is not that much more difficult than creating a cartoon head, and can be done using a single photographic image using my own G3-360 head rigging system . While this article isn't intended to be a full tutorial, I'll run through the basic steps of how I achieved my photographic G3-360 head, shown in the comparison below, of a Cartoon Animator Morph-based head on the left, and my G3-360 head on the right. Pros and Cons Cartoon Animator's morph-based head system is ideal for animating photographic faces. It uses a semi 3D wire me

    The Christmas Animation Rush - Five Apps to Create Your Last Minute Animated Holiday Messages

    Merry Christmas from Animation and Video Life.  It's the most wonderful time of the year... well not yet. The Nightmare Before Christmas is not just the animated Tim Burton movie, it's also the nightmare of trying to make your own animated holiday messages in the week before Christmas. Animation takes time. Why didn't you start those in November?! If this sounds like your nightmare, here are five free or low(ish) cost apps to help you back to sharing the joy of the season with animation, so it truly will be the most wonderful time of the year. Cartoon Animator 4 (or iClone7 ) Reallusion Marketplace search 'Christmas'. If you're already a power user (or even know your way around it a little bit) you'll know CA4 is one of the fastest ways to make completely custom animations. The Reallusion Marketplace has a bunch of Christmas content you can utilize, just don't be too ambitious. Drop in a background, throw in a Santa character, record a short message f

    How to Create Caricature Faces From Photos Using Krita - Tutorial by TET

    I was looking around online for an app that can 'cartoonify' a photo of a person, kind of hoping for a 'one click' solution. There are a few out there but none worth highlighting. Then I came across a video tutorial by Pixivu for Cartoonifying faces in Photoshop and wondered if I could do something similar in the free, open source drawing app, Krita ? While Krita isn't quite as elegant as Photoshop it does have some comparable features that make it very easy to create cartoon caricature faces from photos that you could use as illustrations or in your animations. They're particularly useful for using as Morph Based character heads in Cartoon Animator 4 (as shown below). Example Caricature Faces use as morph character heads in Cartoon Animator 4. While the actual steps to create heads like those shown above (and, yes, that character on the right is based on a photo of me that I snapped on my webcam) is not something you're just going to stumble across yourse