Skip to main content

Animate Your Artwork with CrazyTalk 8 (Pipeline)

Turning this 2003 artwork into an
animation with CrazyTalk 8.
A Cow's Tail, by TET.
If you're the kind of artist who likes to create characters, specifically focusing on faces, and you would like to see your creations come alive through animation, Reallusion's CrazyTalk 8 application provides an easy to learn solution.

What is CrazyTalk 8?


CrazyTalk 8 (not to be confused with Reallusion's CrazyTalk Animator 3) is designed specifically to create 'talking head' style animation.

Impressively it can be used to animate both 2D and 3D based characters. The 2D heads it creates are actually semi 3D 'relief map' style heads that have some ability to move up, down, and side to side. The full 3D heads it creates are properly formed heads but they still have a limited turning range (you can't turn them more than about 45 degrees in any direction).

For the purpose of this tutorial I'll be focussing on my 2D painting of a cow, that I created back in 2003, with no intention of ever animating it, or turning it into a 2D animated scene.

I'll be using CrazyTalk 8, Pipeline edition, which is the full featured version of the software. If you're reading this article and thinking you may like to purchase CrazyTalk 8, I strongly recommend the Pipeline version, but if your budget doesn't stretch that far, the Pro edition will do.

Below is my example animation, created with CrazyTalk 8, featuring my cow character.



If you would prefer to watch a detailed video of how I created my animation in CrazyTalk 8,  I've got you covered below. Otherwise skip to the next heading for a more general overview of the process.



Preparation


Separating the head from the background.
Save the head as a transparent PNG file.
Before starting in CrazyTalk 8, it pays to spend some time in Photoshop (or similar application) separating your character's head from the background, and then filling in the space with the background you would have painted if the character's head wasn't there.

Make sure to save the head as a transparent PNG file that is the same size as the background and positioned exactly where the head would be if you overlaid it onto the background image.

Note that you can skip this step and just work directly with the artwork but you'll have to contend with background distortion and double imagery of the head.

Setting Up the Head in CrazyTalk 8


Once you become adept at CrazyTalk 8 setting up a head can take as little as 5-10 minutes. Your first time may take between 30 minutes to an hour as you tweak all the settings.

Start a new project by clicking on the Create a New Actor icon and select 2D Actor. Import your transparent PNG file head. Do NOT crop your head in the first step. Click the next button to start the face fitting process. If you crop the head it will become out of alignment with your background and may even be rescaled to a different ratio.

The red arrow points to the Detail Face Fitting Icon.
Click to access this step before clicking Next.
Follow the face fitting steps through according to the guide images shown. It should be fairly straight forward, though don't forget to use the Detail Face Fitting step which is easily missed if you're new to CrazyTalk 8.

Continue the process until you're back in the main CrazyTalk 8 stage looking at your newly created head floating in white space.

Import Your Background


On the top toolbar is the Background Settings icon. Click on this and import your background image.


Eyes and Mouth


At this point if you hit the play button at the bottom of the stage window you'll see your character head moving with the default idle motion. It'll look pretty good until the eyes start moving and the mouth starts to open.

Here I've customised the Iris with graphics
from my original artwork.
You can improve how these look by adding custom eyes and teeth from the Actor Elements Tab of the Content Manager.

CrazyTalk 8 comes with an entire range of custom eyes in different folder categories (found under the Actor Elements Tab of the Content Manager). For my characters I often find the Comic eyes are a good starting point. Just double click on the eyes you want and they'll be swapped into your character's head.

From here the Eyes icon across the top toolbar will be activated allowing you to customise the look of your eye further.

The additional eye iris graphics I created
from my original artwork.
In the eye settings window you can change everything, and even customise each eye individually. For my cow character I replaced the iris' with those from my original artwork, adjusted their scale and position individually, and turned off other eye features like makeup, eye light, and eyelashes.

Adding custom teeth.
Similarly, there is a good range of included teeth options too (also found under the Actor Elements Tab). Adding teeth to your head will activate the Teeth settings icon on the top toolbar. Click on it and you'll be presented with a number of ways to customise your teeth and mouth interior.

As with the eyes you can replace all the graphics with your own artwork but, unless your original artwork has the teeth showing, you should be able to find something suitable from the existing options. The main adjustments you'll want to make are rotating and scaling the teeth to match the size and orientation of your character's head, and adjusting the whiteness, if the teeth seem too bright.

Now You're Ready To Animate


After customizing the eyes and teeth you're pretty much good to go. Click the play button and you'll see your character's head move with the default idle motion already on the timeline.

It's beyond the scope of this article to show you how to animate with CrazyTalk 8. However, the general workflow is to record your dialogue and add that to your character first. Next add any automotions to the timeline that emphasise what the character is saying. Finally tweak the motions by adding key frame adjustments on the timeline.


Taking it Next Level with Full Body Animation


CrazyTalk 8 is an ideal animation tool for creating 'Talking Head' style animations very quickly. However, if you want to take a step up to the next level and include full body animation too, then Reallusion's CrazyTalk Animator 3 (and Cartoon Animator 4) are the logical next step.

Both have the familiar head creation tools of CrazyTalk 8 but also have tools for animating your character's body and adding more depth (and animation) to your backgrounds. I'll be looking at this in a future article.

Comments

Popular posts from this blog

Inochi2D - Free Open Source 2D VTuber Avatar Rigging and Puppeteering Software (Part 1)

Inochi2D Creator - Free Open Source VTuber Software. If you've been looking for a way to live perform as a 2D cartoon avatar on camera, whether it be for a live stream or for pre-recorded content like educational videos, then VTuber software is a low cost (or even no cost) option worth looking into. In my previous post, How to Become a VTuber - 2D and 3D Software for Creating and Controlling Your Avatar , I took a brief look at the relatively new but completely free and open source Inochi2D  which I thought showed great potential for my own needs of creating a live performance character rig for my own TET Avatar that I use for all my promotional materials. While it is possible to live perform my character using Cartoon Animator itself, Reallusion's MotionLive2D capture system isn't great - with lip sync in particular. More importantly though, I can't exactly teach people how to use Cartoon Animator if I'm using Cartoon Animator to control my Avatar. What is Inochi2D

Dollars Mocap: Full Body Webcam Motion Capture (Including Hands and Fingers) For iClone and Cartoon Animator

Even though I should be further away from the camera Dollars Mocap MONO still does a good job of  tracking my arms, hands and fingers. Ever since I wrote my series on becoming a VTuber , discovering it was possible to do full body motion capture, including hands and fingers, with just software and a webcam, I've been on the look out for any motion capture software that can bring that functionality to Cartoon Animator. Dollars Mocap is a low cost motion capture application with a free trial that I learned about through the YouTube Channel Digital Puppets  and their test video . It can record full body, upper body, arms and hands, and facial mocap from a live video source or pre-recorded video. Investigating further, I discovered not only does Dollars Mocap have a free iClone7, iClone8 character profile file download (look for it at the bottom of the main program download page), so you can use the saved motions with iClone8, they've also got a demo video for how to convert your

Prome AI Sketch Render Tool - Your Tradigital Clean Up and Colorist Artist for Character and Background Design

Random character head, Biro sketches drawn by TET (left). Render by PromeAI (right) using Prome's Sketch Render tool set to 'Comon:Cartoon, Render Mode: Outline'. W hile I don't do New Year Resolutions, one of my plans for the year ahead is to do more of my own art. Specifically character design drawn in an actual, physical sketchbook.  To that end, I have been spending the last half hour of most days drawing a page or two of random biro sketches in my sketchbook and posting the pages to my Instagram account  (this link will take you to one of my posts). These sketches are mostly practicing my skills because I don't really draw regularly anymore. Here is a tip, if you do this kind of sketching, and push yourself to keep doing it, you will see many drawings that could be taken further, even if you don't have anything they're suited for just at the moment. Which is where my second favorite AI Image Tool (after Leonardo.ai )  PromeAI comes into play. PromeAI

Wonder Unit Storyboarder - Free Storyboarding Software for People Who Can (or Can't) Draw

Wonder Unit Storyboarder.  As an independent and solo animator I'm always tempted to try and skip storyboarding my animated shorts because they're usually only single scene sketch comedy type jokes. As a result I have many unfinished projects that kind of petered out due to having no clear finishing line. Storyboarding your productions, no matter how small, gives you a step by step guide of every shot that needs to be completed (no planning shots as you animate). It also allows you to create an animatic that gives you a rough preview of the finished production. In short, you shouldn't skip storyboards as they, generally, increase the chance of the project being completed. Disclaimer - I'm Not a Fan of Storyboarder Upfront, Wonder Unit's Storyboarder  is not my preferred storyboarding software. However it's completely free, has a number of very compelling featu

Moho 14 Released - Still the Best 2D Animation Software for Indy Animators on a Budget

Moho 14 Released. Regular readers know I am a Reallusion, Cartoon Animator advocate through and through. Hands down I would recommend Cartoon Animator 5 first over Lost Marble's Moho 14 to anyone who is just starting in 2D animation, is a team of one, or just needs to animate as quickly as possible. However, feature for feature, Moho is, arguably, the best 2D animation software for the rest of us who can't justify a Toon Boom Harmony , or Adobe Creative Cloud subscription (and even with their applications Moho is very competitive on features). You can get started with Moho Debut for just USD$59.99 which is a cut down version of Moho Pro but it still has the most essential features needed for 2D animation. While Moho Pro is a whopping USD$399.99 (Cartoon Animator, which only has one version, is just USD$149.00) upgrades to new version numbers come down to a quarter of the price at USD$99.00. Even though Reallusion just released features like Motion Pilot Puppet Animation and

Can't Draw Characters? Create Highly Detailed Characters from Simple Drawings and Prompts Free with Realtime Canvas by Leonardo.AI

Leonardo.ai's   Realtime Canvas. Create highly detailed images from simple drawings. I f you've had an idea for a character but don't have the artistic skill to design it yourself, or the budget to hire someone to do the design work for you, then Leonardo.ai's Realtime Canvas may be your new creative partner. Sure you could use Leonardo.ai's regular text prompt to image generator but that can be very hit and miss, and may take many generations before you finally craft a complex prompt that's getting something close to what you had in mind. Realtime Canvas, on the other hand, lets you craft a simple text prompt and draw a rough image, both of which you can keep refining until you get a final, real time, updated image that looks close to (and probably better than) what you had in mind. Using Realtime Canvas Once you've signed up for a free account with Leonardo.ai  (which will give you 150 free credits, renewed daily), click on Realtime Canvas, from the side

The Ultimate Independent Animator's App and Resource List 2019-2023 - Animation and Video Life

Image created with Cartoon Animator 4. Being an independent animator is not like a studio animation job. There's so much more to do that is indirectly related to the actual task of animating. Over the years I've sought out many apps, tools, and services that can help me achieve that one single task, expressing myself through animation. Below is my Ultimate Independent Animator's Resource List for 2019-2022. It started out as a list of free or low cost apps that could help you in every stage of producing either 2D or 3D animation, and then just kind of grew from there. You may not have been looking for a Time Management App as much as you needed something to get you started in 3D animation but when those commissioned projects start coming in you'll have a head start on maximizing your time. All the apps and services on this list had to meet two main criteria: They had to be useful and relevant to an Indy Animator/artist. The base app/service had to be US$