Skip to main content

Animate Your Artwork with CrazyTalk 8 (Pipeline)

Turning this 2003 artwork into an
animation with CrazyTalk 8.
A Cow's Tail, by TET.
If you're the kind of artist who likes to create characters, specifically focusing on faces, and you would like to see your creations come alive through animation, Reallusion's CrazyTalk 8 application provides an easy to learn solution.

What is CrazyTalk 8?


CrazyTalk 8 (not to be confused with Reallusion's CrazyTalk Animator 3) is designed specifically to create 'talking head' style animation.

Impressively it can be used to animate both 2D and 3D based characters. The 2D heads it creates are actually semi 3D 'relief map' style heads that have some ability to move up, down, and side to side. The full 3D heads it creates are properly formed heads but they still have a limited turning range (you can't turn them more than about 45 degrees in any direction).

For the purpose of this tutorial I'll be focussing on my 2D painting of a cow, that I created back in 2003, with no intention of ever animating it, or turning it into a 2D animated scene.

I'll be using CrazyTalk 8, Pipeline edition, which is the full featured version of the software. If you're reading this article and thinking you may like to purchase CrazyTalk 8, I strongly recommend the Pipeline version, but if your budget doesn't stretch that far, the Pro edition will do.

Below is my example animation, created with CrazyTalk 8, featuring my cow character.



If you would prefer to watch a detailed video of how I created my animation in CrazyTalk 8,  I've got you covered below. Otherwise skip to the next heading for a more general overview of the process.



Preparation


Separating the head from the background.
Save the head as a transparent PNG file.
Before starting in CrazyTalk 8, it pays to spend some time in Photoshop (or similar application) separating your character's head from the background, and then filling in the space with the background you would have painted if the character's head wasn't there.

Make sure to save the head as a transparent PNG file that is the same size as the background and positioned exactly where the head would be if you overlaid it onto the background image.

Note that you can skip this step and just work directly with the artwork but you'll have to contend with background distortion and double imagery of the head.

Setting Up the Head in CrazyTalk 8


Once you become adept at CrazyTalk 8 setting up a head can take as little as 5-10 minutes. Your first time may take between 30 minutes to an hour as you tweak all the settings.

Start a new project by clicking on the Create a New Actor icon and select 2D Actor. Import your transparent PNG file head. Do NOT crop your head in the first step. Click the next button to start the face fitting process. If you crop the head it will become out of alignment with your background and may even be rescaled to a different ratio.

The red arrow points to the Detail Face Fitting Icon.
Click to access this step before clicking Next.
Follow the face fitting steps through according to the guide images shown. It should be fairly straight forward, though don't forget to use the Detail Face Fitting step which is easily missed if you're new to CrazyTalk 8.

Continue the process until you're back in the main CrazyTalk 8 stage looking at your newly created head floating in white space.

Import Your Background


On the top toolbar is the Background Settings icon. Click on this and import your background image.


Eyes and Mouth


At this point if you hit the play button at the bottom of the stage window you'll see your character head moving with the default idle motion. It'll look pretty good until the eyes start moving and the mouth starts to open.

Here I've customised the Iris with graphics
from my original artwork.
You can improve how these look by adding custom eyes and teeth from the Actor Elements Tab of the Content Manager.

CrazyTalk 8 comes with an entire range of custom eyes in different folder categories (found under the Actor Elements Tab of the Content Manager). For my characters I often find the Comic eyes are a good starting point. Just double click on the eyes you want and they'll be swapped into your character's head.

From here the Eyes icon across the top toolbar will be activated allowing you to customise the look of your eye further.

The additional eye iris graphics I created
from my original artwork.
In the eye settings window you can change everything, and even customise each eye individually. For my cow character I replaced the iris' with those from my original artwork, adjusted their scale and position individually, and turned off other eye features like makeup, eye light, and eyelashes.

Adding custom teeth.
Similarly, there is a good range of included teeth options too (also found under the Actor Elements Tab). Adding teeth to your head will activate the Teeth settings icon on the top toolbar. Click on it and you'll be presented with a number of ways to customise your teeth and mouth interior.

As with the eyes you can replace all the graphics with your own artwork but, unless your original artwork has the teeth showing, you should be able to find something suitable from the existing options. The main adjustments you'll want to make are rotating and scaling the teeth to match the size and orientation of your character's head, and adjusting the whiteness, if the teeth seem too bright.

Now You're Ready To Animate


After customizing the eyes and teeth you're pretty much good to go. Click the play button and you'll see your character's head move with the default idle motion already on the timeline.

It's beyond the scope of this article to show you how to animate with CrazyTalk 8. However, the general workflow is to record your dialogue and add that to your character first. Next add any automotions to the timeline that emphasise what the character is saying. Finally tweak the motions by adding key frame adjustments on the timeline.


Taking it Next Level with Full Body Animation


CrazyTalk 8 is an ideal animation tool for creating 'Talking Head' style animations very quickly. However, if you want to take a step up to the next level and include full body animation too, then Reallusion's CrazyTalk Animator 3 (and Cartoon Animator 4) are the logical next step.

Both have the familiar head creation tools of CrazyTalk 8 but also have tools for animating your character's body and adding more depth (and animation) to your backgrounds. I'll be looking at this in a future article.

Comments

Popular posts from this blog

Eight 2D Animation Apps For Your Phone or Tablet Mobile Device

M obile productivity apps have become so capable that they can be great alternatives to their PC/MAC equivalents or serve as great tools in their own right when you're away from your desk. While some apps simply mimic their desktop counterparts, others offer well thought out, touch-friendly interfaces that are easier and more fun to use. Every so often I check out what's available for 2D animation for Android devices, since that's what I use, that can complement my workflow with Reallusion's Cartoon Animator 5. Some may be available for Apple devices as well. Below I've listed six free (F) apps (with optional paid (P) upgrades) on the Google Play Store that you might want to explore. Some are just fun apps on their own while others may be useful as part of your workflow on bigger animation projects. Not all are exclusively animation apps and could be used on any production. JotterPad (F/P) The name JotterPad makes this sound like a notepad application but it's ...

Creating an AI Digital Avatar and Voice Clone of Myself with Free and Low Cost AI Tools

O ver the years I've looked at various ways of creating and animating a digital avatar, from simply creating a character for Cartoon Animator and voicing and animating it myself, to creating a  live motion capture ready Vtuber avatar puppeted and voiced by me in real-time. In the last year or so, making photographic images talk, using AI and AI voice cloning has really progressed. To the point where I wondered if I could create a photographic AI avatar of myself, complete with my cloned voice, that I might use on some of my videos? Creating My Avatar: Artflow To create my avatar image, as far as I'm concerned,  Artflow.ai is the best value AI site for creating consistent digital characters (or 'actors' as Artflow calls them). That's pretty much their entire focus. Artflow's actor model training user interface. You get your first actor for free, 100 free credits per month (which equates to 100 still images per month - get an additional 50 credits if you sign...

Inochi2D - Free Open Source 2D VTuber Avatar Rigging and Puppeteering Software (Part 1)

Inochi2D Creator - Free Open Source VTuber Software. If you've been looking for a way to live perform as a 2D cartoon avatar on camera, whether it be for a live stream or for pre-recorded content like educational videos, then VTuber software is a low cost (or even no cost) option worth looking into. In my previous post, How to Become a VTuber - 2D and 3D Software for Creating and Controlling Your Avatar , I took a brief look at the relatively new but completely free and open source Inochi2D  which I thought showed great potential for my own needs of creating a live performance character rig for my own TET Avatar that I use for all my promotional materials. While it is possible to live perform my character using Cartoon Animator itself, Reallusion's MotionLive2D capture system isn't great - with lip sync in particular. More importantly though, I can't exactly teach people how to use Cartoon Animator if I'm using Cartoon Animator to control my Avatar. What is Inochi2D...

Five AI Generative Image to Video Tools For Animation You Can Try Free Right Now

The Emo Girl Character created by Start Animating. A I generative video isn't new but it is the next big thing in the visual imaging space as various development teams work to perfect the generated output.  Just like generating still images AI video sometimes struggles with physics, arm and hand movement, and the general structure of things. However it is getting better and, as is the catch cry of all AI development, this is the worst it will ever be, because it's improving fast. If you're an animator one current potential use of generative AI video is to animate your key frames, as opposed to generating something entirely from a text prompt. Starting with an image helps to keep your characters and art style consistent across AI generations. With that in mind I tried five, free image to video AI generators to see what their potential might be and whether they can handle cartoon style characters well. Note all but the last entry on the list do not create any sound with the...

Hand Drawn 2D Digital Animation - Get Started with These 3 Free Applications

Penguin Jump Pencil Roughs by TET. Hand drawn 2D animation, more commonly described as 'traditional' animation, where each character movement is meticulously drawn frame by frame is still one of the most versatile forms of the art. Essentially, if you can draw it, then it can be animated. There's really no limits other than your own drawing and animation skills. If you already have a digital drawing tablet or pen display monitor and want to get into hand drawn, 2D digital animation then these three applications are a great starting point and they're all completely free.

Inochi2D - Free Open Source 2D VTuber Avatar Rigging and Puppeteering Software (Part 2 - Inochi2D Session)

In part one of my deep dive into the free VTuber software, Inochi2D , I focused mainly on Inochi2D Creator, which is used for rigging your character avatar in the correct file format for use with Inochi2D Session, the puppeteering part of the software. The two sides of the software are still very much in development and the documentation, particularly for Session, is very thin on the ground. To the point where I don't think I could even do a comprehensive tutorial because I'm not sure I'm even doing things right, and the software could change significantly in a single update. As a result, in this part of my Inochi2D deep dive I'm changing tact from presenting my finished Cartoon Animator TET Avatar, and will be summarizing my experience of getting Session up and running using OpenSeeFace as the recommended webcam motion capture software. To do this I will be using  the TET avatar I created in my review of Mannequin , since that can be exported as a full, ready to go r...

The Ultimate Independent Animator's App and Resource List - Animation and Video Life

Image created with Cartoon Animator 4. Being an independent animator is not like a studio animation job. There's so much more to do that is indirectly related to the actual task of animating. Over the years I've sought out many apps, tools, and services that can help me achieve that one single task, expressing myself through animation. Below is my Ultimate Independent Animator's Resource List for 2024 (last updated Oct 2024). It started out as a list of free or low cost apps that could help you in every stage of producing either 2D or 3D animation, and then just kind of grew from there. You may not have been looking for a Time Management App as much as you needed something to get you started in 3D animation but when those commissioned projects start coming in you'll have a head start on maximizing your time. All the apps and services on this list had to meet two main criteria: They had to be useful and relevant to an Indy Animator/artist. The base app/se...