Skip to main content

CrazyTalk Animator 3: Using a Morph Based Character Head on a G2 Character Body

TET CrazyTalk Animator Avatar
Morph head with G2 Character Body.
Over the last couple of weeks I've been tinkering away at developing a new CrazyTalk Animator 3 character avatar for myself. You can see the finished character in the top image of this post.

The head is my original artwork, based upon a sketch I drew of myself back in 2016 and posted to my instagram.

The body is a CTA3, G2 Character body from Reallusion's G2 Body Composer Kit Volume One (except the shoes which are from Volume two).

What is interesting about the character is that the head is a hybrid, morph based head rather than a standard G2 character head.

The reason I chose a morph based head is almost entirely because they're much quicker to make than any other type in CTA3. You can literally make them using only one image. Though my hybrid uses five images that I actually created myself (six if you count the glasses which are actually a separate prop linked to the nose bone).

As well as that, a front facing morph based head has about the same range of turning motion as a front facing G3 character head... and since a morph head takes less work, that's why I have a bias for them.

Back hair sprite.
A morph based head will work fine with a G2 character body even though, no matter which way the body is facing the head always faces forward. You can give yourself a bit more range by adding a back hair sprite to your morph head that covers the entire face.

The addition of sprites to your morph based head is what turns it into a hybrid morph based head. My avatar also has a front hair sprite for the fringe and eyebrow sprites.

I could have made the glasses attach by making them the nose sprite but I found, even with the head at the shallowest facial depth of one, they still looked like they were floating in space just in front of the head.

By making the glasses a linked prop to the nose bone, they still retain their z axis coordinate so I can more precisely locate them closer to my character's face.

Anyway, the best way to experience a character is to see it in action. In the video below I talk more about how the character was made and show you how it moves around, as well as sample one or two premade animated actions.



Eventually I hope to create my own custom body for the character but for now the one it has will do. Most of what the character needs to do is speak to camera and pose for my TETanimations YouTube thumbnails.

No doubt I also put the character into one or two of my animations, interacting with my other characters... because that's what I tend to do with my animated avatars.

If you have any interest in animating your own characters, and you want to get started as quickly and easily as possible, morph base character heads are a good starting point. Well worth considering before you move on to the more advanced, versatile, and more complex G2 and G3 heads.

Comments

  1. Interesting and very informative. Thanks for sharing ^^

    ReplyDelete
  2. How did you get the glasses to move so well? I added glasses to a morph based head and they move and deform but they don't stay on the centre of the face.

    ReplyDelete
    Replies
    1. On this particular character the face is set to the shallowest depth so when you turn from side to side there isn't an extreme arc of movement and the glasses are as close to the face on the Z axis as I could get them. Also make sure the glasses are attached to the nose bone so that, when the head does turn, the glasses follow where the nose should be.

      Delete

Post a Comment

This blog is monitored by a real human. Generic or unrelated spam comments with links to sites of dubious relativity may be DELETED.

I welcome, read, and respond to genuine comments relating to each post. If your comment isn't that save me some time by not posting it.

Popular posts from this blog

Inochi2D - Free Open Source 2D VTuber Avatar Rigging and Puppeteering Software (Part 1)

Inochi2D Creator - Free Open Source VTuber Software. If you've been looking for a way to live perform as a 2D cartoon avatar on camera, whether it be for a live stream or for pre-recorded content like educational videos, then VTuber software is a low cost (or even no cost) option worth looking into. In my previous post, How to Become a VTuber - 2D and 3D Software for Creating and Controlling Your Avatar , I took a brief look at the relatively new but completely free and open source Inochi2D  which I thought showed great potential for my own needs of creating a live performance character rig for my own TET Avatar that I use for all my promotional materials. While it is possible to live perform my character using Cartoon Animator itself, Reallusion's MotionLive2D capture system isn't great - with lip sync in particular. More importantly though, I can't exactly teach people how to use Cartoon Animator if I'm using Cartoon Animator to control my Avatar. What is Inochi2D

Wonder Unit Storyboarder - Free Storyboarding Software for People Who Can (or Can't) Draw

Wonder Unit Storyboarder.  As an independent and solo animator I'm always tempted to try and skip storyboarding my animated shorts because they're usually only single scene sketch comedy type jokes. As a result I have many unfinished projects that kind of petered out due to having no clear finishing line. Storyboarding your productions, no matter how small, gives you a step by step guide of every shot that needs to be completed (no planning shots as you animate). It also allows you to create an animatic that gives you a rough preview of the finished production. In short, you shouldn't skip storyboards as they, generally, increase the chance of the project being completed. Disclaimer - I'm Not a Fan of Storyboarder Upfront, Wonder Unit's Storyboarder  is not my preferred storyboarding software. However it's completely free, has a number of very compelling featu

Krita AI Diffusion - Generative Image AI For Krita is Seriously Useful, Powerful and Free (If You Can Install it Locally)

Generative AI sequence of a woman in a business suit. From sketch to refined image using Krita AI Diffusion - by TET G enerative image AI, where you describe an image with a text prompt to an Artificial Intelligence model and it produces a new image based on your prompt, is gaining a strong hold as a tool for many artists. Krita AI Diffusion brings generative AI image tools right into your favourite free and opensource, graphics editor, Krita. Not only that, if you have a computer with decent specs (and at least 10GB of hard drive space), Krita AI Diffusion is completely free. What If I Don't Have a Powerful Computer? If you're in my situation, with a computer that was around before anyone in the mainstream had even heard of generative AI, you can still access Krita AI Diffusion for free, using a cloud based AI server, Interstice  and 300 tokens, to get you started. Once your initial tokens run out, purchase 5000 more for 10€ (approx US$11.00). Tokens never expire. I would

Eight 2D Animation Apps For Your Phone or Tablet Mobile Device

M obile productivity apps have become so capable that they can be great alternatives to their PC/MAC equivalents or serve as great tools in their own right when you're away from your desk. While some apps simply mimic their desktop counterparts, others offer well thought out, touch-friendly interfaces that are easier and more fun to use. Every so often I check out what's available for 2D animation for Android devices, since that's what I use, that can complement my workflow with Reallusion's Cartoon Animator 5. Some may be available for Apple devices as well. Below I've listed six free (F) apps (with optional paid (P) upgrades) on the Google Play Store that you might want to explore. Some are just fun apps on their own while others may be useful as part of your workflow on bigger animation projects. Not all are exclusively animation apps and could be used on any production. JotterPad (F/P) The name JotterPad makes this sound like a notepad application but it's

The Ultimate Independent Animator's App and Resource List 2019-2023 - Animation and Video Life

Image created with Cartoon Animator 4. Being an independent animator is not like a studio animation job. There's so much more to do that is indirectly related to the actual task of animating. Over the years I've sought out many apps, tools, and services that can help me achieve that one single task, expressing myself through animation. Below is my Ultimate Independent Animator's Resource List for 2019-2022. It started out as a list of free or low cost apps that could help you in every stage of producing either 2D or 3D animation, and then just kind of grew from there. You may not have been looking for a Time Management App as much as you needed something to get you started in 3D animation but when those commissioned projects start coming in you'll have a head start on maximizing your time. All the apps and services on this list had to meet two main criteria: They had to be useful and relevant to an Indy Animator/artist. The base app/service had to be US$

Using Avatar Maker with Cartoon Animator - Free Vector Cartoon Avatar Creator with Four Art Styles

I'm always on the lookout for cartoon avatar makers of any kind, whether it be ones that 'cartoonify' your photo, or ones that let you build a cartoon likeness from a library of individual features.  Free Avatar Maker  falls into the latter category and can be used for making head and shoulder cartoon avatars. While it doesn't have an extensive library of character features (you may struggle to get a good likeness), uniquely it will make your avatar in four different art styles concurrently, allowing you to save the one you like most, or even all four.  I wasn't overly impressed how my TET avatar looked in the first two styles, but style three is quite possibly the coolest looking version of my avatar I've ever seen in a third party avatar creator. It's a very contemporary style. Style four, line art, is also not too bad. Avatar Maker's User Interface. Switch between the four different art styles shown across the top at any time. I particularly like the

Dollars Mocap: Full Body Webcam Motion Capture (Including Hands and Fingers) For iClone and Cartoon Animator

Even though I should be further away from the camera Dollars Mocap MONO still does a good job of  tracking my arms, hands and fingers. Ever since I wrote my series on becoming a VTuber , discovering it was possible to do full body motion capture, including hands and fingers, with just software and a webcam, I've been on the look out for any motion capture software that can bring that functionality to Cartoon Animator. Dollars Mocap is a low cost motion capture application with a free trial that I learned about through the YouTube Channel Digital Puppets  and their test video . It can record full body, upper body, arms and hands, and facial mocap from a live video source or pre-recorded video. Investigating further, I discovered not only does Dollars Mocap have a free iClone7, iClone8 character profile file download (look for it at the bottom of the main program download page), so you can use the saved motions with iClone8, they've also got a demo video for how to convert your